- Set the menu set to Modeling.
- go to create> polygon primitives > Cube
- Create a cube and scale it so it's a similar look as the cube in the image below.
- Right click on the model and go to Edge component mode.
- Select the vertical edges on the corners.
- These will be the corners we bevel.
- Go to Edit mesh> Bevel.
- To duplicate the tabletop, go to Edit>Duplicate or Command+d.
- Position them like in the image.
- Seek also Channek box for the position info.
- Now for the legs, create a cylinder and scale and position it to the image below.
- Duplicate it 3 more times and put each of the duplicated cylinders on one of the tabletop's corners.
- Making an end piece. Create a cube. Position it and scale it like the image below. It will be square on top.
Note: It's important that this is the same thickness as the tabletops. Select the three back edges as in the image below.
- Select three edges on the front of the table. Go to Edit mesh>bevel.
- Select the rest one edge then apply Bevel.
- Duplicate it like we did the tabletops and position them like in the image below.
- Use one of the legs from the first table, duplicate it 3 times, and position it to make the end piece's legs. It only needs 3.
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