Rifts® Role-Playing Game
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Sam "Fortune" Wallace
Delta Farce
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Played by Shane Bradley
8 Games Played, Created 06/11/2009
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Male Human |
Unprincipled |
Experience Level 2 |
O.C.C./R.C.C. Mind Melter |
Experience Points 3,200 of 4,480 |
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Ability |
Score |
Affects |
Bonus |
I.Q. |
18 |
all skills |
+4% |
M.E. |
15 |
save vs. psychic/insanity |
+0 |
M.A. |
14 |
trust/intimidate |
0% |
P.S. |
14 |
hand to hand damage |
+0 |
P.P. |
9 |
parry, dodge, and strike |
+0 |
P.E. |
11 |
save vs. coma/death, poison, magic |
+0 |
P.B. |
6 |
charm/impress |
0% |
Spd |
14 |
168 squares/min.; 42 squares/rnd; 8 squares/action; 4 squares/move and attack |
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Physical |
HD 11 + 2d6 |
hp 23 |
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S.D.C. 29 |
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Armor |
A.R. 5; M.D.C. 60
□ Surge 15
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Magic |
P.P.E. 4 |
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I.S.P. 81 |
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Chi 0 |
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Hand to Hand Combat: Martial Arts |
# of Atks |
5 |
Roll |
+5 |
Death |
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Damage |
+0 |
Leaps |
0 |
Initiative |
+0 |
Strike |
+2 |
Knockout |
20 |
Punch |
2d4 |
Parry |
+6 |
Stun |
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Kick |
2d4 |
Dodge |
+6 |
Critical |
20; x2 |
Throw/Flip |
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Initiative |
Attacks Used |
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Saving Throws |
Lethal Poison (14) |
+0 |
Non-Lethal Poison (16) |
+0 |
Harmful Drugs (15) |
+0 |
Insanity (12) |
+0 |
Psionics (10) |
+0 |
Magic Spell (12) |
+0 |
Magic Ritual (16) |
+0 |
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Weapons |
Weapon |
Damage |
Rate |
Range |
Payload |
Notes |
NG-45LP Long Pistol |
5d6 M.D. |
Aimed, Wild |
1,200 feet |
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+3 strike laser targeting |
NG-57 Heavy-Duty Ion Blaster |
2d4 M.D.; 3d6 M.D. (2-rnd) |
Aimed, Burst, Wild |
500 feet |
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None |
MP-10 Pistol |
3d6 S.D.; 1d6x10 S.D. (10-rnd)
1 M.D.; 1d4 M.D. (10-rnd) |
Aimed, Burst, Wild
Aimed, Burst, Wild |
1,200 feet
1,200 feet |
30 (10mm) |
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30 (10mm Ramjet) |
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None |
Vibro-Sword |
2d12 M.D. |
HtH |
Melee |
n/a |
No W.P. (no strike or parry bonus) |
Weapon Proficiencies |
W.P. Small Arms
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O.C.C./R.C.C. Primary Skills |
Language: American 98% (90% base + 5%/level + 4% I.Q.),
Language: Spanish 98% (90% base + 5%/level + 4% I.Q.),
Language: Technocan 98% (90% base + 5%/level + 4% I.Q.),
Pilot: Automobile 71% (65% base + 2%/level + 4% I.Q.),
Pilot: Motorcycle 73% (65% base + 4%/level + 4% I.Q.)
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O.C.C./R.C.C. Related Skills |
Automotive Mechanics 44% (35% base + 5%/level + 4% I.Q.),
Basic Electronics 54% (45% base + 5%/level + 4% I.Q.),
Computer Operation 59% (54% base + 5%/level + 4% I.Q.),
Streetwise 38% (34% base + 4%/level + 4% I.Q.)
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Secondary Skills |
Athletics (General),
Body Building,
Boxing,
First Aid 54% (45% base + 5%/level + 4% I.Q.),
Literacy: American 39% (30% base + 5%/level + 4% I.Q.),
Mathematics: Basic 54% (45% base + 5%/level + 4% I.Q.),
Swimming 55% (46% base + 5%/level + 4% I.Q.)
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Psionic Abilities |
Level |
Ability |
Range |
Duration |
Trance |
I.S.P. |
1 |
Alter Aura |
Self |
1 hour/level |
n/a |
2 |
1 |
Astral Projection |
Self |
5 minutes/level |
n/a |
8 |
1 |
Bio-Manipulation |
160 feet |
4d4 minutes |
standard save |
10 |
1 |
Bio-Regeneration |
Self |
Permanent |
n/a |
6 |
1 |
Clairvoyance |
Self |
6d6 melees |
n/a |
4 |
1 |
Death Trance |
Self |
up to 4 days |
n/a |
1 |
1 |
Healing Touch |
Touch |
Instant |
8 melees |
6 |
1 |
Impervious to Poison/Toxin |
Self |
8 melees |
n/a |
4 |
1 |
Levitation |
60 feet |
2 minutes/level |
n/a |
special |
1 |
Mind Block |
Self |
10 minutes/level |
n/a |
4 |
1 |
Mind Block Auto-Defense |
Self |
special |
n/a |
special |
1 |
Mind Bolt |
100 feet |
Instant |
n/a |
2 = 1d6; 4 = 2d4; 6 = 3d6 |
1 |
Nightvision |
Self |
10 minutes/level |
n/a |
4 |
1 |
Psi Shield |
Self |
5 minutes/level |
n/a |
30 |
1 |
Psychic Purification |
Touch |
Immediate |
6d6 minutes |
8 |
1 |
See Aura |
600 feet |
2 melees |
n/a |
6 |
1 |
See the Invisible |
120 feet |
1 minute/level |
n/a |
4 |
1 |
Sixth Sense |
90 feet |
special |
n/a |
2 |
1 |
Telekinesis |
60 feet |
2 minutes/level |
n/a |
3+ |
1 |
Telepathy |
60 feet |
2 minutes/level |
n/a |
4 |
Psionic Notes: Attacks Per Melee = HtH Attacks; increase Range and Duration 50% within 2 miles of a ley line and doubled within 1 mile of a nexus point; damage and force shield strength is doubled when within a mile of a nexus point |
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Miscellaneous Information |
History
- Why did you become an adventurer? Chance to use psychic abilities.
- Where did you learn your class skills? Silent practice and by watching others.
- How did you acquire your equipment, and does any of it have special meaning? use psychic abilities to win bets and overtake thugs.
- What's the worst event in your life? Overcome by a stronger psychic, beaten up, robbed, left for dead.
- What's the best event in your life? Day he killed the psychic, Moneva, that once defeated him.
- Do you have surviving family? Mother? Father? Siblings? Spouse? Do you stay in touch? Mother, Father, Brother maybe. Left them long ago.
- What is your biggest fear? Strong psychics.
- What makes you laugh out loud? People with strong physical abilities but are dumb.
- What makes you angry? People who rely on too much technology.
- Do you have a secret? None
- What talent would you most like to have? Be a race car driver.
- What are your sentiments toward the Coalition? Does not care for them.
- What are your sentiments toward D-Bees? Leave me alone, I'll leave you alone.
- What would be your theme music? Calm Like A Bomb by Rage Against the Machine
Height 5 ft. 10 in.; Weight 155 lb.; Age 25; Hair Black; Eyes Green; Skin Tan
Mannerisms Cool and methodic, always thinking. Slightly shifty.
Appearance Very average looking, but always dressed to impress. Sam doesn't appear to be a very physical guy, but is quite fit for his build.
Last Played August 24, 2009
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Defeated Enemy Record |
Hydralusk, Mutant Bat, Organización Juicer, Sewer Ghouls (4)
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Vehicles |
Stats |
Stats |
Stats |
Stats |
Vehicle |
Wastelander |
Class |
Motorcycle |
Crew |
1 |
Engine Type |
Electric |
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Length |
9 feet |
Weight |
800 lbs. |
Speed |
120 mph (192 km) |
Range |
400 miles (480 km) |
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Vehicle |
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Class |
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Crew |
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Engine Type |
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Length |
0 feet |
Weight |
0 tons |
Speed |
0 mph (0 km) |
Range |
0 miles (0 km) |
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M.D.C. by Location |
M.D.C. by Location |
M.D.C. by Location |
M.D.C. by Location |
Main Body 45 |
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Other 0 |
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Tires (2) 1 |
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Main Body 0 |
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Other 0 |
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Other 0 |
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Equipment & Possessions |
Bionics None
Cybernetics None
Armor
Bushman Full Environmental Body Armor (M.D.C. 60; 17 lbs; -10% Prowl)
Weapons
MP-10 Pistol (flashlight [7 hours], scope [infrared], silencer) (3d6 S.D. or 1d6x10 S.D. 10-rnd burst; 1,200 ft. range; standard rate; payload 20 or 30),
NP-45LP Long Pistol (laser targeting) (5d6 M.D.; 1,200 ft. range; aimed, wild rate; payload 8 or 13 [Long E-Clip]),
NG-57 Heavy-Duty Ion Blaster (2d4 M.D. or 3d6 M.D. 2-round burst; 500 ft. range; standard rate; payload 10)
□□□□□□□□□□ CS Plasma Grenades (5d6 M.D. in 12-ft. radius; 120 ft. range),
Portable Water Cannon,
Switchblade,
Vibro-Sword (2d6 M.D.),
2 Water Pistols (2d6 hp to vampires; 30 ft. range; aimed or wild rate; payload 12),
Wooden Knife (2d6 hp to vampires)
Ammunition
6 E-Clips (100% charge),
3 E-Clips (50% charge),
4 MP-10 30-rnd Magazines (30 WI-10 10mm Ramjet rounds),
250 10mm caseless Rounds,
Water Backpack,
2 Water Hip Tanks (40 shots),
270 WI-10 10mm Ramjet Rounds
Equipment
Climbing Kit (3 600 ft. ropes; harness; 6 pairs gloves; 48 clamps; 48 fasteners; 48 pitons; 3 hammers; 2 grappling hooks; pulley; straps; boots; backpack),
Communicator,
Cross Flashlight,
Dosimeter,
Flashlight (8 hours),
Portable Tool Kit,
100 Water Balloons (empty)
Credits 1,136
Other Wealth None
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