Backgrounds Generation 3, Mentor 1, Resources 1, Rituals 1, Status 2
Merits & Flaws
- Catlike Balance (1 pt. Merit) ● Reduce difficulties of all balance-related rolls by two.
- Inoffensive to Animals (1 pt. Merit) ● Animals may not enjoy being in your company, but they don't actively flee from you.
Weakness Whenever drinking vampire blood, must make a Self-Control or Instincts (difficulty 3 + number of blood points consumed) or become addicted. Once addicted, if given opportunity to consume vampire blood roll Self-Control or Instincts (difficulty 6), or frenzy and attack target to drink as much blood as possible.
Blood Bond/Vinculum Alejandro Montoya - 7 | Andrew Williams - 6 | Annalisa Wellington - 2 | Jean-Luc Rouzier - 4
Disciplines Celerity 4, Fortitude 2, Obfuscate 3, Potence 1, Quietus 5
- Obfuscate 1Cloak of Shadows ● Hide in shadows. ● System Remains unnoticed as long as staying silent, still, and under some degree of cover and out of direct light. Deception cannot stand up to concentrated observation. High Auspex may notice. ● V20, pg. 185.
- Obfuscate 2Unseen Presence ● People unconsciously look away and avoid noticing you unless you speak, step on something noisy, or otherwise reveal yourself. ● System No roll necessary unless drawing attention to self. Victims roll Wits + Stealth (difficulty varies). After being revealed, viewers make Wits + Awareness roll (difficulty 7); if successful, they recall your every move. ● V20, pg. 185.
- Obfuscate 3Mask of a Thousand Faces ● Make yourself appear as another person. ● System Roll Manipulation + Performance (difficulty 7) and spend a point of blood per point of Appearance the desired mask has greater than you. ● V20, pg. 185.
- Quietus 1Silence of Death ● Radiate mystical silence, no
sound occurs inside this zone, though sounds originating outside the area of effect may be heard by anyone in it. ● System This power (which costs one blood point to activate) maintains a 20-foot (6-meter) radius of utter stillness around the Kindred for one hour. ● V20, pg. 203.
- Quietus 2Scorpion's Touch ● Turn your blood to poison. ● System Spend at least one blood point and roll Willpower (difficulty 6). If successful and attack hits, target loses Stamina equal to number of blood points converted to poison (resisted with Stamina + Fortitude, difficulty 6). The max convertable at one time equals your Stamina. Blood must be delivered by touch, by melee weapon, kiss, or be spit. Spit requires Stamina + Athletics (difficulty 6), at most two blood points, and a distance of 10 feet per point of Strength and Potence. ● V20, pg. 203.
- Quietus 3Dagon's Call ● Kill opponent with his own blood from within. ● System Touch target and within one hour activate the call; does not require line of sight. Costs one Willpower and make contested Stamina roll, with the difficulty each other's permanent Willpower rating. The number of your successes is the number of lethal damage dealt to the victim. Continuing to expend one Willpower per turn allows the attack to persist. ● V20, pg. 204.
- Quietus 4Baal's Caress ● Coat weapon in blood and convert it to aggrevated damage. ● System Coat a bladed weapon with one or more blood points. Each hit with the weapon uses a single blood point. ● V20, pg. 204.
- Quietus 5Taste of Death ● Spit caustic blood. ● System Spit 10 feet per point of Strength and Potence with Stamina + Athletics roll (difficulty 6). Each blood point spent deals two aggravated damage. ● V20, pg. 205.
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