Credsticks
- Certified Gold Credsticks 0¥
- Certified Silver Credsticks 0¥
- Certified Standard Credsticks 0¥
Resale of goods brings base 30% normal value.
Ammunition
- Loose Ammunition
30 (Cased Hollow-Point Heavy Pistol Ammunition),
1,005 (Cased Regular Assault Rifle Ammunition),
45 (Cased Regular Heavy Pistol Ammunition),
138 (Cased Regular Light Machine Gun Ammunition)
Equipment
- Armor
None
- Commlinks
None
- Gear
Biomonitor Micro Sensor (300¥),
Subvocal Microphone (Device Rating 3; -4 dice pool Perception to overhear) (50¥)
- Software
None
Magical Equipment
- Fetishes
None
- Foci
None
Firearms
- Automatics
7 AK-97 (assault rifle; 6P; -1 AP; SA/BF/FA; 2(3) RC; 38 (c); gas vent 2, laser sight, shock pad, sling) (865¥),
AK-97 (assault rifle; 6P; -1 AP; SA/BF/FA; 3(4) RC; 48 (c); 6R; Capacity 6; bayonet mount [1], extended clip [1], gas vent 3 [2], integral smartgun system [1], melee hardening [1]; bayonet, shock pad, sling) (blade; (Str/2+1)P; AP; 2 Reach) (2,325¥),
24 AK-97 Clips (5¥),
3 AK-97 Extended Clips (5¥)
- Heavy Weapons
Ingram White Knight (light machine gun; 6P; -1 AP; BF/FA; 5(6) RC; 50 (c) or 100 (belt); external smartgun system, folding stock) (2,400¥),
3 Ingram White Knight Clips (5¥)
- Longarms
None
- Pistols
Ares Predator IV (heavy pistol; 5P; -1 AP; SA; - RC; 15 (c); 4R; integral smartgun system) (350¥),
3 Ares Predator IV Clips (5¥),
Browning Ultra-Power (heavy pistol; 5P; -1 AP; SA; RC; 10 (c); laser sight) (300¥),
3 Browning Ultra-Power Clips (5¥)
Melee Weapons
- Blades
8 Survival Knife ((Str/2 +1)P; -1 AP; 0 Reach) (50¥)
- Clubs
None
- Exotic Melee Weapons
None
Projectile and Thrown Weapons
- Archery
None
- Exotic Ranged Weapons
None
- Grenades
2 CS/Tear Gas Grenades (10m Radius Blast; contact, inhalation; 1 Combat Turn; 0 Penetration; 5S + disorientation; 8R) (40¥),
Fragmentation Grenade (grenade; 12P(f); +5 AP; Blast -1/m) (35¥)
- Throwing Weapons
None
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