Weird War II
Character Created 05/05/2010
Played By John Osborne
1 Game Sessions
World of Darkness - Werewolf
Edward Danes
Rank 2
Phoenix Gaming Club
Breed: Homid
Pack Name: Night Howlers
Auspice: Ahroun
Pack Totem: Stag
Tribe: Fianna
Concept: Garou Warrior
Attributes
Physical

Strength Filled Circle Filled Circle Filled Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle
Dexterity Filled Circle Filled Circle Filled Circle Empty Circle Empty Circle Empty Circle Empty Circle
Stamina Filled Circle Filled Circle Filled Circle Filled Circle Empty Circle Empty Circle Empty Circle Empty Circle
Social

Charisma Filled Circle Filled Circle Filled Circle Empty Circle Empty Circle
Manipulation Filled Circle Filled Circle Empty Circle Empty Circle Empty Circle
Appearance Filled Circle Filled Circle Empty Circle Empty Circle Empty Circle
Mental

Perception
(Uncanny Instincts)
Filled Circle Filled Circle Filled Circle Filled Circle Empty Circle
Intelligence Filled Circle Filled Circle Empty Circle Empty Circle Empty Circle
Wits Filled Circle Filled Circle Filled Circle Empty Circle Empty Circle
Virtues & Pools
Willpower 6
Filled Circle Filled Circle Filled Circle Filled Circle Filled Circle Filled Circle Empty Circle Empty Circle Empty Circle Empty Circle
Rage 5
Filled Circle Filled Circle Filled Circle Filled Circle Filled Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle
Can't spend Rage and Gnosis on same turn.
Gnosis 3
Filled Circle Filled Circle Filled Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle
Can't spend Gnosis and Rage on same turn.
Glory 4
Filled Circle Filled Circle Filled Circle Filled Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle
Honor 1
Filled Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle
Wisdom 1
Filled Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle Empty Circle
Abilities
Health
Bruised  
Bruised  
Hurt -1
Injured -1
Wounded -2
Mauled -2
Crippled -5
Incapacitated  

Initiative
Dex + Wits + 10 + 1d10
                   

Talents

Alertness 3, Athletics 3, Brawl (Bite) 4, Dodge 2, Empathy 0, Expression 0, Intimidation 3, Primal-Urge (Shapeshifting) 4, Streetwise 0, Subterfuge 1

Skills

Animal Ken 3, Crafts 0, Drive 2, Etiquette 0, Firearms 3, Leadership 1, Melee 2, Performance 0, Security 2, Stealth 3, Survival (Tracking) 4

Knowledges

Enigmas 1, Investigation 0, Law 0, Linguistics (English | German) 1, Medicine 2, Occult 2, Politics 0, Rituals 1, Science 0


Combat
Weapon Roll Dif Damage Range Rate Mag Conceal
Browning Hi-Power Pistol Dex + Firearms 6 4 25 4 □□□□□|□□□□□
□□□
J
Fairbairn-Sykes Fighting Knife Dex + Melee 6 Str +1 J
Fragmentation Grenade Dex + Athletics 7 12 (-1/yard) Str x 5 1 J
Sten Gun SMG Dex + Firearms 6 4 35 3/FA □□□□□|□□□□□
□□□□□|□□□□□
□□□□□|□□□□□
□□
T
Maneuver Roll Dif Damage Type
Bite Dex + Brawl 5 Str +1 aggro
Body Tackle Dex + Brawl 7 Special bash
Claw Dex + Brawl 6 Str +1 aggro
Grapple Dex + Brawl 6 Str bash
Kick Dex + Brawl 7 Str +1 bash
Punch Dex + Brawl 6 Str bash
Gear (Carried)

Browning Hi-Power Pistol and □□□ Magazines (13 rounds 9mm), Fairbairn-Sykes Fighting Knife, Sten Gun SMG and □□□ Magazines (32 rounds 9x19mm Parabellum)


Character Abilities
  • Ancestors - Once per game, roll Ancestors (difficulty 8) and add each success to any one Ability dice pool.
  • Hare's Leap Gift - Roll Stamina + Athletics (difficulty 7); if successful, double jumping distance.
  • Howl of the Banshee Gift - Spend a Gnosis point and roll Charisma + Intimidation. All who hear must roll Willpower (difficulty 8; 6 if an ally) or flee in terror for one turn per success on the Garou's roll.
  • Master of Fire Gift - Spend a Gnosis point and heal fire damage as bashing for one scene.
  • Rage - Spend rage to accomplish the following tasks: gain extra actions (no more than half permanent rage per turn) | recover from stun | remain active when incapacitated. On four or more rage roll successes, enter frenzy. Gain a rage point every: botch | humiliation | start of encounter.
  • Razor Claws Gift - Spend a rage point and sharpen claws for a full turn on hard object. For the rest of the scene, claws deal an additional die of damage.
  • Regeneration - Recover one non-aggravated Health Level per turn in any form except Homid. To heal in combat, make a Stamina roll (difficulty 6).
  • Resist Toxin Gift - Roll Stamina + Survival, success negates conventional toxins and adds three dice to Stamina to resist Wyrm-enhanced poisons.
  • Shapeshifting - Requires a Stamina + Primal Urge roll with the difficulty dependant on starting form. Requires one success to begin change and one success for each form he plans to shift through. Spending rage allows the shift to automatically succeed.
  • Spirit of the Fray Gift - Add 10 to all initiative rolls (noted above); spend a Gnosis point to add an additional 10.
  • Staredown Gift - Once per turn, focus on a target and roll Charisma + Intimidation (difficulty 5 + rank). The victim flees for one turn per success; may spend Willpower to negate a turn. Werewolves do not flee but cannot attack unless attacked.

Shapeshifting
Current Form Difficulty Strength Dexterity Stamina Manipulation Appearance
Homid 6
Glabro 7 +2 +2 -1 -1
Crinos 6 +4 +1 +3 -3 0
Hispo 7 +3 +2 +3 -3
Lupus 6 +1 +2 +2 -3

Biography
Age 24
Date of Birth May 12, 1918
Nationality British

Current XP Total 0
Total XP Spent 100

Hair Brown
Eyes Green
Race Caucasian

Backgrounds Ancestors 4, Pure Breed 1

Height 5 ft. 10 inch
Weight 175 lbs.
Gender Male

Merits/Flaws None

Defeated Enemies

German Soldier (2)

Edward was raised on a small farm for Fianna kinfolk. He has known of werewolves his whole life, and when he experienced the First Change, he was overjoyed with pride. He has set out to master the skills of a werewolf warrior, the opportunity to take the fight from his homeland into the heart of Germany was too good to pass.

Edward can be polite and friendly, and he is generally good natured; however, the supernatural force of werewolf rage is always below the surface. Once triggered, Edward is a nightmare of violence and aggression. He is absolutely fearless and will dive headfirst into any hellhole on Earth, if he thought it would bring about a glorious battle.