Psy 443

For My Students | Admin/Research | PSY | CTL | WKU 

 

Game 1: Positive Reinforcement

Do the desired behavior (click correctly) and a desirable stimulus (evaluative comment) will be added. Nothing much happens if you are incorrect.

(Yes, you have to start by guessing). On your record sheet mark your correctness and credits earned. Also note how you feel about the experience.

Since the purpose of the exercise is to understand the differences among the various consequences, you can play with the images and pop-up boxes after you've completed a game. Remember that it is the evaluative messages that collectively conveys the targeted consequence.

1.black triangle red square
2.black diamond blue circle
3.red octagon white rectangle
4.blue diamond black oval
5.white circle red parallelogram
6. white long oval blue clover

How did you feel after this trial? Record your notes in the provided space.

If the statements in the pop-up box truly functioned as a positive reinforcer for you, you would feel positive and your behavior of clicking would have increased in some way--perhaps you got more correct or clicked harder. Or maybe it rewarded thinking more carefully, so you would think longer.

Next game: Positive Punishment

Return to the instructions.


Psy 443
For My Students | Admin/Research | PSY | CTL | WKU 


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Website created: June 1996. Page Created: May 29, 2000. Last Modified: September 28, 2000.