KYLAR VAN BANE | LEVEL 6 |
---|
Male human sorcerer 6
CN Medium humanoid (human)
Init +6+1 Dex, +4 Improved Initiative feat, +1 Arcane Temper trait; Senses Perception +11
DEFENSE |
---|
AC 12, touch 11, flat-footed 11 (+1 Dex, +1 natural)
hp 47 (6d6+186d6 sorcerer, +12 Con, +6 Favored Class, +0 Toughness feat)
Fort +4+2 base, +2 Con, Ref +3+2 base, +1 Dex, Will +5+5 base, +0 Wis
OFFENSE |
---|
Speed 30 ft.30 ft. base, -0 ft. armor
Melee mwk heavy mace +3BAB plus -1 Str plus +1 enhancement (1d8-1-1 Str)
Special Attacks +1 attack and damage rolls with ranged weapons at ranges up to 30 feet
Sorcerer Spells Known (CL 6th; concentration +9+6 caster level plus +2 Cha plus +1 Arcane Temper trait)
3rd (3/day)fireball (DC 15)
2nd (5/day)invisibility, scorching ray, summon monster II
1st (6/day)cause fear (DC 13), identify, mage armor, magic missile, shocking grasp
0 (at will)bleed (DC 12), detect magic, disrupt undead, light, mage hand, open/close, read magic
Bloodline arcane
STATISTICS |
---|
Str 88 base, +0 race, +0 level, Dex 1212 base, +0 race, +0 level, Con 1414 base, +0 race, +0 level, Int 1615 base, +0 race, +1 level, Wis 1010 base, +0 race, +0 level, Cha 1513 base, +2 race, +0 level
Base Atk +3; CMB +2+3 BAB, +0 size, -1 Str; CMD 1310 +3 BAB, +0 size, -1 Str, +1 Dex, +0 deflection, +0 dodge
Traits Arcane Temper, Seeker
Feats Alertness, Deft Hands, Eschew MaterialsB, Improved Initiative, Point-Blank Shot, Simple Weapon Proficiency (all)
Skills +10 ranks, +1 Dex, -0 armor, Appraise +82 ranks, +3 Int, +3 class skill, Bluff +83 ranks, +2 Cha, +3 class skill, Climb +21 ranks, -1 Str, +2 climber's kit, -0 armor, Diplomacy +53 ranks, +2 Cha, Disable Device +83 ranks, +1 Dex, +2 Deft Hands feat, +2 mwk thieves' tools, -0 armor, Disguise +51 ranks, +2 Cha, +2 disguise kit, Escape Artist +32 ranks, +1 Dex, -0 armor, Fly +51 ranks, +1 Dex, +3 class skill, -0 armor, Heal +53 ranks, +0 Wis, +2 healer's kit, Intimidate +83 ranks, +2 Cha, +3 class skill, Perception +115 ranks, +0 Wis, +3 class skill, +2 Alertness feat, +1 Seeker trait; [class skill], Ride +21 ranks, +1 Dex, -0 armor, Sense Motive +64 ranks, +2 Alertness feat, +0 Wis, Sleight of Hand +41 ranks, +1 Dex, +2 Deft Hands feat, -0 armor, Stealth +21 ranks, +1 Dex, -0 armor, Survival +22 ranks, +0 Wis, Swim -10 ranks, -1 Str, -0 armor
AcrobaticsLanguages Common, Draconic, Giant
SQ arcane bond (wand), bloodline arcana (+1 DC for metamagic spells that increase spell level), metamagic adept (11 plus 1 per 4 levels beyond 3rd/day)
Combat Gear potions of cure moderate wounds (2), potion of shield of faith, wand of lightning bolts (11 charges), wand of magic missiles (CL 7th; 15 charges)
Other Gear masterwork heavy mace, amulet of natural armor +1, glowing glove, ioun torch, ring of counterspells (magic missile), slippers of spider climbing, antiplague (2), antitoxin (2), backpack, bedroll, belt pouch, canteen, climber's kit, disguise kit (10 uses), flint and steel, gear maintenance kit, healer's kit (10 uses), iron pot, masterwork thieves' tools, mess kit, soap (48 uses), torches (5), trail rations (7), wand, 161 pp, 7 gp, 3 sp 4 cp
SPECIAL ABILITIES |
---|
Arcane Bond (Su) As standard action, 1/day, cast any one spell known. This spell cannot be modified by metamagic feats or other abilities. Also, if you do not have your bonded item, you must make a DC 20 + spell level Concentration check to cast any spells.
Equipment Descriptions
antiplague Consume to gain +5 alchemical bonus on Fort saves against disease for 1 hour. If already infected, may also make two saves (without the +5 bonus) that day and use better result.
antitoxin Consume to gain +5 alchemical bonus on Fort saves against poison for 1 hour.
Eschew Materials Cast any spell with a material component costing 1 gp or less without needing that component.
Magic Item Descriptions
glowing glove As standard action, press against any surface or object and cause luminous handprint to appear in any color you wish, shedding light as candle, and visible up to 60 feet away. Lasts for 1 day before fading. Matches wearer's hand size, position of fingers, and so on.
ioun torch Glows with continual flame. Hold and release to put in orbit 1d3 from your head. May seize and stow but loses benefits. Stone has AC 24, 10 hp, and hardness 5.
slippers of spider climbing 10 minutes/dayGain climb speed 20 ft. Enables movement on vertical surfaces or upside down with hands free. Severely slippery surfacesice, oil, greaserender useless. Duration does not need to be consecutive but must be spent in 1-minute increments.
Metamagic Adept (Ex) You can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell.
Height 6'4"; Weight 166 lbs.; Hair Black; Eyes Blue-Gray; Skin Tanned Caucasian; Age 20; Religion Torag; Homeland Taldor; Favored Class Sorcerer; XP Earned 23,001 of 34,000
Defeated Enemies Embalmed Swarm of Organs (3)