Backgrounds Generation 4, Status 1
Merits & Flaws
- Huge Size (4 pt. Merit) ● You have one additional Bruised health level (shown above).
- Eerie Presence (2 pt. Flaw) ● Difficulties of all rolls relating to social interaction with mortals are increased by two.
Weakness Permanent derangement.
Derangements Whenever he fails any roll, he must immediately make a Willpower roll (difficulty 7) or take on the persona of Jason Voorhees. Thereafter, when he accumulates five successful rolls on any tasks, he must make a Willpower roll (difficulty 7) or resume his normal personality. In both mindsets, he is loyal to the pack, but as Jason he does not speak (except to occasionally whisper "ooh ooh ooh ahh ahh ahh), wears a hockey mask, and carries a machete. If his team tries to convince him the hockey mask is too much, he sometimes agrees to wear a pillow case instead.
Blood Bond/Vinculum Alejandro Montoya - 4 | Annalisa Wellington - 5 | Hakim al-Bariq - 10 | Jean-Luc Rouzier - 5
Disciplines Auspex 1, Dementation 4, Fortitude 3, Obfuscate 2, Potence 2
- Auspex 1Heightened Senses ● All senses become more acute. ● System Reflexive to activate; reduce difficulty of rolls regarding senses by total Auspex rating. Precognitive danger sense with dice pool of Auspex rating. ● V20, pg. 134.
- Dementation 1Passion ● Blunt existing emotion or heighten to fevered pitch. ● System Talk to victim; roll Charisma + Empathy (difficulty target's Humanity or Path rating) with number of successes determining duration. Effects might include 1- or 2-point additions or subtractions to difficulty of frenzy rolls, Virtue rolls, rolls to resist Presence, and so on. ● V20, pg. 148.
- Dementation 2The Haunting ● Gives victim "glimpses" and visions of nightmares when alone and often at night. ● System Speak to victim, spend a blood point, and roll Manipulation + Subterfuge (difficulty victim's Perception + Self-Control/Instinct). Success determine duration. ● V20, pg. 148.
- Dementation 3Eyes of Chaos ● Interpret reality through lenses of insanity to gain insight. ● System Determine character's Nature with Perception + Occult (difficulty 9 for stranger, 8 for casual acquaintance, 6 for ally). Read coded message (difficulty 7). Interpret events in everyday random patterns (fallen leaves, grains of salt, cat entrails) (difficulty 6). ● V20, pg. 148.
- Dementation 4Voice of Madness ● Drive others into violent frenzy or Rotschreck fear. ● System Speak to individual or group, spend a blood point, and roll Manipulation + Empathy (difficulty 7). One listening target per success afflicted. Mortals automatically frenzy or flee and don't remember what happens. Kindred and Lupines make frenzy check at +2. Effect lasts for one scene. ● V20, pg. 149.
- Obfuscate 1Cloak of Shadows ● Hide in shadows. ● System Remains unnoticed as long as staying silent, still, and under some degree of cover and out of direct light. Deception cannot stand up to concentrated observation. High Auspex may notice. ● V20, pg. 185.
- Obfuscate 2Unseen Presence ● People unconsciously look away and avoid noticing you unless you speak, step on something noisy, or otherwise reveal yourself. ● System No roll necessary unless drawing attention to self. Victims roll Wits + Stealth (difficulty varies). After being revealed, viewers make Wits + Awareness roll (difficulty 7); if successful, they recall your every move. ● V20, pg. 185.
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