Camera
 

For more than a century we have used cameras to record our reality. Throughout the years cinematographers have developed a variety of camera techniques to prioritize the elements in the frame as well as the flow of the stroytelling.

The camera has a powerful storytelling effect because it leads the eyes and mind of an audience through a story.

Whatever you render a frame in Maya, you render it from the Camera's point of view. A point of view consists of two factors: where the cameras are standing, and where they are looking.

  • Aim a camera
    • You can aim the current view’s camera with camera tools. Aiming is like holding the camera up to your eye, then pointing up, down, or moving yourself around your subject matter to frame objects in the scene. To move a camera through which you are not looking, see Move a camera to another location.
  • Focal Length
    • Focal length is measured in millimeters. The larger the focal length value, the longer the lens. A telephoto lens might be 18mm, and a wide-angle lens might be 12mm.
  • Multisample Anti-aliasing
    • With Multisample Anti-ailasing on, Maya will clean and smooth your polygon edges.
    without antialiasing, the rendered image looks jagged
    and unprofessional.
    after antialiasing is applied, the image looks cleaner and more polished.
  • Motion Blur
    • Motion blur helps add the feeling of movement, such as a speeding car, a fast moving camera, or a bee's wings flapping, etc.
    without motion blur
    with motion blur


  • Parenting the camera to the object
    • Select both the camera and the object then hit 'p' on your keyboard.
  • Attach to Motion Path
    • Select both the camera and the motion path (Create > Curve Tools)
    • Constrain > Motion Paths > Attach to Motion Path