ALL MIGHT | LEVEL 14 |
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Male reincarnated human (Ulfen) warpriest (divine commander) 14
N Medium humanoid (human)
Init +1+1 Dex; Senses Perception +7
DEFENSE |
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AC 21, touch 11, flat-footed 20 (+10 armor, +1 Dex)
hp 145 (14d8+5614d8 warpriest, +28 Con, +14 Favored Class, +14 Toughness feat)
Fort +11+9 base, +2 Con, Ref +5+4 base, +1 Dex, Will +13+9 base, +4 Wis
Immune diseaseperiapt of health
OFFENSE |
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Speed 20 ft.30 ft. base, -10 ft. armor
Melee
mwk cold iron battleaxe +16/+11BAB plus +4 Str plus +1 enhancement plus +1 Weapon Focus (1d8+5+4 Str plus +1 Weapon Training/x3) or
+1 cold iron lance +16/+11BAB plus +4 Str plus +1 enhancement plus +1 Weapon Focus (1d8+7+4 Str plus +1 enhancement plus +2 Weapon Specialization/19-20/x3; on crit +3Iron Axe weapon training) or
mwk longsword +15/+10BAB plus +4 Str plus +1 masterwork (1d8+4+4 Str/19-20/x2) or
dagger +14/+9BAB plus +4 Str (1d4+4+4 Str/19-20/x2)
Ranged
shortbow +11/+6BAB plus +1 Dex (1d6+1+1 Weapon Training; increments 105 = thrown | 10 = projectile; range 6060 ft. ft.)
Special Attacks +1 trait bonus on damage rolls with bastard swords, battleaxes, greataxes, greatswords, handaxes, light hammers, longbows, shortbows, short swords, throwing axes, and warhammers, channel positive energy (5d6), fervor 111/2 warpriest level plus +4 Wis modifier/day (5d6), sacred weapon (+3, 1d10, 14warpriest level rounds/day)
Warpriest Spells Prepared (CL 14th; concentration +18)
5thcommunal tongues, flame strike (DC 19)
4thdeath ward, greater magic weapon, holy smite (DC 18), inflict critical wounds (DC 18), neutralize poison
3rdcontagious zeal, invisibility purge, protection from energy, remove blindess/deafness, remove disease, water walk
2ndbull's strength, lesser restoration (2), resist energy, spiritual weapon (2)
1stbless, command (DC 15), detect undead, divine favor, shield of faith, sun metal
0 (at will)detect magic, guidance, light, mending, spark (DC 14)
STATISTICS |
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Str 1816 base, +0 race, +0 level, +2 Black Rider bonus, Dex 1212 base, +0 race, +0 level, Con 1515 base, +0 race, +0 level, Int 1111 base, +0 race, +0 level, Wis 1813 base, +2 race, +3 level, Cha 99 base, +0 race, +0 level
Base Atk +10/+5; CMB +14+10 BAB, +0 size, +4 Str; CMD 2510 +10 BAB, +0 size, +4 Str, +1 Dex, +0 deflection, +0 dodge
Traits Killer, Weapon Training (Ulfen)
Feats Armor Proficiency (all), Death From Above, Endurance, Escape RouteB, Improved Critical (lance), Martial Weapon Proficiency (all), Mounted CombatB, Ride-By Attack, Shake It OffB, Shield Proficiency (all except tower shields), Simple Weapon Proficiency (all), Spirited Charge, Toughness, Weapon Focus (battleaxe)B, Weapon Focus (lance), Weapon Specialization (lance)B
Skills -40 ranks, +1 Dex, -5 armor, Appraise +00 ranks, +0 Int, Bluff -10 ranks, -1 Cha, Climb +31 ranks, +4 Str, +3 class skill, -5 armor, Craft (baskets) +41 ranks, +0 Int, +3 class skill, Diplomacy -10 ranks, -1 Cha, Disguise -10 ranks, -1 Cha, Escape Artist -40 ranks, +1 Dex, -5 armor, Fly +00 ranks, +1 Dex, -1 armor, Handle Animal +97 ranks, -1 Cha, +3 class skill (+13 with own mount), Heal +40 ranks, +4 Wis, Intimidate +31 ranks, -1 Cha, +3 class skill, Knowledge (arcana) +33 ranks, +0 Int, Knowledge (engineering) +41 ranks, +0 Int, +3 class skill, Knowledge (geography) +11 ranks, +0 Int, Knowledge (history) +11 ranks, +0 Int, Knowledge (local) +11 ranks, +0 Int, Knowledge (planes) +22 ranks, +0 Int, Knowledge (religion) +74 ranks, +0 Int, +3 class skill, Perception +73 ranks, +4 Wis, Ride +1011 ranks, +1 Dex, +3 class skill, -5 armor (+17 with own mount), Sense Motive +40 ranks, +4 Wis, Spellcraft +41 ranks, +0 Int, +3 class skill, Stealth -22 ranks, +1 Dex, -5 armor, Survival +81 ranks, +4 Wis, +3 class skill, Swim +31 ranks, +4 Str, +3 class skill, -5 armor
AcrobaticsLanguages Common, Skald
SQ aura, focus weapon, greater battle tactician (21/day at 3rd; 2/day at 9th; 3/day at 15th/day, 94 plus 1 every 2 levels beyond 3rd rounds, Escape Route, Shake It Off), mount, reincarnated, sacred armor (+3+1 at 7th; +1 per 3 levels beyond 7, 14warpriest level minutes/day)
Combat Gear potions of cure light wounds (3), potion of cure moderate wounds (2), potion of feather step, potion of resist energy (cold), scroll of raise dead, wand of cure light wounds (CL 5th; 25 charges)
Other Gear +1 full plate, +1 cold iron lance, dagger, masterwork cold iron battleaxe, masterwork longsword, shortbow with 20 arrows, handy haversack, necklace of fireballs (type VII), periapt of health, backpack, bedroll, belt pouch, blanket, canteen, cleats, cold-weather outfit, ember pot, flint and steel, gas mask, gear maintenance kit, iron pot, mess kit, pavilion, rope (50 ft.), snowshoes, soap (50 uses), torches (5), trail rations (7), wooden holy symbol of Gorum, 678 pp, 20,429 gp, 3 sp, 2 cp
SPECIAL ABILITIES |
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Channel Positive Energy (Ex) As standard action, expending 2 uses of fervor, not provoking attack of opportunity, 30-ft. burst centered on cleric affecting either all living or all undead (choose one) in radius curing or inflicting damage respectively.
Death From Above When you charge an opponent from higher ground, or from above while flying, gain +5 on attack rolls in place of bonuses from charging and being on higher ground. While on your mount, attacks you make against creatures on foot that are smaller than your mount are considered higher ground.
Endurance Gain +4 bonus on the following checks and saves: Swim checks to resist nonlethal damage from exhaustion; Con checks made to continue running; Con checks made to avoid nonlethal damage from a forced march; Con checks made to hold your breath; Con checks made to avoid nonlethal damage from starvation or thirst; Fort saves made to avoid nonlethal damage from hot or cold environments; and Fort saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming fatigued.
Equipment Descriptions
gas mask Grants immunity to inhaled poison and other nonmagical airborne attacks requiring you to breathe them and +2 bonus on saves vs. magical cloud or magical gas attacks. Imposes -2 penalty on hearing- and sight-based Perception checks. Filter must be replaced after 8 hours of use.
pavilion Assemble in 90 minutes; holds 10 Medium creatures.
Escape Route An ally who also has this feat provokes no attacks of opportunity for moving through squares adjacent to you or within your space.
Fervor (Su) As standard action (swift action on self) which provokes attack of opportunity, deal fervor dice as positive energy damage to an undead creature (no save) or heal a living creature with melee touch. Alternately, as swift action, expend one use of ability to cast any one warpriest spell prepared ignoring somatic components and not requiring a free hand without provoke attack of opportunity. Spell targets only self (even if spell normally has multiple targets).
Greater Battle Tactician (Ex) 21/day at 3rd; 2/day at 9th; 3/day at 15th/dayAs swift action, grant your bonus teamwork feats to all allies within 30 ft. who can see and hear you for 4 rounds + 1 round/2 levels beyond 3rd level. Allies do not need to meet prerequisites of feats.
Iron Axes of Jomsburg
Come to Terms Specialized in Diplomacy or Intimidate.
Weapon Training (Lance) When you confirm critical hit with specified weapon, gain bonus on damage equal to critical multiplier of the weapon.Killer Deal amount of additional damage equal to weapon's critical hit modifier as trait bonus when you score successful critical hit with a weapon; damage is added to final total not multiplied by critical hit.
Magic Item Descriptions
handy haversack As move action provoking attacks of opportunity, retrieve any specific item stored in bag. Two side pouches can each hold 2 cu. ft. of material weighing up to 20 lbs. Central pocket can hold 8 cu. ft. of material weighing up to 80 lbs. Pack always weighs only 5 lbs.
necklace of fireballs (type VII) As standard action, wearer (only) can detach one sphere and hurl it up to 70 ft. where it denotes as varying strength fireball spell (DC 14 Reflex half). If carried or worn by a character failing a saving throw against magical fire attack, item must save as well (with +7 save bonus) or all remaining spheres detonate. Does not take up neck magic item slot. Contains following strength spheres: 1 at 10d6, 2 at 9d6, 2 at 7d6, 2 at 5d6, and 2 at 3d6.
Mounted Combat As immediate action, 1/round, when your mount is hit in combat make a Ride check (DC opponent's attack roll +1) to negate the hit.
Ride-By Attack When mounted and using charge action, move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Total movement for round can't exceed double mounted speed. You and your mount do not provoke an attack of opportunity from the opponent you attack.
Sacred Armor (Su) As swift action, imbue your armor with enhancement bonus stacking with enhancement bonus on armor (maximum +5). Ability does not stack with self. Can choose to add any of these properties consuming an amount of bonus equal to property's base price modifier or as listed: energy resistance (+2), fortification (heavy [+5], light [+1], or moderate [+3]), glamered (+1), greater energy resistance (+5), improved energy resistance (+4), spell resistance (13 [+2], 15 [+3], 17 [+4], and 19 [+5]). Duplicates do not stack. Armor must be at least +1 before any other properties can be added. Properties decided when ability activated and cannot be changed until the next day. Do not function if worn by anyone else. Cannot be applied to a shield. Can be ended as free action at start of your turn. Can also use sacred ability at the same time as a free action by expending one use of ferver.
Sacred Weapon (Su) Use sacred weapon damage instead of base weapon damage when using this weapon type. As swift action, imbue one weapon with enhancement bonus for up to 14warpriest level rounds stacking with enhancement bonus on weapon (maximum +5). Ability does not stack with self. Can choose to add any of these properties consuming an amount of bonus equal to the property's base price modifier: brilliant energy (+4), defending (+1), disruption (+2), flaming (+1), frost (+1), keen (+1), shock (+1), spell storing (+1), or thundering (+1). Duplicates do not stack. Weapon must be at least +1 before any other properties can be added. Properties decided when ability activated and cannot be changed until the next day. Do not function if wielded by anyone else or if thrown. Can only enhance multiple weapons at a time at the cost of an additional round per weapon. If used on a double weapon, only applies to one end unless activated twice. Can be ended as free action at start of your turn.
Shake It Off When adjacent to one or more allies who also have this feat, gain +1 bonus on saving throws per such ally (maximum +4).
Spirited Charge When mounted and using charge action, deal double damage with melee weapon (or triple damage with lance).
Spontaneous Casting "Lose" any prepared warpriest spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower.
MOUNT |
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Male entropic horse
N Large animal
Init +3+3 Dex; Senses darkvision 60 ft., low-light vision, scent; Perception +4
DEFENSE |
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AC 29, touch 13, flat-footed 25 (+4 armor, +3 Dex, +1 dodge, +12 natural, -1 size)
hp 114 (12d8+6012d8, +48 Con, +12 Toughness feat)
Fort +12+8 base, +4 Con, Ref +11+8 base, +3 Dex, Will +4+4 base, +0 Wis; +4 vs. enchantment
Defensive Abilities evasion; DR 1010 from entropic template/lawful; Resist acid 1515 from entropic template, fire 1515 from entropic template; SR 18character's warpriest level +5
OFFENSE |
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Speed 80 ft.50 ft. base, -0 ft. armor, +30 ft. horseshoes of speed
Melee
+1 bite +16/+11BAB plus +7 Str plus -1 size plus +1 enhancement (1d4+8+7 Str plus +1 enhancement) and
+1 hooves +11BAB plus +7 Str plus -1 size plus +1 enhancement plus -5 secondary attack (1d6+4half Str modifier plus +1 enhancement)
Space 10 ft.; Reach 5 ft.
Special Attacks smite law 1/day (+10Hit Dice damage)
STATISTICS |
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Str 2416 base, +0 race, +2 level, +2 level 4 upgrade, +4 druid levels, Dex 1713 base, +0 race, +0 level, +4 druid levels, Con 1815 base, +0 race, +1 level, +2 level 4 upgrade, Int 22 base, +0 race, +0 level, Wis 1111 base, +0 race, +0 level, Cha 44 base, +0 race, +0 level
Base Atk +9/+4; CMB +17+9 BAB, +1 size, +7 Str; CMD 3110 +9 BAB, +1 size, +7 Str, +3 Dex, +0 deflection, +1 dodge (35 vs. trip)
Feats Dodge, Endurance, Light Armor Proficiency, Medium Armor Proficiency, Skill Focus (Acrobatics), Stealthy, Toughness
Skills +156 ranks, +3 Dex, +3 class skill, +3 Skill Focus feat, -0 armor (+35 when jumping), Climb +111 ranks, +7 Str, +3 class skill, -0 armor, Escape Artist +50 ranks, +3 Dex, +2 Stealthy feat, -0 armor, Intimidate -30 ranks, -3 Cha, Perception +41 ranks, +0 Wis, +3 class skill, Stealth +62 ranks, +3 Dex, +3 class skill, -4 size, +2 Stealthy feat, -0 armor, Survival +11 ranks, +0 Wis, Swim +101 ranks, +7 Str, +3 class skill, -0 armor
AcrobaticsSQ link, share spells, tricks (attack [all creatures], come, defend, down, fetch, guard, heel, seek, stay, work)
Other Gear +1 studded leather barding, amulet of mighty fists +1, horseshoes of speed, bit and bridle, feed (7 days), military saddle, saddlebags
SPECIAL ABILITIES |
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Endurance See in character stat block above.
Equipment Descriptions
military saddle Gives rider +2 circumstance bonus on Ride checks related to staying in saddle. If rider knocked unconscious, has 75% chance to stay in saddle.
Evasion (Ex) If subjected to an attack that normally allows a Reflex save for half damage, take no damage if saving throw is successful.
Link (Ex) Warpriest can handle companion as a free action, or push it as a move action. Gain a +4 circumstance bonus on Handle Animal checks made regarding companion.
Share Spells (Ex) May cast a warpriest spell with a target of "You" on companion instead of upon self, even if spell doesn't normally affect the companion's creature type. Cannot share spell-like abilities, only spells.
Smite Law (Su) As a swift action, choose one target within sight to smite. If target is lawful, gain bonuses to attack and damage against the target. Smite remains in effect until the target is dead or rest and regain use of ability. If the target is not lawful, the smite is wasted with no effect.
Height 5 ft. 9 in.; Weight 175 lbs.; Hair Blonde; Eyes Blue; Skin Caucasian; Age 19; Religion Gorum; Homeland Lands of the Linnorm Kings; Favored Class Warpriest; XP Earned 473,801 of 635,000
Mercenary Company Iron Axes of Jomsburg; Fame 1212 passed training checks; Prestige Points 1112 passed training checks plus 0 blog journal entries minus 1 PP Weapon Training (lance) expenditures
Defeated Enemies Arctic Tatzlwyrm, Baccae, Ice Runner (2), Winter Wolf, Winter-Touched Sprite Fighter, World-Warped Polar Bear, Zombie