Constraints

 

What is a constraint? It's a relationship between two or more objects

  • Target (driver) objects: leads the movement
  • Constrained (driven) object: driven by the target object

Types of constraints

  • Parent -> Translation & Rotation axis
  • Point -> Translation axis
  • Orient -> Rotation axis
  • Scale
  • Aim

 

Eventually in animation you will encounter this tricky but common scenario:

  • An object will need to be held by a character and then transition to being animated on its own - and vice versa!
    For example, a character holding a ball throws it up in the air and catches it again. The ball starts in the hand, detaches from it as it's animated flying through the air, and then goes back into the hand again. So how do we deal with these transitions?