Warhammer 40k Role Play Logo SAEVIO
Rogue Trader
Phoenix Gaming Club Played by Colby Westerfield
9 Games Played
Created 02/18/2010
Career Arch-Militant Rank 2
Home World Death World
Birthright Scavenger
Lure of the Void Criminal
Trials & Travails Press-Ganged
Motivation Fortune
Weapon Skill (WS) 48 25 base +13 2d10 roll +0 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +5 simple advancement modifier +5 intermediate advancement modifier
Ballistic Skill (BS) 43 25 base +18 2d10 roll +0 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +0 advancement modifier
Strength (S) 52 25 base +17 2d10 roll +5 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +5 simple advancement modifier
Toughness (T) 41 25 base +13 2d10 roll +5 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +5 simple advancement modifier -7 critical chainsword injury
Agility (Ag) 44 25 base +6 2d10 roll +0 homeworld modifier +3 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +5 simple advancement modifier +5 intermediate advancement modifier
Intelligence (Int) 35 25 base +10 2d10 roll +0 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +0 advancement modifier
Perception (Per) 30 25 base +5 2d10 roll +0 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +0 advancement modifier
Will Power (WP) 35 25 base +15 2d10 roll -5 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +0 advancement modifier
Fellowship (Fel) 33 25 base +18 2d10 roll -5 homeworld modifier +0 birthright modifier -5 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +0 advancement modifier
Half Move
(m)
Full Move
(m)
Charge
(m)
Run
(m)
Base Leap
(m)
Base Jump
(cm)
4 Agility Bonus x 1 8 Agility Bonus x 2 12 Agility Bonus x 3 24 Agility Bonus x 6 5 Strength Bonus x 1 100 Strength Bonus x 20
Armour
Head Right Arm Left Arm Body Right Leg Left Leg
(01-10) (11-20) (21-30) (31-70) (71-85) (86-00)
5 5 Enforcer Armour 5 5 Enforcer Armour 5 5 Enforcer Armour 5 5 Enforcer Armour 5 5 Enforcer Armour 5 5 Enforcer Armour

Lift Carry Push Fate (Total) Fate (Current)
56 see Rogue Trader, pg. 268 112 see Rogue Trader, pg. 268 225 see Rogue Trader, pg. 268 3 □□□
Wounds

  • Total 12
  • Damage
  • Critical Damage
  • Fatigue
Light Damage ≤ (2 x Toughness Bonus) ║ Heavy Damage > (2 x Toughness Bonus) ║ Critical Damage > Wounds
Talents & Traits

  • Ambidextrous Use either hand in combat with no penalty. When combined with Two-Weapon Wielder, the penalty is -10.
  • Basic Weapon Training (Universal—Bolt, Las, Launcher, Melta, Plasma, SP)
  • Guardian 1/Combat—At any time, sacrifice all Actions for next Round to switch places with any ally within 2 meters (as long as not obstructed). Any incoming attacks now target the guardian.
  • Jaded Outrageous events, from death's horrific visage to xenos abominations, will not cause Insanity Points or Fear Tests. Terrors of the Warp still affect the character normally.
  • Leap Up Stand up as a Free Action.
  • Melee Weapon Training (Universal—Chain, Power, Primitive, Shock)
  • Pistol Weapon Training (Universal—Bolt, Las, Launcher, Melta, Plasma, SP)
  • Quick Draw Ready as a Free Action with a Pistol, Basic class ranged weapon, one-hand melee weapon.
  • Sound Constitution +1 Wound.
  • Takedown As a Half Action, declare a takedown before Testing Weapon Skill. If hits and deals at least 1 Damage, target instead Tests Toughness or Stunned 1 Round. When performing Stun Action, do not suffer -20 Weapon Skill.
  • Thrown Weapon Training (Universal—Chain, Power, Primitive, Shock)
  • True Grit Whenever suffering Critical Damage, halve the result (rounding up).
  • Unremarkable Attempts to notice among other people, or attempts to describe him or recall details incur a -20 penalty.
Skills

Awareness (Per), Common Lore (Adeptus Arbites) (Int), Common Lore (War) (Int), Dodge (Ag) +10, Intimidate (Str), Scholastic Lore (Tactica Imperialis) (Int), Secret Tongue (Military) (Int), Speak Language (Low Gothic) (Int), Survival (Int)

Special Abilities

  • Jealous Freedom React violently toward prospect of imprisonment or loss of freedom (make Will Power Test to avert).
  • Paranoid Suffer -10 penalty on Interaction Skill Tests made in formal surroundings.
  • Survivor Gain +10 bonus to any test to resist Pinning and Shock.
  • Weapon Master When using a Primitive weapon, gain a +10 bonus to hit, +2 to damage, and +2 initiative in Combat.
Melee Weapons

  • ChainswordClass Melee ║ Range — ║ Damage 1d10+2 plus SB R ║ Penetration 2 ║ Special Rules Balanced (+10 Parry), Tearing (Roll Damage Twice; use higher result)
  • Groxwhip (+10 bonus to hit Weapon Master)Class Melee ║ Range 3m ║ Damage 1d10+3 plus SB R (+2 damage Weapon Master)Penetration 2 ║ Special Rules Flexible, Mono, Tearing (Roll Damage Twice; use higher result)
  • KnifeClass Melee/Thrown ║ Range 5m ║ Damage 1d5 plus SB R ║ Penetration 0 ║ Special Rules Primitive
Ranged Weapons

  • Bolt Pistol 1 | Red-Dot Sight (+10 bonus to Ballistic Skill on single shot) ║ Class Bolt ║ Range 30m ║ ROF S/2/— ║ Damage 1d10+5 X ║ Penetration 4 ║ Clip 8 ║ Reload Full ║ Special Rules Tearing (Roll Damage Twice; use higher result)
    Current Clip □□□□□ | □□□
  • Bolt Pistol 2 | Red-Dot Sight (+10 bonus to Ballistic Skill on single shot) ║ Class Bolt ║ Range 30m ║ ROF S/2/— ║ Damage 1d10+5 X ║ Penetration 4 ║ Clip 8 ║ Reload Full ║ Special Rules Tearing (Roll Damage Twice; use higher result)
    Current Clip □□□□□ | □□□
  • LasgunClass Las ║ Range 100m ║ ROF S/3/— ║ Damage 1d10+3 E ║ Penetration 0 ║ Clip 60 ║ Reload Full ║ Special Rules Reliable
    Current Clip □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□
Insanity

  • Current Points 4
  • Degree
  • Disorders
History
What is your demeanor? Mutable.
Why do you travel with a Rogue Trader? Adventure, money.
What attracts you to the Koronus Expanse? Untold riches and the unknown.
Where did you learn your skills? Nocturne, the Death World, from Salamander Marines.
How did you acquire your equipment, and does any of it have special meaning? From defeated enemies and marketplaces.
What's the worst event in your life? Losing my arm.
What's the best event in your life? Gaining a stronger cybernetic.
Do you have surviving family? Mother? Father? Siblings? Spouse? Do you stay in touch? It's possible, no siblings or spouse. No.
What is your biggest fear? Loss of freedom.
What makes you laugh out loud? Others' misfortune.
What makes you angry? My misfortune.
What are your sentiments toward the Imperium? Useless morons that are sheltered.
What are your sentiments toward psykers? Neither favoured or unfavoured.
What are your sentiments toward mutants? Feel bad for the poor bastards.

Age 28 ║ Height 5 ft. 7 in. ║ Weight 180 lbs ║ Hair Brown ║ Eyes Brown
Mannerisms Loves and talks to weapons and trigger happy.
Appearance Dumbfounded look.
Last Played 04/29/2010

Experience Points

  • Total XP Awarded 8,375
  • XP to Spend 425
  • XP Spent 7,950
Experience Point Expenditure

  • Best-Craftsmanship Bionic Arm Upgrade | 300 XP | 02/18/2010
  • Strength Characteristic Simple Advance | 100 XP | 02/18/2010
  • Quick Draw Talent | 200 XP | 03/10/2010
  • Weapon Skill Characteristic Simple Advance | 250 XP | 03/10/2010
  • Agility Characteristic Simple Advance | 100 XP | 03/11/2010
  • Agility Characteristic Intermediate Advance | 250 XP | 03/11/2010
  • Ambidextrous Talent | 200 XP | 03/18/2010
  • Guardian Talent | 500 XP | 03/18/2010
  • Dodge +10 Skill | 200 XP | 04/14/2010
  • Leap Up Talent | 200 XP | 04/14/2010
  • Toughness Characteristic Simple Advance | 250 XP | 04/14/2010
  • Takedown Talent | 200 XP | 04/29/2010
  • True Grit Talent | 200 XP | 04/29/2010
  • Weapon Skill Characteristic Intermediate Advance | 500 XP | 04/29/2010
Acquisitions

Lasgun (Range 100m | ROF S/3/— | Damage 1d10+3 E | Penetration 0 | Clip 60 | Reload Full | Special Reliable; best-Craftsmanship; never jams or overheats)

Gear

Arms Coffer, 2 Bolt Pistols | Red-Dot Sight (Range 30m | ROF S/2/— | Damage 1d10+5 X | Penetration 4 | Clip 8 | Reload Full | Special Tearing | Red-Dot Sight +10 bonus to Ballistic Skill on single shot), Bolt Shell Keepsake, Chainsword (Class Melee | Damage 1d10+2 R | Penetration 2 | Special Balanced, Tearing), Enforcer Light Carapace Armour (Locations Covered All | AP 5), Groxwhip (Range 3m | Damage 1d10+3 R | Penetration 2 | Special Flexible, Mono, Tearing), 3 Knives (Class Melee/Thrown | Range 5m | Damage 1d5 R | Penetration 0 | Special Primitive), Manacles, Medikit (+20 bonus to Medicae Tests), Micro-Bead (Range 1km), Void Suit

Cyberware and Bionics

Bionic Right Arm (+10 bonus to Agility Tests requiring delicate manipulation; +10 bonus to Strength Tests using the arm; good-Craftsmanship)

Defeated Enemies

Eviscerator (2), Hired Gun, Mutant (4), Renegade (3), Scum (2), Void Pirate (2), Warp Puppet (4)