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SAEVIO
Rogue Trader
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Played by Colby Westerfield
9 Games Played
Created 02/18/2010
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Career Arch-Militant Rank 2
Home World Death World
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Birthright Scavenger
Lure of the Void Criminal
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Trials & Travails Press-Ganged
Motivation Fortune
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Wounds
- Total 12
- Damage
- Critical Damage
- Fatigue
Light Damage ≤ (2 x Toughness Bonus) ║ Heavy Damage > (2 x Toughness Bonus) ║ Critical Damage > Wounds
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Talents & Traits
- Ambidextrous Use either hand in combat with no penalty. When combined with Two-Weapon Wielder, the penalty is -10.
- Basic Weapon Training (UniversalBolt, Las, Launcher, Melta, Plasma, SP)
- Guardian □ 1/CombatAt any time, sacrifice all Actions for next Round to switch places with any ally within 2 meters (as long as not obstructed). Any incoming attacks now target the guardian.
- Jaded Outrageous events, from death's horrific visage to xenos abominations, will not cause Insanity Points or Fear Tests. Terrors of the Warp still affect the character normally.
- Leap Up Stand up as a Free Action.
- Melee Weapon Training (UniversalChain, Power, Primitive, Shock)
- Pistol Weapon Training (UniversalBolt, Las, Launcher, Melta, Plasma, SP)
- Quick Draw Ready as a Free Action with a Pistol, Basic class ranged weapon, one-hand melee weapon.
- Sound Constitution +1 Wound.
- Takedown As a Half Action, declare a takedown before Testing Weapon Skill. If hits and deals at least 1 Damage, target instead Tests Toughness or Stunned 1 Round. When performing Stun Action, do not suffer -20 Weapon Skill.
- Thrown Weapon Training (UniversalChain, Power, Primitive, Shock)
- True Grit Whenever suffering Critical Damage, halve the result (rounding up).
- Unremarkable Attempts to notice among other people, or attempts to describe him or recall details incur a -20 penalty.
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Skills
Awareness (Per),
Common Lore (Adeptus Arbites) (Int),
Common Lore (War) (Int),
Dodge (Ag) +10,
Intimidate (Str),
Scholastic Lore (Tactica Imperialis) (Int),
Secret Tongue (Military) (Int),
Speak Language (Low Gothic) (Int),
Survival (Int)
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Special Abilities
- Jealous Freedom React violently toward prospect of imprisonment or loss of freedom (make Will Power Test to avert).
- Paranoid Suffer -10 penalty on Interaction Skill Tests made in formal surroundings.
- Survivor Gain +10 bonus to any test to resist Pinning and Shock.
- Weapon Master When using a Primitive weapon, gain a +10 bonus to hit, +2 to damage, and +2 initiative in Combat.
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Melee Weapons
- Chainsword
║ Class Melee
║ Range
║ Damage 1d10+2 plus SB R
║ Penetration 2
║ Special Rules Balanced (+10 Parry), Tearing (Roll Damage Twice; use higher result)
- Groxwhip (+10 bonus to hit Weapon Master)
║ Class Melee
║ Range 3m
║ Damage 1d10+3 plus SB R (+2 damage Weapon Master)
║ Penetration 2
║ Special Rules Flexible, Mono, Tearing (Roll Damage Twice; use higher result)
- Knife
║ Class Melee/Thrown
║ Range 5m
║ Damage 1d5 plus SB R
║ Penetration 0
║ Special Rules Primitive
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Ranged Weapons
- Bolt Pistol 1 | Red-Dot Sight (+10 bonus to Ballistic Skill on single shot)
║ Class Bolt
║ Range 30m
║ ROF S/2/
║ Damage 1d10+5 X
║ Penetration 4
║ Clip 8
║ Reload Full
║ Special Rules Tearing (Roll Damage Twice; use higher result)
Current Clip □□□□□ | □□□
- Bolt Pistol 2 | Red-Dot Sight (+10 bonus to Ballistic Skill on single shot)
║ Class Bolt
║ Range 30m
║ ROF S/2/
║ Damage 1d10+5 X
║ Penetration 4
║ Clip 8
║ Reload Full
║ Special Rules Tearing (Roll Damage Twice; use higher result)
Current Clip □□□□□ | □□□
- Lasgun
║ Class Las
║ Range 100m
║ ROF S/3/
║ Damage 1d10+3 E
║ Penetration 0
║ Clip 60
║ Reload Full
║ Special Rules Reliable
Current Clip □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□
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Insanity
- Current Points 4
- Degree
- Disorders
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History
- What is your demeanor? Mutable.
- Why do you travel with a Rogue Trader? Adventure, money.
- What attracts you to the Koronus Expanse? Untold riches and the unknown.
- Where did you learn your skills? Nocturne, the Death World, from Salamander Marines.
- How did you acquire your equipment, and does any of it have special meaning? From defeated enemies and marketplaces.
- What's the worst event in your life? Losing my arm.
- What's the best event in your life? Gaining a stronger cybernetic.
- Do you have surviving family? Mother? Father? Siblings? Spouse? Do you stay in touch? It's possible, no siblings or spouse. No.
- What is your biggest fear? Loss of freedom.
- What makes you laugh out loud? Others' misfortune.
- What makes you angry? My misfortune.
- What are your sentiments toward the Imperium? Useless morons that are sheltered.
- What are your sentiments toward psykers? Neither favoured or unfavoured.
- What are your sentiments toward mutants? Feel bad for the poor bastards.
Age 28 ║ Height 5 ft. 7 in. ║ Weight 180 lbs ║ Hair Brown ║ Eyes Brown
Mannerisms Loves and talks to weapons and trigger happy.
Appearance Dumbfounded look.
Last Played 04/29/2010
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Experience Points
- Total XP Awarded 8,375
- XP to Spend 425
- XP Spent 7,950
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Experience Point Expenditure
- Best-Craftsmanship Bionic Arm Upgrade | 300 XP | 02/18/2010
- Strength Characteristic Simple Advance | 100 XP | 02/18/2010
- Quick Draw Talent | 200 XP | 03/10/2010
- Weapon Skill Characteristic Simple Advance | 250 XP | 03/10/2010
- Agility Characteristic Simple Advance | 100 XP | 03/11/2010
- Agility Characteristic Intermediate Advance | 250 XP | 03/11/2010
- Ambidextrous Talent | 200 XP | 03/18/2010
- Guardian Talent | 500 XP | 03/18/2010
- Dodge +10 Skill | 200 XP | 04/14/2010
- Leap Up Talent | 200 XP | 04/14/2010
- Toughness Characteristic Simple Advance | 250 XP | 04/14/2010
- Takedown Talent | 200 XP | 04/29/2010
- True Grit Talent | 200 XP | 04/29/2010
- Weapon Skill Characteristic Intermediate Advance | 500 XP | 04/29/2010
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Acquisitions
Lasgun (Range 100m | ROF S/3/ | Damage 1d10+3 E | Penetration 0 | Clip 60 | Reload Full | Special Reliable; best-Craftsmanship; never jams or overheats)
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Gear
Arms Coffer,
2 Bolt Pistols | Red-Dot Sight (Range 30m | ROF S/2/ | Damage 1d10+5 X | Penetration 4 | Clip 8 | Reload Full | Special Tearing | Red-Dot Sight +10 bonus to Ballistic Skill on single shot),
Bolt Shell Keepsake,
Chainsword (Class Melee | Damage 1d10+2 R | Penetration 2 | Special Balanced, Tearing),
Enforcer Light Carapace Armour (Locations Covered All | AP 5),
Groxwhip (Range 3m | Damage 1d10+3 R | Penetration 2 | Special Flexible, Mono, Tearing),
3 Knives (Class Melee/Thrown | Range 5m | Damage 1d5 R | Penetration 0 | Special Primitive),
Manacles,
Medikit (+20 bonus to Medicae Tests),
Micro-Bead (Range 1km),
Void Suit
Cyberware and Bionics
Bionic Right Arm (+10 bonus to Agility Tests requiring delicate manipulation; +10 bonus to Strength Tests using the arm; good-Craftsmanship)
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Defeated Enemies
Eviscerator (2), Hired Gun, Mutant (4), Renegade (3), Scum (2), Void Pirate (2), Warp Puppet (4)
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