The basic attack roll is Dexterity + Brawl. Introduced here are variant specialty styles for use with the
Brawl talent. All of them still pair Brawl with Dexterity to determine the final Dice Pool used to hit an
opponent. Strength determines how much damage is done, with modifiers for Special Maneuvers or styles of
combat listed below.
Rather than introduce a list of new secondary talents, these rules allow a character to declare a specialty
form, or style of fighting, when she reaches four dots in her Brawl talent. For every level after that, she
may declare another additional style. For example, when Tamara obtains four dots in her Brawl talent, she
tells the Storyteller that her specialty will be Aikido, allowing her to utilize Aikido's specialty maneuver.
Later, she raises her Brawl talent to five, and she may then declare another style, which she decides will be
Goju-Ryu. She can keep gaining new styles, and thus the Special Maneuvers of those styles, with each
additional dot that she gains in Brawl.
- Aikido
A modern Japanese art of self-defense, Aikido is considered to be one of the most philosophical of the arts due
to the spiritual beliefs of its founder, Morihei Ueshiba. The maneuvers, when performed accurately, resemble
ballet steps. There are no strikes in Aikido (although variant forms of Aikido have incorporated striking); the
goal is to take the opponent to the ground or catch him in a wrist lock, either damaging fragile areas of the
body or using hard objects (i.e. the pavement) to inflict damage. Unlike Judo, the artist rarely has
to grapple the opponent to throw him; wrist locks and leverage are used instead. Dodging is a vital part of
Aikido, so any artist studying this form will usually have several dots in that talent also. Aikido has been
made famous in movies by 6th degree Aikido black belt Steven Seagal.
- Wrist Lock: Difficulty: 6, Damage: Brawl (instead of Strength, otherwise as Grapple)
Special Maneuver: Throw Multiple Opponents
Using momentum and wrist grabs, an Aikido artist can throw multiple attackers in the same turn. This maneuver
requires the opponents to attack the artist first; it is a self-defense maneuver, not an attack throw. The
artist rolls his Dexterity + Brawl against a difficulty equal to the number of opponents +4 (maximum difficulty
of 10). The Aikido practitioner's successes are compared to those of each attacker. If the defender scores more
successes, he wins and the attacker is thrown. If the attacker scores more successes, he wins and inflicts
damage as normal. A tie means the attacker is dislodged, but not thrown.
For example, Hama is charged by three thugs who are trying to grapple him. This is a difficulty of seven (3
attackers +4). Hama rolls and gets four successes. The attackers roll three, four, and two successes for their
attacks respectively. The first and last attackers are thrown, but the middle one is merely dislodged, although
this means he cannot inflict damage this turn unless he has another action available to him.
- Aiki-jutsu
This style was developed in Japan by Morihei Ueshiba in the 1920's. Ueshiba is also the founder of the style
Aikido. Aiki-jutsu is the war form of the art. Where Aikido seeks to direct opponents to the ground, Aiki-jutsu
intends to slam them there. It involves pressure points, wrist locks (see Aikido), leverage, and weapons training
(such as the katana). It is a far more effective combat style than Aikido, but it is much less popular.
Special Maneuver: Body Throw
The Aiki-jutsu artist attempts to throw his opponent forcerfully to the ground or into a nearby object (trees,
walls, desks, boulders, doors, etc.). A successful Dodge or Block may defeat this maneuver, otherwise the
opponent is hurled into something (but not necessarily knocked down). Difficulty: 6, Damage: Strength (plus a
bonus depending on what hard objects are encountered during or at the end of the trip)
- American (Western) Kick Boxing
This is a very aggressive style becoming very popular in the western world. It is essentially American style
boxing with a handful of kicks and new strikes thrown in. Most kick boxers have practiced regular boxing as well.
This is a very powerful, high damage, pain inflicting martial arts style. The majority of kick boxers have
developed a rather high Stamina.
Special Maneuver: Roundhouse Kick
This is a very powerful kick that is delivered from across the body. It has high damage potential, but it can
be rather slow and easily advertised. A Dodge cannot be performed in the same round as a Roundhouse Kick.
Difficulty: 7, Damage: Strength +2
- American Ninjutsu
This is a modified form of Tai-jutsu taught mainly by David Bussy's Warrior International. It is similar to
the famous Ninja styles, being very aggressive and fast. The style includes many weapons, strikes, and
take-downs.
Special Maneuver: Ninja Take-Down
A Ninja must surprise his opponent from behind, if he does he can attempt to take him to the ground and inflict
severe neck injury. If none of the damage is soaked, incapacitation is the result. Difficulty: 9, Damage:
Incapacitate
- Bando
Developed in Burma, Bando is a no-frills combat style made famous by Britain's Gurkha soldiers. This style was
brought to America in 1959 by Dr. Maung Gyi. The aggressive style focuses attacks first at the feet, then
torso, then the head of the target. It also attempts to "steam-roller" opponents by literally running them
down. Attacks are very fast and furious. The more skilled students can learn various animal styles of Bando
as well.
Special Maneuver: Leg Attack
The Bando fighter attacks his opponent's legs in an attempt to immobilize him. If successful in hitting, the
opponent ends up on the ground. Difficulty: 7, Damage: Strength
- Bok Pai - Crane Style Kung Fu
Bok Pai is an ancient Chinese art sometimes referred to as the White Crane style. It is said to have been
developed by a priest who witnessed a battle between a crane and an ape. The crane won due to its agility,
long legs, wings, and pecking movements. The style thus developed includes sweeping movements, rounded kicks,
and many turning motions. Students learn to fight with the style atop a series of 36 poles range from 4 to
8 feet apart. Falling can be as damaging as your opponent. Bok Pai is taught mainly in Taiwan, Hong Kong, and
Singapore.
Special Maneuver: Crane Fist
The artist strikes with a beak-like formation of the thumb and fingers. The small focal point thus
created inflicts massive damage. Difficulty: 7, Damage: Strength +2
- Boxing
A perennial American sport, boxing is a very popular way of fighting. It is not for the weak; however. It
relies on taking a lot of punishment, but aims at dishing it out too. While it seems to be just a punch
of punches, boxing is called the "sweet science" and there is a lot of strategy involved.
Special Maneuver: Roundhouse Punch
A roundhouse is a powerful blow, delivered with all the strength and power of the fighter. However, it leaves
the boxer wide open for a counterattack. The hope is that the Roundhouse will work so well that there will be
no counterattack. A Dodge cannot be performed in the same turn as a Roundhouse. Difficulty: 8, Damage: Strength
+3
- Capoeira
This Brazilian style combines combat skills with dance movements. It is amazingly acrobatic, including numerous
windmills and cartwheels. These serve as feints and distractions. The combat style includes sweeps, locks,
and throws, as well as traditional strikes and kicks. The modern style has blended with Tae Kwon Do and many
of the various forms of Karate.
Special Maneuver: Surprise Flip Attack
The artist performs distracting acrobatics to confuse, amuse, and diffuse the enemy. Then, when he least
expects it, a kick or punch is launched in surprise.
- Ch'a Ch'uan - Kung Fu
Invented in the 15th century by Muslims in northern China, this now Mongolian style is a very versatile art. It
uses tremendous leaps and kicks followed by many strikes and a hasty retreat. The mystical side of the art is
steeped in Sufi Islam. The style itself has no weapon styles, but many of the masters can use the spear or
sword quite proficiently. Great leaps, flips, and back flips are a must in this style and are used in closing
and retreating from the enemy.
Special Maneuver: Flying Jump Kick
This is a powerful aerial assault usually used as a first attack. The practitioner jumps up and kicks the
target with the heel of the foot with tremendous force. Difficulty: 7, Damage: Strength +2
- Chi Hsuan Men
Also known as the White Jade Fan style, this strange martial art literally translates into "unusual style." It
was developed in China during the 5th century B.C. The style is centered around the use of the "white jade fan"
which is a metal fan-like weapon used to poke and disarm. Finding masters of this style is extremely rare.
Special Maneuver: White Jade Fan
This style does not have a specific maneuver per se. It instead teaches the use of the White Jade Fan as a
combative weapon. The fan can be used to parry, disarm, and attack. Use the Brawl talent instead of Melee when
using the Jade Fan. The Fan is Difficulty: 7 to use and does Strength +1 Damage on a successful hit.
- Ch'in-na
This is known as the art of seizing. It is an ancient form of wrestling that is the basis for Jujutsu, Aikido,
and other forms of combat using nerves, tendons, joints, and muscles. The artist attacks by seizing the
opponent in fragile and vulnerable areas. Injuries inflicted include severed tendons, dislocated joints, and
nerve damage. Training is done in total secret, and the skills are not to be taught to outsiders.
Special Maneuver: Paralyze
The attacker hits the proper pressure points and immobilizes his opponent. It will not work on vampires, but
it can affect Garou in breed form. If the victim scores more successes on a Stamina roll, he is not affected.
Else he cannot move for a number of turns equal to the artist's successes. Difficulty: 8
- Choy-li-fut - Kung Fu
This style was developed in 1838 and is an offshoot of Shao-lin kung fu. It is an aggressive form with roundhouse
and overhand swings. It uses punches, kicks, and backsweeps in a lightning fast array to take down opponents.
The style is taught in China, Hong Kong, Taiwan, and the United States.
Special Maneuver: Uppercut
The uppercut is a powerful upward blow to the head designed to end the fight. Difficulty: 6, Damage: Strength +1
- Cuong-Nhu
This is a modern Vietnamese style incorporating aspects of Shotokan, Wing Chun, Judo, Aikido, Tai Chi, and
Western Boxing. Its founder is still alive and teaching. It incorporates weapon training in the bo staff and
the paired tambo. It is a very good self-defense style.
Special Maneuver: Thrust Kick
The artist delivers a strong kick to the stomach or solar plexus which puts his opponent onto the ground.
Difficulty: 7, Damage: Strength +1
- Escrima
This is a violent Filipino martial art system. It is extremely effective against armed opponents. It teaches
weapon styles with the escrima stick (similar to a tambo) and the balisong knife (also known as the butterfly
knife). The style has many locks (including the wrist lock as in Aikido) and uses the escrima stick for
leverage when available. It should be noted that Bruce Lee was a master of the Filipino martial arts.
Special Maneuver: Damaging Block
Escrima masters are experts at fighting and damaging armed opponents. By blocking the hand or the arm of the
attacker instead of his weapon, the Escrimador can damage his opponent as well as block the attack. Difficulty: 7,
Damage: Strength
- Fong Ngan - Phoenix Eye Kung Fu
Phoenix Eye Kung Fu is very dangerous as its practitioners go eye to eye against opponents trying to intimidate
them. An artist will crowd his opponent trying to make him make a bad move so the artist can pummel him. Retreat
is not looked upon favorably, so practitioners of this style are greatly feared in combat. They use combinations
of hand strikes and kicks while peering intently into the eyes of the opponent.
Special Maneuver: One-Hand Choke
The artist grabs the opponent's throat and proceeds to launch a quick volley of punches and kicks. The
opponent is considered grappled, and the attacker gains an additional attack each turn. Difficulty: 7
- Fu-Chiao Pai - Tiger Claw Kung Fu
This external form is taught only in Chinese and Tibetan monasteries. Artists practice rigorous body-hardening
exercises and survival techniques. Tiger style artists will attack using solid, direct, high-damage strikes.
Opponents will be held back by multiple kicks and lashed at viciously when they close. Strength and
endurance are musts to be competent in this style.
Special Maneuver: Tiger Claw
The practitioner hardens his fingers into deadly weapons by thrusting them into bowls of sand, metal, and
eventually rock. They can use their hands in a claw like manner to unleash a devastating slash. Difficulty: 6,
Damage: Strength +2
- Gangrel Fighting
The Gangrel clan has developed an especially nasty maneuver. It remains a clan secret, but some anarchs have
discovered it. It requires the ability to grow claws (two dots in Protean), so only those anarchs with that
power can use it.
It can be learned as a specialty once a character has four or more dots in Brawl and someone to teach it to
him. The student rolls his Wits + Brawl (difficulty 8) for every day spent training. When he accumulates 10
successes, he knows it as one of his specialties. This training is usually done out in the wild, practicing
with animals. If the training is performed on human subjects, the practitioner must roll his Conscience
(difficulty 9). If he fails, he loses one Humanity point, descending deeper into the dark abyss of the
Beast as he rends human flesh in his mad desire for combat lore.
Special Maneuver: The Rending
A vampire with claws can try to cause his opponent to lose more blood than usual by raking him in blood-bearing
areas of his body. Vampires' veins are no longer used to transfer blood; a mysterious act of osmosis instead
seems to be prevalent. However, there are areas of the vampire body where quantities of blood gather, such as
the heart or the neck (where blood travels to the brain). Simply opening these areas is not enough to
produce this special maneuver's effect, so the Gangrel have developed a method of ripping the flesh away in
a huge chunk, using a hook action with their claws. This tears the vampire open, spewing blood in such a gout
that the victim cannot immediately stop its loss.
The vampire rolls Dexterity + Brawl (difficulty 8); in addition to normal claw damage, his opponent loses a
Blood Point. Needless to say, this is devastating to a mortal, and a waste of good vitae as well.
- Goju Ryu - Karate
Chojun Miyagi developed this style in the 1920's. It is a hard-soft style that counters hard attacks with
soft and vice versa. It is, in general, an internal style, but it is known for its one blow take-downs. It
includes weapon training in the staff and the sai. It also includes blocks that can break an opponent's limbs.
Special Maneuver: Power Block
The practitioner uses strong blocking techniques to break an opponent's attacking limb. Difficulty: 8,
Damage: Strength +1
- Gracie Jujutsu - Jujutsu
This Brazilian variant of Jujutsu has been developed by the Gracie clan in the last few decades. The style
has been made famous by Royce Gracie, an expert fighter who claims to have never lost a fight. The style has
been seen in various Ultimate Fighting Championships in which Gracie competed. It is a very effective style that
relies on wearing down the opponent. It is mainly a grappling and ground style. Gracie Jujutsu uses leverage and
speed for devastating effects.
Special Maneuver: Break Joint
Using leverage and speed, artist attempts to break a limb at a joint by bending it in the wrong direction.
Difficulty: 8, Damage: Strength
- Greco-Roman Wrestling
This is the ancient style practiced in Greece and Rome centuries ago. It is an unarmed style that relies on
grapples and throws. Punches and kicks are taught, however. Anything to get the opponent down and out. Weight
and leverage play vital roles in this style. It is a very brutal sport, in Rome, fighters even wore spiked
gloves in their matches.
Special Maneuver: Back Suplex
The wrestler puts his arms around his opponent from behind and flips backward, driving his enemy's head and
shoulders into the ground. Difficulty: 8, Damage: Strength +2
- Hapkido
This is a Korean martial art style that teaches kicks, punches, locks, and throws. It is composed of various
older Korean styles including Tae Kwon Do. It was the style used against James Bond by the three female killers
in You Only Live Twice. The style also involves high kicks and pressure points.
Special Maneuver: Spinning Back Kick
Made famous by Chuck Norris, the martial artist spins around in a circle with incredible speed, delivering
a blow with amazing force. Difficulty: 7, Damage: Strength +2
- Hsing-I
One of the Chinese Internal Arts, its power is based not on strength but "chi", or internal energy. The moves
in this style are straightforward, but display an incredible maximization of force with minimal effort, much
like a bullet leaving a rifle barrel.
Special Maneuver: Chi Punch
This is an incredibly fast and powerful blow. Difficulty: 6, Damage: Strength +1
- Hwarang-Do - Karate
This style is over 2,000 years old. It is very difficult and very dangerous. The style teaches students to wait
for an attack and then counter with an opposite. Linear blows are countered with circular ones, etc. The style
is taught only in Korea in Buddhist monasteries.
Special Maneuver: Backward Sweep
The martial artist sweeps an opponent behind him off of his feet. This attack doesn't do damage. Difficulty: 6
- Isshin-Ryu - Karate
This is an Okinawan form of karate developed by Tatsuo Shimabuku in 1954. It was brought to the United States
in the 1960's. The style teaches both hard and soft techniques in a balanced system. One odd thing about the
style is that the punches are thrown straight, not in a "twist" as in most other forms. All practitioners of
Isshin-Ryu are taught the following eight Codes of Karate:
- As the heart beats on and off, as heaven and earth rule man, so harmony should be in all things.
- As the blood moves through the body, as the moon and sun move through the sky, so movement should be
continuous.
- As the body's fluids come in and out of the body, as all things are either hard or soft, blocks and
deflections (parries) should match the attack.
- Weight and unbalance are the same, lightness and balance are also the same.
- No direction is correct, so any direction must be subject to instant change.
- Striking should be made only at those times and places when defense is weakest.
- The eye must see in every direction.
- The ear must hear in every direction.
Special Maneuver: Blind Fighting
This is not a maneuver, but a bonus. Anyone specializing in Isshin-Ryu gains 3 dots in the Blind Fighting
secondary skill. This skill can be raised with experience.
- Jeet Kune Do
This dangerous style is a combination of Wing Chun kung fu, Western Boxing, and Escrima put together by none
other than Bruce Lee. He believed existing styles were too set and predictable. Unpredictability is the foundation
of this form. The modern style has been incorporating parts of other styles of martial arts as well, thus the
form grows and remains spontaneous. Jeet Kune Do is a fast and deadly style using kicks, locks, punches,
and weapons (including the nunchaku).
Special Maneuver: Aerial Roundhouse
The artist leaps into the air and plants a roundhouse kick deep into his opponent's face. Difficulty: 7,
Damage: Strength +2
- Josondo - Jujutsu
A modern variant of the ancient style of Jujutsu, Josondo is named after it's creator Jo Son. He currently
teaches Josondo, and his style (and he) have been in the Ultimate Fighting Championship. Much like Jujutsu,
Josondo relies on leverage and grappling in combat.
Special Maneuver: Dislocate Joint
The martial artist uses leverage to dislocate a joint in a limb of his opponent. This causes a Crippled (-5)
result in that limb only. Difficulty: 7
- Judo
A Japanese style of self-defense used for grappling and throwing an opponent. A successful grapple must be made
as per the V:tM rules.
Special Maneuver: Render Unconscious
Once the Judo practitioner has taken her opponent down through grappling, she can attempt to render him
unconscious through massive system shock. She rolls her Brawl +1 versus the opponent's Stamina +3 (for mortals,
including ghouls, werewolves, and mummies) or Stamina +5 (for vampires) every turn she attempts this, keeping
track of the number of successes. This is in addition to the normal Strength + Brawl rolls made while grappling.
Once she has beaten the opponent's Stamina +3, the opponent sinks into unconsciousness, and will stay out for
10 minutes for every success the Judoist received over the number required.
- Jujutsu
Jujutsu is the oldest martial art in Japan. It was designed for peace officers to handle drunken (but still
deadly) samurai and ronin. While an art form was developed from this style (the form known as Judo) there
are still Jujutsu schools in existence (-jutsu means war, while -do means art). Anything to defeat the opponent
is a valid motto for many schools of this style. It is a no holds-barred, no-frills combat style. Many, many
variations have come about in the centuries since it was started.
Special Maneuver: Choke Hold
Being a combat style, Jujutsu is much less pleasant to opponents than Judo. The choke hold is very similar to
the special maneuver of Judo, but it can be used to kill an opponent (not a vampire, however). As above, the
choke hold can render an opponent unconscious exactly like Judo; however, once the opponent is unconscious,
the artist can continue to apply pressure and thus damage. For every turn than the Jujutsuist keeps the choke
on after the opponent is unconscious, he inflicts one level of non-aggravated, non-soakable damage. This
damage will kill mortals and ghouls, and werewolves if held long enough (see W:tA rules, under Drowning).
Vampires can be rendered unconscious, but they cannot be thus killed.
- Kalari
Developed in the Southern Indian state of Kerala, this style is closely tied to Hinduism. It is a well-rounded
style that includes weapon training. Such weapons include the sword, knife, staff, and the gada (a type of mace).
Advanced practitioners of this art often learn Ch'in-na as well, focusing on pressure point techniques. This
style is almost unknown to those outside of the Hindu religion. A foreigner with such skills is rare indeed.
Special Maneuver: Oiled Body
The Kalari practitioner often coats himself with a special oil before a fight. This oil causes an increase in
the difficulty of an opponent's grapple, lock, and throw maneuvers by one.
- Kali
This is a very aggressive and dangerous martial art. It is not a combat art in the sense of punches and kicks,
rather it is a weapon style of combat. Kali practitioners are masters of stick fighting, and any knife fighter
would think twice (or even thrice) before engaging in blade battle with them. The style is renowned as one of the
most deadly of arts.
Special Maneuver: Weapon Skill
The artist is considered to be specialized in the Kali sticks and the combat knife. He uses Dexterity + Brawl
instead of Dexterity + Melee when using these weapons.
- Karate
Originally a Japanese style of fighting, it has gained immense popularity in America. There are many different
forms, such as Shotokan, and offshoots, like Goju-Ryu, but they are all aimed at doing great amounts of damage
with a small number of blows. It is a no-frills form of fighting; the main goal is to injure an opponent. It has
both punches and kicks.
Special Maneuver: Kata
Kata can be used to intimidate or impress an opponent. The artist rolls Manipulation + Brawl, resisted by the
opponent's Wits + Brawl (both difficulty 7), to stun the opponent with his moves. The number of successes achieved
addes to the opponent's attack difficulty, as he goes on the defensive against what he thinks is an incredibly
impressive martial style. This can only be used once per opponent.
- Kendo
This style has become very popular. It is one of mystic and tradition. Kendo means the art of the sword. Artists
use a bamboo sword known as a shinai in training. The style is to teach one the use of the katana (or samurai
sword). However, this is the art form of the ancient Kenjutsu style, and it can be very stylized. Real swords
are rarely used, and can be unfamiliar in the hands of a Kendoist.
Special Maneuver: Shinai Skill
When using the shinai, a Kendoist rolls Dexterity + Brawl and is considered to be specialized with shinai. Thus,
his Melee skill may be specialized in something different (such as swords).
- Kenjutsu
The style of Kenjutsu is ancient and deadly. It is the combat form of Kendo. Instead of the shinai, practice
is done with the bokken (or wooden katana). Many claim that the bokken is as deadly, if not more so than the
katana. This style is not practiced for it's artistic beauty, it is practiced to learn to kill with the
sword. The style is very fast and lethal.
Special Maneuver: Iaijutsu
This is the skill of speed and accuracy. A Kenjutsuist is considered specialized in either the bokken or the
katana (his choice). Also, he receives 4 dots in Fast-Draw specializing in either the bokken or katana.
- Kempo - Karate
This is an ancient Japanese style of karate. It is fast and aggressive, emphasizing rapid hand strikes. It also
includes some very powerful kicks. Weapon training is also included with paired sticks (similar to tambo) being
the preferred weapons.
Special Maneuver: Double Punch
The attacker uses both fists in rapid succession. One hand backhands while the other hooks. Difficulty: 7,
Damage: Strength +2
- Kobujutsu
Also known as Ryukyu Kobujutsu, this is a weapon style. It was developed in Okinawa because the peasants were
forbidden to use swords and other weapons. They developed weapons from the farm implements they had around them.
These weapons form the core of "ninja" equipment, even though they did not exist when the ancient ninja did. Modern
Ninjutsu has adopted many of them, however. Weapons are the bo staff, tonfa, sai, kama, and the nunchaku. It
also teaches use of the tortoise shield (the timbe) and a small spear known as the rochin. Black belts are
taught how to use the brass knuckles. This style is not popular in the West, often it is taught in conjunction
with another Japanese or Okinawan martial art.
Special Maneuver: Weapon Effectiveness
A Kobujutsu artist using any of the above weapons adds an additional Die to his Damage Dice Pool. This reflects
the skill with these ancient weapons. Also, his Brawl talent is used instead of Melee when using this style.
- Kuialua
This style was developed in Hawaii. It does contain kicks and strikes, but it is mainly a grappling style.
Summed up: if it works, do it. That's Kuialua. Once in the grip of one these artists, you are in trouble.
Special Maneuver: Break Limb
The Kuialua practitioner must first successfully grapple with an opponent as per the normal V:tM rules. Once
this is done, he can use leverage to break a limb of his opponent. If successful the opponent receives
Crippling (-5) damage in that limb. Difficulty: 8, Damage: Brawl (plus Crippled Limb)
- Kuk Sool Won
Created at the end of World War II, this style is a combination of many traditional Korean styles. It teaches
empty-hand fighting, weapons, arm locks, and pressure point techniques. The weapons are the bo staff, thrown
stone, and the gum (or Korean sword). At high ranks in this style, practitioners are taught to forge their
own gum. Gum fighthing is similar to Kenjutsu styles.
Special Maneuver: Arm Lock
The Kuk Sool Won artist attempts to get his opponent in an arm lock that will prevent him from being able to
harm him. If successful, the opponent is neutralized as long as the artist keeps the lock. Note the artist
can kick his opponent while holding the arm lock. Difficulty: 8, Damage: Strength (only if the lock is used
to damage, once the damage is infliced, the arm lock is broken)
- Kuntao
This is an Indonesian martial art very popular in Malaysia, Borneo, and Indonesia. It translates as Way of
the Fist, or "boxing." There are many varieties of this style scattered throughout Indonesia. The style
combines striking and grappling techniques, giving it a wide base of combat skills. It also includes weapon skills,
from the sword to the three-sectioned staff. Finding a teacher of this style can be difficult. There are a
few schools in America, but they usually are a combination of Kuntao and Pentjak Silat. Finding a true master
of Kuntao can be nearly impossible. Most masters believe there are no more worthy students.
Special Maneuver: Punch and Grapple
Kuntao is renowned for its speed in transforming a punch into a grapple. The punch is thrown and then, after
connecting, the opponent is grabbed and grappled. Basically, in game terms, a punch inflicts damage, then
begin grappling immediately as per the normal grapple rules. Difficulty: 8, Damage: Strength
- Kyokushinkai - Karate
This style means "School of Ultimate Truth." It is a very dangerous style where training is done full-contact
without padding at the higher ranks. Bricks and boards are broken to develop confidence and power. Defenses
are soft followed by hard counter-attacks. It is a very aggressive art emphasizing speed. The higher levels
of training are done in Japan.
Special Maneuver: Break Object
The Kyokushinkai practitioner is trained in focusing the power and force of her blows into a defined point with
a minimum of energy expenditure. This allows a practitioner to perform the famous trick of breaking boards
or cinderblocks without damaging hands or feet. This can be used in the Gothic-Punk world of V:tM to create
an improvised stake or throwing rock. The practitioner adds three to her damage Dice Pool to perform this deed,
but must prepare for an equivalent number of rounds to gain the bonus. If only one round is spent, then only
one die is gained. Difficulty: 6, Damage: Special (Strength +3)
- Kyudo
Meaing "The Way of the Bow", this style is a philosophical approach to archery. It concentrates on training
mind, spirit, and body. The artist attempts to create oneness with the bow. The drawing of the arrow, tensing
the bow, and shooting done almost like a ritual. Meditation and breathing techniques are also part of the style.
Special Maneuver: Volley
The artist can, if prepared, fire an additional arrow each turn. He must have his arrows arrayed before him in
easy reach. If this is done, he can fire an additional show with no penalty to his chance to hit. When firing
a bow, Brawl + Dexterity is rolled.
- Li-Chia - Short-Hand Kung Fu
Named thus due to the boxing stance and short rapid punches common to this style. Hand movements are very
intricate, but kicks are generally limited to snap kicks. A Li-Chia artist will wade into combat and attempt
to out fight his opponent using as many punches as he can throw. Although many hand strikes are used, forearms
and elbows are utilized as well.
Special Maneuver: Jab
This is a short, powerful punch delivered at close range. Generally, they are thrown in rapid succession.
Difficulty: 6, Damage: Strength +1
- Mien-Ch-uan - Cotton Fist Kung Fu
Mien-Ch'uan is a very "internal" style, similar to Aikido, Yu-Sool, and Taido. It involves the development of
the Chi. There is no honor in this style. Whatever it takes to win will be done. It's maneuvers are generally
defensive and circular. There are very few kicks, but many hand strikes. The Dodge talent is essential to this
style. Learning this style is difficult, as a master will choose a student, not the other way around.
Special Maneuver: Wrist Flip
The artist will take his opponent by the wrist and flip him to the ground as forcefully as possible.
Obstacles can increase damage inflicted significantly. Difficulty: 6, Damage: Brawl
- Moo Gi Gong
Moo Gi Gong is actually a specialized sub-form of Hwarang-Do. Often, it is taught in the same dojo. This is
the art of using anything as a weapon. An expert in Moo Gi Gong will prefer to enter combat unarmed and use
whatever comes to hand to fight with. Of course, kitchens and garages are the most deadly areas to fight
against a Moo Gi Gong artist.
Special Maneuver: Improvise Weapon
Anything can be used as a weapon. The artist will grab something and use it to fight his opponent. Often,
he will change weapons rapidly, to keep his opponent guessing. (A great example is Steven Seagal in Marked
for Death.) Difficulty: 6 to 8, Damage: Strength +1 to Strength +3
- Muay Thai
Thai kick boxing, perhaps the most deadly martial art ever designed. The artist hardens his body and spars in
full contact. The style involves punches, kicks, knees, elbows, and even grappling. The style is designed to
take the opponent down hard and fast. The shins of a Muay Thai boxer are hardened until they become weapons in
and of themselves. They are often used against the legs or arms of the opponent in an attempt to cripple him.
Special Maneuver: Shin Kick
Using the shin as the striking area, the boxer will hit as hard as he can with a devastating kick. This blow
has been known to break bones. Difficulty: 7, Damage: Strength +3
- Pa Kwa
Also spelled Pakua, this is another of the "Internal Arts", Pa Kwa is based on the hexagrams of the I-Ching
and can get quite esoteric in its philosophy. It is sometimes called Dragon Style.
Special Maneuver: Surprise Blow
The Pa Kwa artist can deliver a blow from an unexpected direction by using incredible flexibility and a spring-coil
attack. Used with punches and kicks. Difficulty: 5/6, Damage: as per regular punch or kick
- Pao Pat Mei - Leopard Style Kung Fu
Another animal style based on the great cats. Unlike Fu-Chiao Pai, this style relies not on power, but on speed
and accuracy. It is a very effective ground-fighthing style. It includes many kicks and hand strikes, including
uppercuts. There are even maneuvers made on all four limbs. However, this is just a small part of the style
overall.
Special Maneuver: Leopard Claw
The artist uses a quick cat-like strike against his opponent. Difficulty: 6, Damage: Strength +1
- Pentjak Silat
Another exotic Malaysian style, it competes heavily with Kuntao. Silat is very effective and very deadly. It
involves constant hand movements to distract the opponent. It is also very practical, and teaches speed and
flexibility. Weapon training is included, with preferred weapons being the parang and kris knife. Also taught
are the tjabang (similar to the Japanese Jitte), short sticks, bo staff, weighted chain, and even whips. Silat
teachers are known as gurus. The style is competent in locks and throws as well.
Special Maneuver: Footing
The masters of Pentjak Silat are known for their amazing balance and ability to keep ones footing. They can
keep fighting effectively on terrible terrain such as mud, sand, and even shallow water. In game terms, they
suffer no penalty for bad footing, and are considered to have the Merit: Perfect Balance.
- Praying Mantis Kung Fu
Another animal style of kung fu, Praying Mantis was one of the styles developed in the Shao-lin temples. The
style is known for lightning fast attacks and devastating blows. It combines soft style defeneses and hard
counterattacks. The combat stance imitates the stance of a praying mantis. The artist will wait for his
opponent to strike, he will then dodge and counter. Hitting in vital places is a preferred method of attack.
Special Maneuver: Block and Counter
If the artist is able to block all damage (see rules for Blocking above), then he can throw a fast punch that
cannot be dodged by his opponent (a block may be attempted). Difficulty: 6, Damage: Strength
- Professional Wrestling
Famous in the West for its outlandish moves and bad drama, this style can be used effectively in combat. The
fact that most wrestlers are hulking athletes may be some help in that regard. Pro wrestlers prefer to get hold
of their opponent and slam him into things as hard as possible. Speed and strength are vital to success in this
style.
Special Maneuver: Outlandish Move
Pro wrestlers are known to each have an outlandish, trademark move. The artist will design one of this own and
perfect its use. Most involve feats of strength and agility and are designed to put the opponent out for the
night. Difficulty: 7, Damage: Strength +2
- Sambo
A Russian wrestling style introduced in the 1980s, which is very similar to Greco-Roman wrestling. It has
become, like Judo, an Olympic sport. Sambo specializes in submission holds and close grappling. Locks and
throws are a Sambo artist's meat and drink. One famous Sambo artist is Oleg Taktarov, who has competed in
numerous Ultimate Fighting Championships.
Special Maneuver: Body Flip
The Sambo artist flips his opponent and lands atop him, ready for his next attack. Difficulty: 8, Damage: Strength
- Sankukai - Karate
Another "internal" school of martial arts, this style is only taught in Japanese Zen Buddhist monastaries. Like
Aikido, it concentrates on accepting, rather than opposing an opponent's attack. Unlike Aikido, Sankukai does
involve strikes, making it a little more well-rounded.
Special Maneuver: Trip/Leg Hook
This is a defensive move used instead of blocking and dodging. The artist rolls Dexterity + Brawl (difficulty
of 7). If he scores more successes than his opponent's attack, his opponent is put on the ground.
- Savate
Orginiating in France in the 18th century, this style is almost as old as Western Boxing. It combines many
elements of boxing with kicking techniques rivaling many Asian arts. Dodging is extremely important in this
style of fighting. Emphasis is put on speed and reflexes.
Special Maneuver: Snap Kick
The Savate artist snaps his foot up into the chin or throat of his opponent in an attempt to push him back.
Thus, opening the opponent for a more devastating follow-up attack. Difficulty: 7, Damage: Strength +1
- Shao-lin - Kung Fu
Also known as Gung Fu, the original form of kung fu, Shao-lin has had more influence on the world of martial
arts than most any other form. Practitioners of Shao-lin tend to remain in constant movement to distract their
opponent. Kicks are the preferred method of attack, with locks and punches used as well. Weapon training includes
the bo staff, spear, sword, and polearms. Many schools claim to be Shao-lin, but generally the only true Shao-lin
schools are in China, Taiwan, and Hong Kong. It should be noted that many animal styles of kung fu were developed
in Shao-lin monasteries, so many Shao-lin artists known an animal form as well.
Special Maneuver: Forearm Strike
The Shao-lin artist hits his opponent with his forearm which has been hardened in training. Difficulty: 7,
Damage: Strength +1
- Shorinji Kempo - Karate
This is a Japanese martial art style that has existed for many years. It was invented by Doshin So, and
can be translated to "Shao-lin kung fu." However, the styles are not alike. Both were founded as religious
orders. Practitioners of Shorinji Kempo are not allowed to kill except in self-defense. The art teaches the
bo staff, strikes, kicks, locks, and throws. Also, pressure points are used to disable, not kill.
Special Maneuver: Render Unconscious
Once the Shorinji Kempo practitioner has taken her opponent down through grappling, she can attempt to render him
unconscious through massive system shock. She rolls her Brawl +1 versus the opponent's Stamina +3 (for mortals,
including ghouls, werewolves, and mummies) or Stamina +5 (for vampires) every turn she attempts this, keeping
track of the number of successes. This is in addition to the normal Strength + Brawl rolls made while grappling.
Once she has beaten the opponent's Stamina +3, the opponent sinks into unconsciousness, and will stay out for
10 minutes for every success the Kempoist received over the number required.
- Shotokan - Karate
Shotokan is a very powerful Japanese form of karate. Its emphasis is on power kicks designed to drop opponents
quickly. The style does include punches and locks as well. Most kicks are thrown from a "planted" stance, giving
them tremendous power.
Special Maneuver: Rooted Roundhouse Kick
The Shotokan artist delivers a powerful kick across his body to the head or torso of his opponent. Difficulty: 6,
Damage: Strength +2
- Snake Style Kung Fu
An animal style developed by the Shao-lin monks, this style mimics the movements and speed of the snake. A
Snake stylist in action is mesmerizing to behold. He is constantly weaving and ducking while his hands trace
dizzying pattens in the air. Acrobatics and high kicks are common as well.
Special Maneuver: Dart
The speed of the snake is a thing to be feared, and Snake stylists have mastered that speed. Consider a Snake
stylist to have one automatic success on all Initiative rolls.
- Street/Commando Fighting
The goal is to damage the opponent without worrying about fair play. The special maneuver here will not work
against vampires, as it relies on damaging vital organs, which no longer function in vampires. However, vampires
who know this style are certainly free to use this maneuver on mortals (including lupines, ghouls, and mummies).
Special Maneuver: Blow to Vitals
The fighter attempts to hit a vital organ, and thus permanently maim the target; examples of such are
kidney blows, punches to nerve points, and throat rips. Difficulty: 8, Damage: Strength +3
- Sumai
The martial style of the Sumotori, or Sumo wrestler. Sumai is a very powerful art that is generally underestimated.
In the Sumo ring, there are rules. Sumai teaches moves that are practical in real life situations that cannot
be used in the ring. The object of Sumai is to defeat your opponent as fast as possible in any way necessary.
Not only is the style deadly, its practitioners weigh hundreds of pounds!
Special Maneuver: Crushing Hug
The Sumotori picks up his opponent and gives him a terrible bear hug. Difficulty: 6, Damage: Strength +1
- Tae Kwon Do
Developed in Korea, this art is similar to karate, but emphasizes kicks. It has also become popular in America,
and finding a dojo is not hard.
Special Maneuver: Spinning Back Kick
Made famous by Chuck Norris, the martial artist spins around in a circle with incredible speed, delivering a
blow with amazing force. Difficulty: 7, Damage: Strength +2
- Tai Chi
A Chinese martial art that has become popular in America as a way of physical fitness. It was developed by
Chinese Taoists, with the two forces of Yin and Yang as the basis for many of its maneuvers. There are
few kicks; the style primarily involves punches and grabs.
Special Maneuver: Push Hands
The Tai Chi practitioner can use an opponent's own force against him and push him to the ground. It is a
defensive maneuver, and requires that the practitioner be attacked first. It cannot be initiated on an
opponent who is not attacking. The artist rolls his Dexterity + Brawl. If the number of successes beats the
opponent's, then the opponent hits the ground, taking her own Strength as damage! The practitioner looks
quite fluid during this, yielding and bending like water to let the opponent fall past and down.
For example, Lars attacks Wanda. Wanda decides to use her Tai Chi to convince him of the error of his action.
Lars rolls his attack and scores four successes. Wanda rolls her Push Hands and gets five success -- she wins.
Lars goes down, taking four dice (his strength) against himself. Difficulty: 7, Damage: Special (opponent's
own Strength)
- Taido
An Okinawan style, this form involves circular movements in every action. It is a radical and difficult new
martial art style. It has been developed by Guishen Mishota, and he is its only teacher. All defensive and
offensive moves involve spinning, turning, and leaving the ground. The form is based on the movements of
tornadoes, clouds, whirlpools, and lightning. Some believe the style is overly complicated.
Special Maneuver: Spinning Palm Strike
This attack involves jumping into the air, spinning around, and channeling all of that force into the
opponent. If successful, the opponent suffers damage and is knocked to the ground. Difficulty: 8, Damage:
Strength +1
- Tai-jutsu
The ancient art of the ninja warrior, Tai-jutsu is very secretive and taught only in Japan. The modern style
utilizes strikes, kicks, locks, throws, and many, many weapons. Most Okinawan weapons have been adapted to use
by the ninja. The style is designed for one-on-one fights, usually starting with an attack from surprise. Leaps
and rolls are also highly used in this form. High Stealth is generally possessed by the practitioners of this
styles, as is a high Dexterity.
Special Maneuver: Flying Kick
The attacker gets a running start and then leaps toward his opponent, extending his foot upon impact. Difficulty: 7,
Damage: Strength +2
- Tai Sing Pek Kwar - Monkey Style Kung Fu
Yet another animal style of kung fu, the Monkey style is one of the most famous animal forms. It is also one
of the most underestimated. That is just what the artists want. Maneuvers include clown-like flips, acrobatics,
and loose body positions just like monkeys.
Special Maneuver: Monkey Style
This form developed by imitating the antics of monkeys. The "monkey", or practitioner of this style, often
looks like a fool -- but looks can be deceptive. The practitioner is actually an expert at "faking" fumbles
and accidents to take his opponent off guard and deliver a tricky blow when least expected. The monkey may
"trip" over a curb, using the fall to slip under his opponent and hit him in a tender spot from below. This
is a dirty way of fighting, but what does a monkey know of honor? The monkey rolls his Dexterity + Subterfuge
(difficulty of 8); the number of successes subtracts from the difficultly to hit his opponent. The number
of times the monkey can make this roll and fool his opponent is up to the Storyteller, but some combatants
may catch on soon.
- T'ang-Su - Karate
This Korean martial art was developed in the 7th century. It is a precursor to the modern forms of karate.
It is also one of the most "external" of the karate styles. It involves mostly kicks and strikes to take
down opponents. Training also includes survival skills. Running throw snow, climbing mountains, and swimming
rivers while wearing only the karate gi is a common occurrence.
Special Maneuver: Head Bash
Attacker grabs his opponent's head and smashes his own into this opponent's face. Difficulty: 7, Damage:
Strength +1
- Te
Meaning simply "the hand," this Okinawan form was developed in the 14th century. The empty-hand techniques include
strikes, kicks, and locks. Usually, there are about two hand strikes used for every kick thrown. Being an
Okinawan form, it of course has weapon training. Many of the weapon styles are similar to Kobujutsu. In fact,
many artists know that style and this one.
Special Maneuver: Power Punch
This devastating punch will usually end a fight. In the turn that the punch is used, the artist may only
block or dodge. No other attacks may be made. He strikes out after all enemy attackers have finished their
turn. Difficulty: 7, Damage: Strength +2
- Ts'ui Pa Hsien - Drunken Style Kung Fu
Also known as "Eight Drunken Fairies" form. This is a wild and dirty style very similar to Monkey style kung
fu. The artist stumbles around as if he is drunk and senseless. Somehow, he "luckily" connects with an opponent
with a flailing limb at just the right moment. The style is amazing to watch and almost funny. However, the
style is exceedingly difficult to learn, taking years of practice.
Special Maneuver: Drunken Form
The effects of this maneuver are identical to those of Tai Sing Pek Kwar, or Monkey style above.
- Uechi Ryu - Karate
This style was developed by Kanbun Uechi, an Okinawan. The style was originally called Pangainoon style. It
was renamed in 1948 by Kanei Uechi after his father's death. The style combines the principles of the crane,
tiger, and the dragon. It is a hard-soft style with kicks, strikes, locks, and throws. It also includes some
Okinawan weapon training.
Special Maneuver: Back Kick
This difficult kick allows the artist to kick someone behind him. It often catches the opponent offguard.
Difficulty: 8, Damage: Strength +1
- White Tiger Kempo - Karate
This karate variant of Kempo is similar in many ways to Fu-Chiao Pai. Both imitate the great cat in stance
and attack. This is a very "hard" style with many strikes and kicks. It focuses somewhat more on speed
than does Fu-Chiao Pai.
Special Maneuver: Double Claw
The Kempo artist slashes at an opponent with one hand and then the other in rapid succession. Both hands
are held in the tiger claw position. Difficulty: 7, Damage: Strength +2
- Wing Chun - Kung Fu
This style is ancient, tracing its roots back to one of the survivors of the Shao-lin temple destruction. A nun
by the name of Ng Mui took this style into the world. Wing Chun is a close-combat fighting style. It uses short,
fast punches and kicks with locks and throws as a supplement. It also includes weapon training with paired
butterfly swords, and a bo staff wielded much like a sword.
Special Maneuver: Wing Chun Punch
This is a straight (non-"twist") punch unlike many other martial arts punches. It also uses the hand in a
vertical rather than horizontal position to strike with. Difficulty: 7, Damage: Strength +1
- Wudong
Taught in the Wudong mountains of Central China, this style uses low-to-the-ground postures and springing attacks.
Most attacks come from a crouched posture. It is similar to "external" kung fu styles, with locks and throws
as well. Pressure points are used to disable opponents. Most attacks are kicks, elbow strikes, and
open-handed strikes. Some variants of Wudong resemble the Eight Drunken Fairies style.
Special Maneuver: Open-Hand Strike
This is a powerful blow using the palm of the hand as the striking point. Difficulty: 6, Damage: Strength
- Wui Wing Chun - Kung Fu
This Chinese martial art is taught only to women. No man has ever been taught the skills of this style. It is
aggressive, and focuses on close up fighting. It favors rapid hand strikes and low kicks. Teachers can be found
in most Chinatowns.
Special Maneuver: Knee Strike
The attacker brings her knee up into her opponent's groin or lower torso. Difficulty: 6, Damage: Strength +1
- Wu Shu - Kung Fu
This is the martial art used in the Chinese Olympics. Some styles have developed more for show than actual use,
although the practitioner can still get along in a fight. For those who have practiced mainly to impress,
there is the following maneuver.
Special Maneuver: Impressive Moves
The practitioner can perform feats of amazing agility or incredible beauty. She rolls Manipulation + Brawl,
resisted by her opponent's Wits + Brawl (both difficulty of 7), to stun her audience with her moves. The
number of successes achieved adds to the opponent's attack difficulty, as he goes on the defensive against
what he thinks is an incredibly impressive martial style.
Example: Wang does some particularly impressive moves before taking on Gregor, attempting to make herself
look more dangerous. She rolls her Manipulation + Brawl: four successes. Gregor rolls his Wits + Brawl and
scores three successes. Wang wins by one, and this addes one to Gregor's difficulties to attack Wang
with any maneuver. Gregor believes Wang to be a kung fu demon, and plans to tread carefully.
This maneuver can be done only once per opponent per combat.
- Xing Chiao - Eagle Claw Kung Fu
This animal style, also known as Fann Tzu, is highly acrobatic. It involves many high leaps and kicks at opponents.
There are a number of hand strikes, mostly aimed at the opponent's face and throat. It is an "external" style,
and finding a teacher can be difficult.
Special Maneuver: Eagle Claw
Holding his hand in a claw-like manner, the artist uses it to rip at his opponent's eyes and throat. Difficulty: 7,
Damage: Strength +2
- Yu-Sool
Another Korean style, this one combines "hard" and "soft" tactics into one martial form. It involves kicks,
strikes, locks, and throws. When faced with a "hard" attack, counter "soft" and vice versa. It is a well rounded
form. It is only taught in North and South Korea.
Special Maneuver: Counter
This maneuver allows the Yu-Sool artist to damage an opponent when he attacks. The artist rolls his Dexterity +
Brawl (difficulty of 7). Every success subtracts one from the damage his opponent's blow would have done. If
the artist scores more successes than the damage rolled, his opponent suffers the extra dice as damage himself.
- Zanji Shinjinken-Ryu
This is the ancient style of swordsmanship once taught to samurai and bushi in ancient Japan. It is very similar
to Kenjutsu. However, it does not use the shinai or the bokken. All training is done with live steel. It is
a weapon style of combat, teaching only a few punches, kicks, and sweeps. These are mainly used to augment
weapon skills. The weapons taught in this style are the katana, wakizashi, bo staff, spear, naginata, and in
modern times, the bokken. It differs from Kenjutsu in that Kenjutsu is only sword craft. Many weapons are
taught in Zanji Shinjinken-Ryu. This makes it both more and less effective than Kenjutsu.
Special Maneuver: Weapon Skill
The artist gains four dots with Fast-Draw specializing in one of the above weapons. Also, he may choose a
weapon from above to concentrate training on. While this is not specialization (Melee is still used), it
allows the artist to inflict an additional die of Damage with his chosen weapon.