Predator: The Hunt | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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~ Jamaican Posse Member, Predator II Author's NoteThis work is based on the films Predator and Predator II and the novels by Dark Horse Science Fiction. No doubt, those who have only seen the films will find differences in what is stated here. Also, this work is designed to work with one of my previous projects, Aliens: The Breeding. To understand the Predators, one must also understand the Aliens, as the two are greatly intertwined. Please visit my web page (http://people.wku.edu/charles.plemons/) for updates of this and other World of Darkness projects.This may be freely distributed by anyone in any format as long as credit is given to the author but cannot be distributed for profit for any reason.
Known History
The PredatorsThe aliens, called Predators, are known in their own tongue as Yautja, a reptilian race whose entire society revolves around hunting and combat. They also have a bizarre sense of honor, and anyone who defeats one of them is greatly respected.Physically, the Yautja are larger and taller than adult humans, standing at least seven feet tall but often much taller. Females, who have not been seen by man, are even larger; the female Yautja are known to occasionally throw their mates during moments of passion. Yautja have reptilian skin of mottled red, green and yellow patterns. Like humans, they have two arms, two legs, and two eyes. Their mouths have four mandibles around them, much like a set of lips. Children are smaller versions of the adult, and a male will typically father seventy or more "suckers" in his lifetime. Yautja have long hair that is braided into dreadlocks in an extremely painful ritual taking months to perform, and any Yautja exhibiting pain during the process is forced to endure it again. Yautja young are trained by the elder warriors known as Leaders and travel in packs with one until they become Blooded. A Blooded warrior is one who has survived a Hunt against the Kainde Amedha (their name for the Xenomorphs, literally translated: Hard Meat). After such a Hunt, the survivors have the emblem of their Leader etched into their forehead and skulls with Xenomorph thwei (blood). They are then adults in society and are allowed to Hunt on their own. Ships of Blooded warriors travel the galaxy in search of the ultimate sport. They will Hunt anything that will fight for survival, and thus, their favorite prey is Kainde Amedha and Oomans, as they call them. Oomans, or Soft Meat, are the most challenging of their prey, for they are clever and shoot back.
The HuntLife consists of two things for the Yautja, hunting and breeding. The Hunt is sacred. In fact, the methods of Hunting and combat are known as the Path, and it has very specific rules to be followed. It is dishonorable to Hunt something that is not a threat. The Yautja will generally ignore unarmed Oomans, especially women. If a person is skilled enough to be dangerous without weapons, the Yautja will be more than happy to fight. Of course, they consider a Kainde Amedha dangerous anytime.The older the predator, the less likely it is to use firearms. Any Yautja can shoot something to death, but it takes a real warrior to kill with knives and bare hands. For the same reason, not all Yautja use their stealth suits. The truly brave (stupid?) Hunt the Xenomorphs with only their bladed gauntlet. Yautja will make good Hunting by stocking an area. They will capture a Xenomorph Queen (no easy feat) and harvest the eggs. These eggs are then scattered in an area with suitable hosts. After a few days, the Yautja will come in and Hunt the bugs. With the bugs' known penchant for survival, this results in the inevitable spread of aliens around the galaxy. Beings of other races who prove worthy on a Hunt may well be accepted into the Yautja society. Such adopted beings are Blooded like a normal warrior. Of course, many Yautja, especially the young, resent the fact that a non-Yautja runs with them. Prepare to be challenged... often. A Yautja's status and pride is measured by the power of the creatures it Hunts. The Yautja claim the skulls of their prey as trophies. Such trophies are treated with great honor, and they are polished and displayed at home. The trophy skull of an Ooman is the centerpiece of any collection. The highest insult in Yautja society is to be killed by another Yautja who then smashes your skull rather than claim it as a trophy. It is a way of saying you were not worthy. This is a tremendous dishonor to the family and Leader of the Yautja thus killed. On the converse, it is a great honor to have your skull displayed by your killer, as it shows they considered you a noble conquest.
Yautja and EarthThe Yautja have been coming to Earth to Hunt for centuries, maybe longer. Almost always they have come in tropical areas during extreme heat waves. Often these have been isolated areas such as deep in the rain forests of Central America, Africa, and Asia. Just how long Earth has been their private game reserve is unknown, but some think that they may have hunted the dinosaurs into extinction.There are no "formal relations" between humans and Yautja; the predators do not try to communicate with people. Does a human hunter try to talk to deer? To them, humans are primatives useful for sport, not allies. Occasionally, a human will earn their respect, but it is very rare.The U.S. military is convinced that the predators could wipe out the planet if they were provoked. Thus, standard procedure is to allow the predators to Hunt for a while and then leave. Efforts to assault or contain them have been disasterous at best. Since the military has discovered the Yautja, they have desperately tried to acquire their technology while preventing others from getting it. The Yautja have no desire for anyone to get their equipment, and a dying Yautja will (if possible) blow up his body and all equipment. If a Yautja dies before destroying himself, his fellow hunters will come to his location and destroy all evidence of their existence. To date, the U.S. military has not been successful in capturing any technology from the aliens.
Abilities and Characteristics
Yautja TechnologyThe Yautja are technologically years beyond 20th century man. Whether they made this technology themselves or stole it is unknown. Most of their developments are designed for war, but they do have space ships capable of interstellar travel. Most of their weaponry is made of a strange, unearthly material they call dlex which is lighter and tougher than steel. Please note that dlex does not inflict aggravated damage.
Blade Gauntlet: The Yautja have a retractable dual-bladed gauntlet much like the claws of Wolverine. This gauntlet is grooved to allow the thwei of the Kainde Amedha to flow away from the hand. The gauntlet costs one Equipment background point for players. Telescoping Spear: This is a two foot tube that telescopes outward to seven feet and is tipped with deadly barbs. This spear is used in melee combat, and may be thrown as well. When thrown, it accelerates itself towards its target. The spear costs one Equipment background point for players. Smart Disc: Like a razor-edged frisbee, this hand-held blade may be thrown or used to slash. Much like a boomerang, it returns loyally to the hand of the thrower, but this is due to electronics, not aerodynamics. The disc costs two Equipment background points for players. Razor Net: This hand-held device fires a wire net at its target. The net is razor sharp and inflicts damage upon those pinned beneath it. It inflicts three levels of damage upon impact (soakable). For every turn that an entrapped being struggles, it takes damage equal to its own Strength + 2. The net is only large enough to entrap one creature roughly Yautja-sized, but it fires with enough force to pin a creature against a wall or thick column. The net costs one Equipment background point for players. Shoulder Cannon: A shoulder mounted laser cannon with a red beam targeting system, this weapon is often discarded by older warriors. For those who choose to use it, it can fire 30 blasts before having to recharge. This laser cuts through kevlar and similar types of armor with ease; targets wearing such armor receive no protection. The shoulder cannon costs two Equipment background points for players. Burner: A weapon never used in the movies, this is often carried by Yautja on bug Hunts. It is a hand-held flame thrower which can fire five times before being reloaded. Each blast is equivalent to a blast of napalm. The burner costs one Equipment background point for players. Shift Suit: Known as 'awu'asa' to the Yautja, the shift suit allows the wearer to bend rays of light, in effect becoming translucent. Add 5 to the Stealth dice pool of any wearer of an active shift suit. This only affects vision, in no way dampening sound or reducing the smell of the predator. Creatures whose "sight" is not based on reflected light will not suffer this penalty (i.e. the Kainde Amedha have no eyes). The suit is notoriously unstable in water, and getting one wet will shut it down. The 'awu'asa' costs four Equipment background points for players. War Helmet: The great masks of the of Yautja enhance their vision, allowing them to see in other spectrums such as infrared. Although this takes time to adjust, it can present a harsh surprise to those who believe themselves invisible to the predator (as demonstrated in Predator II). The special lenses in their helmets also allow the Yautja to see each other when they have enabled their shift suits. The helmet costs two Equipment background point for players. Mass Explosive: Worn by the Yautja in both films, this device can destroy everything in a 200 acre radius. Anyone in the blast radius will take 27 points of soakable fire damage. This is not worn in the novels. The explosive costs three Equipment background points for players. Medical Kit: Vital to anyone who lives on combat, the medical kits of the Yautja include bladed instruments, fire sources, drugs, powders, and various other disgusting items. With these, they are able to cauterize wounds and stop bleeding. They can even extract bullets from their own bodies, albeit painfully. A Yautja with a med kit and a little time can stop the most serious aspects of their wounds. In Predator II, the Yautja used his kit to stop the bleeding from the stump of his severed arm. The process, though agonizing, allowed him to continue the Hunt. Using a med kit, a Yautja may heal a single Health Level of wounds (Medicine roll, difficulty 7) per injury. The med kit costs one Equipment background point for players.
Combat
Please note that the Yautja have no natural aggravated attack.
Use in the World of DarknessThe movies take place on 20th century Earth, while some of the novels take place far in the future. Thus, a modern predator chronicle is highly possible. As much as the Yautja enjoy hunting humans, imagine their ecstasy in fighting the supernatural.
Player Character YautjaNo doubt, somebody is reading this and wanting to play one of the predators. This can be done, but there are some inherent problems in doing so. Yautja do not speak any human languages. They are great mimics, but cannot duplicate all sounds produced by the human mouth. Thus, chronicles using Yautja and earthlings will be awkward as far as communication goes; however, if this does not disuade you, here are the rules.Yautja physical attributes are naturally much higher than humans; thus, their initial point allotments reflect this. A male Yautja's maximum Strength and Stamina is 8. All other attributes have a maximum of 5, except for Appearance, which is automatically 0. Build a Yautja character with a 15/7/4 attribute allotment. A male's upbringing and training is combat based, thus Primary abilities must be either Talents or Skills. Their ability allotment is 22/20/6. They also have 20 Freebie Points. The majority of Yautja have an ability limit of 6 points; however, the awesome Leaders can have abilities up to 7 points. They also have 5 points to distribute among Backgrounds. Appropriate backgrounds include Fame, Contacts, Allies, Equipment, and Leader (treat just like Mentor). Add the character's Perception and Wits to determine beginning Willpower. Beginning Path is their Intelligence plus Wits. These point values seem high at first glance, but keep in mind that the Yautja have no supernatural powers. Their danger comes from their natural attributes and physical training. This keeps them more equal to the supernaturals in the World of Darkness. The Yautja are not human, and thus they do not have a Humanity rating. Instead, they have a rating in Path which is their dedication to their hunter society and code of ethics. There are rumors of a renegade Yautja clan that do not follow this code. Path Hierarchy of Sins
Statistics (NPC Yautja & Characters from the Films and Novels)Blooded Warrior:
Talents: Alertness 4, Athletics 4, Dodge 3, Mimicry 3, Throwing 2, Intimidation 5 (Physical), Brawl 6 (Street Fighting) Skills: Survival 4 (Tropical), Stealth 3, Blind Fighting 2, Hunting 4, Tracking 4, Melee 6 (Spear, Gauntlet, or Disc), Firearms 4 (Shoulder Cannon, Razor Net, or Burner) Knowledges: Yautja Language 5, Medicine 1, Science 1, Military Tactics 3
Willpower 8
Young Warrior:
Talents: Alertness 3, Athletics 4, Dodge 3, Mimicry 3, Throwing 2, Intimidation 5 (Physical), Brawl 5 (Street Fighting) Skills: Survival 4 (Tropical), Stealth 3, Blind Fighting 2, Hunting 4, Tracking 4, Melee 6 (Spear, Gauntlet, or Disc), Firearms 4 (Shoulder Cannon, Razor Net, or Burner) Knowledges: Yautja Language 5, Medicine 1, Science 1, Military Tactics 2
Willpower 8
Leader:
Talents: Alertness 4, Athletics 4, Dodge 3, Mimicry 3, Throwing 3, Intimidation 5 (Physical), Brawl 7 (Street Fighting) Skills: Survival 4 (Tropical), Stealth 3, Blind Fighting 3, Hunting 4 (Kainde Amedha, Ooman, or other favored prey), Tracking 4, Melee 7 (Spear, Gauntlet, or Disc), Firearms 3 Knowledges: Yautja Language 5, Medicine 2, Science 1, Military Tactics 3
Willpower 9
Female:
Talents: Alertness 3, Athletics 2, Intimidation 5 (Physical), Brawl 3, Dodge 1, Mimicry 3 Skills: Survival 3, Stealth 2 Knowledges: Yautja Language 5, Science 1, Medicine 2
Willpower 8
Major Dutch Schaefer:
Talents: Alertness 3, Athletics 4, Intimidation 5 (Physical), Brawl 4 (Commando), Dodge 1, Throwing 3 Skills: Drive 2, Firearms 4 (Assault Rifles), Melee 3, Survival 4 (Tropical), Stealth 3, Leadership 3, Demolitions 4 (Improvised Explosive Devices), Archery 2 Knowledges: Military Tactics 4 (SpecWar), Medicine 2, Enigmas 2, Investigation 1
Willpower 8
Detective Schaefer:
Talents: Alertness 3, Athletics 4, Intimidation 5 (Physical), Brawl 4 (Street), Dodge 2, Streetwise 3 Skills: Drive 3, Firearms 4 (Handguns), Melee 2, Survival 3, Stealth 3, Demolitions 3, Police Procedure 3 Knowledges: Military Tactics 3, Medicine 1, Investigation 3, Law 2, City Knowledge: New York 3
Willpower 8
Machiko "Dahdtoudi" Noguchi:
Talents: Alertness 4, Athletics 3, Intimidation 2, Brawl 4 (Karate), Dodge 3 Skills: Drive 3, Firearms 4 (Handguns), Melee 4 (Blade Gauntlet), Martial Weapons 3, Survival 4 (Tropical), Stealth 4 (Moving Quickly), Leadership 3 Knowledges: Linguistics 3 (English, Japanese, Yautja), Medicine 1, Computer 3, Politics 2, Investigation 2
Willpower 9
BibliographyWithout these sources, this work would not have been possible.
Movies: Predator, Predator 2 Novels: Concrete Jungle, Cold War, Aliens vs. Predator Series: Prey, Hunter's Planet, War Video Games: Aliens vs. Predator |