A Reign of Winter Adventure Path Character

TARIK LEVEL 17

Male human bard (magician) 17

CG Medium humanoid (human)

Init +8+2 Dex, +2 Reactionary trait, +4 Improved Initiative; Senses Perception +14

  DEFENSE

AC 26, touch 13, flat-footed 23 (+11 armor, +2 Dex, +1 dodge, +2+1 Baba Yaga boon plus +1 amulet of natural armor natural)

hp 125 (17d8+1717d8 bard, +0 Con, +17 Favored Class, +0 Toughness feat; +12 temporary hp); once as immediate action at 0 hp—breath of life (CL 20th)

Fort +7+5 base, +0 Con, +2 Great Fortitude, Ref +12+10 base, +2 Dex, Will +10+10 base, -1 Wis, +1 morale heroes' feast; +4 vs. fear and poison

SR 2912 plus character level

  OFFENSE

Speed 30 ft.30 ft. base, -0 ft. armor

Melee

staff of healing +14/+9/+4BAB plus +1 Str plus +1 morale heroes' feast (1d6+1+1 Str)

Ranged

+3 flaming sling +18/+13/+8BAB plus +2 Dex plus +3 enhancement plus +1 morale heroes' feast (1d4+4+1 Str plus +3 enhancement plus 1d6 fire; increments 105 = thrown/early firearm | 10 = projectile; range 5050 ft. ft.)

Special Attacks bardic performance 514 plus +9 Cha plus +32 levels plus +6 Extra Performance rounds/day (distraction, dweomercraft +4+1 plus +1 at level 5 and +1 every 6 levels thereafter, fascinate, inspire competence +5, inspire greatness, inspire heroics, metamagic mastery, soothing performance, spell suppression, suggestion)

Bard Spells Known (CL 17th; concentration +26)

6th (3/day)—fool's forbiddance (DC 25), magnifying chime (DC 25), mass cure moderate wounds

5th (6/day)—greater dispel magic, greater heroism, mirage arcana (DC 24), song of discord (DC 24), wall of force

4th (6/day)—cure critical wounds, grand destiny, greater invisibility, modify memory (DC 23), shout (DC 23), stoneskinM

3rd (7/day)—cure serious wounds, displacement, haste, good hope, slow (DC 22)

2nd (7/day)—cat's grace, enthrall (DC 21), knock, path of glory, rage, tactical acument, tongues

1st (8/day)—comprehend languages, cure light wounds, disguise self, expeditious retreat, hypnotism (DC 20), magic missile, remove fear

0-level (at will)—dancing lights, detect magic, flare (DC 19), mending, read magic, resistance

M Requires costly material component to cast.

  TACTICS

Before Combat Tarik consumes extended heroes' feast each morning.

Base Statistics Without heroes' feast, Tarik's stastics are hp 113 (17d8+1717d8 bard, +0 Con, +17 Favored Class, +0 Toughness feat); Will +9+10 base, -1 Wis; +0 vs. fear and poison; Melee staff of healing +13/+8/+3BAB plus +1 Str (1d6+1+1 Str); Ranged +3 flaming sling +17/+12/+7BAB plus +2 Dex plus +3 enhancement (1d4+4+1 Str plus +3 enhancement plus 1d6 fire; increments 105 = thrown/early firearm | 10 = projectile; range 5050 ft. ft.); CMB +13+12 BAB, +0 size, +1 Str.

  STATISTICS

Str 1212 base, +0 race, +0 level, Dex 1413 base, +0 race, +1 level, Con 1010 base, +0 race, +0 level, Int 1212 base, +0 race, +0 level, Wis 98 base, +0 race, +1 level, Cha 2814 base, +2 race, +2 level, +2 Black Rider mantle, +2 inherent Baba Yaga boon, +6 headband of alluring charisma

Base Atk +12/+7/+2; CMB +14+12 BAB, +0 size, +1 Str, +1 morale heroes' feast; CMD 2610 +12 BAB, +0 size, +1 Str, +2 Dex, +0 deflection, +1 dodge

Traits Magical Lineage (good hope), Reactionary

Feats Armor Proficiency (light), Discordant Voice, Dodge, Exotic Weapon Proficiency (whip), Extend Spell, Extra Performance, Great Fortitude, Improved CounterspellB, Improved Initiative, Intimidating Performance, Lingering Performance, Martial Weapon Proficiency (longsword, rapier, sap, short sword, shortbow), Shield Proficiency (all except tower shields), Simple Weapon Proficieny (all), Skill Focus (Perform [oratory]), Spellsong

Skills (armor check penalty -2-2 armor, -0 shield); Acrobatics +107 ranks, +2 Dex, +3 class skill, -2 armor, Appraise +10 ranks, +1 Int, Bluff +175 ranks, +9 Cha, +3 class skill, Climb +64 ranks, +1 Str, +3 class skill, -2 armor, Diplomacy +185 ranks, +9 Cha, +3 class skill, +1 skill specialization Iron Axes, Disguise +90 ranks, +9 Cha, Escape Artist +00 ranks, +2 Dex, -2 armor, Fly +00 ranks, +2 Dex, -2 armor, Heal -10 ranks, -1 Wis, Intimidate +90 ranks, +9 Cha, Knowledge (arcana) +175 ranks, +1 Int, +3 class skill, +8 magical talent, Knowledge (dungeoneering) +84 ranks, +1 Int, +3 class skill, Knowledge (engineering) +95 ranks, +1 Int, +3 class skill, Knowledge (geography) +73 ranks, +1 Int, +3 class skill, Knowledge (history) +84 ranks, +1 Int, +3 class skill, Knowledge (local) +73 ranks, +1 Int, +3 class skill, Knowledge (nature) +73 ranks, +1 Int, +3 class skill, Knowledge (nobility) +73 ranks, +1 Int, +3 class skill, Knowledge (planes) +84 ranks, +1 Int, +3 class skill, Knowledge (religion) +73 ranks, +1 Int, +3 class skill, Linguistics +51 ranks, +1 Int, +3 class skill, Perception +1412 ranks, -1 Wis, +3 class skill, Perform (oratory) +3417 ranks, +9 Cha, +3 class skill, +6 Skill Focus, Ride +11 ranks, +2 Dex, -2 armor, Sense Motive +53 ranks, -1 Wis, +3 class skill, Spellcraft +2816 ranks, +1 Int, +3 class skill, +8 magical talent, Stealth +85 ranks, +2 Dex, +3 class skill, -2 armor, Survival +23 ranks, -1 Wis, Swim +23 ranks, +1 Str, -2 armor, Use Magic Device +3717 ranks, +9 Cha, +3 class skill, +8 magical talent

Languages Common, Draconic, Sylvan

SQ arcane bond (ring of curing), extended performance, magical talent +81/2 bard level, wand mastery

Combat Gear scrolls of raise dead (2), wand of communal protection from evil (24 charges), wand of death ward (25 charges), wand of fireballs (25 charges), wand of invisibility (38 charges), wand of lightning bolts (25 charges)

Other Gear +5 elven chain, +3 flaming sling with 20 bullets, staff of healing (9 charges), amulet of natural armor +1, glove of storing, headband of alluring charisma +6, jaunt boots, lesser quicken metamagic rod, ring of curing, backpack, bedroll, belt pouch, blanket, canteen, cleats, cold-weather outfit, ember pot, flint and steel, gear maintenance kit, iron pot, mess kit, rope (50 ft.), snowshoes, soap (50 uses), torches (5), trail rations (7), 13,945 gp, 8 sp

  SPECIAL ABILITIES

Arcane Bond (Ex) As standard action, 1/day, cast any one spell known. This spell cannot be modified by metamagic feats or other abilities. Also, if you do not have your bonded item, you must make a DC 20 + spell level Concentration check to cast any spells.

Bardic Performance Start as swift action, maintain as free action, and cannot be disrupted but ends if you are killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action. Cannot have more than one bardic performance in effect at one time.

Distraction (Su) Counter magic effects that depend on sight. Each round performing, make a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 ft. (including self) affected by an illusion (pattern) or illusion (figment) may use your Perform check in place of rolled saving throw, if higher. Creature in range under effect of non-instantaneous illusion (pattern) or illusion (figment) attack gain another saving throw each round it sees the distraction but must use your Perform check result. Does not work on effects that don't allow saves. Relies on visual components.

Dweomercraft (Su) Allies gain +4+1 plus +1 at level 5 and +1 every 6 levels thereafter bonus on caster level checks, concentration checks, and attack rolls with spells and spell-like abilities. Relies on visual and audible components.

Fascinate (Su) Use performance to fascinate one or more creatures. Creatures must be within 90 ft., able to see and hear you, and capable of paying attention to you. You must also see the creatures affected. Distraction of nearby combat or other dangers prevents this ability from working. If save failed, targets take -4 penalty on all skill checks made as reaction, such as Perception. Potential threats allow a new save, obvious threats automatically break the effect. Relies on audible and visual components and is an enchantment (compulsion), mind-affecting ability.

Inspire Competence (Su) Inspire ally within 30 ft. who can hear you. Ally gains +4 competence bonus on skill checks with a particular skill as long as he hears your performance. Certain uses, such as Stealth are infeasible. Cannot inspire self. Relies on audible components.

Inspire Greatness (Su) Inspire up to 31 plus +1 every 3 levels beyond 9th level creatures within 30 ft. who can see and hear you. Each gains 2 bonus Hit Dice (d10s), commensurate number of temporary hp (applying target's Con modifier), +2 competence bonus on attack rolls, and +1 competence bonus on Fort saves. Bonus HD count for determining effect of spells that are HD dependent. Relies on audible or visual components (your choice) and is a mind-affecting ability.

Inspire Heroics (Su) You and 11 plus +1 every 3 levels beyond 15th level ally within 30 ft. who can see and hear you gains +4 morale to saving throws and +4 dodge to AC. Relies on audible and visual components and is a mind-affecting ability.

Metamagic Mastery (Ex) Apply a metamagic feat to a spell without increasing casting time, although must still expend higher-level spell slot. Performance then ends immediately. Relies on audible components.

Soothing Performance (Su) Requires 4 rounds of continuous performance, and all targets must be able to see and hear you within 30 ft. As mass cure serious wounds but also removes fatigued, sickened, and shaken conditions from all those affected. Relies on audible and visual components.

Spell Suppression (Su) Once you begin this performance, track how many rounds you keep it in effect. As immediate action, attempt to counter any spell you can identify with Spellcraft, so long as level of spell is equal to or less than number of rounds you have been performing. Counter as if using dispel magic cast at your bard level. Performance ends immediately, if successful. Relies on audible components.

Suggestion (Sp) Make a suggestion to a creature already fascinated. Doing so does not disrupt fascinate but requires a standard action (in addition to free action to continue the fascinate effect). Can use more than once against a creature during the performance. Does not count against daily use of bardic performance. Is an enchantment (compulsion), mind affecting, language-dependent ability and relies on audible components.

Discordant Voice When using oratory or singing bardic performance to create a spell-like or supernatural effect, allies within 30 ft. deal extra 1d6 sonic damage with successful weapon attacks stacking with any other energy damage the weapons may deal. Projectile weapons bestow this energy on their ammunition, but only if the target hit is within 30 ft. of you.

Extended Performance (Su) As swift action, when you stop concentrating on a performance, extend duration by 1 round per level of spell slot sacrificed. Performances that take effect after a specific number of rounds cannot be extended.

Improved Counterspell When counterspelling, may use a spell of the same school one or more levels higher than target spell.

Intimidating Performance When starting a performance or raging song as a move or swift action, can use a standard action to make an Intimidate check using your Perform check instead. Performance must have an audible component. This is a sonic effect.

Iron Axes of Jomsburg

Come to Terms Specialized in Diplomacy.

Lingering Performance The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for the effect to continue. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease.

Magic Item Descriptions

glove of storing As free action, shrink and store one-handed item weighing up to 20 lbs. into glove. Item is so small it cannot be seen. Retrieve as free action.

jaunt boots 3/day—When making 5-foot step, instead move up to 15 ft. without provoking attacks of opportunity.

lesser quicken metamagic rod 3/day—When casting spell up to 3rd level, cast as swift action that does not provoke an attack of opportunity; can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened. Cannot be used with any other metamagic rod.

ring of curing When you cast a conjuration spell of the healing subschool, all maximums to level-dependent healing increases by 2 (example, cure light wounds max is 1d8+7 or heal max 170). Does not increase caster level or amount of level-dependent healing provided.

staff of healing As standard action that does not provoke attacks of opportunity, use spell completion to cast one of the following spells with your caster level and ability score modifier for the listed cost in charges: cure serious wounds (1), lesser restoration (1), remove blindness/deafness (2), remove disease (3). If one such spell is on your spell list and you are capable of casting it, may expend one level 3 spell to imbue one charge into staff per day (maximum 10 charges).

Magical Lineage (good hope) When applying metamagic feat that increases level by 1 or more to this one selected spell, reduce final adjusted level by 1.

Metamagic Feats Apply metamagic feat on the spot during casting, increasing standard action time to cast to full-round action (not the same as 1-round casting time). For spell with longer duration, it takes an extra full-round action to cast the spell. Does not change level of the spell, so the DC for saving throws does not increase. Does not affect spell-like abilities. Can apply multiple metamagic feats (assuming you have an available spell slot of the resulting level) but cannot apply same metamagic feat to single spell multiple times.

Extend Spell Duration is doubled. Cannot affect spell with duration of concentration, instantaneous, or permanent. Uses spell slot one level higher than spell's actual level.

Spellsong As swift action, combine spell casting time with Perform check and observers make opposed Perception or Sense Motive check to realize you are also casting a spell. As move action, can use 1 round of bardic performance to maintain a bard spell with concentration duration. Cannot cast another spell in same round or the spell ends when the bardic performance ends.

Wand Mastery (Ex) When using a wand containing a spell on your spell list, use your Cha modifier to set DC and use your level in place of wand's caster level.


Height 5'11"; Weight 180 lbs.; Hair Brown; Eyes Brown; Skin Fair; Age 30; Religion Cayden Cailean; Homeland Varisia; Favored Class Bard; XP Earned 1,501,761 of 1,800,000

Mercenary Company Iron Axes of Jomsburg; Fame 1515 passed training checks; Prestige Points 1515 passed training checks plus 0 blog journal entries

Defeated Enemies Baykok (7)

History None