Rifts® Role-Playing Game
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Spade Slix
Delta Farce
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Played by Casey Scruggs
8 Games Played, Created 06/11/2009
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Male Human |
Unprincipled |
Experience Level 2 |
O.C.C./R.C.C. Headhunter |
Experience Points 3,200 of 4,200 |
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Ability |
Score |
Affects |
Bonus |
I.Q. |
11 |
all skills |
+0% |
M.E. |
10 |
save vs. psychic/insanity |
+0 |
M.A. |
10 |
trust/intimidate |
0% |
P.S. |
12 |
hand to hand damage |
+0 |
P.P. |
17 |
parry, dodge, and strike |
+1 |
P.E. |
20 |
save vs. coma/death, poison, magic |
+10%/+3 |
P.B. |
9 |
charm/impress |
0% |
Spd |
12 |
144 squares/min.; 36 squares/rnd; 9 squares/action; 4 squares/move and attack |
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Physical |
HD 20 + 2d6 |
hp 32 |
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S.D.C. 27 |
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Armor |
A.R. 16; M.D.C. 80
□ Surge 20
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Magic |
P.P.E. 6 |
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I.S.P. 0 |
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Chi 0 |
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Hand to Hand Combat: Expert |
# of Atks |
4 |
Roll |
+3 |
Death |
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Damage |
+0 |
Leaps |
0 |
Initiative |
+0 |
Strike |
+1 |
Knockout |
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Punch |
2d4 |
Parry |
+4 |
Stun |
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Kick |
2d4 |
Dodge |
+4 |
Critical |
20; x2 |
Throw/Flip |
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Initiative |
Attacks Used |
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Saving Throws |
Lethal Poison (14) |
+3 |
Non-Lethal Poison (16) |
+3 |
Harmful Drugs (15) |
+0 |
Insanity (12) |
+0 |
Psionics (15) |
+0 |
Magic Spell (12) |
+3 |
Magic Ritual (16) |
+3 |
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Weapons |
Weapon |
Damage |
Rate |
Range |
Payload |
Notes |
C-27 Heavy Plasma Cannon |
6d6 M.D. |
Aimed, Burst, Wild |
1,600 feet |
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+1 strike targeting eye; +3 strike laser targeting |
L-20 Pulse Rifle |
2d6 M.D.; 6d6 M.D. (3-rnd) |
Aimed, Burst, Wild |
1,600 feet |
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+1 strike targeting eye; +3 strike laser targeting |
NG-57 Heavy-Duty Ion Blaster |
2d4 M.D.; 3d6 M.D. (2-rnd) |
Aimed, Burst, Wild |
500 feet |
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+1 strike targeting eye; +3 strike laser targeting |
C-14 "Fire Breather" |
3d6 M.D. (rifle)
by grenade (grenade launcher) |
Aimed, Burst, Wild
Aimed, 4-rnd Burst, Wild |
2,000 feet (rifle)
1,200 feet (grenade launcher) |
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+1 strike targeting eye; +3 strike laser targeting
+1 strike targeting eye; +3 strike laser targeting |
Barracuda FN Revolver |
4d6 S.D. |
Aimed, Wild |
150 feet |
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+1 strike targeting eye; +1 strike Aimed Shot |
Ion Forearm Blaster |
3d6 M.D. |
Aimed, Burst, Wild |
1,200 feet |
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+1 strike targeting eye; +3 strike laser targeting |
MP-10 Pistol |
3d6 S.D.; 1d6x10 S.D. (10-rnd)
1 M.D.; 1d4 M.D. (10-rnd) |
Aimed, Burst, Wild
Aimed, Burst, Wild |
1,200 feet
1,200 feet |
30 (10mm) |
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30 (10mm Ramjet) |
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+1 strike targeting eye |
9mm SMG |
3d6 S.D.; 1d6x10 S.D. (10-rnd)
1 M.D.; 1d4 M.D. (10-rnd) |
Aimed, Burst, Wild
Aimed, Burst, Wild |
600 feet
600 feet |
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+1 strike targeting eye |
7.62mm Assault Rifle |
4d6 S.D.; 1d6x10 S.D. (10-rnd)
1 M.D.; 1d4 M.D. (10-rnd) |
Aimed, Burst, Wild
Aimed, Burst, Wild |
900 feet
900 feet |
30 (7.62mm) |
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30 (7.62mm Ramjet) |
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+1 strike targeting eye |
12 Gauge Pump-Action Shotgun |
4d6 S.D. (buckshot); 5d6 S.D. (slug) |
Aimed, Wild |
300 feet |
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+1 strike targeting eye |
NG-P7 Particle Beam Rifle |
1d4x10 M.D.; 2d4x10 M.D. (2-rnd) |
Aimed, Burst, Wild |
1,200 feet |
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+1 strike targeting eye; +3 strike laser targeting |
Knuckle Vibro-Blades |
2d8 M.D. |
HtH |
Melee |
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+1 strike targeting eye |
Weapon Proficiencies |
W.P. Archery and Targeting (rate 2; +1 strike; +1 parry; +20 ft./level range),
W.P. Heavy Weapons,
W.P. Knife (+1 strike; +1 parry; +1 strike when thrown),
W.P. Rifles,
W.P. Small Arms
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O.C.C./R.C.C. Primary Skills |
Detect Ambush 45% (40% base + 5%/level),
Detect Concealment 45% (40% base + 5%/level),
Land Navigation 50% (46% base + 4%/level),
Language: American 65% (60% base + 5%/level),
Language: Gobblely 65% (60% base + 5%/level),
Language: Spanish 65% (60% base + 5%/level),
Lore: Demons and Monsters 40% (35% base + 5%/level),
Pilot: Jet Pack 58% (54% base + 4%/level),
Pilot: Robot and Power Armor 64% (61% base + 3%/level),
Pilot: Tank and APC 50% (46% base + 4%/level),
Radio: Basic 65% (60% base + 5%/level),
Radio: Scramblers 50% (45% base + 5%/level),
Read Sensory Equipment 45% (40% base + 5%/level),
Robot Combat: Basic,
Tracking 40% (45% track animals) (35% base + 5%/level),
Weapon Systems 55% (50% base + 5%/level)
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O.C.C./R.C.C. Related Skills |
Demolitions 78% (75% base + 3%/level),
Pilot: Motorcycle 64% (60% base + 4%/level),
Surveillance Systems 40% (35% base + 5%/level),
Wilderness Survival 70% (60% base + 5%/level + 5% Hunting)
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Secondary Skills |
Athletics (General),
Demolitions Disposal 63% (60% base + 3%/level),
Forgery 25% (20% base + 5%/level),
Hunting,
Pilot: Horsemanship 44% (40% base + 4%/level),
Prowl 32% (25% base + 5%/level + 2% Hunting)
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Miscellaneous Information |
History
- Why did you become an adventurer? Needed money. Killing stuff was the easiest and most fun way to achieve that goal.
- Where did you learn your class skills?
- How did you acquire your equipment, and does any of it have special meaning? I lost a quick draw match when I was younger. I was better at shooting off my mouth rather than my gun. My hand had to be cut off because of the injury. I decided to replace my whole arm instead. Apollo decided to take me under his wing and teach me how to actually shoot.
- What's the worst event in your life? Apollo dying.
- What's the best event in your life? I got to kill the bloodsucker that did it.
- Do you have surviving family? Mother? Father? Siblings? Spouse? Do you stay in touch? I was an orphan.
- What is your biggest fear? Vampires
- What makes you laugh out loud? Chi-Town
- What makes you angry? A jammed gun.
- Do you have a secret? No
- What talent would you most like to have? The power to kill a yak, from 200 yards away... with mind bullets
- What are your sentiments toward the Coalition? I aim to misbehave.
- What are your sentiments toward D-Bees? I got no qualms with them on the whole.
- What would be your theme music? Wanted Dead or Alive by Bon Jovi
Height 6 ft. 2 in.; Weight 250 lb.; Age 36; Hair Brown; Eyes Green; Skin Tan
Mannerisms Often seems to be lost in thought. Snarls when approached by someone in the Coalition.
Appearance Flaunts implants.
Last Played August 24, 2009
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Defeated Enemy Record |
Borg Assassin, Coalition FASSAR-20 Skelebots (3), Coalition Grunt, Coalition Psi-Hound Grunts (4), Mutant Bat, Organización Headhunters (4), Organización Juicer, Organización Rocketeer, Red Devil, Sewer Ghouls (3), Skitter Fiends (2), Tri-Fang
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Equipment & Possessions |
Bionics
Bionic Right Arm (P.S. 20; 10 M.D.C. hand, 40 M.D.C. arm) with Ion Forearm Blaster (laser targeting) (3d6 M.D.; 1,200 ft. range; standard rate; 20 payload; -1 strike, parry, and dodge in HtH) and Retractable Knuckle Vibro-Blades (2d8 M.D.; W.P. Knives)
Cybernetics
Cyber-Armor (A.R. 16; M.D.C. 50),
Gyro-Compass,
Multi-Optic Eye (4x Telescope; 8x Macroscope; Passive Night Vision; Thermo-Imaging; Light Filter; Targeting Display with +1 strike)
Armor
Coalition Dead Boy Heavy Full Environmental Body Armor (radio) (M.D.C. 80; 18 lbs; -25% Prowl)
Weapons
12 Gauge Pump-Action Shotgun (sling) (4d6 S.D. [buckshot] or 5d6 S.D. [slug]; 300 ft. range; Aimed, Wild rate; payload 8),
7.62mm Assault Rifle (sling) (4d6 S.D. or 1d6x10 S.D. 10-rnd burst; 900 ft. range; standard rate; payload 30),
9mm SMG (sling) (3d6 S.D. or 1d6x10 S.D. 10-rnd burst; 600 ft. range; standard rate; payload 30),
Barracuda FN .357 Magnum Revolver (4d6 S.D.; 2 lb.; 150 ft. range; aimed and wild rate; payload 6; +1 strike on Aimed Shot) with 3 Quick-Loads (6 rounds),
□ CS Rifle Grenades (2d6 M.D. in 12 ft. blast; 1,200 ft. range; aimed rate; payload 1),
C-14 "Fire Breather" Rifle (laser targeting, sling) (3d6 M.D.; 2,000 ft. [rifle] or 1,200 ft. [grenade launcher] range; Aimed, Burst, Wild [rifle] or Aimed, 4-rnd Burst, Wild [grenade launcher] rate; payload 20 [rifle] or 12 [grenade launcher]; reloading the grenade launcher takes a full 15-second melee round),
C-27 Heavy Plasma Cannon (laser targeting) (6d6 M.D.; 12 lb; 1,600 ft. range; standard rate; payload 10; +1 strike on Aimed Shot; requires E-Clip canisters),
L-20 Pulse Rifle (laser targeting, sling) (2d6 M.D. single shot or 6d6 3-round pulse; 7 lb; 1,600 ft. range; standard rate; payload 40 or 50 for long),
MP-10 Pistol (3d6 S.D. or 1d6x10 S.D. 10-rnd burst; 1,200 ft. range; standard rate; payload 20 or 30),
□□□□□□□□□□□□□□□□ NG Plasma Grenades (4d6 M.D. in 12 ft. blast; 120 ft. range; aimed rate; payload 1),
NG-57 Heavy-Duty Ion Blaster (laser targeting) (2d4 M.D. or 3d6 M.D. 2-round burst; 500 ft. range; standard rate; payload 10),
NG-P7 Particle Beam Rifle (laser targeting, passive nightvision) (1d4x10 M.D. or 2d4x10 2-rnd burst; 1,200 ft. range; standard rate; payload 8),
Portable Water Cannon,
2 Water Pistols (2d6 hp to vampires; 30 ft. range; aimed or wild rate; payload 12),
10 Wooden Knives (2d6 hp to vampires)
Ammunition
E-Clip Canister (100% charge),
E-Clip Canister (30% charge),
9 E-Clips (100% charge),
2 E-Clips (75% charge),
E-Clip (55% charge),
4 E-Clips (10% charge),
2 E-Clips (0% charge),
3 7.62mm Assault Rifle 30-rnd Magazines (30 WI-10 7.62mm Ramjet rounds),
3 MP-10 30-rnd Magazines (30 WI-10 10mm Ramjet rounds),
Speed Loader (6 .357 Rounds),
44 .357 Rounds,
50 .357 Armor Piercing Rounds (+1d6 S.D.),
50 .357 HE Rounds (+1d6x10 S.D.),
40 12 Gauge Buckshot Rounds,
40 12 Gauge Solid Slug Rounds,
Water Backpack,
2 Water Hip Tanks (40 shots),
10 WI-10 7.62mm Ramjet Rounds,
4 WI-10 10mm Ramjet Rounds
Equipment
Backpack,
Camouflage Clothing,
2 Canteens,
Cross Flashlight,
Dress Clothing,
Flashlight (8 hours),
Freeze-Dried Rations (5 weeks),
Gas Mask,
Hatchet,
Knapsack,
2 Knives,
Robot Medical Kit,
Tent,
Tinted Goggles,
100 Water Balloons (empty)
Credits 4,263
Other Wealth None
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