Gear (Carried)
Canteen, Cell Phone, 2 ( ) Concussion Grenades (8 Dice, reduce by 1 Dice per yard away), Corner Mirror, Folding Utility Knife, ( ) Fragmentation Grenade (12 Dice, reduce by 1 Die per yard away), Gun Cleaning Kit, Leatherman Multitool, Mini Maglite, Silver Combat Knife, ( ) Smoke Grenade, Stake, Two-Way Radio Headset, Zippo
- Barrett M82A3 with sling, bipod and thermal-imaging scope
11-round magazine (.50 BMG)
|
|
|
|
11-round magazine (.50 BMG)
|
|
|
|
11-round magazine (.50 BMG)
|
|
|
|
11-round magazine (.50 BMG Armor-Piercing Incendiary)
|
|
|
|
Subtract 1 Die from Damage Pool, Armor -1 effective, Aggravated
|
- Para-Ordnance P14-45 with hip holster
13-round magazine (.45ACP)
|
|
|
|
13-round magazine (.45ACP)
|
|
|
|
13-round magazine (.45ACP Hollow-Point)
|
|
|
|
Add 1 Die to Damage Pool, Armor x2 effective
|
13-round magazine (.45ACP Silver Nitrate Hollow-Point)
|
|
|
|
Add 1 Die to Damage Pool, Armor x2 effective, Aggravated to Garou plus 1 Health Damage/Turn for 3 Turns (non-soakable)
|
Armor (Worn)
Class III Vest (add 3 soak dice; reduce all Dex-based dice pools by 1 die)
|