Low-Poly Modeling
  • Low Poly is the aesthetic of 3D models with a low amount of polygons.
  • The way modern low poly is utilized as an art form heavily connects to Modernism and its rejection of Realism.
  • Low poly art embraces being unique and different from reality, opposing the many games focusing on having the most photorealistic graphics as possible.
  • Models that are said to be low poly often appear blocky and simple while still maintaining the basic shape of what they are meant to represent.
   
Tools  
Booleans

You can use the following boolean operations to create a new, complex shape.
A boolean can only happen between two objects. Delete 'History' when terminating operations.

  • Union: Fuses objects together.
  • Difference (A-B): Subtracts the second selected object (B) from the first selected object (A).
  • Difference (B-A): Subtracts the first selected object (A) from the second selected object (B).
  • Intersection: Deletes any surface that is not inside another input object, fusing the remaining interior surfaces.
  • Slice: Divides the faces on the first selected object where the input objects intersect, creating separate shells.
  • Hole Punch: Removes any surface of the first selected object that is inside any of the other input objects, leaving an open mesh.
  • Cut Out: Removes any surface of the first selected object that is outside any of the other input objects, leaving an open mesh.
  • Split Edges: Inserts new edges on the first selected mesh along the intersection of the input objects.
Smooth vs Add Divisions  
Soft Selection
  • is useful for making smooth slopes or contours on your model without having to transform each vertex manually.
  • b + MMB to increase or decrease the size of the falloff area.
Soft Modification Tool Deform >
Curve warp Deform >
Nonlinear Deform >
Lattice Deform >
   
Platonic Tetrahedron, Cube, Octahedron, Dodecahedron (12)
Create polygon + Multi-Cut Mesh tools >
To repeat duplication and position an object Shift + d
   
Transform Edit Mesh >
Remesh | Retopologize Mesh >
Unsmooth Mesh >
Reduce Mesh >
Harden edge Mesh display>
   
Sculpting tools