- Bump map:
Bump mapping is a technique in computer graphics for simulating bumps and wrinkles on the surface of an object.
- A material (ex. Lambert) > Attribute Editor > Common Material Attributes > Bump Mapping
- Arnold Shader > Geometry > Bump Mapping
- Displacement Mat:
With Displacement maps, depressions and elevations become part of the geometry of the object unlike Bump maps that only create the illusion of surface relief.
- Go to aiStandardSurface tab > Click the box with right arrow
Click checker box then choose a texture like noise
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