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GORIN RATHBONE
Rogue Trader
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Played by Chris Harmon
7 Games Played
Created 02/18/2010
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Career Rogue Trader Rank 2
Home World Forge World
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Birthright Stubjack
Lure of the Void Duty Bound
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Trials & Travails Dark Voyage
Motivation Prestige
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Wounds
- Total 11
- Damage
- Critical Damage
- Fatigue
Light Damage ≤ (2 x Toughness Bonus) ║ Heavy Damage > (2 x Toughness Bonus) ║ Critical Damage > Wounds
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Talents & Traits
- Air of Authority On a successful Command Test, affect 1d10 + Fellowship Bonus non-hostile NPC targets.
- Ambidextrous Use either hand in combat with no penalty. When combined with Two-Weapon Wielder, the penalty is -10.
- Melee Weapon Training (UniversalChain, Power, Shock)
- Peer (Government) Gain +10 bonus on Fellowship Tests dealing with government.
- Pistol Weapon Training (UniversalBolt, Las, Launcher, Melta, Plasma, SP)
- Quick Draw Ready as a Free Action with a Pistol, Basic class ranged weapon, one-hand melee weapon.
- Renowned Warrant Gain +10 bonus to Interaction Skill Tests with Rogue Traders and Imperial officials.
- Resistance (Fear) Gain +10 bonus on Tests to resist the effects of fear.
- Rival (Rogue Trader Family) Suffer -10 penalty on Fellowship Tests involving this family.
- Technical Knock Un-jam any gun as a Half Action, one weapon per Round. Must touch weapon.
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Skills
Awareness (Per),
Charm (Fel),
Command (Fel),
Commerce (Fel),
Common Lore (Imperium) (Int),
Common Lore (Tech) (Int; untrained),
Common Lore (Machine Cult) (Int; untrained),
Dodge (Ag),
Evaluate (Int),
Intimidate (Str),
Literacy (Int),
Scholastic Lore (Astromancy) (Int),
Speak Language (High Gothic) (Int),
Speak Language (Low Gothic) (Int)
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Special Abilities
- Exceptional Leader As a free action once per round, grant an ally you can see and can hear you a +10 bonus on any one test.
- Stranger to the Cult Suffer -10 penalty on Tests involving Imperial Creed; suffer -5 penalty on Fellowship Tests interacting with Ecclesiarchy in formal settings.
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Melee Weapons
- Power Sword
║ Class Melee
║ Range n/a
║ Damage 1d10+5 plus SB E
║ Penetration 5
║ Special Rules Balanced (+15 bonus Parry [Mordian-Pattern]) Power Field (75% destroy non-Power weapons when Parrying)
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Ranged Weapons
- Autogun
║ Class SP
║ Range 90m
║ ROF S/3/10
║ Damage 1d10+3 I
║ Penetration 0
║ Clip 30
║ Reload 2 Full
║ Special Rules None
Current Clip □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□
- Laspistol | Red-Dot Sight (+10 bonus to Ballistic Skill on single shot)
║ Class Las
║ Range 30m
║ ROF S//
║ Damage 1d10+2 E
║ Penetration 0
║ Clip 30
║ Reload Full
║ Special Rules best-Craftsmanship, Reliable
Current Clip □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□
- Lasgun | Overcharge Pack
║ Class Las
║ Range 100m
║ ROF S/3/
║ Damage 1d10+4 E
║ Penetration 0
║ Clip 30
║ Reload Full
║ Special Rules Reliable
Current Clip □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□ | □□□□□
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Insanity
- Current Points 8
- Degree
- Disorders
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History
- What is your demeanor? Fixed.
- Why do you travel with a Rogue Trader? I am the Rogue Trader.
- What attracts you to the Koronus Expanse? Fortune, prestige.
- Where did you learn your skills? Brought up to be a Rogue Trader by family.
- How did you acquire your equipment, and does any of it have special meaning? Handed down for generations.
- What's the worst event in your life? Being placed in charge of the family future.
- What's the best event in your life? Being placed in charge of the family future.
- Do you have surviving family? Mother? Father? Siblings? Spouse? Do you stay in touch? Specify
- What is your biggest fear? Dishonoring the family name.
- What makes you laugh out loud? Finding a coin!
- What makes you angry? Lost bets, failed deals.
- What are your sentiments toward the Imperium? Skeptical.
- What are your sentiments toward psykers? Required but undependable. How can I use them toward my goals?
- What are your sentiments toward mutants? Cash only.
Age 30 ║ Height 6 ft. ║ Weight 225 lbs ║ Hair Black ║ Eyes Green
Mannerisms Specify
Appearance Regal.
Last Played 04/22/2010
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Experience Points
- Total XP Awarded 7,625
- XP to Spend 725
- XP Spent 6,900
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Experience Point Expenditure
- Ballistic Skill Simple Characteristic Advance | 250 XP | 02/18/2010
- Intelligence Simple Characteristic Advance | 100 XP | 02/18/2010
- Agility Simple Characteristic Advance | 250 XP | 03/31/2010
- Ambidextrous Talent | 200 XP | 03/31/2010
- Awareness Skill | 100 XP | 03/31/2010
- Dodge Skill | 100 XP | 03/31/2010
- Renowned Warrant Talent | 200 XP | 03/31/2010
- Weapon Skill Simple Characteristic Advance | 100 XP | 03/31/2010
- Weapon Skill Intermediate Advance | 250 XP | 03/31/2010
- Fellowship Simple Characteristic Advance | 100 XP | 04/15/2010
- Fellowship Intermediate Characteristic Advance | 250 XP | 04/15/2010
- Fellowship Trained Characteristic Advance | 500 XP | 04/15/2010
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Acquisitions
Lasgun | Overcharge Pack (Range 100m | ROF S/3/ | Damage 1d10+4 E | Penetration 0 | Clip 30 | Reload Full | Special Reliable)
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Gear
Autogun (Range 90m | ROF S/3/10 | Damage 1d10+3 I | Penetration 0 | Clip 30 | Reload 2 Full | Special None),
Enforcer Light Carapace Armour (Locations Covered All | AP 6 | Special best-Craftsmanship),
Fine Clothing,
Laspistol | Red-Dot Sight (Range 30m | ROF S// | Damage 1d10+2 E | Penetration 0 | Clip 30 | Reload Full | Special Reliable; best-Craftsmanship; never jams or overheats | Red-Dot Sight +10 bonus to Ballistic Skill on single shot),
Micro-Bead (Range 1km),
Power Sword,
Void Suit,
Xeno-Pelt Cloak
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Defeated Enemies
Eviscerator, Heretek, Mutant, Scum, Security, Warp Puppet (2)
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