- Create a sphere
- Apply a material
- Color > Ramp: Add a pupil on the eyeball
- Create a NURBS Sphere (an eyelid) then place it on the eyeball
- Modify > Convert > NURBS to Polygons
- makeNurbSphere1
Start Sweep
End Sweep
- nurbsTessellate1 > Advanced Tessellation Options
Polygon Type: Quads
Format:
General
- nurbsTessellate1 > General Tessellation Options
U number
: 30
V number: 30
- To add some depth on the eyelid, apply Extrude.
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- makeNurbSphere1 > Sphere History
- Right click on Start Sweep > Create New Expression
- Type in follwing in the Expression box. *Use plain text only
makeNurbSphere1.startSweep=360-makeNurbSphere1.endSweep
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