Small Adventures

RICKTAR BLOODAXE LEVEL 8

Male orc unchained barbarian 8

CN Medium humanoid (orc)

Init +5+1 Dex, +4 Improved Initiative; Senses darkvision 60 ft.; Perception +9 (+11 avoiding surprise)

  DEFENSE

AC 19, touch 11, flat-footed 18 (+7 armor, +1 Dex, +1 natural); +2 vs. traps

hp 87 (8d12+248d12 barbarian, +16 Con, +8 Favored Class, +0 Toughness feat)

Fort +8+6 base, +2 Con, Ref +3+2 base, +1 Dex, Will +2+2 base, -1 Wis, +1 Indomitable Faith trait; +2 vs. traps

Defensive Abilities danger sense +2, ferocity, improved uncanny dodge, uncanny dodge; DR 1/—

Weaknesses light sensitivity

  OFFENSE

Speed 50 ft.30 ft. base, +10 ft. fast movement, +10 ft. boots of striding and springing, -0 ft. armor

Melee

+1 furious greataxe +15/+10BAB plus +5 Str plus +1 enhancement plus +1 Weapon Focus (1d12+8+ 1.5x Str modifier plus +1 enhancement/x3)

Power Attack +1 furious greataxe +12/+7BAB plus +5 Str plus +1 enhancement plus +1 Weapon Focus plus -3 Power Attack (1d12+14+ 1.5x Str modifier plus +1 enhancement plus +6 Power Attack/x3)

Special Attacks rage (204 base plus +2 Con plus 14 for unchained barbarian levels after level 1 rounds/day)

  STATISTICS

Str 2015 base, +4 race, +1 level, Dex 1212 base, +0 race, +0 level, Con 1514 base, +0 race, +1 level, Int 1113 base, -2 race, +0 level, Wis 810 base, -2 race, +0 level, Cha 68 base, -2 race, +0 level

Base Atk +8/+3; CMB +13+8 BAB, +0 size, +5 Str; CMD 2410 +8 BAB, +0 size, +5 Str, +1 Dex, +0 deflection, +0 dodge

Traits Armor Expert, Indomitable Faith

Feats Armor Proficiency (light, medium), Improved Initiative, Martial Weapon Proficiency (all), Power Attack, Quick Draw, Shield Proficiency (all except tower shields), Simple Weapon Proficiency (all), Weapon Focus (greataxe)

Skills (armor check penalty -0-0 armor, -0 shield); Acrobatics +73 ranks, +1 Dex, +3 class skill, -0 armor (+20 when jumping), Appraise +00 ranks, +0 Int, Bluff -20 ranks, -2 Cha, Climb +50 ranks, +5 Str, -0 armor, Diplomacy -20 ranks, -2 Cha, Disguise -20 ranks, -2 Cha, Escape Artist +87 ranks, +1 Dex, -0 armor, Fly +10 ranks, +1 Dex, -0 armor, Heal -10 ranks, -1 Wis, Intimidate +98 ranks, -2 Cha, +3 class skill, Perception +97 ranks, -1 Wis, +3 class skill (+11 avoiding surprise), Ride +10 ranks, +1 Dex, -0 armor, Sense Motive -10 ranks, -1 Wis, Stealth +10 ranks, +1 Dex, -0 armor, Survival +97 ranks, -1 Wis, +3 class skill, Swim +50 ranks, +5 Str, -0 armor

Languages Common, Orc

SQ fast movement, rage powers ( accurate stance +31 plus 1 per 4 barbarian levels, energy resistance [fire 41/2 barbarian levels; protection from energy 162 x barbarian levels], increased damage reduction +2rage power selected once, renewed vigor [2d8+21d8 plus 1d8 per 4 barbarian levels beyond level 4 plus Con modifier] ), weapon familiary (falchion, greataxe, "orc")

Combat Gear potion of cure serious wounds (5), potion of haste (3), potion of neutralize poison (2)

Other Gear +1 mithral breastplate, +1 furious greataxe, +1 amulet of natural armor, boots of striding and springing, backpack, bedroll, belt pouch, canteen, flint and steel, gear maintenance kit, iron pot, mess kit, rope (50 ft.), soap (50 uses), torches (5), trail rations (7) 341 pp, 1 gp, 3 sp, 4 cp

  SPECIAL ABILITIES

Armor Expert Reduce the armor check penalty of any armor you wear by 1.

Danger Sense (Ex) Gain bonus on Reflex saving throws to avoid traps and dodge bonus to AC against attacks by traps as well as bonus on Perception checks to avoid being surprised. Counts as, and stacks with, trap sense.

Fast Movement (Ex) A barbarian wearing heavy armor or carrying a heavy load loses his extra speed.

Ferocity (Ex) Remain conscious and continue fighting even if hp total falls below 0; however, still staggered at 0 hp or lower and lose 1 hp each round as normal.

Improved Uncanny Dodge (Ex) Cannot be caught flat-footed, flanked, nor lose Dex bonus to AC if attacker is invisible. Still loses Dex bonus to AC if immobilized or if opponent successfully uses feint. An attacker must have at least four more rogue levels than you to gain sneak attack on a flank.

Light Sensitivity (Ex) Dazzled in areas of bright sunlight or within the radius of a daylight spell.

Magic Item Descriptions

furious special weapon ability When raging, weapon's enhancement bonus is +2 better. If you have rage power giving a skill bonus while raging, gain enhancement bonus to that skill equal to weapon's normal enhancement bonus even when not raging. When raging, add +2 more bonus to the skill.

Quick Draw As free action, draw weapon. As move action, draw hidden weapon. May throw weapons at full normal rate of attacks (like a character with a bow). Alchemical items, potions, scrolls, and wands cannot be drawn quickly.

Power Attack Take -3-1 base minus 1 per 4 BAB penalty on all melee attack rolls and combat maneuver checks to gain +6+2 base plus 2 per 4 BAB bonus on all melee damage rolls. Bonus increased by half (+50%) if attacking with a two-handed weapon or a one handed weapon using two hands. Bonus halved (-50%) if attacking with an off-hand weapon. You must choose to use this feat before making an attack roll, and its effects last until your next turn. Bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Rage (Ex) As free action, rage and gain +2 bonus on melee attack rolls, melee and thrown weapon damage rolls, and Will saves. Suffer -2 penalty to AC. Gain 2 temporary hp per HD which disappear when rage ends and are not replenished if another rage is entered within 1 minute of previous rage. Cannot use any Cha-, Dex-, or Int-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability requiring patience or concentration. Can end rage as free action and is fatigued for 1 minute. Cannot enter a new rage while fatigued or exhausted. If unconscious, rage ends.

Rage Powers (Ex) Gain benefits of rage powers only while raging, and some powers require the barbarian to take an action first. Some rage powers are stances requiring a move action to activate. Cannot have more than one stance active at a time. If a new stance is activated, previous stance ends. Can intentionally end a stance as free action at beginning of turn; otherwise, it lasts until end of rage.

Energy Resistance (Ex) When raging, gain fire resistance equal to 1/2 barbarian level and protection from energy 2 per barbarian level, applies resistance first.

Increased Damage Reduction (Ex) When raging, damage reduction increases by 2/—.

Renewed Vigor (Ex) 1/day—When raging, as standard action, heal self 2d81d8 plus 1d8 per 4 barbarian levels beyond level 4 + Con modifier hp.

Accurate Stance (Ex) Gain competence bonus on melee and thrown weapon attack rolls. This is a stance.

Uncanny Dodge (Ex) Cannot be caught flat-footed and do not lose Dex bonus to AC if your attacker is invisible. Still lose Dex bonus to AC if immobilized or an opponent successfully uses the feint action against you.


Height 6 ft. 8 in.; Weight 293 lbs.; Hair Black Straight, no beard; Eyes Black; Skin Green; Age 16; Religion Iomadae; Homeland Hold of Belkzen; Favored Class Barbarian; XP Earned 44,601 of 50,000

Defeated Enemies Advanced Chuul, Advanced Plagued Dog (3), Walcofinded Pirate

History Ricktar Bloodaxe was born into a tribe of orcs called the Strongarms, who were a war-like people who wanted nothing more than death and destruction. He was sacking a village when he was ordered to kill a family of a single mother and her two children when he disobeyed orders and let them go. For his actions he was put into exile, never to see his homeland of Belkzen again. He joined a small crew on the Victory and has been there since.