Rifts® Role-Playing Game
Spade Slix
Delta Farce
Played by Casey Scruggs
8 Games Played, Created 06/11/2009
Male Human Unprincipled Experience Level 2
O.C.C./R.C.C. Headhunter Experience Points 3,200 of 4,200
Ability Score Affects Bonus
I.Q. 11 all skills +0%
M.E. 10 save vs. psychic/insanity +0
M.A. 10 trust/intimidate 0%
P.S. 12 hand to hand damage +0
P.P. 17 parry, dodge, and strike +1
P.E. 20 save vs. coma/death, poison, magic +10%/+3
P.B. 9 charm/impress 0%
Spd 12 144 squares/min.; 36 squares/rnd; 9 squares/action; 4 squares/move and attack
Physical
HD 20 + 2d6 hp 32
 
S.D.C. 27
 
Armor
A.R. 16; M.D.C. 80
Surge 20
 
Magic
P.P.E. 6
 
I.S.P. 0
 
Chi 0
 
Hand to Hand Combat: Expert
# of Atks 4 Roll +3 Death
Damage +0 Leaps 0 Initiative +0
Strike +1 Knockout Punch 2d4
Parry +4 Stun Kick 2d4
Dodge +4 Critical 20; x2 Throw/Flip
Initiative Attacks Used
   
Saving Throws
Lethal Poison (14) +3
Non-Lethal Poison (16) +3
Harmful Drugs (15) +0
Insanity (12) +0
Psionics (15) +0
Magic Spell (12) +3
Magic Ritual (16) +3
Weapons
Weapon Damage Rate Range Payload Notes
C-27 Heavy Plasma Cannon 6d6 M.D. Aimed, Burst, Wild 1,600 feet
10 E-Clip  
+1 strike targeting eye; +3 strike laser targeting
L-20 Pulse Rifle 2d6 M.D.; 6d6 M.D. (3-rnd) Aimed, Burst, Wild 1,600 feet
40 E-Clip  
+1 strike targeting eye; +3 strike laser targeting
NG-57 Heavy-Duty Ion Blaster 2d4 M.D.; 3d6 M.D. (2-rnd) Aimed, Burst, Wild 500 feet
10 E-Clip  
+1 strike targeting eye; +3 strike laser targeting
C-14 "Fire Breather" 3d6 M.D. (rifle)
by grenade (grenade launcher)
Aimed, Burst, Wild
Aimed, 4-rnd Burst, Wild
2,000 feet (rifle)
1,200 feet (grenade launcher)
20 E-Clip  
12 Grenades  
+1 strike targeting eye; +3 strike laser targeting
+1 strike targeting eye; +3 strike laser targeting
Barracuda FN Revolver 4d6 S.D. Aimed, Wild 150 feet
6 Rounds  
+1 strike targeting eye; +1 strike Aimed Shot
Ion Forearm Blaster 3d6 M.D. Aimed, Burst, Wild 1,200 feet
20 E-Clip  
+1 strike targeting eye; +3 strike laser targeting
MP-10 Pistol 3d6 S.D.; 1d6x10 S.D. (10-rnd)
1 M.D.; 1d4 M.D. (10-rnd)
Aimed, Burst, Wild
Aimed, Burst, Wild
1,200 feet
1,200 feet
30 (10mm)  
30 (10mm Ramjet)  
+1 strike targeting eye
9mm SMG 3d6 S.D.; 1d6x10 S.D. (10-rnd)
1 M.D.; 1d4 M.D. (10-rnd)
Aimed, Burst, Wild
Aimed, Burst, Wild
600 feet
600 feet
30 (9mm)  
30 (9mm Ramjet)  
+1 strike targeting eye
7.62mm Assault Rifle 4d6 S.D.; 1d6x10 S.D. (10-rnd)
1 M.D.; 1d4 M.D. (10-rnd)
Aimed, Burst, Wild
Aimed, Burst, Wild
900 feet
900 feet
30 (7.62mm)  
30 (7.62mm Ramjet)  
+1 strike targeting eye
12 Gauge Pump-Action Shotgun 4d6 S.D. (buckshot); 5d6 S.D. (slug) Aimed, Wild 300 feet
8  
+1 strike targeting eye
NG-P7 Particle Beam Rifle 1d4x10 M.D.; 2d4x10 M.D. (2-rnd) Aimed, Burst, Wild 1,200 feet
8 E-Clip  
+1 strike targeting eye; +3 strike laser targeting
Knuckle Vibro-Blades 2d8 M.D. HtH Melee
n/a  
+1 strike targeting eye
Weapon Proficiencies
W.P. Archery and Targeting (rate 2; +1 strike; +1 parry; +20 ft./level range), W.P. Heavy Weapons, W.P. Knife (+1 strike; +1 parry; +1 strike when thrown), W.P. Rifles, W.P. Small Arms
O.C.C./R.C.C. Primary Skills
Detect Ambush 45% (40% base + 5%/level), Detect Concealment 45% (40% base + 5%/level), Land Navigation 50% (46% base + 4%/level), Language: American 65% (60% base + 5%/level), Language: Gobblely 65% (60% base + 5%/level), Language: Spanish 65% (60% base + 5%/level), Lore: Demons and Monsters 40% (35% base + 5%/level), Pilot: Jet Pack 58% (54% base + 4%/level), Pilot: Robot and Power Armor 64% (61% base + 3%/level), Pilot: Tank and APC 50% (46% base + 4%/level), Radio: Basic 65% (60% base + 5%/level), Radio: Scramblers 50% (45% base + 5%/level), Read Sensory Equipment 45% (40% base + 5%/level), Robot Combat: Basic, Tracking 40% (45% track animals) (35% base + 5%/level), Weapon Systems 55% (50% base + 5%/level)
O.C.C./R.C.C. Related Skills
Demolitions 78% (75% base + 3%/level), Pilot: Motorcycle 64% (60% base + 4%/level), Surveillance Systems 40% (35% base + 5%/level), Wilderness Survival 70% (60% base + 5%/level + 5% Hunting)
Secondary Skills
Athletics (General), Demolitions Disposal 63% (60% base + 3%/level), Forgery 25% (20% base + 5%/level), Hunting, Pilot: Horsemanship 44% (40% base + 4%/level), Prowl 32% (25% base + 5%/level + 2% Hunting)
Miscellaneous Information
 History
Why did you become an adventurer? Needed money. Killing stuff was the easiest and most fun way to achieve that goal.
Where did you learn your class skills?
How did you acquire your equipment, and does any of it have special meaning? I lost a quick draw match when I was younger. I was better at shooting off my mouth rather than my gun. My hand had to be cut off because of the injury. I decided to replace my whole arm instead. Apollo decided to take me under his wing and teach me how to actually shoot.
What's the worst event in your life? Apollo dying.
What's the best event in your life? I got to kill the bloodsucker that did it.
Do you have surviving family? Mother? Father? Siblings? Spouse? Do you stay in touch? I was an orphan.
What is your biggest fear? Vampires
What makes you laugh out loud? Chi-Town
What makes you angry? A jammed gun.
Do you have a secret? No
What talent would you most like to have? The power to kill a yak, from 200 yards away... with mind bullets
What are your sentiments toward the Coalition? I aim to misbehave.
What are your sentiments toward D-Bees? I got no qualms with them on the whole.
What would be your theme music? Wanted Dead or Alive by Bon Jovi

 Height 6 ft. 2 in.; Weight 250 lb.; Age 36; Hair Brown; Eyes Green; Skin Tan

 Mannerisms Often seems to be lost in thought. Snarls when approached by someone in the Coalition.
 Appearance Flaunts implants.
 Last Played August 24, 2009

Defeated Enemy Record
Borg Assassin, Coalition FASSAR-20 Skelebots (3), Coalition Grunt, Coalition Psi-Hound Grunts (4), Mutant Bat, Organización Headhunters (4), Organización Juicer, Organización Rocketeer, Red Devil, Sewer Ghouls (3), Skitter Fiends (2), Tri-Fang
Equipment & Possessions
 Bionics Bionic Right Arm (P.S. 20; 10 M.D.C. hand, 40 M.D.C. arm) with Ion Forearm Blaster (laser targeting) (3d6 M.D.; 1,200 ft. range; standard rate; 20 payload; -1 strike, parry, and dodge in HtH) and Retractable Knuckle Vibro-Blades (2d8 M.D.; W.P. Knives)

 Cybernetics Cyber-Armor (A.R. 16; M.D.C. 50), Gyro-Compass, Multi-Optic Eye (4x Telescope; 8x Macroscope; Passive Night Vision; Thermo-Imaging; Light Filter; Targeting Display with +1 strike)

 Armor Coalition Dead Boy Heavy Full Environmental Body Armor (radio) (M.D.C. 80; 18 lbs; -25% Prowl)

 Weapons 12 Gauge Pump-Action Shotgun (sling) (4d6 S.D. [buckshot] or 5d6 S.D. [slug]; 300 ft. range; Aimed, Wild rate; payload 8), 7.62mm Assault Rifle (sling) (4d6 S.D. or 1d6x10 S.D. 10-rnd burst; 900 ft. range; standard rate; payload 30), 9mm SMG (sling) (3d6 S.D. or 1d6x10 S.D. 10-rnd burst; 600 ft. range; standard rate; payload 30), Barracuda FN .357 Magnum Revolver (4d6 S.D.; 2 lb.; 150 ft. range; aimed and wild rate; payload 6; +1 strike on Aimed Shot) with 3 Quick-Loads (6 rounds), CS Rifle Grenades (2d6 M.D. in 12 ft. blast; 1,200 ft. range; aimed rate; payload 1), C-14 "Fire Breather" Rifle (laser targeting, sling) (3d6 M.D.; 2,000 ft. [rifle] or 1,200 ft. [grenade launcher] range; Aimed, Burst, Wild [rifle] or Aimed, 4-rnd Burst, Wild [grenade launcher] rate; payload 20 [rifle] or 12 [grenade launcher]; reloading the grenade launcher takes a full 15-second melee round), C-27 Heavy Plasma Cannon (laser targeting) (6d6 M.D.; 12 lb; 1,600 ft. range; standard rate; payload 10; +1 strike on Aimed Shot; requires E-Clip canisters), L-20 Pulse Rifle (laser targeting, sling) (2d6 M.D. single shot or 6d6 3-round pulse; 7 lb; 1,600 ft. range; standard rate; payload 40 or 50 for long), MP-10 Pistol (3d6 S.D. or 1d6x10 S.D. 10-rnd burst; 1,200 ft. range; standard rate; payload 20 or 30), □□□□□□□□□□□□□□□□ NG Plasma Grenades (4d6 M.D. in 12 ft. blast; 120 ft. range; aimed rate; payload 1), NG-57 Heavy-Duty Ion Blaster (laser targeting) (2d4 M.D. or 3d6 M.D. 2-round burst; 500 ft. range; standard rate; payload 10), NG-P7 Particle Beam Rifle (laser targeting, passive nightvision) (1d4x10 M.D. or 2d4x10 2-rnd burst; 1,200 ft. range; standard rate; payload 8), Portable Water Cannon, 2 Water Pistols (2d6 hp to vampires; 30 ft. range; aimed or wild rate; payload 12), 10 Wooden Knives (2d6 hp to vampires)

 Ammunition E-Clip Canister (100% charge), E-Clip Canister (30% charge), 9 E-Clips (100% charge), 2 E-Clips (75% charge), E-Clip (55% charge), 4 E-Clips (10% charge), 2 E-Clips (0% charge), 3 7.62mm Assault Rifle 30-rnd Magazines (30 WI-10 7.62mm Ramjet rounds), 3 MP-10 30-rnd Magazines (30 WI-10 10mm Ramjet rounds), Speed Loader (6 .357 Rounds), 44 .357 Rounds, 50 .357 Armor Piercing Rounds (+1d6 S.D.), 50 .357 HE Rounds (+1d6x10 S.D.), 40 12 Gauge Buckshot Rounds, 40 12 Gauge Solid Slug Rounds, Water Backpack, 2 Water Hip Tanks (40 shots), 10 WI-10 7.62mm Ramjet Rounds, 4 WI-10 10mm Ramjet Rounds

 Equipment Backpack, Camouflage Clothing, 2 Canteens, Cross Flashlight, Dress Clothing, Flashlight (8 hours), Freeze-Dried Rations (5 weeks), Gas Mask, Hatchet, Knapsack, 2 Knives, Robot Medical Kit, Tent, Tinted Goggles, 100 Water Balloons (empty)

 Credits 4,263
 Other Wealth None