Gear (Carried)
Canteen, Cell Phone, 2 ( ) Concussion Grenades (8 Dice, reduce by 1 Dice per yard away), Corner Mirror, Explosives Kit, Folding Utility Knife, ( ) Fragmentation Grenade (12 Dice, reduce by 1 Die per yard away), Gun Cleaning Kit, Leatherman Multitool, Mini Maglite, Silver Combat Knife, ( ) Smoke Grenade, Stake, Two-Way Radio Headset, Zippo
- AT-4 Rocket Launcherwith sling
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- Colt M4 Carbinewith sling, A.R.M.S. S.I.R. system, tactical flashlight, and red-dot sight
30-round magazine (5.56mm)
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30-round magazine (5.56mm)
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30-round magazine (5.56mm)
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30-round magazine (5.56mm)
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- Para-Ordnance P16-40with red-dot sight and hip holster
15-round magazine (.40S&W)
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15-round magazine (.40S&W)
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15-round magazine (.40S&W Hollow-Point)
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Add 1 Die to Damage Pool, Armor x2 effective
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15-round magazine (.40S&W Silver Nitrate Hollow-Point)
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Add 1 Die to Damage Pool, Armor x2 effective, Aggravated to Garou plus 1 Health Damage/Turn for 3 Turns (non-soakable)
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Armor (Worn)
Class III Vest (add 3 soak dice; reduce all Dex-based dice pools by 1 die)
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