Water |
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- Create an object and a ground
- Select the object then go to Bifrost Fluids > Liquid
- Outliner > Select bifrostEmitterProps
- Attribute Editor > emitterProps > Check Continuous Emission checkbox
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• Select both bifrostLiquid (wireframe cube) and the ground.
• Bifrost Fluids > Collider |
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Alternatives |
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- Create a container box.
- FX> nParticles > Create Option: Water
- Select the container > nParticles > Fill Object: Particle Fill
- Select the container (cube)> press 's' key to create an initial keyframe at frame 1.
- Select both the nParticle and the container > nCloth > Create Passive Collider
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