KOLOTH KRUGE | LEVEL 17 |
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Male centaur (Rashalka) ranger (skirmisher) 17
NG Large monstrous humanoid
Init +6+2 Dex plus +4 Improved Initiative; Senses darkvision 60 ft.; Perception +18
DEFENSE |
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AC 21, touch 12, flat-footed 18 (+8 armor, +2 Dex, +1 dodge, +1+1 Baba Yaga boon natural, -1 size)
hp 225 (17d10+10217d10 ranger, +68 Con, +17 Favored Class, +17 Toughness feat); once as immediate action at 0 hpbreath of life (CL 20th)
Fort +14+10 base, +4 Con, Ref +12+10 base, +2 Dex, Will +9+5 base, +1 Wis, +1 Indomitable Faith trait, +2 Iron Will feat; +2 vs. fear
Defensive Abilities improved evasion; DR 5/5/ Baba Yaga boon; Resist fire 10
OFFENSE |
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Speed 70 ft.40 ft. base, -0 ft. armor, +30 ft. horseshoes of speed
Melee
+2 giant-bane greatsword +24/+19/+14/+9BAB plus +5 Str plus -1 size plus +2 enhancement plus +1 Weapon Focus (2d6+9+2 enhancement plus 1.5 times Str modifier/17-20)
Power Attack +2 giant-bane greatsword +24/+14/+8/+3BAB plus +5 Str plus -1 size plus +2 enhancement plus +1 Weapon Focus plus -5 Power Attack [no penalty on first attack due to Furious Focus] (2d6+24+2 enhancement plus 1.5 times Str modifier plus +15 Power Attack/17-20)
Ranged
+2 composite longbow +20/+15/+10/+5BAB plus +2 Dex plus -1 size plus +2 enhancement (1d8+7+5 Str plus +2 enhancement/x3; increments 105 = thrown/early firearm | 10 = projectile; range 110110 ft. ft.)
Space 10 ft.; Reach 5 ft.
Special Attacks combat style (two-handed weapon), favored enemy (dragons +4, fey +2, giants +6, undead +2), quarry
STATISTICS |
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Str 2115 base, +2 race, +2 level, +2 inherent Baba Yaga boon, Dex 1414 base, +0 race, +0 level, Con 1813 base, +2 race, +1 level, +2 Black Rider bonus, Int 1012 base, -2 race, +0 level, Wis 1210 base, +2 race, +0 level, Cha 88 base, +0 race, +0 level
Base Atk +17/+12/+7/+2; CMB +23+17 BAB, +1 size, +5 Str (+27 overrun); CMD 3610 +17 BAB, +1 size, +5 Str, +2 Dex, +0 deflection, +1 dodge (42 vs. overrun, 40 vs. trip)
Traits Courageous, Indomitable Faith
Feats Armor Proficiency (light, medium), Charge Through, CleaveB, Dodge, Dreadful CarnageB, EnduranceB, Furious FocusB, Greater Overrun, Improved Critical (greatsword), Improved Initiative, Improved Overrun, Iron Will, Martial Weapon Proficiency (all), Power AttackB, Shield Proficiency (all except tower shields), Simple Weapon Proficiency (all), Toughness, Weapon Focus (greatsword)
Skills +76 ranks, +2 Dex, -1 armor (+23 when jumping), Appraise +00 ranks, +0 Int, Bluff -10 ranks, -1 Cha, Climb +114 ranks, +5 Str, +3 class skill, -1 armor, Craft (bows) +72 ranks, +0 Int, +3 class skills, +2 racial, Diplomacy -10 ranks, -1 Cha, Disguise -10 ranks, -1 Cha, Escape Artist +10 ranks, +2 Dex, -1 armor, Fly +10 ranks, +2 Dex, -1 armor, Handle Animal +53 ranks, -1 Cha, +3 class skill, Heal +82 ranks, +1 Wis, +3 class skill, +2 racial, Intimidate +53 ranks, -1 Cha, +3 class skill, Knowledge (dungeoneering) +107 ranks, +0 Int, +3 class skill, Knowledge (geography) +129 ranks, +0 Int, +3 class skill, Knowledge (nature) +1411 ranks, +0 Int, +3 class skill, Perception +1814 ranks, +1 Wis, +3 class skill, Ride +10 ranks, +2 Dex, -1 armor, Sense Motive +10 ranks, +1 Wis, Stealth +1717 ranks, +2 Dex, +3 class skill, -4 size, -1 armor, Survival +2117 ranks, +1 Wis, +3 class skill (+28 following tracks), Swim +103 ranks, +5 Str, +3 class skill, -1 armor; Racial Modifiers +2 Craft (bows), +2 Heal
AcrobaticsLanguages Common, Iobarian
SQ camouflage, favored terrain (cold +2, forest +4, mountain +4), hooved, hide in plain sight, hunter's bond (companions), hunter's tricks (91/2 ranger level plus +1 Wis/day, aiding attack, chameleon step, hateful attack, hobbling attack, rattling strike, second chance strike, stag's leap), quadruped, swift tracker, track +81/2 ranger level, undersized weapons, wild empathy +1617 ranger levels plus -1 Cha, woodland stride
Combat Gear +1 construct-bane arrows (3), +1 dragon-bane arrows (3), potion of cure serious wounds (3) potion of fly (3), potion of remove blindness/deafness, potion of remove curse, restorative ointment (5 doses)
Other Gear +2 mithral breastplate barding, +2 giant-bane greatsword, +2 composite longbow (+5 Str) with 20 arrows, horseshoes of speed, minor ring of fire resistance, backpack, bedroll, belt pouch, canteen, flint and steel, gear maintenance kit, iron pot, mess kit, rope (50 ft.), soap (50 uses), torches (5), trail rations (7), 14 black pearls (worth 500 gp each), 3 pp, 41,127 gp, 4 cp
SPECIAL ABILITIES |
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Camouflage (Ex) Can use Stealth skill to hide in any favored terrain, even if the terrain doesn’t grant cover or concealment.
Charge Through As free action when making a charge, attempt to overrun one creature in path of charge to another creature. If successful, overrun creature and complete charge to target. If unsuccessful, charge ends in space directly in front of creature in path.
Cleave As standard action, make single attack at full base attack bonus against foe within reach. If you hit, deal damage normally and make additional attack (using full attack bonus) against a foe adjacent to the first who is also within your reach. Can only make one additional attack per round. Suffer -2 AC until start of your next turn.
Dreadful Carnage As free action, when you reduce an enemy to 0 or fewer hp, make Intimidate check to demoralize all enemies within 30 ft. who can see both you and the enemy you reduced to 0 or fewer hp.
Endurance Gain +4 bonus on the following checks and saves: Swim checks to resist nonlethal damage from exhaustion; Con checks made to continue running; Con checks made to avoid nonlethal damage from a forced march; Con checks made to hold your breath; Con checks made to avoid nonlethal damage from starvation or thirst; Fort saves made to avoid nonlethal damage from hot or cold environments; and Fort saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming fatigued.
Favored Enemy (Ex) Gain bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against favored enemy. Gain bonus on weapon attack and damage rolls against them. May make Knowledge skill checks untrained when attempting to identify favored enemy.
Favored Terrain (Ex) Gain bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival checks when in this terrain. Cannot be tracked and leaves no trail, unless desired, in this terrain.
Furious Focus When wielding a two-handed weapon or a one-handed weapon with two hands and using Power Attack, you do not suffer the penalty on attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.
Greater Overrun Whenever you successfully overrun and knock prone an opponent, the target provokes attacks of opportunity.
Hide in Plain Sight (Ex) While in any of your favored terrains, may use Stealth even while being observed.
Hooved Cannot use standard feet slot magic items; can use items specifically intended for hooved creatures.
Hunter's Bond (Ex) As move action, grant half your favored enemy bonus against a single target of the appropriate type to all allies within 30 ft. who can see and hear you for a number of rounds equal to your Wisdom modifier. Does not stack with any favored enemy bonuses possessed by allies; they use the higher bonus.
Hunter's Trick As swift action unless otherwise specified, use one of the following hunter’s tricks a total number of times per day equal to 1/2 ranger level + Wis modifier.
Aiding Attack (Ex) As free action when you hit creature with an attack, your next ally who makes an attack against the target creature before the start of your next turn gains +2 circumstance bonus on attack roll.
Chameleon Step (Ex) As move action provoking attacks of opportunity, move up to twice speed and also do not take any penalty on Stealth checks during this move.
Hateful Attack (Ex) As free action, double threat range of weapon when making attack against favored enemy. Does not stack with other abilities that increase weapon threat range.
Hobbling Attack (Ex) As free action along with normal attack action, if attack hits target's land speed reduced by 1/2 for 1d4 rounds.
Rattling Strike (Ex) As free action along with normal attack action, if attack hits target shaken for 1d4 rounds.
Second Chance Strike (Ex) As immediate action, when you miss with melee attack, you may reroll with -5 penalty.
Stag's Leap (Ex) As free action, attempt running jump without moving 10 ft. before the jump.
Improved Evasion (Ex) If you make a successful Reflex save against an attack that normally deals half damage on a successful save, instead take no damage. If you fail the save, you only take half damage. Must be wearing light or no armor and cannot be helpless.
Improved Overrun You do not provoke an attack of opportunity when performing an overrun combat maneuver. Targets of your overrun attempt may not choose to avoid you.
Magic Item Descriptions
bane special weapon ability Against designated type (or subtype) of foe, weapon's enhancement bonus is +2 better than its actual bonus, and it deals an extra 2d6 damage.
restorative ointment Can be applied to several wounds or conditions with varying effects. Placed upon poisoned wound or swallowed, detoxifies as neutralize poison with +5 bonus to check. Applied to diseased area, removes as remove disease with +5 bonus to check. Rubbed on wound, cure 1d8+5 damage as cure light wounds.
Power Attack Take -5-1 base minus 1 per 4 BAB penalty on all melee attack rolls and combat maneuver checks to gain +10+2 base plus 2 per 4 BAB bonus on all melee damage rolls. Bonus increased by half (+50%) if attacking with a two-handed weapon or a one handed weapon using two hands. Bonus halved (-50%) if attacking with an off-hand weapon. You must choose to use this feat before making an attack roll, and its effects last until your next turn. Bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Quadruped Carrying capacity multiplied by 3.
Quarry (Ex) As standard action, denote one target of a favored enemy type in line of sight as quarry to gain +2 insight bonus on attack rolls and critical threats automatically confirm against this target. Can take 10 tracking quarry at normal speed without penalty. No more than one quarry at a time. Can dismiss a free action but cannot declare another for 24 hours. If quarry is proven dead, can designate a new one after 1 hour.
Swift Tracker (Ex) Move at normal speed while using Survival to follow tracks without taking normal -5 penalty. Take only -10 penalty (instead of normal -20 penalty) when moving at up to twice normal speed while tracking.
Undersized Weapons Wield weapons as if you were one size category smaller.
Woodland Stride (Ex) Move through any sort of undergrowth (natural thorns, briars, overgrown areas, and similar terrain) at normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.
Height 7'3"; Weight 2,045 lbs.; Hair Brown; Eyes Brown; Skin Caucasian; Age 17; Religion Green Faith; Homeland Iobaria; Favored Class Ranger; XP Earned 1,501,761 of 1,800,000
Defeated Enemies None