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SERVUS "ECHO" CYMBRY
Rogue Trader
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Played by Casey Scruggs
9 Games Played
Created 02/18/2010
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Career Seneschal Rank 2
Home World Void Born
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Birthright Stubjack
Lure of the Void Renegade
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Trials & Travails Calamity
Motivation Renown
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Wounds
- Total 15
- Damage
- Critical Damage
- Fatigue
Light Damage ≤ (2 x Toughness Bonus) ║ Heavy Damage > (2 x Toughness Bonus) ║ Critical Damage > Wounds
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Talents & Traits
- Air of Authority On a successful Command Test, affect 1d10 + Fellowship Bonus non-hostile NPC targets.
- Basic Weapon Training (UniversalBolt, Las, Launcher, Melta, Plasma, SP)
- Enemy (Adeptus Arbites) Suffer -10 penalty on Fellowship Tests interacting with the Adeptus Arbites.
- Light Sleeper Talent Always treated as awake, even when asleep, for the purposes of Awareness Tests or surprise.
- Melee Weapon Training (Primitive)
- Nerves of Steel Talent Re-roll failed Will Power Tests to avoid or recover from Pinning.
- Pistol Weapon Training (UniversalBolt, Las, Launcher, Melta, Plasma, SP)
- Quick Draw Ready as a Free Action with a Pistol, Basic class ranged weapon, one-hand melee weapon.
- Resistance (Interrogation) Gain +10 bonus on Tests to resist the effects of interrogation.
- Sound Constitution 1 Gain an additional wound.
- Unremarkable Attempts to notice among other people, or attempts to describe him or recall details incur a -20 penalty.
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Skills
Acrobatics (Ag),
Awareness (Per),
Barter (Fel),
Commerce (Fel),
Common Lore (Underworld) (Int),
Concealment (Ag),
Deceive (Fel),
Disguise (Fel),
Dodge (Ag),
Evaluate (Int),
Forbidden Lore (Archeotech) (Int),
Inquiry (Fel),
Intimidate (Str),
Literacy (Int),
Navigation (Stellar) (Int; untrained),
Pilot (Spacecraft) (Ag; untrained),
Scrutiny (Per),
Secret Tongue (Rogue Traders) (Int),
Security (Ag),
Silent Move (Ag),
Speak Language (Low Gothic) (Int),
Speak Language (Ship Dialect) (Int),
Speak Language (Trader's Cant) (Int),
Tech-Use (Int)
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Special Abilities
- Charmed When spending a Fate Point, roll a 1d10. On the roll of a natural 9, the Fate Point is not lost.
- Ill-Omened Suffer -5 penalty on all Fellowship Tests to interact with non-void born.
- Seeker of Lore Spend a Fate Point to automatically succeed at any Ciphers, Lore, or Logic Test in the minimum time required. In addition, add one Degree of Success to any successful Commerce, Inquiry, or Evaluate Test.
- Void Accustomed No space travel sickness. Zero- and low-gravity are not Difficult Terrain.
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Melee Weapons
- Chainsword
║ Class Melee
║ Range
║ Damage 1d10+2 plus SB R
║ Penetration 2
║ Special Rules Balanced (+10 Parry), Tearing (Roll Damage Twice; use higher result)
- Warhammer
║ Class Melee
║ Range n/a
║ Damage 1d10+2 plus SB I
║ Penetration 3
║ Special Rules Mono
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Ranged Weapons
- Autogun
║ Class SP
║ Range 90m
║ ROF S/3/10
║ Damage 1d10+3 I
║ Penetration 0
║ Clip 30
║ Reload 2 Full
║ Special Rules None
Current Clip □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□
- Inferno Pistol
║ Class Melta
║ Range 10m
║ ROF S//
║ Damage 2d10+8 E
║ Penetration 13
║ Clip 3
║ Reload Full
Current Clip □□□
- Hellgun
║ Class Las
║ Range 110m
║ ROF S/3/
║ Damage 1d10+4 E
║ Penetration 7
║ Clip 30
║ Reload 2 Full
║ Special Rules Best-Craftsmanship
Current Clip □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□
- Shotgun Pistol
║ Class SP
║ Range 10m
║ ROF S//
║ Damage 1d10+4 I
║ Penetration 0
║ Clip 1
║ Reload Full
║ Special Rules Reliable, Scatter (Point Blank RangeEach two degrees of success equals another hit; Long or Extreme RangeDouble armour effectiveness)
Current Clip □
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Insanity
- Current Points 3
- Degree
- Disorders
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History
- What is your demeanor? Bilious.
- Why do you travel with a Rogue Trader? I know things few others do and even fewer should.
- What attracts you to the Koronus Expanse? Everybody's got a dark side and does business in the Koronus. I capitalize on knowing their dirt.
- Where did you learn your skills? Growing up in the void one can feel alone quickly. I liked the feeling and preferred watching others.
- How did you acquire your equipment, and does any of it have special meaning? Inherited. And by "inherited", I mean pried from some guy's cold dead hands.
- What's the worst event in your life? Getting stranded on Foulstone.
- What's the best event in your life? Meeting up with this crew.
- Do you have surviving family? Mother? Father? Siblings? Spouse? Do you stay in touch? Hell if I know.
- What is your biggest fear? Meeting an orc crew.
- What makes you laugh out loud? Devout worshippers of the God-Emperor.
- What makes you angry? Better Question: What doesn't make me angry? Answer: Bunnies.
- What are your sentiments toward the Imperium? Hypocritical assholes.
- What are your sentiments toward psykers? They're strange, but I don't mind'em.
- What are your sentiments toward mutants? They're creepy, and I try to avoid them.
Age 27 ║ Height 6 ft. 5 in. ║ Weight 268 lbs ║ Hair Black ║ Eyes Blue
Mannerisms None, as to stay in the shadows and remain noticed.
Appearance Varies with whatever the job calls for.
Last Played 04/29/2010
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Experience Points
- Total XP Awarded 8,375
- XP to Spend 825
- XP Spent 7,550
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Experience Point Expenditure
- Disguise Skill | 100 XP | 02/18/2010
- Dodge Skill | 100 XP | 02/18/2010
- Silent Move Skill | 100 XP | 02/18/2010
- Unremarkable Talent | 200 XP | 02/18/2010
- Awareness Skill | 100 XP | 03/10/2010
- Ballistic Skill Characteristic Simple Advance | 250 XP | 03/10/2010
- Secret Tongue (Rogue Traders) Skill | 100 XP | 03/10/2010
- Security Skill | 100 XP | 03/10/2010
- Sound Constitution 1 Talent | 200 XP | 03/10/2010
- Sound Constitution 2 Talent | 200 XP | 03/31/2010
- Toughness Characteristic Simple Advance | 250 XP | 03/31/2010
- Acrobatics Skill | 200 XP | 04/14/2010
- Fellowship Characteristic Simple Advance | 100 XP | 04/14/2010
- Melee Weapon Training (Primitive) Talent | 100 XP | 04/14/2010
- Scrutiny Skill | 200 XP | 04/14/2010
- Tech-Use Skill | 200 XP | 04/14/2010
- Weapon Skill Characteristic Simple Advance | 250 XP | 04/14/2010
- Will Power Characteristic Simple Advance | 500 XP | 04/20/2010
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Acquisitions
□ Hallucinogen Grenade (Area 10m | Effect Difficult (-10) Toughness Test or have delusions for 1d10 Rounds | Special Respirator or Sealed Armour grants +20 against),
Mesh Cowl (Locations Covered Head | AP 3),
Shotgun Pistol (Range 10m | ROF S// | Damage 1d10+4 I | Penetration 0 | Clip 1 | Reload Full | Special Reliable, Scatter),
Warhammer (Class Melee | Damage 1d10+2 I | Penetration 3 | Special Mono)
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Gear
Auto Quill (+10 bonus to Trade (Rememberancer) Tests to open locks),
Autogun (Range 90m | ROF S/3/10 | Damage 1d10+3 I | Penetration 0 | Clip 30 | Reload 2 Full | Special None),
Cameleoline Cloak (+20 bonus to Concealment Tests | When stationary, counts as one Range Bracket further to Ranged Weapons),
Chainsword (Class Melee | Damage 1d10+2 R | Penetration 2 | Special Balanced, Tearing),
Chrono,
Data-Slate,
Inferno Pistol (Range 10m | ROF S// | Damage 2d10+8 E | Penetration 13 | Clip 3 | Reload Full),
Hellgun (Range 110m | ROF S/3/ | Damage 1d10+4 E | Penetration 7 | Clip 30 | Reload 2 Full | best-Craftsmanship),
Mesh Combat Cloak (Locations Covered Arms, Body, Legs | AP 4)
Micro-Bead (Range 1km),
Multikey (+30 bonus to Security Tests to open locks),
2 Sets of Robes,
Stummer (Effect When active, +30 to Silent Move Tests | Special 20 minutes of charge),
Synskin (Locations Covered All | AP 2 | Invisible to Preysense Goggles and Dark Sight | +10 bonus to Concealment and Silent Move Tests),
Void Suit,
Xeno-Mesh Armour (Locations Covered Arms, Body, Legs | AP 3)
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Defeated Enemies
Eviscerator, Heavy, Hired Gun, Mutant (2), Navigator Orden Hyort, Renegade, Scum, Void Pirate (2), Warp Puppet (5)
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