Lighting
To see or to render a scene or any objects, you must define lights.
Create Lights
Ambient light: Raises the overall light in the scene by increasing the brightness of all objects.
Directional light: Casts light in parallel rays from a cylindrical source.
Point light: Casts light equally in all directions from a single
point. Spot light: Casts light from a cone that can be positioned.
Area light: Casts light equally from a specified area.
Volume light: Casts light within a specified volume
Arnold Lights
The light objects that work with the Arnold Renderer are located in the Arnold Lights menu.
The available types include the basic Maya lights and several unique to Arnold such as Area, Skydome, Mesh, and Photometric.
Light bulb
Select the light bulb
Arnold > Lights > Mesh Light > Attribute Editor > Light Attribute - Light Visible
Light Fog
Spot Light > Light Effect > Light Fog
Arnold renderer
The Arnold renderer includes many additional lighting-based features, such as caustics, global illumination, and a final render, which enables scenes to be rendered with much more detail. Render Settings > Arnold Renderer: Environment