Warhammer 40k Role Play Logo GORIN RATHBONE
Rogue Trader
Phoenix Gaming Club Played by Chris Harmon
7 Games Played
Created 02/18/2010
Career Rogue Trader Rank 2
Home World Forge World
Birthright Stubjack
Lure of the Void Duty Bound
Trials & Travails Dark Voyage
Motivation Prestige
Weapon Skill (WS) 49 25 base +14 2d10 roll -5 homeworld modifier +5 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +5 simple advancement modifier +5 intermediate advancement modifier
Ballistic Skill (BS) 40 25 base +7 2d10 roll +3 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +5 simple advancement modifier
Strength (S) 37 25 base +12 2d10 roll +0 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +0 advancement modifier
Toughness (T) 39 25 base +17 2d10 roll +0 homeworld modifier +0 birthright modifier -3 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +0 advancement modifier
Agility (Ag) 40 25 base +10 2d10 roll +0 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +5 simple advancement modifier
Intelligence (Int) 46 25 base +11 2d10 roll +5 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +5 simple advancement modifier
Perception (Per) 44 25 base +19 2d10 roll +0 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +0 advancement modifier
Will Power (WP) 36 25 base +11 2d10 roll +0 homeworld modifier +0 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +0 advancement modifier
Fellowship (Fel) 45 25 base +10 2d10 roll +0 homeworld modifier -5 birthright modifier +0 lure of the void modifier +0 trials and travails modifier +0 motivation modifier +0 career modifier +5 simple advancement modifier +5 intermediate advancement modifier +5 trained advancement modifier
Half Move
(m)
Full Move
(m)
Charge
(m)
Run
(m)
Base Leap
(m)
Base Jump
(cm)
4 Agility Bonus x 1 8 Agility Bonus x 2 12 Agility Bonus x 3 24 Agility Bonus x 6 3 Strength Bonus x 1 60 Strength Bonus x 20
Armour
Head Right Arm Left Arm Body Right Leg Left Leg
(01-10) (11-20) (21-30) (31-70) (71-85) (86-00)
6 6 Enforcer Light Carapace 6 6 Enforcer Light Carapace 6 6 Enforcer Light Carapace 6 6 Enforcer Light Carapace 6 6 Enforcer Light Carapace 6 6 Enforcer Light Carapace

Lift Carry Push Fate (Total) Fate (Current)
36 see Rogue Trader, pg. 268 72 see Rogue Trader, pg. 268 144 see Rogue Trader, pg. 268 2 □□
Wounds

  • Total 11
  • Damage
  • Critical Damage
  • Fatigue
Light Damage ≤ (2 x Toughness Bonus) ║ Heavy Damage > (2 x Toughness Bonus) ║ Critical Damage > Wounds
Talents & Traits

  • Air of Authority On a successful Command Test, affect 1d10 + Fellowship Bonus non-hostile NPC targets.
  • Ambidextrous Use either hand in combat with no penalty. When combined with Two-Weapon Wielder, the penalty is -10.
  • Melee Weapon Training (Universal—Chain, Power, Shock)
  • Peer (Government) Gain +10 bonus on Fellowship Tests dealing with government.
  • Pistol Weapon Training (Universal—Bolt, Las, Launcher, Melta, Plasma, SP)
  • Quick Draw Ready as a Free Action with a Pistol, Basic class ranged weapon, one-hand melee weapon.
  • Renowned Warrant Gain +10 bonus to Interaction Skill Tests with Rogue Traders and Imperial officials.
  • Resistance (Fear) Gain +10 bonus on Tests to resist the effects of fear.
  • Rival (Rogue Trader Family) Suffer -10 penalty on Fellowship Tests involving this family.
  • Technical Knock Un-jam any gun as a Half Action, one weapon per Round. Must touch weapon.
Skills

Awareness (Per), Charm (Fel), Command (Fel), Commerce (Fel), Common Lore (Imperium) (Int), Common Lore (Tech) (Int; untrained), Common Lore (Machine Cult) (Int; untrained), Dodge (Ag), Evaluate (Int), Intimidate (Str), Literacy (Int), Scholastic Lore (Astromancy) (Int), Speak Language (High Gothic) (Int), Speak Language (Low Gothic) (Int)

Special Abilities

  • Exceptional Leader As a free action once per round, grant an ally you can see and can hear you a +10 bonus on any one test.
  • Stranger to the Cult Suffer -10 penalty on Tests involving Imperial Creed; suffer -5 penalty on Fellowship Tests interacting with Ecclesiarchy in formal settings.
Melee Weapons

  • Power SwordClass Melee ║ Range n/a ║ Damage 1d10+5 plus SB E ║ Penetration 5 ║ Special Rules Balanced (+15 bonus Parry [Mordian-Pattern]) Power Field (75% destroy non-Power weapons when Parrying)
Ranged Weapons

  • AutogunClass SP ║ Range 90m ║ ROF S/3/10 ║ Damage 1d10+3 I ║ Penetration 0 ║ Clip 30 ║ Reload 2 Full ║ Special Rules None
    Current Clip □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□
  • Laspistol | Red-Dot Sight (+10 bonus to Ballistic Skill on single shot) ║ Class Las ║ Range 30m ║ ROF S/—/— ║ Damage 1d10+2 E ║ Penetration 0 ║ Clip 30 ║ Reload Full ║ Special Rules best-Craftsmanship, Reliable
    Current Clip □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□
  • Lasgun | Overcharge Pack ║ Class Las ║ Range 100m ║ ROF S/3/— ║ Damage 1d10+4 E ║ Penetration 0 ║ Clip 30 ║ Reload Full ║ Special Rules Reliable
    Current Clip □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□
Insanity

  • Current Points 8
  • Degree
  • Disorders
History
What is your demeanor? Fixed.
Why do you travel with a Rogue Trader? I am the Rogue Trader.
What attracts you to the Koronus Expanse? Fortune, prestige.
Where did you learn your skills? Brought up to be a Rogue Trader by family.
How did you acquire your equipment, and does any of it have special meaning? Handed down for generations.
What's the worst event in your life? Being placed in charge of the family future.
What's the best event in your life? Being placed in charge of the family future.
Do you have surviving family? Mother? Father? Siblings? Spouse? Do you stay in touch? Specify
What is your biggest fear? Dishonoring the family name.
What makes you laugh out loud? Finding a coin!
What makes you angry? Lost bets, failed deals.
What are your sentiments toward the Imperium? Skeptical.
What are your sentiments toward psykers? Required but undependable. How can I use them toward my goals?
What are your sentiments toward mutants? Cash only.

Age 30 ║ Height 6 ft. ║ Weight 225 lbs ║ Hair Black ║ Eyes Green
Mannerisms Specify
Appearance Regal.
Last Played 04/22/2010

Experience Points

  • Total XP Awarded 7,625
  • XP to Spend 725
  • XP Spent 6,900
Experience Point Expenditure

  • Ballistic Skill Simple Characteristic Advance | 250 XP | 02/18/2010
  • Intelligence Simple Characteristic Advance | 100 XP | 02/18/2010
  • Agility Simple Characteristic Advance | 250 XP | 03/31/2010
  • Ambidextrous Talent | 200 XP | 03/31/2010
  • Awareness Skill | 100 XP | 03/31/2010
  • Dodge Skill | 100 XP | 03/31/2010
  • Renowned Warrant Talent | 200 XP | 03/31/2010
  • Weapon Skill Simple Characteristic Advance | 100 XP | 03/31/2010
  • Weapon Skill Intermediate Advance | 250 XP | 03/31/2010
  • Fellowship Simple Characteristic Advance | 100 XP | 04/15/2010
  • Fellowship Intermediate Characteristic Advance | 250 XP | 04/15/2010
  • Fellowship Trained Characteristic Advance | 500 XP | 04/15/2010
Acquisitions

Lasgun | Overcharge Pack (Range 100m | ROF S/3/— | Damage 1d10+4 E | Penetration 0 | Clip 30 | Reload Full | Special Reliable)

Gear

Autogun (Range 90m | ROF S/3/10 | Damage 1d10+3 I | Penetration 0 | Clip 30 | Reload 2 Full | Special None), Enforcer Light Carapace Armour (Locations Covered All | AP 6 | Special best-Craftsmanship), Fine Clothing, Laspistol | Red-Dot Sight (Range 30m | ROF S/—/— | Damage 1d10+2 E | Penetration 0 | Clip 30 | Reload Full | Special Reliable; best-Craftsmanship; never jams or overheats | Red-Dot Sight +10 bonus to Ballistic Skill on single shot), Micro-Bead (Range 1km), Power Sword, Void Suit, Xeno-Pelt Cloak

Defeated Enemies

Eviscerator, Heretek, Mutant, Scum, Security, Warp Puppet (2)