Shadowrun Logo HANDSOME HARRY
YOUSEF SMYTHE
Phoenix Gaming Club Played by Casey Scruggs
10 Games Played
Created 11/12/2009
Metatype Human Ethnicity Arab Gender Male
Body 3 3 base +0 augmentation +0 karma
Agility 3 3 base +0 augmentation +0 karma
Reaction 3 3 base +0 augmentation +0 karma
Strength 2 2 base +0 augmentation +0 karma
Charisma 4 4 base +0 augmentation +0 karma
Intuition 4 4 base +0 augmentation +0 karma
Logic 4 4 base +0 augmentation +0 karma
Willpower 4 4 base +0 augmentation +0 karma
Total Edge 3 (Natural max 6, or 7 for humans)
Current Edge □□□
Essence 6 6 base - 0 each augmentation
Magic 4 (Max 6 + Initiation Grade or Submersion Grade)
Initiative 7 3 Reaction + 4 Intuition + 0 Reflex Enhancers
Initiative Passes 1(3) 1 Base or 3 Astral
Matrix Initiative 0 0 Response + 0 Intuition
Astral Initiative 8 4 x2 Intuition
Speed walk 5 | 12 run
Stun Damage
Track Characters have 8 + (Will / 2, round up) boxes on the stun damage track; black out extra boxes.
  -1
  -2
  -3
  -4

Armor
Ballistic Impact
88 armor jacket 66 armor jacket
Physical Damage
Track Characters have 8 + (Body / 2, round up) boxes on the physical damage track; black out extra boxes.
  -1
  -2
  -3
  -4
  -5
  -6
Skills — Active

Assensing 3, Automatics (Assault Rifles) 1(+2), Con 2, Conjuring Skill Group (Banishing, Binding, Summoning) 3, Data Search 3, Dodge 2, Etiquette 2, Infiltration 1, Leadership 2, Negotiation (Bargaining) 2(+2), Perception (Visual) 4(+2), Pistols (Semi-Automatics) 2(+2), Shadowing 2, Sorcery Skill Group (Counterspelling, Ritual Spellcasting, Spellcasting) 3, Throwing Weapons 1

Skills — Knowledge

Academic (Logic)—Chemistry 3, Magic Theory 4 | Interests (Intuition)—None | Professional (Logic)—None | Street (Intuition)—Seattle Knowledge 4, Underworld Politics 4

Skills — Language

Arabic (native), English (Cityspeak) 3(+2), Japanese 2, Latin 3

Qualities — Positive

  • Magician

Qualities — Negative

  • Bad Luck Roll 1d6 when using Edge; on a roll of 1, the opposite effect occurs.
  • Moderate Addiction to Alcohol At least once daily. Suffer -4 dice pool penalty on Willpower or Body Tests to resist.

Melee Weapons

  • Machete | DV 4P | AP — | Reach 1
  • Survival Knife | DV 2P | AP -1 | Reach 1
  • Unarmed | DV 1S | AP — | Reach 1
Ranged Weapons

  • AK-97 | DV 6P | AP -1 | Mode SA/BF/FA | Recoil 3(4) | Range 0-50 / 51-150 / 151-350 / 351-550 | Ammo 38(c)
    Gas-Vent 3 System (+3 Recoil Compensation) (400¥)
    Internal Smartgun System (+2 dice pool ranged attacks) (500¥)
    Low-Light Flashlight (200¥)
    Shock Pad (+1 Recoil Compensation) (50¥)
    Sling (15¥)
    loaded — Clip (Regular Cased Assault Rifle Ammunition) □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□
    loaded — Clip (Regular Cased Assault Rifle Ammunition) □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□
    loaded — Clip (Regular Cased Assault Rifle Ammunition) □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□
    loaded — Clip (Regular Cased Assault Rifle Ammunition) □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□
    loaded — Clip (Regular Cased Assault Rifle Ammunition) □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□
    loaded — Clip (Regular Cased Assault Rifle Ammunition) □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□
    loaded — Clip (Regular Cased Assault Rifle Ammunition) □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□
    loaded — Clip (Regular Cased Assault Rifle Ammunition) □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□
    loaded — Clip (Regular Cased Assault Rifle Ammunition) □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□
    loaded — Clip (Regular Cased Assault Rifle Ammunition) □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□
    loaded — Clip (Explosive Cased Assault Rifle Ammunition; +1 damage) □□□□□|□□□□□|□□□
    loaded — Clip (Gel Cased Assault Rifle Ammunition; +2 AP vs. Impact; Stun) □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□
    loaded — Clip (Gel Cased Assault Rifle Ammunition; +2 AP vs. Impact; Stun) □□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□□□|□□□

  • Colt Manhunter | DV 5P | AP -1 | Mode SA | Recoil (1) | Range 0-5 / 6-20 / 21-40 / 41-60 | Ammo 16(c)
    Concealable Holster (unused) (-1 Concealability) (75¥)
    Laser Sight (+1 dice pool ranged attacks) (100¥) | Does not stack with smartgun system
    External Smartgun System (+2 dice pool ranged attacks) (400¥) | Does not stack with laser sight
    Hidden Gun Arm Slide (Free Action to put firearm in hand) (350¥)
    attached — Silencer (-4 dice pool to Perception Tests to notice weapon use or locate operator) (200¥)
    loaded — Clip (Regular Cased Heavy Pistol Ammunition) □□□□□|□□□□□|□□□
    loaded — Clip (Regular Cased Heavy Pistol Ammunition) □□□□□|□□□□□|□□□□□|
    loaded — Clip (Regular Cased Heavy Pistol Ammunition) □□□□□|□□□□□|□□□□□|
    loaded — Clip (Regular Cased Heavy Pistol Ammunition) □□□□□|□□□□□|□□□□□|
    loaded — Clip (Regular Cased Heavy Pistol Ammunition) □□□□□|□□□□□|□□□□□|
    loaded — Clip (Regular Cased Heavy Pistol Ammunition) □□□□□|□□□□□|□□□□□|
    loaded — Clip (Regular Cased Heavy Pistol Ammunition) □□□□□|□□□□□|□□□□□|
    loaded — Clip (Regular Cased Heavy Pistol Ammunition) □□□□□|□□□□□|□□□□□|
    loaded — Clip (Gel Cased Heavy Pistol Ammunition; +2 AP vs. Impact; Stun) □□□□□|□□□□□|□□□□□|
    loaded — Clip (Gel Cased Heavy Pistol Ammunition; +2 AP vs. Impact; Stun) □□□□□|□□□□□|□□□□□|
    loaded — Clip (Gel Cased Heavy Pistol Ammunition; +2 AP vs. Impact; Stun) □□□□□|□□□□□|□□□□□|
    loaded — Clip (Gel Cased Heavy Pistol Ammunition; +2 AP vs. Impact; Stun) □□□□□|□□□□□|□□□□□|
    loaded — Clip (Gel Cased Heavy Pistol Ammunition; +2 AP vs. Impact; Stun) □□□□□|□□□□□|□□□□□|
    loaded — Clip (Explosive Cased Heavy Pistol Ammunition; +1 damage) □□□□□|□□□□□|□□□□□|
    loaded — Clip (Explosive Cased Heavy Pistol Ammunition; +1 damage) □□□□□|□□□□□|□□□□□|
    loaded — Clip (Explosive Cased Heavy Pistol Ammunition; +1 damage) □□□□□|□□□□□|□□□□□|
    loaded — Clip (Explosive Cased Heavy Pistol Ammunition; +1 damage) □□□□□|□□□□□|□□□□□|
    loaded — Clip (Explosive Cased Heavy Pistol Ammunition; +1 damage) □□□□□|□□□□□|□□□□□|

  • □□□□□ Fragmentation Grenade | DV 12P(f) | AP +5 | Blast -1/m | Range 0-4 / 5-8 / 9-12 / 13-20 | Non-Aerodynamic
Spells

Spellcasting Test Magic + Spellcasting | net hits cannot exceed spell Force
Drain Resistance Test Willpower + Logic | wound modifiers and sustained spell penalties do not apply

  • Heal | Type M | Range T | Duration P | DV (Damage Value) - 2
  • Ignite | Type P | Range LOS | Duration P | DV (F ÷ 2)
  • Improved Invisibility | Type P | Range LOS | Duration S | DV (F ÷ 2) + 1
  • Increase Reflexes | Type P | Range T | Duration S | DV (F ÷ 2) + 2
  • Influence | Type M | Range LOS | Duration P | DV (F ÷ 2) + 1
  • Mind Probe | Type M | Range T | Duration S | DV (F ÷ 2) + 2
  • Stunbolt | Type M | Range LOS | Damage S | Duration I | DV (F ÷ 2) - 1
Spirits

  • Spirit of Fire | Force 4 | Services Equal to Net Hits on Opposed Magic + Summoning Test vs. Spirit's Force | (Un)Bound Unbound
    B A R S C I L W EDG ESS M Init IP
    F+1 F+2 F+3 F-2 F F F F F F F (Fx2)+3 2
    Astral Initiative/Passes F x 2, 3
    Movement 8/20 (Flight)
    Skills Assensing, Astral Combat, Dodge, Exotic Ranged Weapon, Flight, Perception, Unarmed Combat
    Powers Accident, Astral Form, Confusion, Elemental Attack, Energy Aura, Engulf, Materialization, Sapience
    Optional Powers (1 per 3 Force) Fear, Guard, Noxious Breath, Search
    Weaknesses Allergy (Water, Severe)
    Condition Monitor 8 + Body/2
Contacts

  • Clancy | Loyalty 1 | Connection 2 | Notes Knight Errant Beat Cop; Male Troll
  • Herman | Loyalty 1 | Connection 2 | Notes Fixer; Male Elf
  • Jeff | Loyalty 1 | Connection 2 | Notes Talismonger; Male Dwarf
  • Lionel | Loyalty 1 | Connection 1 | Notes Street Snitch; Male Human
  • Moe | Loyalty 1 | Connection 2 | Notes Bartender; Male Ork
Commlink Sony Emperor
  OS Renraku Ichi | Response 2 | System 2 | Signal 3 | Firewall 2
  Programs None
History
Why did you become a shadowrunner? I never liked the confines of conventional law enforcement, with things like "due process" getting in the way. Inspired by my frustrations with mega corps, I decided to "branch out" and go on my own. Though I'm no fan of the corporations, if it means temporarily building up one company to take down another, I'm willing to do whatever for whoever pays more.
Where did you learn your skills? Most of my investigation skills just came naturally, but time working for the man let me really hone those skills and pick up some more.
How did you acquire your equipment, and does any of it have special meaning? Most of it was acquired while working in the system. Picking up whatever seemed cool from those no longer needing it.
What's the worst event in your life? My wife dying.
What's the best event in your life? Quitting the force.
Do you have surviving family? Mother? Father? Siblings? Spouse? Do you stay in touch? No. I was orphaned at a young age. I don't even remember what my parents' faces look like.
What is your biggest fear? I fear nothing.
What makes you laugh out loud? Corporations that try to hide their shady activities.
What makes you angry? Playing "by the rules."
What are your sentiments toward magic? Magic reveals the truth.
What are your sentiments toward metahumanity? We are all linked by our differences and all deserve equal treatment.
What are your sentiments toward cybernetics? They're not my flavor of Kool-Aid, but it's nice having acquaintances that drink it.
What would be your theme music? "Somebody's Watching Me" by Rockwell

Age 30 | Height 5 ft. 10 in. | Weight 185 lb. | Hair Brown | Eyes Brown
Total Karma 24 | GEM Karma 5 | Current Karma 6 | Street Cred 2 | Notoriety 2 | Public Awareness 1
Mannerisms Likes to play it cool, while staying focused on the main goal: Sticking it to "the Man."
Appearance Well-toned body, with a face that's starting to show the signs of hard-living. "Handsome Harry" used to be a sincere nickname, but of recent years it's turned more sarcastic.
Last Played February 11, 2010

Karma Expenditure Record

  • Increase Reflexes Spell | 5 Karma | 12/04/2009
  • New Active Skill—Automatics | 4 Karma | 12/21/2009
  • New Active Skill—Infiltration | 4 Karma | 12/21/2009
  • New Specialization—Automatics (Assault Rifles) | 2 Karma | 12/22/2009
  • New Active Skill—Throwing Weapons | 4 Karma | 1/11/2010
  • New Specialization—Negotiation (Bargaining) | 2 Karma | 01/27/2010
  • New Specialization—Pistols (Semi-Automatics) | 2 Karma | 01/27/2010
IDs/Lifestyles/Currency

  • Real Name Yousef Smythe | Nuyen 0¥ | Lifestyle None | Licenses None
  • Alias—Primary Harry Dresden | Nuyen 16,263¥ | Lifestyle Low (2 months) | Licenses Fake SIN (Rating 5), Fake Concealed Carry License (Rating 4), Fake Locksmith License (Rating 4), Fake Mage Sight Goggles License (Rating 4), Fake Press License (Rating 4), Fake Radio Signal Scanner License (Rating 4)
  • Alias Phil Marlow | Nuyen 2,000¥ | Lifestyle None | Licenses Fake SIN (Rating 4), Fake Concealed Carry License (Rating 3), Fake Locksmith License (Rating 3), Fake Mage Sight Goggles License (Rating 3), Fake Press License (Rating 4), Fake Radio Signal Scanner License (Rating 3)
Equipment

AR Gloves (250¥), Armor Jacket (Ballistic 8|6 Impact) (900¥), Autopicker (rating 3) (600¥), Earbuds with Audio Enhancement (rating 3), Select Sound Filter (rating 3), and Spatial Recognizer (+3 dice pools Listen Perception Tests and locate source of a specific sound) (1,110¥), Flashlight (25¥), □□□□□ Flask filled with Whiskey Shots (25¥), Glasses with Flare Compensation, Image Link, Low-Light, Smartlink, Thermographic Vision, and Vision Magnification (900¥), Handheld Sensor—Camera, Laser Range Finder, and Radio Signal Scanner 3 (275¥) Lined Coat (Ballistic 6|4 Impact; -2 Concealability to items hidden underneath) (700¥), Lockpick Set (300¥), Machete (blade; (STR ÷ 2 + 3)P; 0 AP; 1 reach) (50¥), Mage Sight Goggles (30 meters) (2,000¥), Maglock Passkey (rating 4) (8,000¥), □□□ Micro Sensor—Camera (100¥), Micro Sensor—Directional Microphone (50¥), □□□ Micro Sensor—Microphone (50¥), Micro-Transceiver with Subvocal Microphone (Rating 3; Signal 3; -4 Perception Tests to overhear communication) (600¥), Monocle with Image Link (50¥), Nanopaste Disguise, Small Container (500¥), Survival Knife (blade; (STR ÷ 2 + 1)P; -1 AP; 1 reach) (50¥), □□□□□|□□□□□|□□□□□|□□□□□ Security Tag (5¥), Tag Eraser (150¥)

Ammunition (loose)

4 (Regular Cased Assault Rifle Ammunition)

Magical Equipment

Fetish—Combat (+2 dice pools to resist Drain from Combat spells; gris-gris bag) (200¥) (NOTE: No spells currently fetish-limited), Focus—Combat Spellcasting (Force 3; +3 dice pool Spellcasting and Ritual Spellcasting; skull-capped rod) (45,000¥) (NOTE: unbonded), Magic Lodge (Force 3) (1,500¥)

Slap Patches

□□□ Stimulant Slap Patch (Rating 3; Stun damage injury penalties occur every 5 boxes for 30 minutes; afterward suffer 1 Stun) (75¥) □□ Trauma Slap Patch (make Stabilization Test using Body instead of First Aid/Medicine) (500¥)

Defeated Enemies

Human Asian Young Bloods Ganger, Kingston Royals Enforcer, Kingston Royals Soldier, Kingston Royals Street Samurai