For more than a century we have used cameras to record our
reality. Throughout the years cinematographers have developed a variety
of camera techniques to prioritize the elements in the frame as well as
the flow of the stroytelling.
The camera has a powerful storytelling effect because it
leads the eyes and mind of an audience through a story.
Whatever you render a frame in Maya, you render it from the
Camera's point of view. A point of view consists of two factors: where the cameras are standing,
and where they are looking.
- Aim a camera
- You can aim the current view’s camera with camera tools. Aiming is like holding the camera up to your eye, then pointing up, down, or moving yourself around your subject matter to frame objects in the scene. To move a camera through which you are not looking, see Move a camera to another location.
- Focal Length
- Focal length is measured in millimeters. The larger the focal length value,
the longer the lens. A telephoto lens might be 18mm, and a wide-angle
lens might be 12mm.
- Multisample Anti-aliasing
- With Multisample Anti-ailasing on, Maya will clean and smooth
your polygon edges.
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without antialiasing, the rendered image looks
jagged
and unprofessional. |
after antialiasing is applied, the image looks cleaner and more
polished. |
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