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Rogue Trader
Phoenix Gaming Club Played by Shane Bradley
9 Games Played
Created 02/18/2010
Career Void-Master Rank 2
Home World Void Born
Birthright Stubjack
Lure of the Void Renegade
Trials & Travails Ship-lorn
Motivation Vengeance
Weapon Skill (WS) 40 25 base +15 2d10 roll +0 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +0 advancement modifier
Ballistic Skill (BS) 54 25 base +14 2d10 roll +0 homeworld modifier +5 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +5 simple advancement modifier +5 intermediate advancement modifier
Strength (S) 32 25 base +12 2d10 roll -5 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +0 advancement modifier
Toughness (T) 44 25 base +14 2d10 roll +0 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +5 simple advancement modifier
Agility (Ag) 54 25 base +14 2d10 roll +0 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +5 simple advancement modifier +5 intermediate advancement modifier +5 trained advancement modifier
Intelligence (Int) 35 25 base +10 2d10 roll +0 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +0 advancement modifier
Perception (Per) 44 25 base +14 2d10 roll +0 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +5 simple advancement modifier
Will Power (WP) 48 25 base +8 2d10 roll +5 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +5 simple advancement modifier +5 intermediate advancement modifier
Fellowship (Fel) 37 25 base +17 2d10 roll +0 homeworld modifier -5 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +0 advancement modifier
Half Move
(m)
Full Move
(m)
Charge
(m)
Run
(m)
Base Leap
(m)
Base Jump
(cm)
5 Agility Bonus x 1 10 Agility Bonus x 2 15 Agility Bonus x 3 30 Agility Bonus x 6 3 Strength Bonus x 1 60 Strength Bonus x 20
Armour
Head Right Arm Left Arm Body Right Leg Left Leg
(01-10) (11-20) (21-30) (31-70) (71-85) (86-00)
4 4 Guard Flak Armour 4 4 Guard Flak Armour 4 4 Guard Flak Armour 4 4 Guard Flak Armour 4 4 Guard Flak Armour 4 4 Guard Flak Armour

Lift Carry Push Fate (Total) Fate (Current)
36 see Rogue Trader, pg. 268 72 see Rogue Trader, pg. 268 144 see Rogue Trader, pg. 268 2 □□
Wounds

  • Total 13
  • Damage
  • Critical Damage
  • Fatigue
Light Damage ≤ (2 x Toughness Bonus) ║ Heavy Damage > (2 x Toughness Bonus) ║ Critical Damage > Wounds
Talents & Traits

  • Die Hard Talent Roll twice to avoid death from Blood Loss.
  • Enemy (Adeptus Arbites) Suffer -10 penalty on Fellowship Tests interacting with the Adeptus Arbites.
  • Hatred (Mutants) Gain +10 bonus on Weapon Skill Tests in close combat with mutants.
  • Melee Weapon Training (Universal—Chain, Power, Shock)
  • Nerves of Steel Talent Re-roll failed Will Power Tests to avoid or recover from Pinning.
  • Paranoia Gain +2 initiative rolls and GM may secretly Test Perception for hidden dangers.
  • Pistol Weapon Training (Universal—Bolt, Las, Launcher, Melta, Plasma, SP)
  • Quick Draw Ready as a Free Action with a Pistol, Basic class ranged weapon, one-hand melee weapon.
  • Resistance (Interrogation) Gain +10 bonus on Tests to resist the effects of interrogation.
  • True Grit Whenever suffering Critical Damage, halve the result (rounding up).
Skills

Awareness (Per), Common Lore (Imperial Navy) (Int), Common Lore (Tech) (Int), Common Lore (War) (Int), Concealment (Ag), Dodge (Ag) +10, Forbidden Lore (Xenos) (Int), Intimidate (Str), Navigation (Stellar) (Int), Pilot (Flyers) (Ag), Pilot (Spacecraft) (Ag) +20, Scholastic Lore (Astromancy) (Int), Speak Language (Low Gothic) (Int), Speak Language (Ship Dialect) (Int), Survival (Int), Tech-Use (Int),

Special Abilities

  • Against All Odds When you spend a Fate Point to recover Wounds, re-roll if you wish but you must take the second result.
  • Ill-Omened Suffer -5 penalty on all Fellowship Tests to interact with non-void born.
  • Ill-Starred Suffer -5 penalty on all Fellowship Tests to ineract with void born, Rogue Traders, and other voidfarers who are not personal friends.
  • Mastery of Space Re-roll all failed Tests with Manoeuvre Actions aboard a starship.
  • Void Accustomed No space travel sickness. Zero- and low-gravity are not Difficult Terrain.
Melee Weapons

  • Power SwordClass Melee ║ Range n/a ║ Damage 1d10+5 plus SB E ║ Penetration 5 ║ Special Rules Balanced (+15 bonus Parry [Mordian-Pattern]) Power Field (75% destroy non-Power weapons when Parrying)
Ranged Weapons

  • Hand Cannon | Red-Dot Sight (+10 bonus to Ballistic Skill on single shot) ║ Class SP ║ Range 35m ║ ROF S/—/— ║ Damage 1d10+4 I ║ Penetration 2 ║ Clip 5 ║ Reload 2 Full ║ Special Rules best-Craftsmanship
    Current Clip □□□□□
  • LaspistolClass Las ║ Range 30m ║ ROF S/—/— ║ Damage 1d10+2 E ║ Penetration 0 ║ Clip 30 ║ Reload Full ║ Special Rules Reliable
    Current Clip □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□
  • Shotgun Pistol | Red-Dot Sight (+10 bonus to Ballistic Skill on single shot) ║ Class SP ║ Range 10m ║ ROF S/—/— ║ Damage 1d10+4 I ║ Penetration 0 ║ Clip 1 ║ Reload Full ║ Special Rules Reliable, Scatter (Point Blank Range—Each two degrees of success equals another hit; Long or Extreme Range—Double armour effectiveness)
    Current Clip
  • Stub RevolverClass SP ║ Range 30m ║ ROF S/—/— ║ Damage 1d10+3 I ║ Penetration 0 ║ Clip 6 ║ Reload 2 Full ║ Special Rules Reliable
    Current Clip □□□□□ |
Insanity

  • Current Points 2
  • Degree
  • Disorders
History
What is your demeanor? Gruff.
Why do you travel with a Rogue Trader? I like his ship.
What attracts you to the Koronus Expanse? Travel, push the limits of exploration.
Where did you learn your skills? Military background.
How did you acquire your equipment, and does any of it have special meaning? Given from the Rogue Trader; nothing special but the ship.
What's the worst event in your life? Being overtaken by xenos and ejected from last ship.
What's the best event in your life? Vengeance on the xenos that took over my last ship.
Do you have surviving family? Mother? Father? Siblings? Spouse? Do you stay in touch? No, all killed when the xenos took that last ship.
What is your biggest fear? Hate ejection pods.
What makes you laugh out loud? Cocky xenos.
What makes you angry? Any non-human.
What are your sentiments toward the Imperium? Eh... whatever.
What are your sentiments toward psykers? They navigate well.
What are your sentiments toward mutants? Die, please.

Age 53 ║ Height 5 ft. 9 in. ║ Weight 190 lbs ║ Hair Grey ║ Eyes Brown
Mannerisms Cold, quiet, steady.
Appearance Your average looking old guy. A bit scarred, some tattoos.
Last Played 04/29/2010

Experience Points

  • Total XP Awarded 8,375
  • XP Purchased with GEMs 1,025
  • XP to Spend 750
  • XP Spent 7,625
Experience Point Expenditure

  • Awareness Skill | 100 XP | 02/18/2010
  • Ballistic Skill Simple Characteristic Advance | 100 XP | 02/18/2010
  • Dodge Skill | 100 XP | 02/18/2010
  • Pilot (Spacecraft) Skill | 100 XP | 02/18/2010
  • Agility Simple Characteristic Advance | 100 XP | 03/11/2010
  • Ballistic Skill Intermediate Characteristic Advance | 250 XP | 03/11/2010
  • Perception Simple Characteristic Advance | 250 XP | 03/11/2010
  • Toughness Simple Characteristic Advance | 250 XP | 03/11/2010
  • Will Power Simple Characteristic Advance | 100 XP | 03/11/2010
  • Will Power Intermediate Characteristic Advance | 250 XP | 03/11/2010
  • Agility Intermediate Characteristic Advance | 250 XP | 04/20/2010
  • Agility Trained Characteristic Advance | 500 XP | 04/20/2010
  • Common Lore (Tech) Skill | 200 XP | 04/20/2010
  • Dodge +10 Skill | 200 XP | 04/20/2010
  • Pilot (Spacecraft) +10 Skill | 200 XP | 04/20/2010
  • Tech-Use Skill | 200 XP | 04/20/2010
  • Die Hard Talent | 200 XP | 04/20/2010
  • Paranoia Talent | 200 XP | 04/20/2010
  • Sound Constitution 1 Talent | 200 XP | 04/20/2010
  • Sound Constitution 2 Talent | 200 XP | 04/20/2010
  • True Grit Talent | 200 XP | 04/20/2010
Acquisitions

Shotgun Pistol | Red-Dot Sight (Range 10m | ROF S/—/— | Damage 1d10+4 I | Penetration 0 | Clip 1 | Reload Full | Special Reliable, Scatter | Red-Dot Sight +10 bonus to Ballistic Skill on single shot)

Gear

Beggar's Cloak, Blessed Ship Token, 2 Bottles of Amasec, Guard Flak Armour (Locations Covered All | AP 4), Hand Cannon | Red-Dot Sight (Range 35m | ROF S/—/— | Damage 1d10+4 I | Penetration 2 | Clip 5 | Reload 2 Full | Special best-Craftsmanship; never jams or overheats | Red-Dot Sight +10 bonus to Ballistic Skill on single shot), Laspistol (Range 30m | ROF S/—/— | Damage 1d10+2 E | Penetration 0 | Clip 30 | Reload Full | Special Reliable), Micro-Bead (Range 1km), Pict-Recorder, Power Sword, Preysense Goggles (Effect +20 bonus to vision-based Perception Tests at night), Re-Breather, Stub Revolver (Range 30m | ROF S/—/— | Damage 1d10+3 I | Penetration 0 | Clip 6 | Reload 2 Full | Special Reliable), Void Suit, Vox-Caster

Defeated Enemies

Eviscerator, Heavy (2), Hired Gun (2), Mutant (3), Scum, Security, Warp Puppet