Martial Arts Styles
Version 1.0

Version History
Version 1.0 September 25, 1999

  1. Aikido
  2. Aiki-jutsu
  3. American (Western) Kick Boxing
  4. American Ninjutsu
  5. Bando
  6. Bok Pai
  7. Boxing
  8. Capoeira
  9. Ch'a Ch'uan
  10. Chi Hsuan Men
  11. Ch'in-Na
  12. Choy-Li-Fut
  13. Cuong-Nhu
  14. Escrima
  15. Fong Ngan
  16. Fu-Chiao Pai
  17. Gangrel Fighting
  18. Goju Ryu
  19. Gracie Jujutsu
  20. Greco-Roman Wrestling
  21. Hapkido
  22. Hsing-I
  23. Hwarang-Do
  24. Isshin-Ryu
  25. Jeet Kune Do
  1. Josondo
  2. Judo
  3. Jujutsu
  4. Kalari
  5. Kali
  6. Karate
  7. Kendo
  8. Kenjutsu
  9. Kempo
  10. Kobujutsu
  11. Kuialua
  12. Kuk Sool Won
  13. Kuntao
  14. Kyokushinkai
  15. Kyudo
  16. Li-Chia
  17. Mien-Ch'uan
  18. Moo Gi Gong
  19. Muay Thai
  20. Pa Kwa
  21. Pao Pat Mei
  22. Pentjak Silat
  23. Praying Mantis Kung Fu
  24. Professional Wrestling
  25. Sambo
  1. Sankukai
  2. Savate
  3. Shao-Lin
  4. Shorinji Kempo
  5. Shotokan
  6. Snake Style Kung Fu
  7. Street/Commando Fighting
  8. Sumai
  9. Tae Kwon Do
  10. Tai Chi
  11. Taido
  12. Tai-jutsu
  13. Tai Sing Pek Kwar
  14. T'ang-Su
  15. Te
  16. Ts'ui Pa Hsien
  17. Uechi Ryu
  18. White Tiger Kempo
  19. Wing Chun
  20. Wudong
  21. Wui Wing Chun
  22. Wu Shu
  23. Xing Chiao
  24. Yu-Sool
  25. Zanji Shinjinken-Ryu

Author's Notes

I originally compiled this work 4 or 5 years ago, but I never posted it on the Internet. The work was written well before World of Darkness: Combat, and it does not take any of those optional rules into account. I have had neither the time nor inclination to convert this to the new combat systems introduced there. Also, please keep in mind that this is information for a game. As many of my sources were other game systems, some of the information my not be accurate to real life. It is just a game! Change any details you want, and please refrain from informing me how ignorant I am about your favorite martial art style.

General Information

In The Player's Guide for Vampire: The Masquerade, more detailed rules were given for using weapons, including special maneuvers usable with particular weapons. Here are rules for use with hand-to-hand combat when weapons are nowhere to be found, or when one's hands are the preferred deadly weapons.

The basic attack roll is Dexterity + Brawl. Introduced here are variant specialty styles for use with the Brawl talent. All of them still pair Brawl with Dexterity to determine the final Dice Pool used to hit an opponent. Strength determines how much damage is done, with modifiers for Special Maneuvers or styles of combat listed below.

Rather than introduce a list of new secondary talents, these rules allow a character to declare a specialty form, or style of fighting, when she reaches four dots in her Brawl talent. For every level after that, she may declare another additional style. For example, when Tamara obtains four dots in her Brawl talent, she tells the Storyteller that her specialty will be Aikido, allowing her to utilize Aikido's specialty maneuver. Later, she raises her Brawl talent to five, and she may then declare another style, which she decides will be Goju-Ryu. She can keep gaining new styles, and thus the Special Maneuvers of those styles, with each additional dot that she gains in Brawl.

Optional Rule: With the above rules, a normal character can only have two styles (assuming a maximum Brawl talent rating of 5). In real life, many martial artists have more than two or even three styles. After reaching five dots in Brawl, an additional style my be purchased for 10 experience points. Characters that learn multiple arts may develop their own style using techniques they have learned. The Player and the Storyteller should design a new and appropriate special maneuver for that style. Developing a new style takes time and costs 10 experience points to develop. Once created, a martial artist may teach his style to anyone desiring to devote the time to it.

Blocking

A character may elect to block rather than use his Dodge talent. Hand-to-hand blocks may only be made against hand-to-hand strikes and blunt weapons. A blocking action cannot be used successfully against a blade, arrow, or bullet unless the defender possesses a special maneuver allowing him to do so (or, in the case of blades, possesses the Fortitude discipline). Roll Dexterity + Brawl (difficulty equals the attacker's Brawl + 4 or Melee + 4). Every success reduces the opponent's number of attack successes by one.

Styles

The following list of martial arts styles were assembled from many sources, including the Internet, my martial arts experience, the Ultimate Fighting Championship, and the books The Anarch Cookbook: A Friendly Guide to Vampire Politics, Ninjas & Superspies, and GURPS Martial Arts. This list is by no means complete, but it includes many rare and not so rare forms of martial arts taught today.

  • Aikido

    A modern Japanese art of self-defense, Aikido is considered to be one of the most philosophical of the arts due to the spiritual beliefs of its founder, Morihei Ueshiba. The maneuvers, when performed accurately, resemble ballet steps. There are no strikes in Aikido (although variant forms of Aikido have incorporated striking); the goal is to take the opponent to the ground or catch him in a wrist lock, either damaging fragile areas of the body or using hard objects (i.e. the pavement) to inflict damage. Unlike Judo, the artist rarely has to grapple the opponent to throw him; wrist locks and leverage are used instead. Dodging is a vital part of Aikido, so any artist studying this form will usually have several dots in that talent also. Aikido has been made famous in movies by 6th degree Aikido black belt Steven Seagal.

    Wrist Lock: Difficulty: 6, Damage: Brawl (instead of Strength, otherwise as Grapple)

    Special Maneuver: Throw Multiple Opponents

    Using momentum and wrist grabs, an Aikido artist can throw multiple attackers in the same turn. This maneuver requires the opponents to attack the artist first; it is a self-defense maneuver, not an attack throw. The artist rolls his Dexterity + Brawl against a difficulty equal to the number of opponents +4 (maximum difficulty of 10). The Aikido practitioner's successes are compared to those of each attacker. If the defender scores more successes, he wins and the attacker is thrown. If the attacker scores more successes, he wins and inflicts damage as normal. A tie means the attacker is dislodged, but not thrown.

    For example, Hama is charged by three thugs who are trying to grapple him. This is a difficulty of seven (3 attackers +4). Hama rolls and gets four successes. The attackers roll three, four, and two successes for their attacks respectively. The first and last attackers are thrown, but the middle one is merely dislodged, although this means he cannot inflict damage this turn unless he has another action available to him.

  • Aiki-jutsu

    This style was developed in Japan by Morihei Ueshiba in the 1920's. Ueshiba is also the founder of the style Aikido. Aiki-jutsu is the war form of the art. Where Aikido seeks to direct opponents to the ground, Aiki-jutsu intends to slam them there. It involves pressure points, wrist locks (see Aikido), leverage, and weapons training (such as the katana). It is a far more effective combat style than Aikido, but it is much less popular.

    Special Maneuver: Body Throw

    The Aiki-jutsu artist attempts to throw his opponent forcerfully to the ground or into a nearby object (trees, walls, desks, boulders, doors, etc.). A successful Dodge or Block may defeat this maneuver, otherwise the opponent is hurled into something (but not necessarily knocked down). Difficulty: 6, Damage: Strength (plus a bonus depending on what hard objects are encountered during or at the end of the trip)

  • American (Western) Kick Boxing

    This is a very aggressive style becoming very popular in the western world. It is essentially American style boxing with a handful of kicks and new strikes thrown in. Most kick boxers have practiced regular boxing as well. This is a very powerful, high damage, pain inflicting martial arts style. The majority of kick boxers have developed a rather high Stamina.

    Special Maneuver: Roundhouse Kick

    This is a very powerful kick that is delivered from across the body. It has high damage potential, but it can be rather slow and easily advertised. A Dodge cannot be performed in the same round as a Roundhouse Kick. Difficulty: 7, Damage: Strength +2

  • American Ninjutsu

    This is a modified form of Tai-jutsu taught mainly by David Bussy's Warrior International. It is similar to the famous Ninja styles, being very aggressive and fast. The style includes many weapons, strikes, and take-downs.

    Special Maneuver: Ninja Take-Down

    A Ninja must surprise his opponent from behind, if he does he can attempt to take him to the ground and inflict severe neck injury. If none of the damage is soaked, incapacitation is the result. Difficulty: 9, Damage: Incapacitate

  • Bando

    Developed in Burma, Bando is a no-frills combat style made famous by Britain's Gurkha soldiers. This style was brought to America in 1959 by Dr. Maung Gyi. The aggressive style focuses attacks first at the feet, then torso, then the head of the target. It also attempts to "steam-roller" opponents by literally running them down. Attacks are very fast and furious. The more skilled students can learn various animal styles of Bando as well.

    Special Maneuver: Leg Attack

    The Bando fighter attacks his opponent's legs in an attempt to immobilize him. If successful in hitting, the opponent ends up on the ground. Difficulty: 7, Damage: Strength

  • Bok Pai - Crane Style Kung Fu

    Bok Pai is an ancient Chinese art sometimes referred to as the White Crane style. It is said to have been developed by a priest who witnessed a battle between a crane and an ape. The crane won due to its agility, long legs, wings, and pecking movements. The style thus developed includes sweeping movements, rounded kicks, and many turning motions. Students learn to fight with the style atop a series of 36 poles range from 4 to 8 feet apart. Falling can be as damaging as your opponent. Bok Pai is taught mainly in Taiwan, Hong Kong, and Singapore.

    Special Maneuver: Crane Fist

    The artist strikes with a beak-like formation of the thumb and fingers. The small focal point thus created inflicts massive damage. Difficulty: 7, Damage: Strength +2

  • Boxing

    A perennial American sport, boxing is a very popular way of fighting. It is not for the weak; however. It relies on taking a lot of punishment, but aims at dishing it out too. While it seems to be just a punch of punches, boxing is called the "sweet science" and there is a lot of strategy involved.

    Special Maneuver: Roundhouse Punch

    A roundhouse is a powerful blow, delivered with all the strength and power of the fighter. However, it leaves the boxer wide open for a counterattack. The hope is that the Roundhouse will work so well that there will be no counterattack. A Dodge cannot be performed in the same turn as a Roundhouse. Difficulty: 8, Damage: Strength +3

  • Capoeira

    This Brazilian style combines combat skills with dance movements. It is amazingly acrobatic, including numerous windmills and cartwheels. These serve as feints and distractions. The combat style includes sweeps, locks, and throws, as well as traditional strikes and kicks. The modern style has blended with Tae Kwon Do and many of the various forms of Karate.

    Special Maneuver: Surprise Flip Attack

    The artist performs distracting acrobatics to confuse, amuse, and diffuse the enemy. Then, when he least expects it, a kick or punch is launched in surprise.

  • Ch'a Ch'uan - Kung Fu

    Invented in the 15th century by Muslims in northern China, this now Mongolian style is a very versatile art. It uses tremendous leaps and kicks followed by many strikes and a hasty retreat. The mystical side of the art is steeped in Sufi Islam. The style itself has no weapon styles, but many of the masters can use the spear or sword quite proficiently. Great leaps, flips, and back flips are a must in this style and are used in closing and retreating from the enemy.

    Special Maneuver: Flying Jump Kick

    This is a powerful aerial assault usually used as a first attack. The practitioner jumps up and kicks the target with the heel of the foot with tremendous force. Difficulty: 7, Damage: Strength +2

  • Chi Hsuan Men

    Also known as the White Jade Fan style, this strange martial art literally translates into "unusual style." It was developed in China during the 5th century B.C. The style is centered around the use of the "white jade fan" which is a metal fan-like weapon used to poke and disarm. Finding masters of this style is extremely rare.

    Special Maneuver: White Jade Fan

    This style does not have a specific maneuver per se. It instead teaches the use of the White Jade Fan as a combative weapon. The fan can be used to parry, disarm, and attack. Use the Brawl talent instead of Melee when using the Jade Fan. The Fan is Difficulty: 7 to use and does Strength +1 Damage on a successful hit.

  • Ch'in-na

    This is known as the art of seizing. It is an ancient form of wrestling that is the basis for Jujutsu, Aikido, and other forms of combat using nerves, tendons, joints, and muscles. The artist attacks by seizing the opponent in fragile and vulnerable areas. Injuries inflicted include severed tendons, dislocated joints, and nerve damage. Training is done in total secret, and the skills are not to be taught to outsiders.

    Special Maneuver: Paralyze

    The attacker hits the proper pressure points and immobilizes his opponent. It will not work on vampires, but it can affect Garou in breed form. If the victim scores more successes on a Stamina roll, he is not affected. Else he cannot move for a number of turns equal to the artist's successes. Difficulty: 8

  • Choy-li-fut - Kung Fu

    This style was developed in 1838 and is an offshoot of Shao-lin kung fu. It is an aggressive form with roundhouse and overhand swings. It uses punches, kicks, and backsweeps in a lightning fast array to take down opponents. The style is taught in China, Hong Kong, Taiwan, and the United States.

    Special Maneuver: Uppercut

    The uppercut is a powerful upward blow to the head designed to end the fight. Difficulty: 6, Damage: Strength +1

  • Cuong-Nhu

    This is a modern Vietnamese style incorporating aspects of Shotokan, Wing Chun, Judo, Aikido, Tai Chi, and Western Boxing. Its founder is still alive and teaching. It incorporates weapon training in the bo staff and the paired tambo. It is a very good self-defense style.

    Special Maneuver: Thrust Kick

    The artist delivers a strong kick to the stomach or solar plexus which puts his opponent onto the ground. Difficulty: 7, Damage: Strength +1

  • Escrima

    This is a violent Filipino martial art system. It is extremely effective against armed opponents. It teaches weapon styles with the escrima stick (similar to a tambo) and the balisong knife (also known as the butterfly knife). The style has many locks (including the wrist lock as in Aikido) and uses the escrima stick for leverage when available. It should be noted that Bruce Lee was a master of the Filipino martial arts.

    Special Maneuver: Damaging Block

    Escrima masters are experts at fighting and damaging armed opponents. By blocking the hand or the arm of the attacker instead of his weapon, the Escrimador can damage his opponent as well as block the attack. Difficulty: 7, Damage: Strength

  • Fong Ngan - Phoenix Eye Kung Fu

    Phoenix Eye Kung Fu is very dangerous as its practitioners go eye to eye against opponents trying to intimidate them. An artist will crowd his opponent trying to make him make a bad move so the artist can pummel him. Retreat is not looked upon favorably, so practitioners of this style are greatly feared in combat. They use combinations of hand strikes and kicks while peering intently into the eyes of the opponent.

    Special Maneuver: One-Hand Choke

    The artist grabs the opponent's throat and proceeds to launch a quick volley of punches and kicks. The opponent is considered grappled, and the attacker gains an additional attack each turn. Difficulty: 7

  • Fu-Chiao Pai - Tiger Claw Kung Fu

    This external form is taught only in Chinese and Tibetan monasteries. Artists practice rigorous body-hardening exercises and survival techniques. Tiger style artists will attack using solid, direct, high-damage strikes. Opponents will be held back by multiple kicks and lashed at viciously when they close. Strength and endurance are musts to be competent in this style.

    Special Maneuver: Tiger Claw

    The practitioner hardens his fingers into deadly weapons by thrusting them into bowls of sand, metal, and eventually rock. They can use their hands in a claw like manner to unleash a devastating slash. Difficulty: 6, Damage: Strength +2

  • Gangrel Fighting

    The Gangrel clan has developed an especially nasty maneuver. It remains a clan secret, but some anarchs have discovered it. It requires the ability to grow claws (two dots in Protean), so only those anarchs with that power can use it.

    It can be learned as a specialty once a character has four or more dots in Brawl and someone to teach it to him. The student rolls his Wits + Brawl (difficulty 8) for every day spent training. When he accumulates 10 successes, he knows it as one of his specialties. This training is usually done out in the wild, practicing with animals. If the training is performed on human subjects, the practitioner must roll his Conscience (difficulty 9). If he fails, he loses one Humanity point, descending deeper into the dark abyss of the Beast as he rends human flesh in his mad desire for combat lore.

    Special Maneuver: The Rending

    A vampire with claws can try to cause his opponent to lose more blood than usual by raking him in blood-bearing areas of his body. Vampires' veins are no longer used to transfer blood; a mysterious act of osmosis instead seems to be prevalent. However, there are areas of the vampire body where quantities of blood gather, such as the heart or the neck (where blood travels to the brain). Simply opening these areas is not enough to produce this special maneuver's effect, so the Gangrel have developed a method of ripping the flesh away in a huge chunk, using a hook action with their claws. This tears the vampire open, spewing blood in such a gout that the victim cannot immediately stop its loss.

    The vampire rolls Dexterity + Brawl (difficulty 8); in addition to normal claw damage, his opponent loses a Blood Point. Needless to say, this is devastating to a mortal, and a waste of good vitae as well.

  • Goju Ryu - Karate

    Chojun Miyagi developed this style in the 1920's. It is a hard-soft style that counters hard attacks with soft and vice versa. It is, in general, an internal style, but it is known for its one blow take-downs. It includes weapon training in the staff and the sai. It also includes blocks that can break an opponent's limbs.

    Special Maneuver: Power Block

    The practitioner uses strong blocking techniques to break an opponent's attacking limb. Difficulty: 8, Damage: Strength +1

  • Gracie Jujutsu - Jujutsu

    This Brazilian variant of Jujutsu has been developed by the Gracie clan in the last few decades. The style has been made famous by Royce Gracie, an expert fighter who claims to have never lost a fight. The style has been seen in various Ultimate Fighting Championships in which Gracie competed. It is a very effective style that relies on wearing down the opponent. It is mainly a grappling and ground style. Gracie Jujutsu uses leverage and speed for devastating effects.

    Special Maneuver: Break Joint

    Using leverage and speed, artist attempts to break a limb at a joint by bending it in the wrong direction. Difficulty: 8, Damage: Strength

  • Greco-Roman Wrestling

    This is the ancient style practiced in Greece and Rome centuries ago. It is an unarmed style that relies on grapples and throws. Punches and kicks are taught, however. Anything to get the opponent down and out. Weight and leverage play vital roles in this style. It is a very brutal sport, in Rome, fighters even wore spiked gloves in their matches.

    Special Maneuver: Back Suplex

    The wrestler puts his arms around his opponent from behind and flips backward, driving his enemy's head and shoulders into the ground. Difficulty: 8, Damage: Strength +2

  • Hapkido

    This is a Korean martial art style that teaches kicks, punches, locks, and throws. It is composed of various older Korean styles including Tae Kwon Do. It was the style used against James Bond by the three female killers in You Only Live Twice. The style also involves high kicks and pressure points.

    Special Maneuver: Spinning Back Kick

    Made famous by Chuck Norris, the martial artist spins around in a circle with incredible speed, delivering a blow with amazing force. Difficulty: 7, Damage: Strength +2

  • Hsing-I

    One of the Chinese Internal Arts, its power is based not on strength but "chi", or internal energy. The moves in this style are straightforward, but display an incredible maximization of force with minimal effort, much like a bullet leaving a rifle barrel.

    Special Maneuver: Chi Punch

    This is an incredibly fast and powerful blow. Difficulty: 6, Damage: Strength +1

  • Hwarang-Do - Karate

    This style is over 2,000 years old. It is very difficult and very dangerous. The style teaches students to wait for an attack and then counter with an opposite. Linear blows are countered with circular ones, etc. The style is taught only in Korea in Buddhist monasteries.

    Special Maneuver: Backward Sweep

    The martial artist sweeps an opponent behind him off of his feet. This attack doesn't do damage. Difficulty: 6

  • Isshin-Ryu - Karate

    This is an Okinawan form of karate developed by Tatsuo Shimabuku in 1954. It was brought to the United States in the 1960's. The style teaches both hard and soft techniques in a balanced system. One odd thing about the style is that the punches are thrown straight, not in a "twist" as in most other forms. All practitioners of Isshin-Ryu are taught the following eight Codes of Karate:

    1. As the heart beats on and off, as heaven and earth rule man, so harmony should be in all things.
    2. As the blood moves through the body, as the moon and sun move through the sky, so movement should be continuous.
    3. As the body's fluids come in and out of the body, as all things are either hard or soft, blocks and deflections (parries) should match the attack.
    4. Weight and unbalance are the same, lightness and balance are also the same.
    5. No direction is correct, so any direction must be subject to instant change.
    6. Striking should be made only at those times and places when defense is weakest.
    7. The eye must see in every direction.
    8. The ear must hear in every direction.

    Special Maneuver: Blind Fighting

    This is not a maneuver, but a bonus. Anyone specializing in Isshin-Ryu gains 3 dots in the Blind Fighting secondary skill. This skill can be raised with experience.

  • Jeet Kune Do

    This dangerous style is a combination of Wing Chun kung fu, Western Boxing, and Escrima put together by none other than Bruce Lee. He believed existing styles were too set and predictable. Unpredictability is the foundation of this form. The modern style has been incorporating parts of other styles of martial arts as well, thus the form grows and remains spontaneous. Jeet Kune Do is a fast and deadly style using kicks, locks, punches, and weapons (including the nunchaku).

    Special Maneuver: Aerial Roundhouse

    The artist leaps into the air and plants a roundhouse kick deep into his opponent's face. Difficulty: 7, Damage: Strength +2

  • Josondo - Jujutsu

    A modern variant of the ancient style of Jujutsu, Josondo is named after it's creator Jo Son. He currently teaches Josondo, and his style (and he) have been in the Ultimate Fighting Championship. Much like Jujutsu, Josondo relies on leverage and grappling in combat.

    Special Maneuver: Dislocate Joint

    The martial artist uses leverage to dislocate a joint in a limb of his opponent. This causes a Crippled (-5) result in that limb only. Difficulty: 7

  • Judo

    A Japanese style of self-defense used for grappling and throwing an opponent. A successful grapple must be made as per the V:tM rules.

    Special Maneuver: Render Unconscious

    Once the Judo practitioner has taken her opponent down through grappling, she can attempt to render him unconscious through massive system shock. She rolls her Brawl +1 versus the opponent's Stamina +3 (for mortals, including ghouls, werewolves, and mummies) or Stamina +5 (for vampires) every turn she attempts this, keeping track of the number of successes. This is in addition to the normal Strength + Brawl rolls made while grappling. Once she has beaten the opponent's Stamina +3, the opponent sinks into unconsciousness, and will stay out for 10 minutes for every success the Judoist received over the number required.

  • Jujutsu

    Jujutsu is the oldest martial art in Japan. It was designed for peace officers to handle drunken (but still deadly) samurai and ronin. While an art form was developed from this style (the form known as Judo) there are still Jujutsu schools in existence (-jutsu means war, while -do means art). Anything to defeat the opponent is a valid motto for many schools of this style. It is a no holds-barred, no-frills combat style. Many, many variations have come about in the centuries since it was started.

    Special Maneuver: Choke Hold

    Being a combat style, Jujutsu is much less pleasant to opponents than Judo. The choke hold is very similar to the special maneuver of Judo, but it can be used to kill an opponent (not a vampire, however). As above, the choke hold can render an opponent unconscious exactly like Judo; however, once the opponent is unconscious, the artist can continue to apply pressure and thus damage. For every turn than the Jujutsuist keeps the choke on after the opponent is unconscious, he inflicts one level of non-aggravated, non-soakable damage. This damage will kill mortals and ghouls, and werewolves if held long enough (see W:tA rules, under Drowning). Vampires can be rendered unconscious, but they cannot be thus killed.

  • Kalari

    Developed in the Southern Indian state of Kerala, this style is closely tied to Hinduism. It is a well-rounded style that includes weapon training. Such weapons include the sword, knife, staff, and the gada (a type of mace). Advanced practitioners of this art often learn Ch'in-na as well, focusing on pressure point techniques. This style is almost unknown to those outside of the Hindu religion. A foreigner with such skills is rare indeed.

    Special Maneuver: Oiled Body

    The Kalari practitioner often coats himself with a special oil before a fight. This oil causes an increase in the difficulty of an opponent's grapple, lock, and throw maneuvers by one.

  • Kali

    This is a very aggressive and dangerous martial art. It is not a combat art in the sense of punches and kicks, rather it is a weapon style of combat. Kali practitioners are masters of stick fighting, and any knife fighter would think twice (or even thrice) before engaging in blade battle with them. The style is renowned as one of the most deadly of arts.

    Special Maneuver: Weapon Skill

    The artist is considered to be specialized in the Kali sticks and the combat knife. He uses Dexterity + Brawl instead of Dexterity + Melee when using these weapons.

  • Karate

    Originally a Japanese style of fighting, it has gained immense popularity in America. There are many different forms, such as Shotokan, and offshoots, like Goju-Ryu, but they are all aimed at doing great amounts of damage with a small number of blows. It is a no-frills form of fighting; the main goal is to injure an opponent. It has both punches and kicks.

    Special Maneuver: Kata

    Kata can be used to intimidate or impress an opponent. The artist rolls Manipulation + Brawl, resisted by the opponent's Wits + Brawl (both difficulty 7), to stun the opponent with his moves. The number of successes achieved addes to the opponent's attack difficulty, as he goes on the defensive against what he thinks is an incredibly impressive martial style. This can only be used once per opponent.

  • Kendo

    This style has become very popular. It is one of mystic and tradition. Kendo means the art of the sword. Artists use a bamboo sword known as a shinai in training. The style is to teach one the use of the katana (or samurai sword). However, this is the art form of the ancient Kenjutsu style, and it can be very stylized. Real swords are rarely used, and can be unfamiliar in the hands of a Kendoist.

    Special Maneuver: Shinai Skill

    When using the shinai, a Kendoist rolls Dexterity + Brawl and is considered to be specialized with shinai. Thus, his Melee skill may be specialized in something different (such as swords).

  • Kenjutsu

    The style of Kenjutsu is ancient and deadly. It is the combat form of Kendo. Instead of the shinai, practice is done with the bokken (or wooden katana). Many claim that the bokken is as deadly, if not more so than the katana. This style is not practiced for it's artistic beauty, it is practiced to learn to kill with the sword. The style is very fast and lethal.

    Special Maneuver: Iaijutsu

    This is the skill of speed and accuracy. A Kenjutsuist is considered specialized in either the bokken or the katana (his choice). Also, he receives 4 dots in Fast-Draw specializing in either the bokken or katana.

  • Kempo - Karate

    This is an ancient Japanese style of karate. It is fast and aggressive, emphasizing rapid hand strikes. It also includes some very powerful kicks. Weapon training is also included with paired sticks (similar to tambo) being the preferred weapons.

    Special Maneuver: Double Punch

    The attacker uses both fists in rapid succession. One hand backhands while the other hooks. Difficulty: 7, Damage: Strength +2

  • Kobujutsu

    Also known as Ryukyu Kobujutsu, this is a weapon style. It was developed in Okinawa because the peasants were forbidden to use swords and other weapons. They developed weapons from the farm implements they had around them. These weapons form the core of "ninja" equipment, even though they did not exist when the ancient ninja did. Modern Ninjutsu has adopted many of them, however. Weapons are the bo staff, tonfa, sai, kama, and the nunchaku. It also teaches use of the tortoise shield (the timbe) and a small spear known as the rochin. Black belts are taught how to use the brass knuckles. This style is not popular in the West, often it is taught in conjunction with another Japanese or Okinawan martial art.

    Special Maneuver: Weapon Effectiveness

    A Kobujutsu artist using any of the above weapons adds an additional Die to his Damage Dice Pool. This reflects the skill with these ancient weapons. Also, his Brawl talent is used instead of Melee when using this style.

  • Kuialua

    This style was developed in Hawaii. It does contain kicks and strikes, but it is mainly a grappling style. Summed up: if it works, do it. That's Kuialua. Once in the grip of one these artists, you are in trouble.

    Special Maneuver: Break Limb

    The Kuialua practitioner must first successfully grapple with an opponent as per the normal V:tM rules. Once this is done, he can use leverage to break a limb of his opponent. If successful the opponent receives Crippling (-5) damage in that limb. Difficulty: 8, Damage: Brawl (plus Crippled Limb)

  • Kuk Sool Won

    Created at the end of World War II, this style is a combination of many traditional Korean styles. It teaches empty-hand fighting, weapons, arm locks, and pressure point techniques. The weapons are the bo staff, thrown stone, and the gum (or Korean sword). At high ranks in this style, practitioners are taught to forge their own gum. Gum fighthing is similar to Kenjutsu styles.

    Special Maneuver: Arm Lock

    The Kuk Sool Won artist attempts to get his opponent in an arm lock that will prevent him from being able to harm him. If successful, the opponent is neutralized as long as the artist keeps the lock. Note the artist can kick his opponent while holding the arm lock. Difficulty: 8, Damage: Strength (only if the lock is used to damage, once the damage is infliced, the arm lock is broken)

  • Kuntao

    This is an Indonesian martial art very popular in Malaysia, Borneo, and Indonesia. It translates as Way of the Fist, or "boxing." There are many varieties of this style scattered throughout Indonesia. The style combines striking and grappling techniques, giving it a wide base of combat skills. It also includes weapon skills, from the sword to the three-sectioned staff. Finding a teacher of this style can be difficult. There are a few schools in America, but they usually are a combination of Kuntao and Pentjak Silat. Finding a true master of Kuntao can be nearly impossible. Most masters believe there are no more worthy students.

    Special Maneuver: Punch and Grapple

    Kuntao is renowned for its speed in transforming a punch into a grapple. The punch is thrown and then, after connecting, the opponent is grabbed and grappled. Basically, in game terms, a punch inflicts damage, then begin grappling immediately as per the normal grapple rules. Difficulty: 8, Damage: Strength

  • Kyokushinkai - Karate

    This style means "School of Ultimate Truth." It is a very dangerous style where training is done full-contact without padding at the higher ranks. Bricks and boards are broken to develop confidence and power. Defenses are soft followed by hard counter-attacks. It is a very aggressive art emphasizing speed. The higher levels of training are done in Japan.

    Special Maneuver: Break Object

    The Kyokushinkai practitioner is trained in focusing the power and force of her blows into a defined point with a minimum of energy expenditure. This allows a practitioner to perform the famous trick of breaking boards or cinderblocks without damaging hands or feet. This can be used in the Gothic-Punk world of V:tM to create an improvised stake or throwing rock. The practitioner adds three to her damage Dice Pool to perform this deed, but must prepare for an equivalent number of rounds to gain the bonus. If only one round is spent, then only one die is gained. Difficulty: 6, Damage: Special (Strength +3)

  • Kyudo

    Meaing "The Way of the Bow", this style is a philosophical approach to archery. It concentrates on training mind, spirit, and body. The artist attempts to create oneness with the bow. The drawing of the arrow, tensing the bow, and shooting done almost like a ritual. Meditation and breathing techniques are also part of the style.

    Special Maneuver: Volley

    The artist can, if prepared, fire an additional arrow each turn. He must have his arrows arrayed before him in easy reach. If this is done, he can fire an additional show with no penalty to his chance to hit. When firing a bow, Brawl + Dexterity is rolled.

  • Li-Chia - Short-Hand Kung Fu

    Named thus due to the boxing stance and short rapid punches common to this style. Hand movements are very intricate, but kicks are generally limited to snap kicks. A Li-Chia artist will wade into combat and attempt to out fight his opponent using as many punches as he can throw. Although many hand strikes are used, forearms and elbows are utilized as well.

    Special Maneuver: Jab

    This is a short, powerful punch delivered at close range. Generally, they are thrown in rapid succession. Difficulty: 6, Damage: Strength +1

  • Mien-Ch-uan - Cotton Fist Kung Fu

    Mien-Ch'uan is a very "internal" style, similar to Aikido, Yu-Sool, and Taido. It involves the development of the Chi. There is no honor in this style. Whatever it takes to win will be done. It's maneuvers are generally defensive and circular. There are very few kicks, but many hand strikes. The Dodge talent is essential to this style. Learning this style is difficult, as a master will choose a student, not the other way around.

    Special Maneuver: Wrist Flip

    The artist will take his opponent by the wrist and flip him to the ground as forcefully as possible. Obstacles can increase damage inflicted significantly. Difficulty: 6, Damage: Brawl

  • Moo Gi Gong

    Moo Gi Gong is actually a specialized sub-form of Hwarang-Do. Often, it is taught in the same dojo. This is the art of using anything as a weapon. An expert in Moo Gi Gong will prefer to enter combat unarmed and use whatever comes to hand to fight with. Of course, kitchens and garages are the most deadly areas to fight against a Moo Gi Gong artist.

    Special Maneuver: Improvise Weapon

    Anything can be used as a weapon. The artist will grab something and use it to fight his opponent. Often, he will change weapons rapidly, to keep his opponent guessing. (A great example is Steven Seagal in Marked for Death.) Difficulty: 6 to 8, Damage: Strength +1 to Strength +3

  • Muay Thai

    Thai kick boxing, perhaps the most deadly martial art ever designed. The artist hardens his body and spars in full contact. The style involves punches, kicks, knees, elbows, and even grappling. The style is designed to take the opponent down hard and fast. The shins of a Muay Thai boxer are hardened until they become weapons in and of themselves. They are often used against the legs or arms of the opponent in an attempt to cripple him.

    Special Maneuver: Shin Kick

    Using the shin as the striking area, the boxer will hit as hard as he can with a devastating kick. This blow has been known to break bones. Difficulty: 7, Damage: Strength +3

  • Pa Kwa

    Also spelled Pakua, this is another of the "Internal Arts", Pa Kwa is based on the hexagrams of the I-Ching and can get quite esoteric in its philosophy. It is sometimes called Dragon Style.

    Special Maneuver: Surprise Blow

    The Pa Kwa artist can deliver a blow from an unexpected direction by using incredible flexibility and a spring-coil attack. Used with punches and kicks. Difficulty: 5/6, Damage: as per regular punch or kick

  • Pao Pat Mei - Leopard Style Kung Fu

    Another animal style based on the great cats. Unlike Fu-Chiao Pai, this style relies not on power, but on speed and accuracy. It is a very effective ground-fighthing style. It includes many kicks and hand strikes, including uppercuts. There are even maneuvers made on all four limbs. However, this is just a small part of the style overall.

    Special Maneuver: Leopard Claw

    The artist uses a quick cat-like strike against his opponent. Difficulty: 6, Damage: Strength +1

  • Pentjak Silat

    Another exotic Malaysian style, it competes heavily with Kuntao. Silat is very effective and very deadly. It involves constant hand movements to distract the opponent. It is also very practical, and teaches speed and flexibility. Weapon training is included, with preferred weapons being the parang and kris knife. Also taught are the tjabang (similar to the Japanese Jitte), short sticks, bo staff, weighted chain, and even whips. Silat teachers are known as gurus. The style is competent in locks and throws as well.

    Special Maneuver: Footing

    The masters of Pentjak Silat are known for their amazing balance and ability to keep ones footing. They can keep fighting effectively on terrible terrain such as mud, sand, and even shallow water. In game terms, they suffer no penalty for bad footing, and are considered to have the Merit: Perfect Balance.

  • Praying Mantis Kung Fu

    Another animal style of kung fu, Praying Mantis was one of the styles developed in the Shao-lin temples. The style is known for lightning fast attacks and devastating blows. It combines soft style defeneses and hard counterattacks. The combat stance imitates the stance of a praying mantis. The artist will wait for his opponent to strike, he will then dodge and counter. Hitting in vital places is a preferred method of attack.

    Special Maneuver: Block and Counter

    If the artist is able to block all damage (see rules for Blocking above), then he can throw a fast punch that cannot be dodged by his opponent (a block may be attempted). Difficulty: 6, Damage: Strength

  • Professional Wrestling

    Famous in the West for its outlandish moves and bad drama, this style can be used effectively in combat. The fact that most wrestlers are hulking athletes may be some help in that regard. Pro wrestlers prefer to get hold of their opponent and slam him into things as hard as possible. Speed and strength are vital to success in this style.

    Special Maneuver: Outlandish Move

    Pro wrestlers are known to each have an outlandish, trademark move. The artist will design one of this own and perfect its use. Most involve feats of strength and agility and are designed to put the opponent out for the night. Difficulty: 7, Damage: Strength +2

  • Sambo

    A Russian wrestling style introduced in the 1980s, which is very similar to Greco-Roman wrestling. It has become, like Judo, an Olympic sport. Sambo specializes in submission holds and close grappling. Locks and throws are a Sambo artist's meat and drink. One famous Sambo artist is Oleg Taktarov, who has competed in numerous Ultimate Fighting Championships.

    Special Maneuver: Body Flip

    The Sambo artist flips his opponent and lands atop him, ready for his next attack. Difficulty: 8, Damage: Strength

  • Sankukai - Karate

    Another "internal" school of martial arts, this style is only taught in Japanese Zen Buddhist monastaries. Like Aikido, it concentrates on accepting, rather than opposing an opponent's attack. Unlike Aikido, Sankukai does involve strikes, making it a little more well-rounded.

    Special Maneuver: Trip/Leg Hook

    This is a defensive move used instead of blocking and dodging. The artist rolls Dexterity + Brawl (difficulty of 7). If he scores more successes than his opponent's attack, his opponent is put on the ground.

  • Savate

    Orginiating in France in the 18th century, this style is almost as old as Western Boxing. It combines many elements of boxing with kicking techniques rivaling many Asian arts. Dodging is extremely important in this style of fighting. Emphasis is put on speed and reflexes.

    Special Maneuver: Snap Kick

    The Savate artist snaps his foot up into the chin or throat of his opponent in an attempt to push him back. Thus, opening the opponent for a more devastating follow-up attack. Difficulty: 7, Damage: Strength +1

  • Shao-lin - Kung Fu

    Also known as Gung Fu, the original form of kung fu, Shao-lin has had more influence on the world of martial arts than most any other form. Practitioners of Shao-lin tend to remain in constant movement to distract their opponent. Kicks are the preferred method of attack, with locks and punches used as well. Weapon training includes the bo staff, spear, sword, and polearms. Many schools claim to be Shao-lin, but generally the only true Shao-lin schools are in China, Taiwan, and Hong Kong. It should be noted that many animal styles of kung fu were developed in Shao-lin monasteries, so many Shao-lin artists known an animal form as well.

    Special Maneuver: Forearm Strike

    The Shao-lin artist hits his opponent with his forearm which has been hardened in training. Difficulty: 7, Damage: Strength +1

  • Shorinji Kempo - Karate

    This is a Japanese martial art style that has existed for many years. It was invented by Doshin So, and can be translated to "Shao-lin kung fu." However, the styles are not alike. Both were founded as religious orders. Practitioners of Shorinji Kempo are not allowed to kill except in self-defense. The art teaches the bo staff, strikes, kicks, locks, and throws. Also, pressure points are used to disable, not kill.

    Special Maneuver: Render Unconscious

    Once the Shorinji Kempo practitioner has taken her opponent down through grappling, she can attempt to render him unconscious through massive system shock. She rolls her Brawl +1 versus the opponent's Stamina +3 (for mortals, including ghouls, werewolves, and mummies) or Stamina +5 (for vampires) every turn she attempts this, keeping track of the number of successes. This is in addition to the normal Strength + Brawl rolls made while grappling. Once she has beaten the opponent's Stamina +3, the opponent sinks into unconsciousness, and will stay out for 10 minutes for every success the Kempoist received over the number required.

  • Shotokan - Karate

    Shotokan is a very powerful Japanese form of karate. Its emphasis is on power kicks designed to drop opponents quickly. The style does include punches and locks as well. Most kicks are thrown from a "planted" stance, giving them tremendous power.

    Special Maneuver: Rooted Roundhouse Kick

    The Shotokan artist delivers a powerful kick across his body to the head or torso of his opponent. Difficulty: 6, Damage: Strength +2

  • Snake Style Kung Fu

    An animal style developed by the Shao-lin monks, this style mimics the movements and speed of the snake. A Snake stylist in action is mesmerizing to behold. He is constantly weaving and ducking while his hands trace dizzying pattens in the air. Acrobatics and high kicks are common as well.

    Special Maneuver: Dart

    The speed of the snake is a thing to be feared, and Snake stylists have mastered that speed. Consider a Snake stylist to have one automatic success on all Initiative rolls.

  • Street/Commando Fighting

    The goal is to damage the opponent without worrying about fair play. The special maneuver here will not work against vampires, as it relies on damaging vital organs, which no longer function in vampires. However, vampires who know this style are certainly free to use this maneuver on mortals (including lupines, ghouls, and mummies).

    Special Maneuver: Blow to Vitals

    The fighter attempts to hit a vital organ, and thus permanently maim the target; examples of such are kidney blows, punches to nerve points, and throat rips. Difficulty: 8, Damage: Strength +3

  • Sumai

    The martial style of the Sumotori, or Sumo wrestler. Sumai is a very powerful art that is generally underestimated. In the Sumo ring, there are rules. Sumai teaches moves that are practical in real life situations that cannot be used in the ring. The object of Sumai is to defeat your opponent as fast as possible in any way necessary. Not only is the style deadly, its practitioners weigh hundreds of pounds!

    Special Maneuver: Crushing Hug

    The Sumotori picks up his opponent and gives him a terrible bear hug. Difficulty: 6, Damage: Strength +1

  • Tae Kwon Do

    Developed in Korea, this art is similar to karate, but emphasizes kicks. It has also become popular in America, and finding a dojo is not hard.

    Special Maneuver: Spinning Back Kick

    Made famous by Chuck Norris, the martial artist spins around in a circle with incredible speed, delivering a blow with amazing force. Difficulty: 7, Damage: Strength +2

  • Tai Chi

    A Chinese martial art that has become popular in America as a way of physical fitness. It was developed by Chinese Taoists, with the two forces of Yin and Yang as the basis for many of its maneuvers. There are few kicks; the style primarily involves punches and grabs.

    Special Maneuver: Push Hands

    The Tai Chi practitioner can use an opponent's own force against him and push him to the ground. It is a defensive maneuver, and requires that the practitioner be attacked first. It cannot be initiated on an opponent who is not attacking. The artist rolls his Dexterity + Brawl. If the number of successes beats the opponent's, then the opponent hits the ground, taking her own Strength as damage! The practitioner looks quite fluid during this, yielding and bending like water to let the opponent fall past and down.

    For example, Lars attacks Wanda. Wanda decides to use her Tai Chi to convince him of the error of his action. Lars rolls his attack and scores four successes. Wanda rolls her Push Hands and gets five success -- she wins. Lars goes down, taking four dice (his strength) against himself. Difficulty: 7, Damage: Special (opponent's own Strength)

  • Taido

    An Okinawan style, this form involves circular movements in every action. It is a radical and difficult new martial art style. It has been developed by Guishen Mishota, and he is its only teacher. All defensive and offensive moves involve spinning, turning, and leaving the ground. The form is based on the movements of tornadoes, clouds, whirlpools, and lightning. Some believe the style is overly complicated.

    Special Maneuver: Spinning Palm Strike

    This attack involves jumping into the air, spinning around, and channeling all of that force into the opponent. If successful, the opponent suffers damage and is knocked to the ground. Difficulty: 8, Damage: Strength +1

  • Tai-jutsu

    The ancient art of the ninja warrior, Tai-jutsu is very secretive and taught only in Japan. The modern style utilizes strikes, kicks, locks, throws, and many, many weapons. Most Okinawan weapons have been adapted to use by the ninja. The style is designed for one-on-one fights, usually starting with an attack from surprise. Leaps and rolls are also highly used in this form. High Stealth is generally possessed by the practitioners of this styles, as is a high Dexterity.

    Special Maneuver: Flying Kick

    The attacker gets a running start and then leaps toward his opponent, extending his foot upon impact. Difficulty: 7, Damage: Strength +2

  • Tai Sing Pek Kwar - Monkey Style Kung Fu

    Yet another animal style of kung fu, the Monkey style is one of the most famous animal forms. It is also one of the most underestimated. That is just what the artists want. Maneuvers include clown-like flips, acrobatics, and loose body positions just like monkeys.

    Special Maneuver: Monkey Style

    This form developed by imitating the antics of monkeys. The "monkey", or practitioner of this style, often looks like a fool -- but looks can be deceptive. The practitioner is actually an expert at "faking" fumbles and accidents to take his opponent off guard and deliver a tricky blow when least expected. The monkey may "trip" over a curb, using the fall to slip under his opponent and hit him in a tender spot from below. This is a dirty way of fighting, but what does a monkey know of honor? The monkey rolls his Dexterity + Subterfuge (difficulty of 8); the number of successes subtracts from the difficultly to hit his opponent. The number of times the monkey can make this roll and fool his opponent is up to the Storyteller, but some combatants may catch on soon.

  • T'ang-Su - Karate

    This Korean martial art was developed in the 7th century. It is a precursor to the modern forms of karate. It is also one of the most "external" of the karate styles. It involves mostly kicks and strikes to take down opponents. Training also includes survival skills. Running throw snow, climbing mountains, and swimming rivers while wearing only the karate gi is a common occurrence.

    Special Maneuver: Head Bash

    Attacker grabs his opponent's head and smashes his own into this opponent's face. Difficulty: 7, Damage: Strength +1

  • Te

    Meaning simply "the hand," this Okinawan form was developed in the 14th century. The empty-hand techniques include strikes, kicks, and locks. Usually, there are about two hand strikes used for every kick thrown. Being an Okinawan form, it of course has weapon training. Many of the weapon styles are similar to Kobujutsu. In fact, many artists know that style and this one.

    Special Maneuver: Power Punch

    This devastating punch will usually end a fight. In the turn that the punch is used, the artist may only block or dodge. No other attacks may be made. He strikes out after all enemy attackers have finished their turn. Difficulty: 7, Damage: Strength +2

  • Ts'ui Pa Hsien - Drunken Style Kung Fu

    Also known as "Eight Drunken Fairies" form. This is a wild and dirty style very similar to Monkey style kung fu. The artist stumbles around as if he is drunk and senseless. Somehow, he "luckily" connects with an opponent with a flailing limb at just the right moment. The style is amazing to watch and almost funny. However, the style is exceedingly difficult to learn, taking years of practice.

    Special Maneuver: Drunken Form

    The effects of this maneuver are identical to those of Tai Sing Pek Kwar, or Monkey style above.

  • Uechi Ryu - Karate

    This style was developed by Kanbun Uechi, an Okinawan. The style was originally called Pangainoon style. It was renamed in 1948 by Kanei Uechi after his father's death. The style combines the principles of the crane, tiger, and the dragon. It is a hard-soft style with kicks, strikes, locks, and throws. It also includes some Okinawan weapon training.

    Special Maneuver: Back Kick

    This difficult kick allows the artist to kick someone behind him. It often catches the opponent offguard. Difficulty: 8, Damage: Strength +1

  • White Tiger Kempo - Karate

    This karate variant of Kempo is similar in many ways to Fu-Chiao Pai. Both imitate the great cat in stance and attack. This is a very "hard" style with many strikes and kicks. It focuses somewhat more on speed than does Fu-Chiao Pai.

    Special Maneuver: Double Claw

    The Kempo artist slashes at an opponent with one hand and then the other in rapid succession. Both hands are held in the tiger claw position. Difficulty: 7, Damage: Strength +2

  • Wing Chun - Kung Fu

    This style is ancient, tracing its roots back to one of the survivors of the Shao-lin temple destruction. A nun by the name of Ng Mui took this style into the world. Wing Chun is a close-combat fighting style. It uses short, fast punches and kicks with locks and throws as a supplement. It also includes weapon training with paired butterfly swords, and a bo staff wielded much like a sword.

    Special Maneuver: Wing Chun Punch

    This is a straight (non-"twist") punch unlike many other martial arts punches. It also uses the hand in a vertical rather than horizontal position to strike with. Difficulty: 7, Damage: Strength +1

  • Wudong

    Taught in the Wudong mountains of Central China, this style uses low-to-the-ground postures and springing attacks. Most attacks come from a crouched posture. It is similar to "external" kung fu styles, with locks and throws as well. Pressure points are used to disable opponents. Most attacks are kicks, elbow strikes, and open-handed strikes. Some variants of Wudong resemble the Eight Drunken Fairies style.

    Special Maneuver: Open-Hand Strike

    This is a powerful blow using the palm of the hand as the striking point. Difficulty: 6, Damage: Strength

  • Wui Wing Chun - Kung Fu

    This Chinese martial art is taught only to women. No man has ever been taught the skills of this style. It is aggressive, and focuses on close up fighting. It favors rapid hand strikes and low kicks. Teachers can be found in most Chinatowns.

    Special Maneuver: Knee Strike

    The attacker brings her knee up into her opponent's groin or lower torso. Difficulty: 6, Damage: Strength +1

  • Wu Shu - Kung Fu

    This is the martial art used in the Chinese Olympics. Some styles have developed more for show than actual use, although the practitioner can still get along in a fight. For those who have practiced mainly to impress, there is the following maneuver.

    Special Maneuver: Impressive Moves

    The practitioner can perform feats of amazing agility or incredible beauty. She rolls Manipulation + Brawl, resisted by her opponent's Wits + Brawl (both difficulty of 7), to stun her audience with her moves. The number of successes achieved adds to the opponent's attack difficulty, as he goes on the defensive against what he thinks is an incredibly impressive martial style.

    Example: Wang does some particularly impressive moves before taking on Gregor, attempting to make herself look more dangerous. She rolls her Manipulation + Brawl: four successes. Gregor rolls his Wits + Brawl and scores three successes. Wang wins by one, and this addes one to Gregor's difficulties to attack Wang with any maneuver. Gregor believes Wang to be a kung fu demon, and plans to tread carefully.

    This maneuver can be done only once per opponent per combat.

  • Xing Chiao - Eagle Claw Kung Fu

    This animal style, also known as Fann Tzu, is highly acrobatic. It involves many high leaps and kicks at opponents. There are a number of hand strikes, mostly aimed at the opponent's face and throat. It is an "external" style, and finding a teacher can be difficult.

    Special Maneuver: Eagle Claw

    Holding his hand in a claw-like manner, the artist uses it to rip at his opponent's eyes and throat. Difficulty: 7, Damage: Strength +2

  • Yu-Sool

    Another Korean style, this one combines "hard" and "soft" tactics into one martial form. It involves kicks, strikes, locks, and throws. When faced with a "hard" attack, counter "soft" and vice versa. It is a well rounded form. It is only taught in North and South Korea.

    Special Maneuver: Counter

    This maneuver allows the Yu-Sool artist to damage an opponent when he attacks. The artist rolls his Dexterity + Brawl (difficulty of 7). Every success subtracts one from the damage his opponent's blow would have done. If the artist scores more successes than the damage rolled, his opponent suffers the extra dice as damage himself.

  • Zanji Shinjinken-Ryu

    This is the ancient style of swordsmanship once taught to samurai and bushi in ancient Japan. It is very similar to Kenjutsu. However, it does not use the shinai or the bokken. All training is done with live steel. It is a weapon style of combat, teaching only a few punches, kicks, and sweeps. These are mainly used to augment weapon skills. The weapons taught in this style are the katana, wakizashi, bo staff, spear, naginata, and in modern times, the bokken. It differs from Kenjutsu in that Kenjutsu is only sword craft. Many weapons are taught in Zanji Shinjinken-Ryu. This makes it both more and less effective than Kenjutsu.

    Special Maneuver: Weapon Skill

    The artist gains four dots with Fast-Draw specializing in one of the above weapons. Also, he may choose a weapon from above to concentrate training on. While this is not specialization (Melee is still used), it allows the artist to inflict an additional die of Damage with his chosen weapon.