Eye Blink

  • Create a sphere
  • Apply a material
  • Color > Ramp: Add a pupil on the eyeball

  • Create a NURBS Sphere (an eyelid) then place it on the eyeball
  • Modify > Convert > NURBS to Polygons
  • makeNurbSphere1
    Start Sweep
    End Sweep

  • nurbsTessellate1 > Advanced Tessellation Options
    Polygon Type: Quads
    Format: General
  • nurbsTessellate1 > General Tessellation Options
    U number : 30
    V number: 30
  • To add some depth on the eyelid, apply Extrude.


  • makeNurbSphere1 > Sphere History
  • Right click on Start Sweep > Create New Expression

  • Type in follwing in the Expression box. *Use plain text only
    makeNurbSphere1.startSweep=360-makeNurbSphere1.endSweep