Backgrounds Contacts 2, Generation 5, Resources 1, Status 2
Merits & Flaws
- Efficient Digestion (3 pt. Merit) ● When feeding, you gain an additional point to your blood pool for every two points of blood you consume.
- Lucky (3 pt. Merit) ● You may repeat any three failed rolls per story, including botches, but you may try only once per failed roll.
Weakness Suffer two additional health levels of damage from sunlight, and add a one-die penalty to all rolls when subject to bright light of any kind.
Blood Bond/Vinculum Alejandro Montoya - 3 | Andrew Williams - 5 | Annalisa Wellington - 8 | Hakim al-Bariq - 9
Disciplines Dominate 1, Fortitude 2, Necromancy 4 (primary pathSepulchre Path 4; secondary pathsBone Path 3), Obfuscate 1, Potence 1, Presence 2, Serpentis 3
- Bone Path 1Tremens ● Cause a corpse to shift once, such as an arm flop, sit up, eyes open, or such. ● System Spend a blood point and roll Dexterity + Occult (difficulty 6). One success allows an immediate twitch while 5 successes allows a condition (such as when a person enters the room, sit up and open eyes). The corpse can never attack or cause damage. ● V20, pg. 164.
- Bone Path 2Apprentice Brooms ● Animate corpses to perform mindless labor. ● System Spend both a blood and Willpower point and roll Wits + Occult (difficulty 7) with the number of successes indicating how many corpses can be animated. State task and corpses work until completed (and the collapse) or something (including time) destroys them. ● V20, pg. 164.
- Bone Path 3Shambling Hordes ● Animate zombies to attack or carry out orders. ● System Spend a Willpower point and roll Wits + Occult (difficulty 8), with each success allowing an additional zombie to rise. Spend a blood point per zombie. Each can follow one simple instruction. Capable of waiting theoretically forever to fulfill task. ● V20, pg. 165.
- Dominate 1Command ● Lock eyes and speak a one-word command. ● System Roll Manipulation + Intimidation (difficulty target's current Willpower). More successes means activity lasts longer and more vigor. Cannot be ordered to directly harm self, and nonsense is ignored (for example, "Die!" cannot be obeyed). ● V20, pg. 152.
- Obfuscate 1Cloak of Shadows ● Hide in shadows. ● System Remains unnoticed as long as staying silent, still, and under some degree of cover and out of direct light. Deception cannot stand up to concentrated observation. High Auspex may notice. ● V20, pg. 185.
- Presence 1Awe ● Sway others to your opinion. Weak want to agree with you, and the strong-willed find themselves outnumbered. ● System Spend a blood point and roll Charisma + Performance (difficulty 7). Successes determine how many are affected. ● V20, pg. 194.
- Presence 2Dread Gaze ● Reveal horrific vampire visage and terrify the target. ● System Roll Charisma + Intimidation (difficulty victim's Wits + Courage), success indicates cowed and failure means just startled. Three or more successes victim flees. Each success subtracts one from victim's action dice pools next turn. ● V20, pg. 194.
- Sepulchre Path 1Witness of Death ● Perceive ghosts of the dead. ● System Roll Perception + Awareness (difficulty 5), success allows you to see ghosts. A botch means you can see only the dead suffering a +3 difficulty to most vision-based Perception rolls and attacks. Ghosts can notice you using this power with Perception + Alertness (difficulty 7). ● V20, pg. 160.
- Sepulchre Path 2Summon Soul ● Call a ghost for a conversation; you must know the name of the ghost, have seen it, or have an object important to the ghost. ● System Spend a blood point and roll Manipulation + Occult (difficulty 7 or ghost's Willpower, whichever is higher). Not all who die become ghosts. A botch summons a spectre of another soul. Once summoned, the ghost may not leave out of sight but may attack. Spend a Willpower point to dismiss (unless you botched). ● V20, pg. 161.
- Sepulchre Path 3Compel Soul ● Command a ghost, for a while. ● System Must meet same requirements as Summon Soul. Spend a blood point and roll Manipulation + Occult resisted by ghost's Willpower (difficulty 6 for both). Net successes determine degree and duration of control. ● V20, pg. 161.
- Sepulchre Path 4Haunting ● Bind summoned ghost to a location or maybe an object. ● System Spend a blood point while in location or touching object, then bring forth spirit (such as Summon Soul). Roll Manipulation + Occult (difficulty equal to target's current Willpower if resisted, minimum 4). Increase difficulty by 1 if an object. Decrease difficulty by 1 if you have part of the corpse and know the ghost's name. Each success binds ghost for one night, a week for a Willpower point, or a year for a permanent Willpower. ● V20, pg. 162.
- Serpentis 1Eyes of the Serpent ● Mortals meeting your gaze are immobilized. ● System No roll required, but avoided if mortal will not meet gaze. Vampires and other supernaturals can be affected by succeeding on a Willpower roll (difficulty 9). If attacked or otherwise harmed, supernaturals may spend a Willpower to break the spell. ● V20, pg. 209.
- Serpentis 2Tongue of the Asp ● Forked razor-edged snake tongue can lash out up to 18 inches. ● System Tongue deals aggravated damage (difficulty 6, Strength damage) and has same effect on mortals as the Kiss. Using flicking tongue, halves any penalties relating to darkness. ● V20, pg. 209.
- Serpentis 3Skin of the Adder ● Transform into a humanoid serpent with extended mouth, mottled skin, and extreme flexibility. ● System Spend a blood and Willpower point, reduce soak difficulty to 5, use Stamina to soak claws and fangs, add one die to bite damage, and slip through any opening large enough to slip head through. Appearance drops to 1. ● V20, pg. 210.
Necromancy Rituals Requires Intelligence + Occult roll (difficulty 3 + ritual level, max 9).
- Insight ● Level 1 ● Stare into a corpse's eyes for five minutes and witness its final moments. ● System Make a normal roll, with successes determining detail and length of vision. On a botch, witness your own death and roll Rotschreck. ● V20, pg. 177.
- Puppet ● Level 2 ● Prepare a subject for ghostly possession. ● System Make a normal roll, over one hour, smearing grave soil over the subject. For the remainder of the night, any wraith attempting to take control gains two automatic successes. ● V20, pg. 179.
- Tempesta Scudo ● Level 3 ● Make a protective blood circle against ghosts. ● System Dance for one combat turn, rolling Dexterity + Performance (difficulty 6 or 7 in combat), bite through own lip for 1 bashing damage, and spit 1 blood point. Roll ritual roll. If successful, ghost difficulty on rolls in circle increase +2. ● V20, pg. 181.
- Baleful Doll ● Level 4 ● Craft a voodoo doll. ● System Hand-craft a doll, Stamina + Crafts (difficulty 8), over 4 to 5 hours. Injuring the doll causes six dice of bashing damage. Destroying the doll causes six dice of lethal damage. ● V20, pg. 181.
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