Rifts® Role-Playing Game
Jorgen Axis
Delta Farce
Played by Colby Westerfield
6 Games Played, Created 06/11/2009
Male Human Scrupulous Experience Level 1
O.C.C./R.C.C. Cyber-Knight Experience Points 2,400 of 2,140
Ability Score Affects Bonus
I.Q. 13 all skills +0%
M.E. 15 save vs. psychic/insanity +0
M.A. 12 trust/intimidate 0%
P.S. 27 hand to hand damage +12
P.P. 17 parry, dodge, and strike +1
P.E. 18 save vs. coma/death, poison, magic +6%/+2
P.B. 9 charm/impress 0%
Spd 26 312 squares/min.; 78 squares/rnd; 13 squares/action; 6 squares/move and attack
Physical
HD 18 + 1d6 hp 19
 
S.D.C. 81
 
Armor
A.R. 5; M.D.C. 80
Surge 20
 
Magic
P.P.E. 19
 
I.S.P. 0
 
Chi 0
 
Hand to Hand Combat: Martial Arts
# of Atks 6 Roll +8 Death
Damage +12 Leaps 0 Initiative +1
Strike +1 Knockout 20 Punch 2d4
Parry +3 Stun Kick 2d8
Dodge +3 Critical 20; x2 Throw/Flip
Initiative Attacks Used
   
Saving Throws
Lethal Poison (14) +2
Non-Lethal Poison (16) +2
Harmful Drugs (15) +0
Insanity (12) +0
Psionics (12) +0
Magic Spell (12) +2
Magic Ritual (16) +2
Weapons
Weapon Damage Rate Range Payload Notes
Psi-Sword 2d6 M.D. HtH Melee n/a see W.P. Sword; +1 strike M.O.H.
C-18 Laser Pistol 2d4 M.D. Aimed, Wild 800 feet
10 E-Clip  
+1 strike M.O.H.; +3 strike laser targeting
Wilk's 447 Laser Rifle 3d6 M.D. Aimed, Burst, Wild 2,000 feet
20 E-Clip  
+1 strike Aimed; +1 strike M.O.H.; +3 strike laser targeting
CV-213 Robot Variable Laser Rifle 2d6 M.D. Aimed, Burst, Wild 2,000 feet
20 E-Clip  
+1 strike M.O.H.; +3 strike laser targeting
7.62mm Assault Rifle 4d6 S.D.; 1d6x10 S.D. (10-rnd)
1 M.D.; 1d4 M.D. (10-rnd)
Aimed, Burst, Wild
Aimed, Burst, Wild
900 feet
900 feet
30 (7.62mm)  
30 (7.62mm Ramjet)  
+1 strike M.O.H.; +3 strike laser targeting
.45 SMG 4d6 S.D.; 2d6x10 S.D. (10-rnd)
1 M.D.; 1d4 M.D. (10-rnd)
Aimed, Burst, Wild
Aimed, Burst, Wild
600 feet
600 feet
30 (.45)  
30 (.45 Ramjet)  
+1 strike M.O.H.; +3 strike laser targeting
10mm Automatic Pistol 4d6 S.D.
1 M.D.
Aimed, Wild
Aimed, Wild
120 feet
120 feet
15 (10mm)  
15 (10mm Ramjet)  
+1 strike M.O.H.; +3 strike laser targeting
WI-FT1 Plasma Flamethrower 3d6 M.D.
1d4x10+10 M.D.
Aimed, Wild
Aimed, Wild
500 feet
500 feet
8 E-Clip  
16 Long E-Clip  
+1 strike M.O.H.; +3 strike laser targeting
NG-P7 Particle Beam Rifle 1d4x10 M.D.; 2d4x10 M.D. (2-rnd) Aimed, Burst, Wild 1,200 feet
8 E-Clip  
+1 strike M.O.H.; +3 strike laser targeting
Red Devil Vibro-Claws 2d8 M.D. HtH Melee n/a +1 strike M.O.H.; No W.P. (no strike or parry bonus)
Weapon Proficiencies
W.P. Archery and Targeting (rate 2; +1 parry; +20 ft./level range), W.P. Blunt (+1 strike; +1 parry), W.P. Heavy Weapons, W.P. Rifles, W.P. Small Arms, W.P. Sword (+1 strike; +1 parry)
O.C.C./R.C.C. Primary Skills
Anthropology 35% (35% base + 0%/level + 0% I.Q.), Body Building & Weight Lifting, Climbing 72% (50% base + 0%/level + 0% I.Q. + 7% Gymnastics + 15% Acrobatics), Gymnastics (68% Parallel Bars and Rings; 80% Back Flip), Horsemanship 55% (55% base + 0%/level + 0% I.Q.), Land Navigation 48% (48% base + 0%/level + 0% I.Q.), Language: American 96% (96% base + 0%/level + 0% I.Q.), Language: Dragonese 96% (96% base + 0%/level + 0% I.Q.), Language: Spanish 80% (80% base + 0%/level + 0% I.Q.), Language: Technocan 80% (80% base + 0%/level + 0% I.Q.), Literacy: American 50% (50% base + 0%/level + 0% I.Q.), Lore: Demons and Monsters 45% (45% base + 0%/level + 0% I.Q.), Paramedic 50% (50% base + 0%/level + 0% I.Q.), Prowl 15% (35% base [from Gymnastics] + 0%/level + 0% I.Q. + 5% Acrobatics - 25% Heavy Coalition Dead Boy Armor), Swimming 60% (60% base + 0%/level + 0% I.Q.)
O.C.C./R.C.C. Related Skills
Acrobatics (65% Sense of Balance; 63% Walk Tightrope; 82% Climb Rope), Computer Operation 45% (45% base + 0%/level + 0% I.Q.), Detect Ambush 35% (35% base + 0%/level + 0% I.Q.), Intelligence 37% (37% base + 0%/level + 0% I.Q.), Pilot: Robots and Power Armor 56% (56% base + 0%/level + 0% I.Q.), Pilot: Truck 40% (40% base + 0%/level + 0% I.Q.), Robot Combat: Basic, Running, Tracking 30% (30% base + 0%/level + 0% I.Q.), Wilderness Survival 35% (35% base + 0%/level + 0% I.Q.),
Secondary Skills
Boxing, Computer Hacking 15% (15% base + 0%/level + 0% I.Q.), Computer Programming 30% (30% base + 0%/level + 0% I.Q.), Mathematics: Basic 45% (45% base + 0%/level + 0% I.Q.), Pilot: Jet Pack 42% (42% base + 0%/level + 0% I.Q.), Weapon Systems 40% (40% base + 0%/level + 0% I.Q.)
Miscellaneous Information
 History
Why did you become an adventurer? To help others in need.
Where did you learn your class skills? From a wandering cyber-knight.
How did you acquire your equipment, and does any of it have special meaning? By taking it from those unworthy.
What's the worst event in your life? Watching the Coalition destroy part of home village.
What's the best event in your life? Obtaining the Psi-Blade ability.
Do you have surviving family? Mother? Father? Siblings? Spouse? Do you stay in touch? Mother and Father, as much as possible.
What is your biggest fear? Losing
What makes you laugh out loud? A good joke.
What makes you angry? Unfairness
Do you have a secret? Probably
What talent would you most like to have? To be able to erase evil tendencies.
What are your sentiments toward the Coalition? As long as they are just, indifference.
What are your sentiments toward D-Bees? Same as Coalition.
What would be your theme music? Never Could Have Been Worse by Tsuneo Imahori

 Height 5 ft. 10 in.; Weight 180 lb.; Age 30; Hair Brown; Eyes Brown; Skin Sun Beaten Tan

 Mannerisms Quiet, even tempered, reserved, generally keeps eyes down to keep from making eye contact.
 Appearance Average Height and build, no visible scars. Generally an uninteresting character.
 Last Played August 24, 2009

Defeated Enemy Record
Coalition FASSAR-20 Skelebot, Coalition Psi-Hound Grunts (3), Mutant Bats (2), Organización Headhunter, Organización Juicer, Sewer Ghouls (3), Skitter Fiend, Wild Vampires (2)
Vehicles
Stats Stats Stats Stats
Vehicle Robot Horse
Class Robot (Horsemanship)
Crew 1 + 1 passenger
Engine Type Nuclear
Length 8 feet
Weight 700 lbs.
Speed 100 mph (160 km)
Range unlimited
Vehicle
Class
Crew
Engine Type
Length 0 feet
Weight 0 tons
Speed 0 mph (0 km)
Range 0 miles (0 km)
M.D.C. by Location M.D.C. by Location M.D.C. by Location M.D.C. by Location
Main Body 250  
Other 0  
Other 0    
Other 0  
Other 0  
Other 0  
Main Body 0  
Other 0  
Other 0    
Other 0  
Other 0  
Other 0  
Equipment & Possessions
 Bionics None

 Cybernetics Cyber-Armor (A.R. 16; M.D.C. 50)

 Armor Red Devil Variant Coalition Dead Boy Heavy Full Environmental Body Armor (multi-optics helmet) (M.D.C. 80; 18 lbs; -25% Prowl), Coalition Dead Boy Light Full Environmental Body Armor (M.D.C. 50; 9 lbs; -10% Prowl)

 Weapons .45 SMG (flashlight, laser targeting, sling) (4d6 S.D. or 2d6x10 S.D. 10-rnd burst; 600 ft. range; standard rate; payload 30), 7.62mm Assault Rifle (laser targeting, sling) (4d6 S.D. or 1d6x10 S.D. 10-rnd burst; 900 ft. range; standard rate; payload 30), 10mm Automatic Pistol (laser targeting) (4d6 S.D.; 120 ft. range; standard rate; payload 15), C-18 Laser Pistol (laser targeting) (2d4 M.D.; 800 ft. range; standard rate; payload 10), CS Rifle Grenades (2d6 M.D. in 12 ft. blast; 1,200 ft. range; aimed rate; payload 1), CV-213 Robot Variable Laser Rifle (laser targeting, sling) (2d6 M.D.; 2,000 ft. range; standard rate; payload 20), NG-P7 Particle Beam Rifle (laser targeting, passive nightvision) (1d4x10 M.D. or 2d4x10 2-rnd burst; 1,200 ft. range; standard rate; payload 8), Red Devil Vibro-Claws (2d8 M.D.; retractable; built into armor; W.P. Knife), Wilk's 447 Laser Rifle (bipod, laser targeting, sling) (3d6 M.D.; 2,000 ft. range; standard rate; payload 20 [cannot use Long E-Clip]; +1 strike Aimed Shot) WI-FT1 Plasma Flamethrower (3d6 M.D. or 1d4x10+10 M.D. [2 attacks]; 500 ft. range; aimed, wild rate; payload 8 or 16 [long E-Clip])

 Ammunition 14 E-Clips (100% charge), 2 Long E-Clips (100% charge), 3 .45 SMG 30-rnd Magazines (30 WI-10 .45 Ramjet rounds), 3 10mm Automatic Pistol 15-rnd Magazines (15 WI-10 10mm Ramjet rounds), 3 7.62mm Assault Rifle 30-rnd Magazines (30 WI-10 7.62mm Ramjet rounds), 55 WI-10 10mm Ramjet Rounds, 10 WI-10 7.62mm Ramjet Rounds

 Equipment Back Pack, Bow and Arrows, 2 Canteens, Emergency Food Rations (2 weeks), 3 First Aid Kits, Gas Mask, Geiger Counter, Goggles, 2 Gun Flashlights (8 hours), Hatchet, Knapsack, Knife, Pain Killers, Saddlebags, Suture Thread, Tent

 Credits 4,203
 Other Wealth None