Rifts® Role-Playing Game
Edward "Crazy Eddie" Wykoyski
Mercenary
Played by All
2 Games Played, Created 07/28/2009
Male Human Unprincipled Experience Level 1
O.C.C./R.C.C. Crazy Experience Points 800 of 2,140
Ability Score Affects Bonus
I.Q. 14 all skills +0%
M.E. 12 save vs. psychic/insanity +0
M.A. 15 trust/intimidate 0%
P.S. 23 hand to hand damage +8
P.P. 17 parry, dodge, and strike +1
P.E. 21 save vs. coma/death, poison, magic +22%/+3
P.B. 9 charm/impress 0%
Spd 32 384 squares/min.; 96 squares/rnd; 16 squares/action; 8 squares/move and attack
Physical
HD 21 + 6d6 hp 45
 
S.D.C. 144
 
Armor
A.R. 5; M.D.C. 70
Surge 17
 
Magic
P.P.E. 7
 
I.S.P. 36
 
Chi 0
 
Hand to Hand Combat: Martial Arts
# of Atks 6 Roll +11 Death
Damage +8 Leaps 0 Initiative +2
Strike +1 Knockout 20 Punch 2d4
Parry +4 Stun Kick 2d8
Dodge +4 Critical 20; x2 Throw/Flip
Initiative Attacks Used
   
Saving Throws
Lethal Poison (14) +0
Non-Lethal Poison (16) +0
Harmful Drugs (15) +0
Insanity (12) +0
Psionics (12) +2
Magic Spell (12) +0
Magic Ritual (16) +0
Weapons
Weapon Damage Rate Range Payload Notes
NG-IP7 Ion Pulse Rifle 3d6 M.D.; 1d4x10 M.D. 3-rnd burst Aimed, Burst, Wild 1,600 feet
18 E-Clip  
+1 strike Aimed crosshair
NG-57 Heavy-Duty Ion Blaster 2d4 M.D.; 3d6 M.D. 2-rnd burst Aimed, Burst, Wild 500 feet
10 E-Clip  
None
Vibro-Sword 2d12 M.D. HtH Melee n/a see W.P. Sword
Vibro-Knife 2d6 M.D. HtH Melee n/a see W.P. Knife
Weapon Proficiencies
W.P. Heavy Weapons, W.P. Knife (+1 strike when thrown), W.P. Rifles, W.P. Small Arms, W.P. Sword (+1 strike; +1 parry)
O.C.C./R.C.C. Primary Skills
Acrobatics (70% Sense of Balance; 70% Walk Tightrope; 90% Climb Rope; 70% Back Flip), Climbing 60% (60% base + 0%/level + 0% I.Q.), Escape Artist 40% (40% base + 0%/level + 0% I.Q.), Land Navigation 46% (46% base + 0%/level + 0% I.Q.), Prowl 50% (50% base + 0%/level + 0% I.Q.), Radio: Basic 55% (55% base + 0%/level + 0% I.Q.), Radio: Scramblers 45% (45% base + 0%/level + 0% I.Q.), Streetwise 30% (30% base + 0%/level + 0% I.Q.), Surveillance Systems 40% (40% base + 0%/level + 0% I.Q.)
O.C.C./R.C.C. Related Skills
Concealment 25% (25% base + 0%/level + 0% I.Q.), Demolitions 65% (65% base + 0%/level + 0% I.Q.), Detect Ambush 40% (40% base + 0%/level + 0% I.Q.), Lore: Demons and Monsters 25% (25% base + 0%/level + 0% I.Q.), Pilot: Automobile 65% (65% base + 0%/level + 0% I.Q.), Pilot: Jet Pack 47% (47% base + 0%/level + 0% I.Q.),
Secondary Skills
Athletic (General), Boxing, Demolitions Disposal 60% (60% base + 0%/level + 0% I.Q.), Pilot: Helicopter 35% (35% base + 0%/level + 0% I.Q.), Read Sensory Equipment 30% (30% base + 0%/level + 0% I.Q.), Swimming 50% (50% base + 0%/level + 0% I.Q.)
O.C.C./R.C.C. Features
  • Bio-Regeneration Enter 2d4 minute trance and heal 2d6 hit points and 3d6 S.D.C.; six hour trance heals additional 4d6 hit points and all S.D.C.
  • Enhanced Smell 65% recognize smell; 25% recognize person by smell; 30% track by smell.
  • Enhanced Touch +10% to delicate touch skills including demolitions, pick pockets, pick locks, palming, and electronics.
  • Enhanced Vision 20/20 vision; see fine details up to 2 miles away.
  • Save Bonuses +6 vs. mind control (psionic and chemical); +4 vs. toxic gases, poisons, and drugs.
  • Super Endurance Lift and carry twice normal amount; avoid exhaustion ten times longer than normal; operate 72 hours without sleep; 4 hours/sleep day.
  • Super Jump Leap 20 feet after short run (half from dead stop) and 15 feet high (half from dead stop).
Psionic Abilities
Level Ability Range Duration Trance I.S.P.
1 Impervious to Cold Self 20 minute/level 1d4 Melees 2
1 Impervious to Fire Self 3 minute/level 2d4 Melees 4
1 See Aura 60 ft. 2 Melees 6
Psionic Notes: Attacks Per Melee = HtH Attacks; increase Range and Duration 50% within 2 miles of a ley line and doubled within 1 mile of a nexus point; damage and force shield strength is doubled when within a mile of a nexus point
Miscellaneous Information
 History Eddie was an adopted child with a troubled past. His early years involved numerous petty thefts and minor acts of violence. He spent some time in a prison and eventually earned a release by joining a military M.O.M. conversion program. He spent two years with them before setting out on his own.
Why did you become an adventurer? A merc has to make a living.
Where did you learn your class skills? "Crazy" conversion and military training.
How did you acquire your equipment, and does any of it have special meaning? Earned on the field of battle.
What's the worst event in your life? Serving three years in prison.
What's the best event in your life? Conversion to a crazy.
Do you have surviving family? Mother? Father? Siblings? Spouse? Do you stay in touch? Yes, surviving adopted parents, but they are estranged.
What is your biggest fear? Losing his powers.
What makes you laugh out loud? Doing something a "normal" is unable to do.
What makes you angry? Violence toward children.
Do you have a secret? No
What talent would you most like to have? Flight!
What are your sentiments toward the Coalition? As a crazy, he avoids them due to his outlaw status. He is not opposed in principle but in legality.
What are your sentiments toward D-Bees? Having served in the military, he had numerous D-Bee friends fight and die along side him.
What would be your theme music? Crazy Train by Ozzy Osborne

 Height 6 ft. 1 in.; Weight 211 lb.; Age 29; Hair None; Eyes Brown; Skin Brown

 Mannerisms Twitchy and erratic, constantly moving and fidgeting. Approaches danger grinning from ear to ear.
 Appearance Dark brown skin and heavy-set, well defined musculature. Head is bald and exposes M.O.M. implants.
 Last Played August 24, 2009

Defeated Enemy Record
Mutant Bat, Rodriguez (Secondary Vampire), Wild Vampire
Vehicles
Stats Stats Stats Stats
Vehicle Wilk's Jet Pack
Class Jet Pack
Crew 1
Engine Type Electric
Length 3 feet
Weight 45 lbs
Speed 120 mph (192 km)
Range 800 miles (1,280 km)
Vehicle
Class
Crew
Engine Type
Length 0 feet
Weight 0 tons
Speed 0 mph (0 km)
Range 0 miles (0 km)
M.D.C. by Location M.D.C. by Location M.D.C. by Location M.D.C. by Location
Main Body 20  
Other 0  
Other 0    
Other 0  
Other 0  
Other 0  
Main Body 0  
Other 0  
Other 0    
Other 0  
Other 0  
Other 0  
Equipment & Possessions
 Bionics None

 Cybernetics None

 Armor Gladiator EBA (M.D.C. 70; -5% Prowl)

 Weapons NG-57 Heavy-Duty Ion Blaster (2d4 M.D. or 3d6 M.D. 2-round burst; 500 ft. range; standard rate; payload 10), NG-IP7 Ion Pulse Rifle (crosshair sight, sling) (3d6 M.D. or 1d4x10 M.D. 3-round burst; 1,600 ft. range; standard rate; payload 18 or 30 with Long E-Clip), Portable Water Cannon, □□□□ NG Plasma Grenades (4d6 M.D. in 12 ft. blast; 120 ft. range; aimed rate; payload 1), Vibro-Knife (2d6 M.D.), Vibro-Sword (2d12 M.D.), 3 Water Pistols (2d6 hp to vampires; 30 ft. range; aimed or wild rate; payload 12), Wooden Knife (2d6 hp to vampires)

 Ammunition 6 E-Clips (100% charge), E-Clip (87% charge), E-Clip (0% charge), Water Backpack, Water Hip Tank (40 shots)

 Equipment Backpack, Black Clothing, 2 Canteens, Cross Flashlight, Dress Clothing, Emergency Food Rations (2 weeks), Gas Mask and Filter, Geiger Counter, Hatchet, Knapsack, Knife, Tent, Tinted Goggles, 100 Water Balloons (empty)

 Credits 505
 Other Wealth None