Archetype: Brawling Adept ACTUAL NAME

Gender ethnicity human

Height x; Weight x; Hair x; Eyes x; Age x

B A R S W L I C EDG ESS
55 base 55 base 55 base (6) 55 base 33 base 33 base 33 base 33 base 44 base 66 base

Edge Points ⬡⬡⬡⬡⬡⬡⬡⬡

Physical Limit 7[(Strength (5) x2) plus Body (5) plus Reaction (6)] / 3 (round up); Mental Limit 4[(Logic (3) x2) plus Intuition (3) plus Willpower (3)] / 3 (round up); Social Limit 5[(Charisma (3) x2) plus Willpower (3) plus Essence (6)] / 3 (round up)

Magic/Resonance 55 base

Initiative 8 (9) + 1(2)d63 Intuition plus 6 Reaction plus 1d6

Composure 6Charisma (3) plus Willpower (3); Judge Intentions 6Charisma (3) plus Intuition (3); Memory 6Logic (3) plus Willpower (3)

Lift/Carry 7515 kg x Strength (5) kg / 5010 kg x Strength (5) kg

Movement 10Agility (5) x 2 m / 20Agility (5) x 4 m / +2Dwarf & Troll = +1m/hit | Elf, Human, & Ork = +2m/hit m/hit

Primary Armor 99 armor rating

urban explorer jumpsuit [armor 9]

Physical Damage
Track Characters have 8 + (Body (5) / 2, round up) boxes on the physical damage track; black out extra boxes.
  -1
  -2
  -3
  -4
  -5
  -6
Stun Damage
Track Characters have 8 + (Will / 2, round up) boxes on the stun damage track; black out extra boxes.
  -1
  -2
  -3
  -4

Overflow 55 Body plus 0 Augmentation bonuses

Wound Modifiers cumulative within and across damage tracks.


SKILLS

Active Archery 44 rankings, Blades 44 rankings, Clubs 44 rankings, Computer 11 rankings, Con 11 rankings, Disguise 11 rankings, Escape Artist 53 rankings plus +2 Double-Jointed, Etiquette 22 rankings, First Aid 11 rankings, Intimidation 33 rankings, Lockpicking 22 rankings, Negotiation 11 rankings, Perception 33 rankings, Sneaking 44 rankings, Throwing Weapons 33 rankings, Unarmed Combat 86 rankings plus 2 Improved Ability

Skill Groups Athletics (Gymnastics, Running, Swimming) 44 rankings (+2 Gymnastics or Running), Outdoors (Navigation, Survival, Tracking) 11 rankings

Knowledge Interests (Intuition) — Kung Fu 44 rankings, Seattle Parkour 44 rankings; Street (Intuition) — Seattle Squats 22 rankings, Triads 22 rankings

Language English Nnative, Mandarin Nnative

QUALITIES - POSITIVE

Bilingual

Double-Jointed Gain +2 dice pool modifier to Escape Artist skill tests. Factored into Skills section.

High Pain Tolerance 1 Ignore one box of damage per rating when calculating wound modifiers. Cannot be used with Pain Resistance adept power, pain editor bioware, or damage compensator bioware.

Natural Athlete Gain +2 dice pool modifier to Gymnastics and Running skill tests. Factored into Skills section.

QUALITIES - NEGATIVE

Code of Honor Will only bring lethal force against those who use it first; protect the weak; overthrow the corrupt.


RANGED WEAPONS

Weapon Type Dam Acc AP Mode RC Ammo
Bow projectile 7rating +2P 6 -1rating /4 SS 1

Notes [rating 5]

loose ammo [rating 5 arrow] □□□□□|□□□□□

Throwing Knife throwing weapon 6Strength +1P 7Physical Limit -1 SA 2Agility / 2

MELEE WEAPONS

Weapon Type Reach Dam Acc AP
Club clubs 1 8Strength +3P 4
Extendable Baton clubs 1 7Strength +2P 5
Knife blades 6Strength +1P 5 -1
Survival Knife blades 7Strength +2P 5 -1
Unarmed Strike unarmed combat 6Strength plus 1 Critical StrikeS or P 7Physical Limit

GEAR

climbing gear, flashlight, glasses [rating 1; image link], lockpicks, Meta Link commlink [device rating 1], resperator [rating 1], survival kit

ADEPT POWERS OR OTHER ABILITIES

Critical Strike (Unarmed Combat) [0.5 PP] Gain +1 DV with selected skill; compatible with weapons and other adept powers.

Improved Ability (Unaremd Combat) [3 level; 0.5 PP/level] Gain +1 rating with selected skill; maximum improvement is current skill level x 1.5 (rounded up).

Improved Reflexes [1 level; 1.5 PP] Gain +1 Reaction (affects Initiative) and +1d6 Initiative Dice (max. 5d6). Does not stack with other technology or magical increases to Initiative.

Improved Sense (low-light vision) [0.25 PP]

Killing Hands [0.5 PP] Activate with Free Action to choose to do Stun or Physical damage with an unarmed attack. Bypass magical defenses against attack such as Immunity to Normal Weapons power. May be used with Astral Perception during astral combat. May be combined with other adept powers that increase unarmed combat.

Light Body [1 level; 0.25 PP/level] Add power's level to Agility before calculating maximum jump distance. Gain +1 die/level to Gymnastics Tests when you jump. If you fall, reduce effective distance by 1 meter per level when calculating damage.

IDS / LIFESTYLE / CURRENCY

Nuyen 2D6 x 40¥

Primary Lifestyle Squatter [2 months pre-paid]

Fake IDs / Related Lifestyles / Licenses fake SIN [rating 1]

CONTACTS

Name Loyalty Connection Favor Notes Reference
[Name] 3 2 Crusading Reporter RF, pg. 190

Notes

[Name] 3 1 Street Kid RF, pg. 194

Notes

[Name] 2 3 Triad Member n/a

Notes

REPUTATION / KARMA

Street Cred Notoriety Public Awareness Karma Total Karma
0Total Earned Karma / 10 0 0 0 0


Defeated Enemies None