Shelf

Main tools: Extrude, Bevel
  • Set the menu set to Modeling.
  • go to create> polygon primitives > Cube
  • Create a cube and scale it so it's a similar look as the cube in the image below.

  • Right click on the model and go to Edge component mode.
  • Select the vertical edges on the corners.
  • These will be the corners we bevel.
  • Go to Edit mesh> Bevel.

  • To duplicate the tabletop, go to Edit>Duplicate or Command+d.
  • Position them like in the image.
  • Seek also Channek box for the position info.
  • Now for the legs, create a cylinder and scale and position it to the image below.



  • Duplicate it 3 more times and put each of the duplicated cylinders on one of the tabletop's corners.

  • Making an end piece. Create a cube. Position it and scale it like the image below. It will be square on top.
    Note: It's important that this is the same thickness as the tabletops. Select the three back edges as in the image below.

  • Select three edges on the front of the table. Go to Edit mesh>bevel.
  • Select the rest one edge then apply Bevel.

  • Duplicate it like we did the tabletops and position them like in the image below.
  • Use one of the legs from the first table, duplicate it 3 times, and position it to make the end piece's legs. It only needs 3.