Lighting

 
To see or to render a scene or any objects, you must define lights.
 
  • Create Lights
    • Ambient light: Raises the overall light in the scene by increasing the brightness of all objects.
    • Directional light: Casts light in parallel rays from a cylindrical source.
    • Point light: Casts light equally in all directions from a single
    • point. Spot light: Casts light from a cone that can be positioned.
    • Area light: Casts light equally from a specified area.
    • Volume light: Casts light within a specified volume

  • Arnold Lights
    • The light objects that work with the Arnold Renderer are located in the Arnold Lights menu.
    • The available types include the basic Maya lights and several unique to Arnold such as Area, Skydome, Mesh, and Photometric.
 
  • Light bulb
    • Select the light bulb
    • Arnold > Lights > Mesh Light > Attribute Editor > Light Attribute - Light Visible
 
 
 
  • Light Fog
    • Spot Light > Light Effect > Light Fog
 
  • Arnold renderer
    • The Arnold renderer includes many additional lighting-based features, such as caustics, global illumination, and a final render, which enables scenes to be rendered with much more detail. Render Settings > Arnold Renderer: Environment