Blood Cell Chronicle - Antagonists
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Ghoul Bodyguard
- Attributes Strength 4 (powerful), Dexterity 4 (quick), Stamina 4 (tough), Charisma 2, Manipulation 2, Appearance 2, Perception 4 (attentive), Intelligence 2, Wits 3
- Abilities Alertness 4 (ambushes), Athletics 2, Brawl 4 (kickboxing), Dodge 3, Drive 2, Firearms 4 (full-auto), Intimidation 3, Investigation 2, Medicine 1, Melee 3, Occult 1, Stealth 3, Streetwise 2
- Virtues Conscience 3, Self-Control 3, Courage 4
- Disciplines Fortitude 1, Potence 1
- Blood Pool 10/1
- Humanity 5
- Willpower 5
- Equipment Maglite
- Glock 31 heavy pistol (Dif 6; Dmg 5; ROF 3; Mag 10/15/17; Conceal J; Range 30) with 3 magazines (17-round .357 SIG)
- Colt Commando assault rifle (Dif 7; Dmg 7; ROF 3/FA; Mag 20/30; Conceal T; Range 175) with 3 magazines (30-round 5.56mm), sling
- Spring Baton (Dif 6; Dmg Str +2; Conceal T)
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Ghoul Enforcer
- Attributes Strength 4 (powerful), Dexterity 4 (quick), Stamina 4 (tough), Charisma 2, Manipulation 2, Appearance 2, Perception 4 (attentive), Intelligence 2, Wits 3
- Abilities Alertness 4 (ambushes), Athletics 2, Brawl 4 (kickboxing), Dodge 3, Drive 2, Firearms 4 (full-auto), Intimidation 3, Investigation 2, Medicine 1, Melee 3, Occult 1, Stealth 3, Streetwise 2
- Virtues Conscience 3, Self-Control 3, Courage 4
- Disciplines Fortitude 1, Potence 1
- Blood Pool 10/1
- Humanity 5
- Willpower 5
- Equipment Class III kevlar vest (3 armor, 1 penalty), Maglite
- Glock 31 heavy pistol (Dif 6; Dmg 5; ROF 3; Mag 10/15/17; Conceal J; Range 30) with 3 magazines (17-round .357 SIG)
- Stoner SR-25 battle rifle (Dif 7; Dmg 8; ROF 3/FA; Mag 30; Conceal N; Range 275) with 3 magazines (30-round 7.62mm NATO), sling
- 2 Concussion Grenades (8 Dice, reduce by 1 Dice per yard away)
- Spring Baton (Dif 6; Dmg Str +2; Conceal T)
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Lackey
- Attributes Strength 3, Dexterity 2, Stamina 3, Charisma 2, Manipulation 3, Appearance 2, Perception 3, Intelligence 3, Wits 3
- Abilities Alertness 3, Athletics 2, Brawl 3, Computer 1, Dodge 3, Drive 3, Firearms 3, Investigation 4, Melee 2, Occult 1, Politics 2, Stealth 2
- Virtues Conscience 3, Self-Control 3, Courage 4
- Humanity 6 to 8
- Willpower 7
- Equipment Maglite
- Taurus PT-92 light pistol (Dif 6; Dmg 4; ROF 4; Mag 15; Conceal J; Range 25) with 3 magazines (15-round 9mmP)
- Beretta M1201FP3 automatic shotgun (Dif 6; Dmg 8; ROF 3; Mag 6; Conceal N; Range 20) with 6 rounds (12-gauge slug)
- 12 rounds (12-gauge slug)
- Spring Baton (Dif 6; Dmg Str +2; Conceal T)
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Police Officer
- Attributes Strength 3, Dexterity 2, Stamina 3, Charisma 2, Manipulation 3, Appearance 2, Perception 3, Intelligence 3, Wits 3
- Abilities Alertness 3, Athletics 2, Brawl 3, Computer 1, Dodge 3, Drive 3, Firearms 3, Investigation 4, Melee 2, Occult 1, Politics 2, Stealth 2
- Virtues Conscience 3, Self-Control 3, Courage 4
- Humanity 6 to 8
- Willpower 7
- Equipment Badge, class III kevlar vest (3 armor, 1 penalty), handcuffs, handcuff key, mini Maglite
- Glock 17 light pistol (Dif 6; Dmg 4; ROF 4; Mag 17; Conceal J; Range 25) with 3 magazines (17-round 9mmP)
- Remington 870 pump-action shotgun (Dif 6; Dmg 8; ROF 2; Mag 8; Conceal N; Range 20) with 8 rounds (12-gauge slug)
- Nightstick (Dif 6; Dmg Str +2; Conceal T)
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Police SWAT
- Attributes Strength 3, Dexterity 3, Stamina 3, Charisma 2, Manipulation 3, Appearance 2, Perception 3, Intelligence 3, Wits 3
- Abilities Alertness 3, Athletics 3, Brawl 3, Computer 1, Dodge 3, Drive 3, Firearms 4 (3-round burst), Investigation 4, Melee 3, Occult 1, Politics 2, Stealth 2
- Virtues Conscience 3, Self-Control 3, Courage 5
- Humanity 6 to 8
- Willpower 8
- Equipment Badge, class IV flak jacket (4 armor, 2 penalty), handcuffs, handcuff key, mini Maglite
- Glock 17 light pistol (Dif 6; Dmg 4; ROF 4; Mag 17; Conceal J; Range 25) with 3 magazines (17-round 9mmP)
- Remington 870 pump-action shotgun (Dif 6; Dmg 8; ROF 2; Mag 8; Conceal N; Range 20) with 8 rounds (12-gauge slug)
- H&K MP-5 light SMG (Dif 6; Dmg 4; ROF 3/FA; Mag 30; Conceal T; Range 50) with 3 magazines (30-round 9mmP), sling, folding stock, flashlight and red-dot sight1
- Nightstick (Dif 6; Dmg Str +2; Conceal T)
1 Reduce difficulty by 2 when using red-dot within 50 feet.
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Terrorist
- Attributes Strength 3, Dexterity 2, Stamina 3, Charisma 2, Manipulation 3, Appearance 2, Perception 3, Intelligence 3, Wits 3
- Abilities Alertness 3, Athletics 2, Brawl 3, Computer 2, Dodge 3, Drive 3, Firearms 3, Melee 2, Occult 1, Politics 3, Stealth 2, Subterfuge 2
- Virtues Conscience 2, Self-Control 3, Courage 5
- Humanity 6 to 8
- Willpower 7
- Equipment
- AK-47 battle rifle (Dif 7; Dmg 8; ROF 3/FA; Mag 30; Conceal N; Range 250) with 3 magazines (30-round 7.62x39mm), sling
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Vampire Neonate, Brujah
- Attributes Strength 3, Dexterity 3, Stamina 4 (tough), Charisma 2, Manipulation 2, Appearance 2, Perception 3, Intelligence 3, Wits 3
- Abilities Alertness 2, Athletics 3, Brawl 3, Computer 1, Dodge 2, Drive 2, Firearms 4 (pistols), Intimidation 2, Investigation 1, Melee 2, Occult 2, Security 2, Science 1, Stealth 2, Subterfuge 2
- Virtues Conscience 3, Self-Control 3, Courage 4
- Disciplines Celerity 2, Potence 1
- Blood Pool 10/1
- Humanity 6
- Willpower 6
- Equipment
- Taurus PT-92 light pistol (Dif 6; Dmg 4; ROF 4; Mag 15; Conceal J; Range 25) with 3 magazines (15-round 9mmP)
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Vampire Ancillae, Brujah
- Attributes Strength 3, Dexterity 3, Stamina 4 (tough), Charisma 2, Manipulation 3, Appearance 2, Perception 3, Intelligence 3, Wits 4 (clever)
- Abilities Alertness 3, Athletics 3, Brawl 4 (kickboxing), Computer 1, Dodge 3, Drive 2, Firearms 4 (pistols), Intimidation 3, Investigation 1, Medicine 1, Melee 2, Occult 3, Politics 2, Security 2, Science 1, Stealth 3, Subterfuge 3
- Virtues Conscience 3, Self-Control 3, Courage 4
- Disciplines Celerity 3, Fortitude 2, Potence 3
- Blood Pool 10/1
- Humanity 6
- Willpower 6
- Experience Burned 100
- Equipment
- Glock 31 heavy pistol (Dif 6; Dmg 5; ROF 3; Mag 10/15/17; Conceal J; Range 30) with 3 magazines (17-round .357 SIG)
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