Warhammer 40k Role Play Logo KERGHAN
Rogue Trader
Phoenix Gaming Club Played by Nick Cobb
8 Games Played
Created 02/18/2010
Career Arch-Militant Rank 2
Home World Hive World
Birthright Stubjack
Lure of the Void Criminal
Trials & Travails The Hand of War
Motivation Endurance
Weapon Skill (WS) 44 25 base +9 2d10 roll +0 homeworld modifier +5 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +5 simple advancement modifier
Ballistic Skill (BS) 48 25 base +13 2d10 roll +0 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +5 simple advancement modifier +5 intermediate advancement modifier
Strength (S) 47 25 base +12 2d10 roll +0 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +5 simple advancement modifier +5 intermediate advancement modifier
Toughness (T) 41 25 base +11 2d10 roll -5 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +5 simple advancement modifier +5 intermediate advancement modifier
Agility (Ag) 50 25 base +15 2d10 roll +0 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +5 simple advancement modifier +5 intermediate advancement modifier
Intelligence (Int) 40 25 base +10 2d10 roll +0 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +5 simple advancement modifier
Perception (Per) 32 25 base +7 2d10 roll +0 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +0 advancement modifier
Will Power (WP) 32 25 base +7 2d10 roll +0 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +0 advancement modifier
Fellowship (Fel) 33 25 base +8 2d10 roll +5 homeworld modifier -5 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +0 advancement modifier
Half Move
(m)
Full Move
(m)
Charge
(m)
Run
(m)
Base Leap
(m)
Base Jump
(cm)
5 Agility Bonus x 1 10 Agility Bonus x 2 15 Agility Bonus x 3 30 Agility Bonus x 6 3 Strength Bonus x 1 60 Strength Bonus x 20
Armour
Head Right Arm Left Arm Body Right Leg Left Leg
(01-10) (11-20) (21-30) (31-70) (71-85) (86-00)
5 5 Enforcer Light Carapace 5 5 Enforcer Light Carapace 5 5 Enforcer Light Carapace 5 5 Enforcer Light Carapace 5 5 Enforcer Light Carapace 5 5 Enforcer Light Carapace

Lift Carry Push Fate (Total) Fate (Current)
36 see Rogue Trader, pg. 268 72 see Rogue Trader, pg. 268 144 see Rogue Trader, pg. 268 3 □□□
Wounds

  • Total 15
  • Damage
  • Critical Damage
  • Fatigue
Light Damage ≤ (2 x Toughness Bonus) ║ Heavy Damage > (2 x Toughness Bonus) ║ Critical Damage > Wounds
Talents & Traits

  • Ambidextrous Use either hand without penalty.
  • Basic Weapon Training (SP)
  • Combat Formation Before group rolls initiative, allies may choose to use your Intelligence Bonus instead of their own Agility Bonus for initiative rolls.
  • Enemy (Adeptus Arbites) Suffer -10 penalty on Fellowship Tests interacting with the Adeptus Arbites.
  • Hatred (Void Pirates) Gain +10 bonus on Weapon Skill Tests in close combat with void pirates.
  • Melee Weapon Training (Universal—Chain, Power, Shock)
  • Peer (Underworld) Gain +10 bonus on Fellowship Tests dealing with the Underworld.
  • Pistol Weapon Training (Universal—Bolt, Las, Launcher, Melta, Plasma, SP)
  • Quick Draw Ready as a Free Action with a Pistol, Basic class ranged weapon, one-hand melee weapon.
  • Sound Constitution +1 Wound.
  • Thrown Weapon Training (Universal—Chain, Power, Primitive, Shock)
  • Two-Weapon Wielder (Ballistic) When armed with two ballistic weapons, spend a Full Action to attack with both at -20 penalty (-10 penalty with Ambidextrous Talent).
Skills

Awareness (Per), Common Lore (Imperial Guard) (Int), Common Lore (War) (Int), Dodge (Ag), Forbidden Lore (Pirates) (Int), Intimidate (Str) +10, Literacy (Int), Medicae (Int), Scholastic Lore (Tactica Imperialis) (Int), Secret Tongue (Military) (Int), Speak Language (Hive Dialect) (Int; untrained), Speak Language (Low Gothic) (Int), Tech-Use (Int; untrained), Tracking (Int)

Special Abilities

  • Accustomed to Crowds Crowds are not Difficult Terrain. When Running or Charging through a dense crowd, suffer no penalty on Agility Test to keep your feet.
  • Face of the Enemy Suffer -10 penalty on Fellowship Tests interacting with void pirates; react violently if provoked.
  • Hivebound Suffer -10 penalty to all Survival Tests. Also, when outside man-made areas, suffer -5 penalty to all Intelligence Tests.
  • Wary Gain +1 bonus on all Initiative rolls.
  • Weapon Master When using a Bolt weapon, gain a +10 bonus to hit, +2 to damage, and +2 initiative in Combat.
Melee Weapons

  • ChainswordClass Melee ║ Range — ║ Damage 1d10+2 plus SB R ║ Penetration 2 ║ Special Rules Balanced (+10 Parry), Tearing (Roll Damage Twice; use higher result)
  • WarhammerClass Melee ║ Range n/a ║ Damage 1d10+2 plus SB I ║ Penetration 3 ║ Special Rules Mono
Ranged Weapons

  • AutogunClass SP ║ Range 90m ║ ROF S/3/10 ║ Damage 1d10+3 I ║ Penetration 0 ║ Clip 30 ║ Reload 2 Full ║ Special Rules None
    Current Clip □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□
  • Bolt Pistol 1 (+10 bonus to hit Weapon Master)Class Bolt ║ Range 30m ║ ROF S/2/— ║ Damage 1d10+5 X (+2 damage Weapon Master)Penetration 4 ║ Clip 8 ║ Reload Full ║ Special Rules Tearing (Roll Damage Twice; use higher result)
    Current Clip □□□□□ | □□□
  • Bolt Pistol 2 (+10 bonus to hit Weapon Master)Class Bolt ║ Range 30m ║ ROF S/2/— ║ Damage 1d10+5 X (+2 damage Weapon Master)Penetration 4 ║ Clip 8 ║ Reload Full ║ Special Rules Tearing (Roll Damage Twice; use higher result)
    Current Clip □□□□□ | □□□
  • Laspistol 1Class Las ║ Range 30m ║ ROF S/—/— ║ Damage 1d10+2 E ║ Penetration 0 ║ Clip 30 ║ Reload Full ║ Special Rules Reliable
    Current Clip □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□
  • Laspistol 2Class Las ║ Range 30m ║ ROF S/—/— ║ Damage 1d10+2 E ║ Penetration 0 ║ Clip 30 ║ Reload Full ║ Special Rules Reliable
    Current Clip □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□
  • Plasma Pistol (Ryza)Class Plasma ║ Range 30m ║ ROF S/2/— ║ Damage 1d10+6 E ║ Penetration 6 ║ Clip 10 ║ Reload 3 Full ║ Special Rules Overheat (91 or higher on Ballistic Skill roll)
    Current Clip □□□□□ | □□□□□
  • Pump-Action ShotgunClass SP ║ Range 30m ║ ROF S/—/— ║ Damage 1d10+4 I ║ Penetration 0 ║ Clip 8 ║ Reload 2 Full ║ Special Rules Scatter (Point Blank Range—Each two degrees of success equals another hit; Long or Extreme Range—Double armour effectiveness)
    Current Clip □□□□□ | □□□
  • Stub RevolverClass SP ║ Range 30m ║ ROF S/—/— ║ Damage 1d10+3 I ║ Penetration 0 ║ Clip 6 ║ Reload 2 Full ║ Special Rules Reliable
    Current Clip □□□□□ |
Insanity

  • Current Points 4
  • Degree
  • Disorders
History
What is your demeanor? Fixed and billious.
Why do you travel with a Rogue Trader? Cuz the Rogue Trader is my homie.
What attracts you to the Koronus Expanse? Bloodlust and silent greed.
Where did you learn your skills? Memphis
How did you acquire your equipment, and does any of it have special meaning? I pried most of it of the dead clutches of the bastard that killed my family.
What's the worst event in your life? Parents and siblings murdered.
What's the best event in your life? There are no good events in life.
Do you have surviving family? Mother? Father? Siblings? Spouse? Do you stay in touch? None.
What is your biggest fear? Goiter.
What makes you laugh out loud? Watching humanoids perish.
What makes you angry? Arch-militants who pre-tan.
What are your sentiments toward the Imperium? F&ck da police.
What are your sentiments toward psykers? You can't do anything with your degree.
What are your sentiments toward mutants? It's all ball-bearings these days.

Age 35 ║ Height 8 ft. 2 in. ║ Weight 385 lbs ║ Hair No ║ Eyes Brown
Mannerisms Chain smoker, mysteriously quiet, enjoys cold and rain.
Appearance Hard-eyed and tattoo-covered.
Last Played 04/29/2010

Experience Points

  • Total XP Awarded 8,375
  • XP Purchased with GEMs 1,312
  • XP to Spend 937
  • XP Spent 7,625
Experience Point Expenditure

  • Ballistic Skill Simple Characteristic Advance | 100 XP | 02/18/2010
  • Strength Simple Characteristic Advance | 100 XP | 02/18/2010
  • Weapon Skill Simple Characteristic Advance | 250 XP | 02/18/2010
  • Ambidextrous Talent | 200 XP | 03/11/2010
  • Medicae Skill | 200 XP | 03/11/2010
  • Awareness Skill | 100 XP | 03/17/2010
  • Literacy Skill | 100 XP | 03/17/2010
  • Agility Simple Characteristic Advance | 100 XP | 03/31/2010
  • Ballistic Skill Intermediate Characteristic Advance | 250 XP | 03/31/2010
  • Common Lore (Imperial Guard) Skill | 100 XP | 03/31/2010
  • Forbidden Lore (Pirates) Skill | 100 XP | 03/31/2010
  • Toughness Simple Characteristic Advance | 250 XP | 03/31/2010
  • Agility Intermediate Characteristic Advance | 250 XP | 04/14/2010
  • Sound Constitution Talent | 200 XP | 04/14/2010
  • Strength Intermediate Characteristic Advance | 250 XP | 04/14/2010
  • Tracking Skill | 200 XP | 04/14/2010
  • Combat Formation Talent | 500 XP | 04/20/2010
  • Intelligence Simple Characteristic Advance | 500 XP | 04/20/2010
  • Toughness Intermediate Characteristic Advance | 500 XP | 04/20/2010
Acquisitions

Plasma Pistol (Ryza) (Range 30m | ROF S/2/— | Damage 1d10+6 E | Penetration 6 | Clip 10 | Reload 3 Full | Special Overheat), Pump-Action Shotgun (Range 30m | ROF S/—/— | Damage 1d10+4 I | Penetration 0 | Clip 8 | Reload 2 Full | Special Scatter)

Gear

Autogun (Range 90m | ROF S/3/10 | Damage 1d10+3 I | Penetration 0 | Clip 30 | Reload 2 Full | Special None), 2 Bolt Pistols (Range 30m | ROF S/2/— | Damage 1d10+5 X | Penetration 4 | Clip 8 | Reload Full | Special Tearing), Bolt Shell Keepsake, Chainsword (Class Melee | Damage 1d10+2 R | Penetration 2 | Special Balanced, Tearing), Enforcer Light Carapace Armour (Locations Covered All | AP 5), 2 Laspistols (Range 30m | ROF S/—/— | Damage 1d10+2 E | Penetration 0 | Clip 30 | Reload Full | Special Reliable), Manacles, Medikit (+20 bonus to Medicae Tests), Micro-Bead (Range 1km), □□□ Stimm (Duration 3d10 Rounds | ignore Characteristic Damage | cannot be Stunned | -20 penalty to Strength, Toughness, and Agility Tests after duration for 1 hour), Stub Revolver (Range 30m | ROF S/—/— | Damage 1d10+3 I | Penetration 0 | Clip 6 | Reload 2 Full | Special Reliable), Void Suit, Warhammer (Class Melee | Damage 1d10+2 I | Penetration 3 | Special Mono)

Defeated Enemies

Hired Gun, Mutant, Renegade (2), Scum, Security (3), Warp Puppet (6)