Gear (Carried)
Canteen, Cell Phone, 2 ( ) Concussion Grenades (8 Dice, reduce by 1 Dice per yard away), Corner Mirror, Explosives Kit, Folding Utility Knife, ( ) Fragmentation Grenade (12 Dice, reduce by 1 Die per yard away), Gun Cleaning Kit, Leatherman Multitool, Mini Maglite, Silver Combat Knife, ( ) Smoke Grenade, Stake, Two-Way Radio Headset, Zippo
- Glock 31with red-dot sight and hip holster
17-round magazine (.357 SIG)
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17-round magazine (.357 SIG)
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17-round magazine (.357 SIG Hollow-Point)
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Add 1 Die to Damage Pool, Armor x2 effective
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17-round magazine (.357 SIG Silver Nitrate Hollow-Point)
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Add 1 Die to Damage Pool, Armor x2 effective, Aggravated to Garou plus 1 Health Damage/Turn for 3 Turns (non-soakable)
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- Crossfirewith sling and bipod
30-round magazine (7.62mm)
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30-round magazine (7.62mm)
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30-round magazine (7.62mm)
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30-round magazine (7.62mm)
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5 shotgun rounds (12-gauge solid slug; loaded)
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20 shotgun rounds(12-gauge solid slug)
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Armor (Worn)
Class III Vest (add 3 soak dice; reduce all Dex-based dice pools by 1 die)
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