Rifts® Role-Playing Game
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Edward "Crazy Eddie" Wykoyski
Mercenary
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Played by All
2 Games Played, Created 07/28/2009
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Male Human |
Unprincipled |
Experience Level 1 |
O.C.C./R.C.C. Crazy |
Experience Points 800 of 2,140 |
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Ability |
Score |
Affects |
Bonus |
I.Q. |
14 |
all skills |
+0% |
M.E. |
12 |
save vs. psychic/insanity |
+0 |
M.A. |
15 |
trust/intimidate |
0% |
P.S. |
23 |
hand to hand damage |
+8 |
P.P. |
17 |
parry, dodge, and strike |
+1 |
P.E. |
21 |
save vs. coma/death, poison, magic |
+22%/+3 |
P.B. |
9 |
charm/impress |
0% |
Spd |
32 |
384 squares/min.; 96 squares/rnd; 16 squares/action; 8 squares/move and attack |
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Physical |
HD 21 + 6d6 |
hp 45 |
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S.D.C. 144 |
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Armor |
A.R. 5; M.D.C. 70
□ Surge 17
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Magic |
P.P.E. 7 |
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I.S.P. 36 |
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Chi 0 |
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Hand to Hand Combat: Martial Arts |
# of Atks |
6 |
Roll |
+11 |
Death |
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Damage |
+8 |
Leaps |
0 |
Initiative |
+2 |
Strike |
+1 |
Knockout |
20 |
Punch |
2d4 |
Parry |
+4 |
Stun |
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Kick |
2d8 |
Dodge |
+4 |
Critical |
20; x2 |
Throw/Flip |
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Initiative |
Attacks Used |
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Saving Throws |
Lethal Poison (14) |
+0 |
Non-Lethal Poison (16) |
+0 |
Harmful Drugs (15) |
+0 |
Insanity (12) |
+0 |
Psionics (12) |
+2 |
Magic Spell (12) |
+0 |
Magic Ritual (16) |
+0 |
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Weapons |
Weapon |
Damage |
Rate |
Range |
Payload |
Notes |
NG-IP7 Ion Pulse Rifle |
3d6 M.D.; 1d4x10 M.D. 3-rnd burst |
Aimed, Burst, Wild |
1,600 feet |
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+1 strike Aimed crosshair |
NG-57 Heavy-Duty Ion Blaster |
2d4 M.D.; 3d6 M.D. 2-rnd burst |
Aimed, Burst, Wild |
500 feet |
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None |
Vibro-Sword |
2d12 M.D. |
HtH |
Melee |
n/a |
see W.P. Sword |
Vibro-Knife |
2d6 M.D. |
HtH |
Melee |
n/a |
see W.P. Knife |
Weapon Proficiencies |
W.P. Heavy Weapons,
W.P. Knife (+1 strike when thrown),
W.P. Rifles,
W.P. Small Arms,
W.P. Sword (+1 strike; +1 parry)
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O.C.C./R.C.C. Primary Skills |
Acrobatics (70% Sense of Balance; 70% Walk Tightrope; 90% Climb Rope; 70% Back Flip),
Climbing 60% (60% base + 0%/level + 0% I.Q.),
Escape Artist 40% (40% base + 0%/level + 0% I.Q.),
Land Navigation 46% (46% base + 0%/level + 0% I.Q.),
Prowl 50% (50% base + 0%/level + 0% I.Q.),
Radio: Basic 55% (55% base + 0%/level + 0% I.Q.),
Radio: Scramblers 45% (45% base + 0%/level + 0% I.Q.),
Streetwise 30% (30% base + 0%/level + 0% I.Q.),
Surveillance Systems 40% (40% base + 0%/level + 0% I.Q.)
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O.C.C./R.C.C. Related Skills |
Concealment 25% (25% base + 0%/level + 0% I.Q.),
Demolitions 65% (65% base + 0%/level + 0% I.Q.),
Detect Ambush 40% (40% base + 0%/level + 0% I.Q.),
Lore: Demons and Monsters 25% (25% base + 0%/level + 0% I.Q.),
Pilot: Automobile 65% (65% base + 0%/level + 0% I.Q.),
Pilot: Jet Pack 47% (47% base + 0%/level + 0% I.Q.),
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Secondary Skills |
Athletic (General),
Boxing,
Demolitions Disposal 60% (60% base + 0%/level + 0% I.Q.),
Pilot: Helicopter 35% (35% base + 0%/level + 0% I.Q.),
Read Sensory Equipment 30% (30% base + 0%/level + 0% I.Q.),
Swimming 50% (50% base + 0%/level + 0% I.Q.)
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O.C.C./R.C.C. Features |
- Bio-Regeneration Enter 2d4 minute trance and heal 2d6 hit points and 3d6 S.D.C.; six hour trance heals additional 4d6 hit points and all S.D.C.
- Enhanced Smell 65% recognize smell; 25% recognize person by smell; 30% track by smell.
- Enhanced Touch +10% to delicate touch skills including demolitions, pick pockets, pick locks, palming, and electronics.
- Enhanced Vision 20/20 vision; see fine details up to 2 miles away.
- Save Bonuses +6 vs. mind control (psionic and chemical); +4 vs. toxic gases, poisons, and drugs.
- Super Endurance Lift and carry twice normal amount; avoid exhaustion ten times longer than normal; operate 72 hours without sleep; 4 hours/sleep day.
- Super Jump Leap 20 feet after short run (half from dead stop) and 15 feet high (half from dead stop).
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Psionic Abilities |
Level |
Ability |
Range |
Duration |
Trance |
I.S.P. |
1 |
Impervious to Cold |
Self |
20 minute/level |
1d4 Melees |
2 |
1 |
Impervious to Fire |
Self |
3 minute/level |
2d4 Melees |
4 |
1 |
See Aura |
60 ft. |
2 Melees |
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6 |
Psionic Notes: Attacks Per Melee = HtH Attacks; increase Range and Duration 50% within 2 miles of a ley line and doubled within 1 mile of a nexus point; damage and force shield strength is doubled when within a mile of a nexus point |
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Miscellaneous Information |
History
Eddie was an adopted child with a troubled past. His early years involved numerous petty thefts and minor acts of violence. He spent some time in a prison and eventually earned a release by joining a military M.O.M. conversion program. He spent two years with them before setting out on his own.
- Why did you become an adventurer? A merc has to make a living.
- Where did you learn your class skills? "Crazy" conversion and military training.
- How did you acquire your equipment, and does any of it have special meaning? Earned on the field of battle.
- What's the worst event in your life? Serving three years in prison.
- What's the best event in your life? Conversion to a crazy.
- Do you have surviving family? Mother? Father? Siblings? Spouse? Do you stay in touch? Yes, surviving adopted parents, but they are estranged.
- What is your biggest fear? Losing his powers.
- What makes you laugh out loud? Doing something a "normal" is unable to do.
- What makes you angry? Violence toward children.
- Do you have a secret? No
- What talent would you most like to have? Flight!
- What are your sentiments toward the Coalition? As a crazy, he avoids them due to his outlaw status. He is not opposed in principle but in legality.
- What are your sentiments toward D-Bees? Having served in the military, he had numerous D-Bee friends fight and die along side him.
- What would be your theme music? Crazy Train by Ozzy Osborne
Height 6 ft. 1 in.; Weight 211 lb.; Age 29; Hair None; Eyes Brown; Skin Brown
Mannerisms Twitchy and erratic, constantly moving and fidgeting. Approaches danger grinning from ear to ear.
Appearance Dark brown skin and heavy-set, well defined musculature. Head is bald and exposes M.O.M. implants.
Last Played August 24, 2009
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Defeated Enemy Record |
Mutant Bat, Rodriguez (Secondary Vampire), Wild Vampire
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Vehicles |
Stats |
Stats |
Stats |
Stats |
Vehicle |
Wilk's Jet Pack |
Class |
Jet Pack |
Crew |
1 |
Engine Type |
Electric |
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Length |
3 feet |
Weight |
45 lbs |
Speed |
120 mph (192 km) |
Range |
800 miles (1,280 km) |
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Vehicle |
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Class |
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Crew |
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Engine Type |
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Length |
0 feet |
Weight |
0 tons |
Speed |
0 mph (0 km) |
Range |
0 miles (0 km) |
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M.D.C. by Location |
M.D.C. by Location |
M.D.C. by Location |
M.D.C. by Location |
Main Body 20 |
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Other 0 |
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Other 0 |
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Main Body 0 |
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Other 0 |
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Other 0 |
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Equipment & Possessions |
Bionics None
Cybernetics None
Armor
Gladiator EBA (M.D.C. 70; -5% Prowl)
Weapons
NG-57 Heavy-Duty Ion Blaster (2d4 M.D. or 3d6 M.D. 2-round burst; 500 ft. range; standard rate; payload 10),
NG-IP7 Ion Pulse Rifle (crosshair sight, sling) (3d6 M.D. or 1d4x10 M.D. 3-round burst; 1,600 ft. range; standard rate; payload 18 or 30 with Long E-Clip),
Portable Water Cannon,
□□□□ NG Plasma Grenades (4d6 M.D. in 12 ft. blast; 120 ft. range; aimed rate; payload 1),
Vibro-Knife (2d6 M.D.),
Vibro-Sword (2d12 M.D.),
3 Water Pistols (2d6 hp to vampires; 30 ft. range; aimed or wild rate; payload 12),
Wooden Knife (2d6 hp to vampires)
Ammunition
6 E-Clips (100% charge),
E-Clip (87% charge),
E-Clip (0% charge),
Water Backpack,
Water Hip Tank (40 shots)
Equipment
Backpack,
Black Clothing,
2 Canteens,
Cross Flashlight,
Dress Clothing,
Emergency Food Rations (2 weeks),
Gas Mask and Filter,
Geiger Counter,
Hatchet,
Knapsack,
Knife,
Tent,
Tinted Goggles,
100 Water Balloons (empty)
Credits 505
Other Wealth None
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