CAPTAIN NIKOLAI PAVLENKO | LEVEL 14 |
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Male human fighter (trench fighter) 14
LN Medium humanoid (human)
Init +5+5 Dex; Senses Perception +5
DEFENSE |
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AC 16, touch 16, flat-footed 10 (+5 Dex, +1 dodge)
hp 172 (14d10+7014d10 fighter, +42 Con, +14 Favored Class, +14 Toughness feat)
Fort +12+9 base, +3 Con, Ref +9+4 base, +5 Dex, Will +3+4 base, -1 Wis; +4 vs. fear, +2 vs. emotion spells and effects
Defensive Abilities bravery +4
OFFENSE |
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Speed 30 ft.30 ft. base, -0 ft. armor
Melee
mwk cavalry sabre +17/+12/+7BAB plus +1 Str plus +1 enhancement plus +1 heavy blades weapon training (1d6+2+1 Str plus +1 heavy blades weapon training/18-20) or
socket bayonet +17/+12/+7BAB plus +1 Str plus +2 close weapon training (1d6+3+1 Str plus +2 close weapon training)
Ranged
Mosin-Nagant M1891 Rifle +23/+18/+13BAB plus +5 Dex plus +1 Weapon Focus plus +3 firearms weapon training plus -2 bayonet (1d10+10+5 Dex plus +2 Weapon Specialization plus +3 firearms weapon training/x4; increments 105 = thrown/early firearm | 10 = projectile; range 8080 ft. ft.) or
Deadly Aim Mosin-Nagant M1891 Rifle +19/+14/+9BAB plus +5 Dex plus +1 Weapon Focus plus +3 firearms weapon training plus -2 bayonet plus -4 Deadly Aim (1d10+18+5 Dex plus +2 Weapon Specialization plus +3 firearms weapon training plus +8 Deadly Aim/x4; increments 105 = thrown/early firearm | 10 = projectile; range 8080 ft. ft.)
Special Attacks +1 attack and damage rolls with ranged weapons at ranges up to 30 feet, trench warfare (machine gun, revolver, rifle), weapon training (close +2, firearms +3, heavy blades +1)
STATISTICS |
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Str 1313 base, +0 race, +0 level, Dex 2014 base, +2 race, +2 level, +2 Black Rider bonus, Con 1615 base, +0 race, +1 level, Int 1010 base, +0 race, +0 level, Wis 912 base, +0 race, +0 level, -3 curse, Cha 88 base, +0 race, +0 level
Base Atk +14/+9/+4; CMB +15+14 BAB, +0 size, +1 Str; CMD 3110 +14 BAB, +0 size, +1 Str, +5 Dex, +0 deflection, +1 dodge
Traits Grief-Filled, Reckless
Feats Clustered Shots, Deadly Aim, Dodge, Exotic Weapon Proficiency (firearms), Improved Precise ShotB, Martial Weapon Proficiency (all), MobilityB, Point-Blank ShotB, Point Blank Master (rifle), Precise ShotB, Quick DrawB, Rapid Shot, Shot On The Run, Simple Weapon Proficiency (all), Snap Shot, Spring-Heeled Style, Toughness, Weapon Focus (rifle)B, Weapon Specialization (rifle)B
Skills +101 ranks, +5 Dex, +3 class skill from Reckless trait, +1 Reckless trait, -0 armor, Appraise +00 ranks, +0 Int, Bluff +23 ranks, -1 Cha, Climb +41 ranks, +1 Str, +3 class skill, -0 armor, Craft (firearms) +41 ranks, +0 Int, +3 class skill, Diplomacy -10 ranks, -1 Cha, Disable Device +60 ranks, 1 GM bonus rank, +5 Dex, -0 armor, Disguise -10 ranks, -1 Cha, Escape Artist +50 ranks, +5 Dex, -0 armor, Fly +50 ranks, +5 Dex, -0 armor, Heal -10 ranks, -1 Wis, Intimidate -10 ranks, -1 Cha, Knowledge (engineering) +95 ranks, +0 Int, +3 class skill, Linguistics +11 ranks, +0 Int, Perception +56 ranks, -1 Wis, Profession (soldier) +1311 ranks, -1 Wis, +3 class skill, Ride +91 ranks, +5 Dex, +3 class skill, -0 armor, Sense Motive -10 ranks, -1 Wis, Stealth +116 ranks, +5 Dex, -0 armor, Survival +86 ranks, -1 Wis, +3 class skill, Swim +10 ranks, +1 Str, -0 armor
AcrobaticsLanguages Common, Russian
Combat Gear M1914 concussion grenades (2)
Other Gear masterwork cavalry sabre, Mosin-Nagant M1891 rifle with socket bayonet, 4 stripper clips (5-rounds), 35 metal cartridges, gas mask
SPECIAL ABILITIES |
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Clustered Shots When using a full-attack action to make multiple ranged weapon attacks the same opponent, total the damage from all hits before applying that opponent's damage reduction. If the massive damage optional rule is being used, that rule applies if the total damage you deal with this feat is equal to or exceeds half the opponent’s full normal hit points (minimum 50 points of damage).
Deadly Aim Take -4-1 base minus 1 per 4 BAB penalty on all ranged attack rolls to gain +8+2 base plus 2 per 4 BAB bonus on all ranged damage rolls. You must choose to use this feat before making an attack roll, and its effects last until your next turn. Bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Equipment Descriptions
M1914 Concussion Grenade Range 20 ft. with 5 increments; 3d6/x2; explodes at beginning of next turn in 20-ft. radius (DC 15 Reflex half).
Mosin-Nagant M1891 Rifle As move action, reload 5-round stripper clip or 2 rounds by hand.
Improved Precise Shot Your ranged attacks ignore the AC bonus granted to targets by anything less than total cover, and the miss chance granted to targets by anything less than total concealment. Total cover and total concealment provide their normal benefits against your ranged attacks.
Mobility Gain +4 dodge bonus to AC against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to AC (if any) also makes you lose dodge bonuses.
Point Blank Master With selected type of ranged weapon, you do not provoke attacks of opportunity when firing while threatened.
Precise Shot Shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.
Quick Draw As free action, draw weapon. As move action, draw hidden weapon. May throw weapons at full normal rate of attacks (like a character with a bow). Alchemical items, potions, scrolls, and wands cannot be drawn quickly.
Rapid Shot As full-attack action with a ranged weapon, fire one additional time this round at your highest attack bonus with that weapon, but that attack and all others take a -2 penalty to hit.
Shot on the Run As full-round action, move up to your speed and make single ranged attack at any point during your movement.
Snap Shot While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 ft. of you. You can make attacks of opportunity with that ranged weapon. You do not provoke attacks of opportunity when making a ranged attack as an attack of opportunity.
Style Feats As swift action, enter stance employing style and gain ability to utilize feats associated with that style. Style persists until end of combat or you spend swift action to end or switch to different style. Cannot use feats associated with a style you are not currently employing.
Spring-Heeled Style While using this style, any round in which you take a move action to move 10 or more ft., gain +2 bonus on weapon attack rolls until start of your next turn. While using this style, gain the AC bonus from Mobility against attacks of opportunity provoked by making a ranged attack or loading a ranged weapon. If you possess armor training class skill, you can use this style while wearing any type of armor with which you are proficient; otherwise, it cannot be used wearing armor.
Trench Warfare (Ex) When behind partial, normal, or improved cover, gain additional +2 AC. With selected firearms, gain damage bonus equal to Dex modifier.
Weapon Training (Ex) Gain bonus on attack, damage, and combat maneuver checks made with weapons from this group. Bonus applies to CMD defending against disarm and sunder attempts made against weapons from this group.
Height 5'10"; Weight 162 lbs.; Hair Black; Eyes Brown; Skin Caucasian; Age 30; Religion Russian Orthodox; Homeland Russia; Favored Class Fighter; XP Earned 473,801 of 635,000
Mercenary Company Iron Axes of Jomsburg; Fame 44 passed training checks; Prestige Points 44 passed training checks plus 0 blog journal entries minus 0 expenditures
Defeated Enemies Romanov Soul (2)