Water
 
  • Create an object and a ground
  • Select the object then go to Bifrost Fluids > Liquid
  • Outliner > Select bifrostEmitterProps
  • Attribute Editor > emitterProps > Check Continuous Emission checkbox


• Select both bifrostLiquid (wireframe cube) and the ground.
• Bifrost Fluids > Collider
 
Alternatives
 
  • Create a container box.
  • FX> nParticles > Create Option: Water
  • Select the container > nParticles > Fill Object: Particle Fill
  • Select the container (cube)> press 's' key to create an initial keyframe at frame 1.
  • Select both the nParticle and the container > nCloth > Create Passive Collider