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VICTUS
Rogue Trader
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Played by Shane Bradley
9 Games Played
Created 02/18/2010
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Career Void-Master Rank 2
Home World Void Born
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Birthright Stubjack
Lure of the Void Renegade
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Trials & Travails Ship-lorn
Motivation Vengeance
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Wounds
- Total 13
- Damage
- Critical Damage
- Fatigue
Light Damage ≤ (2 x Toughness Bonus) ║ Heavy Damage > (2 x Toughness Bonus) ║ Critical Damage > Wounds
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Talents & Traits
- Die Hard Talent Roll twice to avoid death from Blood Loss.
- Enemy (Adeptus Arbites) Suffer -10 penalty on Fellowship Tests interacting with the Adeptus Arbites.
- Hatred (Mutants) Gain +10 bonus on Weapon Skill Tests in close combat with mutants.
- Melee Weapon Training (UniversalChain, Power, Shock)
- Nerves of Steel Talent Re-roll failed Will Power Tests to avoid or recover from Pinning.
- Paranoia Gain +2 initiative rolls and GM may secretly Test Perception for hidden dangers.
- Pistol Weapon Training (UniversalBolt, Las, Launcher, Melta, Plasma, SP)
- Quick Draw Ready as a Free Action with a Pistol, Basic class ranged weapon, one-hand melee weapon.
- Resistance (Interrogation) Gain +10 bonus on Tests to resist the effects of interrogation.
- True Grit Whenever suffering Critical Damage, halve the result (rounding up).
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Skills
Awareness (Per),
Common Lore (Imperial Navy) (Int),
Common Lore (Tech) (Int),
Common Lore (War) (Int),
Concealment (Ag),
Dodge (Ag) +10,
Forbidden Lore (Xenos) (Int),
Intimidate (Str),
Navigation (Stellar) (Int),
Pilot (Flyers) (Ag),
Pilot (Spacecraft) (Ag) +20,
Scholastic Lore (Astromancy) (Int),
Speak Language (Low Gothic) (Int),
Speak Language (Ship Dialect) (Int),
Survival (Int),
Tech-Use (Int),
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Special Abilities
- Against All Odds When you spend a Fate Point to recover Wounds, re-roll if you wish but you must take the second result.
- Ill-Omened Suffer -5 penalty on all Fellowship Tests to interact with non-void born.
- Ill-Starred Suffer -5 penalty on all Fellowship Tests to ineract with void born, Rogue Traders, and other voidfarers who are not personal friends.
- Mastery of Space Re-roll all failed Tests with Manoeuvre Actions aboard a starship.
- Void Accustomed No space travel sickness. Zero- and low-gravity are not Difficult Terrain.
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Melee Weapons
- Power Sword
║ Class Melee
║ Range n/a
║ Damage 1d10+5 plus SB E
║ Penetration 5
║ Special Rules Balanced (+15 bonus Parry [Mordian-Pattern]) Power Field (75% destroy non-Power weapons when Parrying)
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Ranged Weapons
- Hand Cannon | Red-Dot Sight (+10 bonus to Ballistic Skill on single shot)
║ Class SP
║ Range 35m
║ ROF S//
║ Damage 1d10+4 I
║ Penetration 2
║ Clip 5
║ Reload 2 Full
║ Special Rules best-Craftsmanship
Current Clip □□□□□
- Laspistol
║ Class Las
║ Range 30m
║ ROF S//
║ Damage 1d10+2 E
║ Penetration 0
║ Clip 30
║ Reload Full
║ Special Rules Reliable
Current Clip □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□
- Shotgun Pistol | Red-Dot Sight (+10 bonus to Ballistic Skill on single shot)
║ Class SP
║ Range 10m
║ ROF S//
║ Damage 1d10+4 I
║ Penetration 0
║ Clip 1
║ Reload Full
║ Special Rules Reliable, Scatter (Point Blank RangeEach two degrees of success equals another hit; Long or Extreme RangeDouble armour effectiveness)
Current Clip □
- Stub Revolver
║ Class SP
║ Range 30m
║ ROF S//
║ Damage 1d10+3 I
║ Penetration 0
║ Clip 6
║ Reload 2 Full
║ Special Rules Reliable
Current Clip □□□□□ | □
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Insanity
- Current Points 2
- Degree
- Disorders
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History
- What is your demeanor? Gruff.
- Why do you travel with a Rogue Trader? I like his ship.
- What attracts you to the Koronus Expanse? Travel, push the limits of exploration.
- Where did you learn your skills? Military background.
- How did you acquire your equipment, and does any of it have special meaning? Given from the Rogue Trader; nothing special but the ship.
- What's the worst event in your life? Being overtaken by xenos and ejected from last ship.
- What's the best event in your life? Vengeance on the xenos that took over my last ship.
- Do you have surviving family? Mother? Father? Siblings? Spouse? Do you stay in touch? No, all killed when the xenos took that last ship.
- What is your biggest fear? Hate ejection pods.
- What makes you laugh out loud? Cocky xenos.
- What makes you angry? Any non-human.
- What are your sentiments toward the Imperium? Eh... whatever.
- What are your sentiments toward psykers? They navigate well.
- What are your sentiments toward mutants? Die, please.
Age 53 ║ Height 5 ft. 9 in. ║ Weight 190 lbs ║ Hair Grey ║ Eyes Brown
Mannerisms Cold, quiet, steady.
Appearance Your average looking old guy. A bit scarred, some tattoos.
Last Played 04/29/2010
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Experience Points
- Total XP Awarded 8,375
- XP Purchased with GEMs 1,025
- XP to Spend 750
- XP Spent 7,625
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Experience Point Expenditure
- Awareness Skill | 100 XP | 02/18/2010
- Ballistic Skill Simple Characteristic Advance | 100 XP | 02/18/2010
- Dodge Skill | 100 XP | 02/18/2010
- Pilot (Spacecraft) Skill | 100 XP | 02/18/2010
- Agility Simple Characteristic Advance | 100 XP | 03/11/2010
- Ballistic Skill Intermediate Characteristic Advance | 250 XP | 03/11/2010
- Perception Simple Characteristic Advance | 250 XP | 03/11/2010
- Toughness Simple Characteristic Advance | 250 XP | 03/11/2010
- Will Power Simple Characteristic Advance | 100 XP | 03/11/2010
- Will Power Intermediate Characteristic Advance | 250 XP | 03/11/2010
- Agility Intermediate Characteristic Advance | 250 XP | 04/20/2010
- Agility Trained Characteristic Advance | 500 XP | 04/20/2010
- Common Lore (Tech) Skill | 200 XP | 04/20/2010
- Dodge +10 Skill | 200 XP | 04/20/2010
- Pilot (Spacecraft) +10 Skill | 200 XP | 04/20/2010
- Tech-Use Skill | 200 XP | 04/20/2010
- Die Hard Talent | 200 XP | 04/20/2010
- Paranoia Talent | 200 XP | 04/20/2010
- Sound Constitution 1 Talent | 200 XP | 04/20/2010
- Sound Constitution 2 Talent | 200 XP | 04/20/2010
- True Grit Talent | 200 XP | 04/20/2010
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Acquisitions
Shotgun Pistol | Red-Dot Sight (Range 10m | ROF S// | Damage 1d10+4 I | Penetration 0 | Clip 1 | Reload Full | Special Reliable, Scatter | Red-Dot Sight +10 bonus to Ballistic Skill on single shot)
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Gear
Beggar's Cloak,
Blessed Ship Token,
2 Bottles of Amasec,
Guard Flak Armour (Locations Covered All | AP 4),
Hand Cannon | Red-Dot Sight (Range 35m | ROF S// | Damage 1d10+4 I | Penetration 2 | Clip 5 | Reload 2 Full | Special best-Craftsmanship; never jams or overheats | Red-Dot Sight +10 bonus to Ballistic Skill on single shot),
Laspistol (Range 30m | ROF S// | Damage 1d10+2 E | Penetration 0 | Clip 30 | Reload Full | Special Reliable),
Micro-Bead (Range 1km),
Pict-Recorder,
Power Sword,
Preysense Goggles (Effect +20 bonus to vision-based Perception Tests at night),
Re-Breather,
Stub Revolver (Range 30m | ROF S// | Damage 1d10+3 I | Penetration 0 | Clip 6 | Reload 2 Full | Special Reliable),
Void Suit,
Vox-Caster
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Defeated Enemies
Eviscerator, Heavy (2), Hired Gun (2), Mutant (3), Scum, Security, Warp Puppet
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