Ruins of Undermountain

TROY YOUNGBLOOD LEVEL 14

Male half-orc brawler (snakebite striker) 14

LN Medium humanoid (human, orc)

Init +7+5 Dex plus +2 Reactionary; Senses darkvision 60 ft.; Perception +20

  DEFENSE

AC 30, touch 22, flat-footed 25 (+8 armor, +3 deflection, +5 Dex, +4 dodge)

hp 150 (14d10+5614d10 brawler, +42 Con, +14 Favored Class, +0 Toughness feat)

Fort +12+9 base, +3 Con, Ref +14+9 base, +5 Dex, Will +9+4 base, +3 Wis, +2 Iron Will

Defensive Abilities 20% miss chance, orc ferocity; Resist acid 10

  OFFENSE

Speed 35 ft.30 ft. base, -0 ft. armor, +5 ft. Fleet

Melee

+1 corrosive unarmed strike +23/+18/+13BAB plus +6 Str plus +1 Weapon Focus plus +1 Greater Weapon Focus plus +1 enhancement (2d6+11+6 Str plus +1 enhancement plus +2 Weapon Specialization plus +2 Greater Weapon Specialization/19-20 plus 1d6 acid) or

+1 corrosive unarmed strike (brawler's flurry) +21/+21/+16/+16/+11BAB plus +6 Str plus +1 Weapon Focus plus +1 Greater Weapon Focus plus +1 enhancement plus -2 Improved Two-Weapon Fighting (2d6+11+6 Str plus +1 enhancement plus +2 Weapon Specialization plus +2 Greater Weapon Specialization/19-20 plus 1d6 acid)

Special Attacks brawler's flurry (Improved Two-Weapon Fighting), brawler's strike (cold iron, lawful, magic, silver), close weapon mastery (1d10), knockout 2/day, opportunist 1/round, snake feint, sneak attack +4d6

  STATISTICS

Str 2216 base, +2 race, +0 level, +4 belt of physical might, Dex 2015 base, +0 race, +1 level, +4 belt of physical might, Con 1615 base, +0 race, +1 level, Int 1313 base, +0 race, +0 level, Wis 1615 base, +0 race, +1 level, Cha 1313 base, +0 race, +0 level

Base Atk +14/+9/+4; CMB +20+14 BAB, +0 size, +6 Str (+22 grapple); CMD 3910 +14 BAB, +0 size, +6 Str, +5 Dex, +3 deflection, +4 dodge (41 vs. grapple)

Traits Fast Talker, Reactionary

Feats Armor Proficiency (light), Combat ExpertiseB, Combat Reflexes, DodgeB, Exotic Weapon Proficiency (close weapons group), Fleet, Greater Weapon Focus (unarmed strike), Greater Weapon Specialization (unarmed strike), Improved Critical (unarmed strike), Improved FeintB, Improved GrappleB, Improved Unarmed StrikeB, Iron Will, Martial Weapon Proficiency (handaxe, short sword, close weapons group), Shield Proficiency (all; except tower shields), Simple Weapon Proficiency (all), Weapon Focus (unarmed strike)B, Weapon Specialization (unarmed strike)

Skills Acrobatics +157 ranks, +5 Dex, +3 class skill, -0 armor, Appraise +10 ranks, +1 Int, Bluff +1914 ranks, +1 Cha, +3 class skill, +1 trait Fast Talker, Climb +60 ranks, +6 Str, -0 armor, Diplomacy +10 ranks, +1 Cha, Disguise +10 ranks, +1 Cha, Escape Artist +157 ranks, +5 Dex, +3 class skill, -0 armor, Fly +50 ranks, +5 Dex, -0 armor, Heal +30 ranks, +3 Wis, Intimidate +30 ranks, +1 Cha, +2 racial, Knowledge (dungeoneering) +117 ranks, +1 Int, +3 class skill, Knowledge (history) +87 ranks, +1 Int, Knowledge (local) +117 ranks, +1 Int, +3 class skill, Perception +2014 ranks, +3 Wis, +3 class skill, Ride +50 ranks, +5 Dex, -0 armor, Sense Motive +30 ranks, +3 Wis, Stealth +157 ranks, +5 Dex, +3 class skill, -0 armor, Survival +30 ranks, +3 Wis, Swim +60 ranks, +6 Str, -0 armor; Racial Modifiers +2 Intimidate

Languages Common, Draconic, Orc

SQ brawler's cunning, martial training, orc blood, weapon familiarity

Combat Gear oil of grease, potion of cure moderate wounds, potion of cure serious wounds, potion of haste (2), potion of lesser restoration (2), acid (2), alchemist's fire (2), bottled lightning

Other Gear +5 studded leather, belt of physical might +4 (Str, Dex), boots of escape, corrosive amulet of mighty fists +1, gloves of arrow snaring, handy haversack, minor cloak of displacement, minor ring of energy resistance (acid), ring of protection +3, unfettered shirt, alchemical glue (20 uses), antiplague, antitoxin, backpack, bandolier, bedroll, belt pouch, bloodblock, candles (5), canteen, chalk (white), flask, flint and steel, grappling hook, hammer, hemp rope (50 ft.), iron pot, mess kit, pitons (10), smelling salts, soap (50 uses), string (50 ft.), sunrods (5), tindertwigs (5), torches (5), trail rations (5), whetstone, 18,826 gp, 2 sp, 2 cp

  SPECIAL ABILITIES

AC Bonus (Ex) When wearing light or no armor and not using a shield, gain a dodge bonus to AC (including touch) and CMD. Lose bonus while immobilized, helpless, wearing medium or heavy armor, using a shield, or carrying a medium or heavy load.

Brawler's Flurry (Ex) As full-attack action gain Improved Two-Weapon Fighting feat when attacking with any combination of unarmed strikes, weapons from the close fighter weapon group, or weapons with the "monk" special feature. Does not need two different weapons and applies full Strength modifier. Can substitute disarm, sunder, and trip maneuvers for unarmed attacks.

Close Weapon Mastery (Ex) When wielding a close weapon, opt to use unarmed strike damage (as brawler 4 levels lower) or base weapon damage, whichever is greater. No other aspect of the weapon is affected. Must be declared before attack roll is made.

Combat Expertise Choose to take a -4-1 plus -1 per 4 BAB penalty on melee attack rolls and combat maneuver checks to gain a +4+1 plus +1 per 4 BAB dodge bonus to AC. Can only be used when making an attack or full-attack action with a melee weapon. Effect lasts until your next turn.

Combat Reflexes Make a number of additional attacks of opportunity per round equal to your Dexterity bonus. May make attacks of opportunity while flat-footed.

Improved Feint You can make a Bluff check to feint in combat as move action.

Improved Grapple You do not provoke an attack of opportunity when performing a grapple combat maneuver.

Improved Unarmed Strike You do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.

Knockout (Ex) Announce before making attack roll, if target is hit and takes damage, make Fortitude save or fall unconscious for 1d6 rounds. Each round on its turn, target makes new Fortitude save to end effect as full-round action that does not provoke. Creatures immune to critical hits or nonlethal damage are immune to this ability.

Magic Item Descriptions

boots of escape 1/day—As standard action, when grappled, pinned, or entangled, transfer self to any spot within 30 ft. as if using dimension door.

gloves of arrow snaring You must have a free hand to use. Up to 2/day, no more than once per round, when you would normally be hit with an attack from a ranged weapon, you can catch the weapon. Thrown weapons can immediately be thrown back as an attack against the original attacker (even though it isn't your turn) or kept for later use. Must be aware of the attack and not flat-footed. This doesn’t count as an action. Massive ranged weapons and ranged attacks generated by natural attacks or spell effects can't be caught.

unfettered shirt 1/day—On command gain benefits of freedom of movement for 10 minutes.

Martial Training (Ex) Total brawler levels count as both fighter and monk levels for qualifying for feats and for feats and magic items with different effects based upon those classes.

Opportunist (Ex) 1/round—Make attack of opportunity against opponent who has just been struck for damage in melee by another character. Counts as an attack of opportunity for that round, and even Combat Reflexes will not allow multiple uses of this ability per round.

Orc Ferocity (Ex) 1/day—When brought below 0 hp but not killed, fight on for 1 more round as if disabled. At end of next turn, unless brought to above 0 hp, immediately fall unconscious and begin dying.

Snake Feint (Ex) When using a standard action to feint, may also move; if able to feint as a move action (such as from Improved Feint), can move and feint in same action. Once per round, declare your square and one adjacent as threatened for determining flanking with allies.

Sneak Attack (Ex) Attack deals extra damage anytime target is denied Dex bonus to AC, or when flanking a target. Extra damage not multiplied on critical hit. Ranged attacks must be within 30 ft. Must be able to see and reach a vital spot. Cannot sneak attack a creature with concealment.


Height 6'3"; Weight 180 lbs.; Hair Black; Eyes Brown; Skin Pale Green; Age 15; Religion Torm; Homeland Waterdeep; Favored Class Brawler; XP Earned 321,038 of 425,000

Defeated Enemies None

Catch Phrase "In order to be the man, you gotta beat the man! Wooooooh!"

History I was born and raised in Water Deep. My father is a blacksmith and my mother works at the local inn. One day a large group was travelling through town. Rumor has it, the group is actually a cult going underground to perform rituals and other dark acts. So me and a group of brave adventurers decided to descend underground to explore. Once underground, we found some places to hide and sleep. We got ambushed one night by a group of skeletons, zombies, and other undead creatures, only me and a Paladin named Alexandros survived. After a few days underground, we suddenly hear shrieks and calls for help. When we arrive on the scene, we see lots of blood and slain bodies. We also notice a merchant appear from nowhere. We then notice two magic users comeback from the dead and start talking to each other, and grieving over the deaths of two of their team members. They said we would fit perfectly into their group because they lost a dwarf ranger and halfling bard. We joined them and told them about why we were underground exploring. They show us a note the looted off of a necromancer they defeated. They agreed to join us on our quest to destroy the evil cult.

Pathfinder® Roleplaying Game | Forgotten Realms® Campaign Setting | Not Endorsed by Paizo Publishing or Wizards of the Coast
Ruins of Undermountain Campaign | Harm Incorporated — 2013-2020 | DM — Charles W. Plemons III
0 Games Played | Last Played xx/xx/xxxx | Created 01/05/2020 | Played by Peyton Harmon