HOLLYWOOD BEN STONE

Male Caucasian human

Height 6'; Weight 195 lbs.; Hair Brown; Eyes Blue; Age 24

B A R S W L I C EDG ESS
44 base 44 base 44 base 44 base 55 base 33 base 33 base 55 base 22 base 66 base

Edge Points ⬡⬡

Physical Limit 6[(Strength (4) x2) plus Body (4) plus Reaction (4)] / 3 (round up); Mental Limit 5[(Logic (3) x2) plus Intuition (3) plus Willpower (5)] / 3 (round up); Social Limit 7[(Charisma (5) x2) plus Willpower (5) plus Essence (6)] / 3 (round up)

Magic/Resonance 55 base

Initiative 7 + 1d63 Intuition plus 4 Reaction plus 1d6

Composure 10Charisma (5) plus Willpower (5); Judge Intentions 8Charisma (5) plus Intuition (3); Memory 8Logic (3) plus Willpower (5)

Lift/Carry 6015 kg x Strength (4) kg / 4010 kg x Strength (4) kg

Movement 8Agility (4) x 2 m / 16Agility (4) x 4 m / +2Dwarf & Troll = +1m/hit | Elf, Human, & Ork = +2m/hit m/hit

Primary Armor 1412 armor rating plus 2 Mystic Armor

armor jacket [armor 12]

Physical Damage
Track Characters have 8 + (Body (4) / 2, round up) boxes on the physical damage track; black out extra boxes.
  -1
  -2
  -3
  -4
  -5
  -6
Stun Damage
Track Characters have 8 + (Willpower (5) / 2, round up) boxes on the stun damage track; black out extra boxes.
  -1
  -2
  -3
  -4

Overflow 44 Body plus 0 Augmentation bonuses

Wound Modifiers cumulative within and across damage tracks.


SKILLS

Active Automatics 33 rankings, Computer 11 rankings, Counterspelling 55 rankings, First Aid 66 rankings, Gymnastics 33 rankings, Navigation 22 rankings, Perception 44 rankings, Pistols 44 rankings, Running 22 rankings, Medicine 33 rankings, Spellcasting 55 rankings, Survival 22 rankings, Swimming 11 rankings, Unarmed Combat 33 rankings

Knowledge Interests (Intuition) — Mass Casualty Incidents 22 rankings; Professional (Logic) — Triage 33 rankings; Street (Intuition) — Mercenary Hangouts 33 rankings

Language Arabic 11 rankings, Aztlaner Spanish 22 rankings, English Nnative, German 22 rankings

QUALITIES - POSITIVE

Adept

Code of Honor Leave no one behind.

Guts Gain +2 dice pool modifier on tests to resist fear and intimidation, including magically induced fear from spells or critter powers.

Quick Healer Gain +2 dice pool modifier to all Healing Tests made on/for/by you, including magical healing.

Toughness Gain +1 dice pool modifier to Body when making Damage Resistance tests.

QUALITIES - NEGATIVE

Poor Self Control (Thrill-Seeker) Must succeed at a Composure (2) Test or always take the most dangerous and risky option in a situation; however, the adrenaline rush provides a +1 to Initiative that lasts for 5 Combat Turns.

SINner (national)


RANGED WEAPONS

Weapon Type Dam Acc AP Mode RC Ammo
Ares Crusader II machine pistol 7P 5 (7) SA/BF 2 40 (c)

Notes [integral smartgun system, gas-vent 2, silencer]

loaded — clip [cased hollow point machine pistol ammo; +1 DV, +2 AP] □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□

loaded — clip [cased hollow point machine pistol ammo; +1 DV, +2 AP] □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□

loaded — clip [cased hollow point machine pistol ammo; +1 DV, +2 AP] □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□

loaded — clip [cased stick-n-shock machine pistol ammo; -2S(e), -5 AP (replaces regular AP)] □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□

loaded — clip [cased stick-n-shock machine pistol ammo; -2S(e), -5 AP (replaces regular AP)] □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□

HK-227 assault rifle 7P 5 (7) SA / BF / FA (1) 28 (c)

Notes [integral smartgun system, integral sound suppressor, retractable stock]

loaded — clip [cased regular assault rifle ammo] □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□

loaded — clip [cased regular assault rifle ammo] □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□

loaded — clip [cased regular assault rifle ammo] ■■■■■|■■■■■|■■■■■|■■■■■|■■■■■|■■■

loaded — clip [cased flechette assault rifle ammo; +2(f) DV, +5 AP] □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□

loaded — clip [cased flechette assault rifle ammo; +2(f) DV, +5 AP] □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□

Savalette Guardian heavy pistol 8P 5 (7) -1 SA / BF* 1 12 (c)

Notes [integral smartgun system; * burst fire requires Complex Action]

loaded — clip [cased regular heavy pistol ammo] □□□□□|□□□□□|□□

loaded — clip [cased regular heavy pistol ammo] □□□□□|□□□□□|□□

loaded — clip [cased regular heavy pistol ammo] □□□□□|□□□□□|□□

loaded — clip [cased regular heavy pistol ammo] □□□□□|□□□□□|□□

loaded — clip [cased regular heavy pistol ammo] □□□□□|□□□□□|□□

MELEE WEAPONS

Weapon Type Reach Dam Acc AP
Survival Knife blades 6Strength +2P 5 -1
Unarmed Strike unarmed combat 4StrS 6equal physical limit

GEAR

3 antidote patches, Ares PED Mark III [w/oxygen tank], binoculars [optical], biomonitor, counterspelling focus 1 [combat spells], 3 disposable syringes, flashlight, gas mask, 2 medkits [rating 3], 6 medkit supplies, micro-transceiver [ear bud and subvocal microphone], monocle [rating 4; flare compensation, image link, low-light vision, smartlink], Narcojet (3 doses), spell formula (manaball, manabolt), spellcasting spell focus [Force 2; adds 2 dice to Health Spells spellcasting pool; bonded], 3 tranq patches, Transys Avalon commlink [rating 6], 4 trauma patches, 94 cased flechette assault rifle ammo [+2(f) DV, +5 AP], 68 cased hollow point machine pistol ammo [+1 DV, +2 AP], 200 cased regular heavy pistol ammo, 12 cased stick-n-shock machine pistol ammo [-2S(e), -5 AP (replaces regular AP)]

SPELLS / PREPARATIONS / RITUALS / COMPLEX FORMS

Antidote, Detect Life, Heal, Increase Reflexes, Levitate, Stabilize, Stunbolt

ADEPT POWERS OR OTHER ABILITIES

Combat Sense [2 level; 0.25 PP/level] Gain +1 dice pool bonus per level to defense tests against ranged or melee attacks. Always allowed Perception Test before possible surprise situation.

Danger Sense [2 level; 0.25 PP/level] Gain +1 dice pool bonus per level to Surprise Tests.

Empathic Healing [0.5 PP] Make Magic + Willpower Test, for every hit transfer one box of Physical damage from wounded target to you. Apply a negative modifier to dice pool equal to (6 – target's current Essence Rating, round down) to test. Requires two full Combat Turns per box transferred, and physical contact must be maintained the entire time. Wound penalties are applied after the transfer.

Mystic Armor [2 level; 0.5 PP/level] Gain +2 Armor (cumulative with other armor, but not adding to encumbrance). Also protects in astral combat.

Pain Relief [1 PP] Make Magic + Agility Test, for every hit temporarily remove one box of Stun damage from target. Apply a negative modifier to dice pool equal to -1 per target's 2 full Essence loss to test. Requires five minutes per box removed, and physical contact must be maintained the entire time. Effect only lasts for (Magic) hours or until the actual damage is healed.

Pain Resistance [1 level; 0.5 PP/level] Ignore one box of damage per rating when calculating wound modifiers. Works with both Physical and Stun Condition Monitors. Gain +2 dice pool bonus per level to withstand pain from torture, magic, illness, and so on.

Spell Resistance [1 level; 0.5 PP/level] Add +1 dice pool bonus per level to Resistance Tests against spells, spell rituals, alchemical preparations, or Innate Spell critter power (but not other critter powers). Does not interfere with spells you choose not to resist.

IDS / LIFESTYLE / CURRENCY

Nuyen 66,345¥

Primary Lifestyle Middle [3 months pre-paid]

Fake IDs / Related Lifestyles / Licenses None

CONTACTS

Name Loyalty Connection Favor Notes Reference
Freddy "Fast" Jones 2 2 Fixer
(mix Joe Pesci/Chris Tucker)
SR, pg. 390

Notes

"Imaginary" Annie Goldsmith 1 3 Lawyer n/a

Notes

Benjamin Franklin "Hawkeye" Pierce 3 2 Street Doc SR, pg. 392

Notes

Bhagat Singh 1 1 Barrens Farmer n/a

Notes

REPUTATION / KARMA

Street Cred Notoriety Public Awareness Karma Total Karma
32 plus Total Earned Karma / 10 1 1 18 18


Defeated Enemies Neo-Tribal Scout, Neo-Tribal Warrior, Stoddard Security Guard