Rifts® Role-Playing Game
Sam "Fortune" Wallace
Delta Farce
Played by Shane Bradley
8 Games Played, Created 06/11/2009
Male Human Unprincipled Experience Level 2
O.C.C./R.C.C. Mind Melter Experience Points 3,200 of 4,480
Ability Score Affects Bonus
I.Q. 18 all skills +4%
M.E. 15 save vs. psychic/insanity +0
M.A. 14 trust/intimidate 0%
P.S. 14 hand to hand damage +0
P.P. 9 parry, dodge, and strike +0
P.E. 11 save vs. coma/death, poison, magic +0
P.B. 6 charm/impress 0%
Spd 14 168 squares/min.; 42 squares/rnd; 8 squares/action; 4 squares/move and attack
Physical
HD 11 + 2d6 hp 23
 
S.D.C. 29
 
Armor
A.R. 5; M.D.C. 60
Surge 15
 
Magic
P.P.E. 4
 
I.S.P. 81
 
Chi 0
 
Hand to Hand Combat: Martial Arts
# of Atks 5 Roll +5 Death
Damage +0 Leaps 0 Initiative +0
Strike +2 Knockout 20 Punch 2d4
Parry +6 Stun Kick 2d4
Dodge +6 Critical 20; x2 Throw/Flip
Initiative Attacks Used
   
Saving Throws
Lethal Poison (14) +0
Non-Lethal Poison (16) +0
Harmful Drugs (15) +0
Insanity (12) +0
Psionics (10) +0
Magic Spell (12) +0
Magic Ritual (16) +0
Weapons
Weapon Damage Rate Range Payload Notes
NG-45LP Long Pistol 5d6 M.D. Aimed, Wild 1,200 feet
8 E-Clip  
+3 strike laser targeting
NG-57 Heavy-Duty Ion Blaster 2d4 M.D.; 3d6 M.D. (2-rnd) Aimed, Burst, Wild 500 feet
10 E-Clip  
None
MP-10 Pistol 3d6 S.D.; 1d6x10 S.D. (10-rnd)
1 M.D.; 1d4 M.D. (10-rnd)
Aimed, Burst, Wild
Aimed, Burst, Wild
1,200 feet
1,200 feet
30 (10mm)  
30 (10mm Ramjet)  
None
Vibro-Sword 2d12 M.D. HtH Melee n/a No W.P. (no strike or parry bonus)
Weapon Proficiencies
W.P. Small Arms
O.C.C./R.C.C. Primary Skills
Language: American 98% (90% base + 5%/level + 4% I.Q.), Language: Spanish 98% (90% base + 5%/level + 4% I.Q.), Language: Technocan 98% (90% base + 5%/level + 4% I.Q.), Pilot: Automobile 71% (65% base + 2%/level + 4% I.Q.), Pilot: Motorcycle 73% (65% base + 4%/level + 4% I.Q.)
O.C.C./R.C.C. Related Skills
Automotive Mechanics 44% (35% base + 5%/level + 4% I.Q.), Basic Electronics 54% (45% base + 5%/level + 4% I.Q.), Computer Operation 59% (54% base + 5%/level + 4% I.Q.), Streetwise 38% (34% base + 4%/level + 4% I.Q.)
Secondary Skills
Athletics (General), Body Building, Boxing, First Aid 54% (45% base + 5%/level + 4% I.Q.), Literacy: American 39% (30% base + 5%/level + 4% I.Q.), Mathematics: Basic 54% (45% base + 5%/level + 4% I.Q.), Swimming 55% (46% base + 5%/level + 4% I.Q.)
Psionic Abilities
Level Ability Range Duration Trance I.S.P.
1 Alter Aura Self 1 hour/level n/a 2
1 Astral Projection Self 5 minutes/level n/a 8
1 Bio-Manipulation 160 feet 4d4 minutes standard save 10
1 Bio-Regeneration Self Permanent n/a 6
1 Clairvoyance Self 6d6 melees n/a 4
1 Death Trance Self up to 4 days n/a 1
1 Healing Touch Touch Instant 8 melees 6
1 Impervious to Poison/Toxin Self 8 melees n/a 4
1 Levitation 60 feet 2 minutes/level n/a special
1 Mind Block Self 10 minutes/level n/a 4
1 Mind Block Auto-Defense Self special n/a special
1 Mind Bolt 100 feet Instant n/a 2 = 1d6; 4 = 2d4; 6 = 3d6
1 Nightvision Self 10 minutes/level n/a 4
1 Psi Shield Self 5 minutes/level n/a 30
1 Psychic Purification Touch Immediate 6d6 minutes 8
1 See Aura 600 feet 2 melees n/a 6
1 See the Invisible 120 feet 1 minute/level n/a 4
1 Sixth Sense 90 feet special n/a 2
1 Telekinesis 60 feet 2 minutes/level n/a 3+
1 Telepathy 60 feet 2 minutes/level n/a 4
Psionic Notes: Attacks Per Melee = HtH Attacks; increase Range and Duration 50% within 2 miles of a ley line and doubled within 1 mile of a nexus point; damage and force shield strength is doubled when within a mile of a nexus point
Miscellaneous Information
 History
Why did you become an adventurer? Chance to use psychic abilities.
Where did you learn your class skills? Silent practice and by watching others.
How did you acquire your equipment, and does any of it have special meaning? use psychic abilities to win bets and overtake thugs.
What's the worst event in your life? Overcome by a stronger psychic, beaten up, robbed, left for dead.
What's the best event in your life? Day he killed the psychic, Moneva, that once defeated him.
Do you have surviving family? Mother? Father? Siblings? Spouse? Do you stay in touch? Mother, Father, Brother maybe. Left them long ago.
What is your biggest fear? Strong psychics.
What makes you laugh out loud? People with strong physical abilities but are dumb.
What makes you angry? People who rely on too much technology.
Do you have a secret? None
What talent would you most like to have? Be a race car driver.
What are your sentiments toward the Coalition? Does not care for them.
What are your sentiments toward D-Bees? Leave me alone, I'll leave you alone.
What would be your theme music? Calm Like A Bomb by Rage Against the Machine

 Height 5 ft. 10 in.; Weight 155 lb.; Age 25; Hair Black; Eyes Green; Skin Tan

 Mannerisms Cool and methodic, always thinking. Slightly shifty.
 Appearance Very average looking, but always dressed to impress. Sam doesn't appear to be a very physical guy, but is quite fit for his build.
 Last Played August 24, 2009

Defeated Enemy Record
Hydralusk, Mutant Bat, Organización Juicer, Sewer Ghouls (4)
Vehicles
Stats Stats Stats Stats
Vehicle Wastelander
Class Motorcycle
Crew 1
Engine Type Electric
Length 9 feet
Weight 800 lbs.
Speed 120 mph (192 km)
Range 400 miles (480 km)
Vehicle
Class
Crew
Engine Type
Length 0 feet
Weight 0 tons
Speed 0 mph (0 km)
Range 0 miles (0 km)
M.D.C. by Location M.D.C. by Location M.D.C. by Location M.D.C. by Location
Main Body 45  
Other 0  
Tires (2) 1    
Other 0  
Other 0  
Other 0  
Main Body 0  
Other 0  
Other 0    
Other 0  
Other 0  
Other 0  
Equipment & Possessions
 Bionics None

 Cybernetics None

 Armor Bushman Full Environmental Body Armor (M.D.C. 60; 17 lbs; -10% Prowl)

 Weapons MP-10 Pistol (flashlight [7 hours], scope [infrared], silencer) (3d6 S.D. or 1d6x10 S.D. 10-rnd burst; 1,200 ft. range; standard rate; payload 20 or 30), NP-45LP Long Pistol (laser targeting) (5d6 M.D.; 1,200 ft. range; aimed, wild rate; payload 8 or 13 [Long E-Clip]), NG-57 Heavy-Duty Ion Blaster (2d4 M.D. or 3d6 M.D. 2-round burst; 500 ft. range; standard rate; payload 10) □□□□□□□□□□ CS Plasma Grenades (5d6 M.D. in 12-ft. radius; 120 ft. range), Portable Water Cannon, Switchblade, Vibro-Sword (2d6 M.D.), 2 Water Pistols (2d6 hp to vampires; 30 ft. range; aimed or wild rate; payload 12), Wooden Knife (2d6 hp to vampires)

 Ammunition 6 E-Clips (100% charge), 3 E-Clips (50% charge), 4 MP-10 30-rnd Magazines (30 WI-10 10mm Ramjet rounds), 250 10mm caseless Rounds, Water Backpack, 2 Water Hip Tanks (40 shots), 270 WI-10 10mm Ramjet Rounds

 Equipment Climbing Kit (3 600 ft. ropes; harness; 6 pairs gloves; 48 clamps; 48 fasteners; 48 pitons; 3 hammers; 2 grappling hooks; pulley; straps; boots; backpack), Communicator, Cross Flashlight, Dosimeter, Flashlight (8 hours), Portable Tool Kit, 100 Water Balloons (empty)

 Credits 1,136
 Other Wealth None