Skills Active
Armorer 1,
Climbing (Freehand) 3(+2),
Demolitions 3,
Diving 3,
Firearms Skill Group (Automatics, Longarms, Pistols) 3,
Gymnastics (Balance) 5(+2)(+1 Natural Athlete),
Hardware (Maglocks) 3(+2),
Heavy Weapons 3,
Infiltration 4,
Locksmith 3,
Palming 3,
Perception 1,
Pilot Ground Craft 3,
Pilot Watercraft 1,
Running (Urban) 4(+2)(+1 Natural Athlete),
Swimming (Long Distance) 3(+2),
Throwing Weapons (Knives) 2(+2),
Unarmed Combat 6(+2 Improved Ability)
Skills Knowledge
Academic (Logic)Aerodynamics 1,
Aztlan History 3,
Magic Theory 1
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Interests (Intuition)Martial Arts History 1
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Professional (Logic)Breaking and Entering Techniques 2
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Street (Intuition)None
Skills Language (Intuition)
German 3,
English 4,
Spanish (native)
Qualities Positive
- Adept, Martial Arts: Karate, Natural Athlete (+1 Gymnastics and Running skill ratings)
Qualities Negative
- Records on File (Aztechnology)
Martial Arts Karate
- +1 DV on Unarmed Combat attacks
- Disarm - Characters with the Disarm maneuver may choose to go on Full Parry with a -4 dice pool modifier. If they successfully defend against the attack (i.e., they score more hits than their opponent), they knock the weapon out of their opponent's hand. This maneuver does no damage to the opponent.
- Finishing Move - After hitting an opponent (inflicting damage or not), make an immediate follow-up melee attack in the same Action Phase that counts as an interrupt action and uses your next available action.
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History
Antonio "Reaper" Alvarez was born and raised in Tenochtitlan, Aztlan and has a pureblood pedigree, making him highly recruited by Aztechnology. He was inducted into the legendary guerrero order, the cuachicqueh (shorn ones). He is a trained warrior and assassin, with a third degree black belt in karate. He prefers to fight hand-to-hand and is a lethal weapon unarmed. Using his magically empowered self, his punches and kicks land with the force of an assault rifle, and his chi even allows him to by-pass armor to a degree. Throwing weapons are a particular talent as well, with his thrown knives hitting with the force of a heavy pistol. He can also magically infuse improvised throwing weapons from playing cards, pens, coins, and other small items.
Reaper is trained at stealth and breaking and entering. His physical talents allow him to scale walls, balance in precarious places, and swim, flip, jump, or run almost anywhere he needs to. He can pick up most any firearm and use it proficiently. He is also trained in heavy weapons and demolitions. Reaper also keeps in touch with several members of Aztlan's military, which sometimes gives him some good scuttlebutt or access to some experimental weaponry.
- Why did you become a black ops soldier? Duty, loyalty, and aptitude.
- Where did you learn your skills? Trained as a cuachicqueh (shorn one) guerrero by Aztechnology.
- How did you acquire your equipment, and does any of it have special meaning? Tools make men weak; fight and kill with your hands.
- What's the worst event in your life? Failing to defeat his rival in one-on-one combat.
- What's the best event in your life? Being selected for guerrero training.
- Do you have surviving family? Mother? Father? Siblings? Spouse? Do you stay in touch? Non.
- What is your biggest fear? Magic disappearing as suddenly as it appeared.
- What makes you laugh out loud? Minimally trained fighters going up against him in melee.
- What makes you angry? Failing at any objective.
- What are your sentiments toward magic? Magic is life.
- What are your sentiments toward metahumanity? All of Aztlan descent are okay.
- What are your sentiments toward cybernetics? Unnecessary crutches.
- What would be your theme music? Welcome to the Jungle by Guns N' Roses
Age 28 | Height 6 ft. | Weight 179 lbs. | Hair Bald | Eyes Brown
Total Karma 24 | Current Karma 8 | Street Cred 2 | Notoriety 0 | Public Awareness 0
Mannerisms Calm and calculating, but fast and decisive when action comes.
Appearance Physically fit, with shaved head and stoic demeanor.
Last Played August 4, 2011
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Equipment
Ares Field Helmet (+2|+2; 5 capacity; camera, flare compensation, image link, smartlink; commlink with Firewall, Response, Signal, System, and Encryption 4) (10,000¥),
Ares Jungle Scout, Mk. III (light military armor; 12|10; 0 capacity; chemical protection 2, fire resistance 1, nonconductivity 2, thermal damping 4) (15,000¥),
2 Autopickers (Rating 6) (1,200¥),
Biomonitor (300¥),
Cellular Glove Molder (Rating 3) (600¥),
Chisel (20¥),
Diving Gear (2,000¥),
2 Flashlights (25¥),
Gas Mask (1-hour supply) (200¥),
2 Keycard Copiers (Rating 6) (1,800¥),
□□□□□ | □□□□□ Light Sticks (2-hour light) (5¥),
2 Lockpick Sets (300¥),
Maglock Passkey (Rating 4) (8,000¥),
2 Maglock Sequencers (800¥),
Medkit (Rating 6) (600¥),
Micro Flare Launcher (200 meter range) (50¥),
□□□□□ | □□□□□ | □□□□□ Micro Flares (25¥),
2 Miniwelders (250¥),
Rappelling Gloves (+2 Strength bonus to tests to grip line) (70¥),
Standard Rope (400 meters) (200¥),
Subvocal Microphone (50¥),
Survival Kit (100¥),
4 Wire Clippers (25¥)
Explosives
□□ CS/Tear Gas Grenades (10m Radius Blast; contact, inhalation; 1 Combat Turn; 0 Penetration; 5S + disorientation) (40¥),
□□ Flash-Bang Grenades (grenade; 6S; -3 AP; 10m Radius Blast) (30¥),
□□□□ High Explosive Grenades (grenade; 10P; -2 AP; -2/m Blast) (45¥),
□□ Smoke Grenades (10m Radius Blast) (30¥)
Weapons
Ares Light Fire 70 (light pistol; 4P; AP; SA; RC; 16 (c)) (350¥),
3 Ares Light Fire 70 Clips (5¥),
Ares Spitfire (assault rifle; 6P; -1 AP; SA/BF/FA; 3(4) RC; 38 (c); 0 slotsgas vent 3, integral smartgun system, underbarrel weapon; shock pad, sling) (shotgun; 7P; -1 AP; SA; RC; 3 (m)) (1,940¥),
4 Ares Spitfire Clips (5¥),
Ares Super Predator (heavy pistol; 5P; -1 AP; SA; 1 RC; 18 (c); 2 slotselectronic firing, extended clip, flashlight; integral smartgun system) (1,875¥),
5 Ares Super Predator Clips (5¥),
Extendable Baton (club; (Str/2 + 1)P; AP; 1 Reach; -2 Concealability) (50¥),
Survival Knife (blade; (STR ÷ 2 + 1)P; -1 AP; Reach) (50¥),
□□□□□ | □ Throwing Knives (thrown weapon; (STR ÷ 2 + 1)P; AP; Reach) (20¥)
Ammunition (loose)
10 Armor-Piercing Flechette Cased Shotgun Ammunition (+2 DV; resisted by Impact armor) (160¥),
7 Shock Lock Cased Shotgun Ammunition (+1 DV) (70¥),
10 Regular Cased Shotgun Ammunition (20¥)
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