A Reign of Winter Adventure Path Character

ALFBERN WINTERBLOOM LEVEL 17

Male half-elf inquisitor (sacred huntsmaster) 17

LG Medium humanoid (elf, human)

Init +10+2 Dex plus +4 Wis plus +4 Improved Initiative; Senses low-light vision; Perception +15

  DEFENSE

AC 20, touch 13, flat-footed 17 (+6 armor, +2 Dex, +1 dodge, +1+1 Baba Yaga boon natural)

hp 150 (17d8+6817d8 inquisitor, +34 Con, +17 Favored Class, +17 Toughness feat); once as immediate action at 0 hp—breath of life (CL 20th)

Fort +14+10 base, +2 Con, +2 Great Fortitude, Ref +8+4 base, +2 Dex, +2 Lightning Reflexes feat, Will +16+10 base, +6 Wis; +2 vs. enchantment

Defensive Abilities stalwart; DR 5/—5/— Baba Yaga boon; Immune sleep; Resist fire 10

  OFFENSE

Speed 30 ft.30 ft. base, -0 ft. armor

Melee

+2 holy longspear +18/+13/+8BAB plus +3 Str plus +1 Weapon Focus plus +2 enhancement (1d8+5plus 1.5x Str modifier plus +2 enhancement/19-20/x3) or

+1 spiked gauntlet +16/+11/+6BAB plus +3 Str plus +1 enhancement (1d4+4+3 Str plus +1 enhancement)

Space 5 ft.; Reach 5 ft. (10 ft. with longspear)

Special Abilities +4 circumstance bonus on rolls to confirm critical hits, bane (17inquisitor level rounds/day), exploit weakness

Inquisitor Spell-Like Abilities (CL 17th; concentration +23 [+27 casting defensively or grappled])

93 plus Wis modifier/day—calming touch (1d6+17inquisitor level)

17inquisitor level rounds/day—discern lies

At Will—detect alignment, raise animal companion

Inquisitor Spells Known (CL 17th; concentration +23 [+27 casting defensively or grappled])

6th (3/day)—blade barrier (DC 22), greater dispel magic, heal

5th (5/day)—break enchantment, disrupting weapon (DC 21), flame strike (DC 21), mass cure light wounds

4th (5/day)—cure critical wounds, death ward, greater invisibility, hold monster (DC 20), shared wrath

3rd (6/day)—cure serious wounds, heroism, keen edge, magic vestment, protection from energy, remove disease

2nd (7/day)—cure moderate wounds, flames of the faithful, invisibility, remove paralysis, resist energy, spiritual weapon

1st (7/day)—bless, cure light wounds, expeditious retreat, protection from evil, shield of faith, true strike

0 (at will)—acid splash, brand (DC 16), detect magic, guidance, light, read magic

D Domain spell; Domain Community

  STATISTICS

Str 1614 base, +0 race, +0 level, +2 belt of giant strength, Dex 1413 base, +0 race, +1 level, Con 1412 base, +0 race, +0 level, +2 inherent Baba Yaga boon, Int 1010 base, +0 race, +0 level, Wis 2215 base, +2 race, +3 level, +2 Black Rider bonus, Cha 88 base, +0 race, +0 level

Base Atk +12/+7/+2; CMB +15+12 BAB, +0 size, +3 Str; CMD 2810 +12 BAB, +0 size, +3 Str, +2 Dex, +0 deflection, +1 dodge

Traits Beast Bond, Huldra's Luck

Feats Armor Proficiency (light, medium), Combat Casting, Critical Focus, Dodge, Escape RouteB, Exotic Weapon Proficiency (hand crossbow, repeating crossbow), Great Fortitude, Improved Critical (longspear), Improved Initiative, Lightning Reflexes, Martial Weapon Proficiency (longbow, shortbow), Shake It OffB, Share HealingB, Shield Proficiency (all except tower shields), Simple Weapon Proficiency (all), Skill Focus (Handle Animal)B, Toughness, Weapon Focus (longspear)

Skills (armor check penalty -1-1 armor, -0 shield); Acrobatics +10 ranks, +2 Dex, -1 armor, Appraise +00 ranks, +0 Int, Bluff +64 ranks, -1 Cha, +3 class skill, Climb +83 ranks, +3 Str, +3 class skill, -1 armor, Diplomacy -10 ranks, -1 Cha, Disguise -10 ranks, -1 Cha, Escape Artist +10 ranks, +2 Dex, -1 armor, Fly +00 ranks, +1 Dex, -1 armor, Handle Animal +2515 ranks, -1 Cha, +3 class skill, +1 Beast Bond trait, +6 Skill Focus (+29 with own companion), Heal +123 ranks, +6 Wis, +3 class skill, Intimidate +144 ranks, -1 Cha, +3 class skill, +8 stern gaze, Knowledge (arcana) +63 ranks, +0 Int, +3 class skill, Knowledge (dungeoneering) +63 ranks, +0 Int, +3 class skill, Knowledge (nature) +63 ranks, +0 Int, +3 class skill, Knowledge (religion) +1815 ranks, +0 Int, +3 class skill, Perception +154 ranks, +6 Wis, +3 class skill, +2 racial, Ride +127 ranks, +2 Dex, +3 class skill, -1 armor, +1 Beast Bond trait, Sense Motive +247 ranks, +6 Wis, +3 class skill, +8 stern gaze, Spellcraft +63 ranks, +0 Int, +3 class skill, Stealth +2016 ranks, +2 Dex, +3 class skill, -1 armor, Survival +1910 ranks, +6 Wis, +3 class skill (+26 following tracks), Swim +61 ranks, +3 Str, +3 class skill, -1 armor; Racial Modifiers +2 Perception

Languages Common, Elven, Skald

SQ animal focus (17inquisitor level minutes), cunning initiative, elf blood, hunter tactics, improved empathic link, monster lore +6Wis modifier, second animal focus, stern gaze +81/2 inquisitor level, track +81/2 inquisitor level

Combat Gear wand of cure serious wounds (50 charges)

Other Gear +2 mithral chain shirt, +2 holy longspear, +1 spiked gauntlet, belt of giant strength +2, minor ring of energy resistance (fire), backpack, bedroll, belt pouch, blanket, canteen, cleats, cold-weather outfit, ember pot, flint and steel, gear maintenance kit, iron pot, mess kit, rope (50 ft.), silver holy symbol of Erastil (worth 25 gp), snowshoes, soap (50 uses), torches (5), trail rations (7), 49 pp, 41,125 gp, 3 sp, 4 cp

  SPECIAL ABILITIES

Animal Focus (Su) As swift action, select one animal type to emulate, gaining a special ability based on the type of animal emulated and druid level. Can use the ability for a number minutes per day equal to level. Duration does not need to be consecutive but must be spent in 1-minute increments.

Select from the following: Bat (darkvision 60 ft.) | Bear (+2 enhancement Con) | Bull (+2 enhancement Str) | Falcon (+4 compentence Perception) | Frog (+4 competence Swim and Acrobatics checks made to jump) | Monkey (+4 competence Climb) | Mouse (evasion) | Owl (+4 competence Stealth) | Snake (+2 attack making attacks of opportunity and +2 dodge vs. attacks of opportunity) | Stag ( 5-ft. enhancement to land Speed) | Tiger (+2 enhancement Dex) | Wolf (10 ft. scent)

Bane (Su) As swift action, choose one creature type (or subtype if humanoid or outsider) and imbue one of your weapons with bane weapon special ability. Can change type with swift action. Functions only while you wield the weapon. If dropped or taken, weapon resumes granting this ability if returned to you before duration expires. Lasts a number of rounds per day equal to inquisitor level. Rounds need not be consecutive.

Calming Touch (Sp) 93 plus Wis modifier/day—As standard action, touch creature to heal 1d6 +1 per cleric level nonlethal damage. Also removes fatigued, shaken, and sickened conditions.

Cunning Initiative (Ex) Add Wis modifier on initiative checks, in addition to Dex modifier (factored into stats above).

Discern Lies (Sp) As immediate action, can discern lies as spell for number of rounds equal to inquisitor level. Rounds need not be consecutive.

Equipment Descriptions

cold-weather outfit Gain +5 circumstance bonus on Fort saves against exposure to cold weather.

ember pot Keeps coals hot 24 hours. May light fire in normal conditions without Survival check.

Escape Route An ally who also has this feat provokes no attacks of opportunity for moving through squares adjacent to you or within your space.

Exploit Weakness (Ex) When you score a critical hit, ignore any damage reduction the target might have. If target has regeneration, creature loses regeneration on the round following the critical hit and can die normally that round. Creatures whose regeneration always functions are immune to this ability. If you deal energy damage to a creature with vulnerability to that energy type, deal +1 damage per die rolled.

Huldra's Luck 1/day—Choose to gain +1 luck bonus on single saving throw, attack roll, or skill check.

Hunter Tactics (Ex) Automatically grant your teamwork feats to your animal companion. Companion doesn't need to meet prerequisites.

Improved Empathic Link (Su) You have empathic link with animal companion up to 1 mile distance. Can communicate general emotions. You have same connection to an item or place as your companion. As swift action, can see through companion’s eyes (end as free action) but are blinded while maintaining connection.

Magic Item Descriptions

holy special weapon ability Weapon is good-aligned and bypasses corresponding damage reduction. Deals 2d6 additional damage to all creatures of evil alignment. Bestows one negative level on any evil creature attempting to wield it for as long as weapon is wielded; negative level cannot be overcome in any way while weapon is wielded.

Monster Lore (Ex) Add Wis modifier in addition to Int modifier on Knowledge checks to identify abilities and weaknesses of creature.

Raise Animal Companion (Sp) Can use raise animal companion as a spell-like ability. You gain a permanent negative level that cannot be overcome in any way (including restoration) that automatically ends after 24 hours.

Second Animal Focus (Su) When using animal focus, you select two aspects instead of one. Can apply two aspects to companion instead of one. Companion's second aspect also does not count against minutes per day you can take on an aspect. If companion is dead and you have applied the companion's aspect to yourself, that does not count toward your maximum of two aspects at once. Can still apply only one of dead companion's aspects to self, not both.

Shake It Off When adjacent to one or more allies who also have this feat, gain +1 bonus on saving throws per such ally (maximum +4).

Share Healing When you and your companion creature have this feat, are adjacent or sharing a square, and receive a healing spell (from you or another source), you can divide the hp healed evenly between you.

Stalwart (Ex) If you make a Fort or Will save against an attack that has reduced effect on a successful save, instead avoid effect entirely. Must be wearing light armor, medium armor, or no armor and cannot be helpless.

Stern Gaze (Ex) Gain morale bonus on all Intimidate and Sense Motive checks equal to 1/2 inquisitor level (minimum +1; factored in Skills section already).


ANIMAL COMPANION

Male bear

LG Medium animal

Init +3+3 Dex; Senses low-light vision, scent; Perception +7

  DEFENSE

AC 26, touch 14, flat-footed 22 (+3 Dex, +1 dodge, +12 natural)

hp 133 (14d8+7014d8, +56 Con, +14 Toughness)

Fort +13+9 base, +4 Con, Ref +12+9 base, +3 Dex, Will +5+4 base, +1 Wis; +4 vs. enchantment

Defensive Abilities improved evasion

  OFFENSE

Speed 40 ft.40 ft. base, -0 ft. armor

Melee +2 bite +20/+15BAB plus +7 Str plus +1 Weapon Focus plus +2 enhancement (1d6+9+7 Str plus +2 enhancement) and
2 +2 claws +20BAB plus +7 Str plus +1 Weapon Focus plus +2 enhancement (1d4+9+7 Str plus +2 enhancement)

  STATISTICS

Str 2419 base, +0 race, +0 level, +5 druid levels, Dex 1713 base, +0 race, +0 level, +5 druid levels, Con 1815 base, +0 race, +3 level, Int 22 base, +0 race, +0 level, Wis 1212 base, +0 race, +0 level, Cha 66 base, +0 race, +0 level

Base Atk +10/+5; CMB +17+10 BAB, +7 Str; CMD 3110 +10 BAB, +7 Str, +3 Dex, +0 deflection, +1 dodge (35 vs. trip)

Feats Dodge, Mobility, Power Attack, Spring Attack, Toughness, Weapon Focus (bite), Weapon Focus (claws)

Skills (armor check penalty -0-0 armor, -0 shield); Acrobatics +93 ranks, +3 Dex, +3 class skill, -0 armor (+13 when jumping), Climb +111 ranks, +7 Str, +3 class skill, -0 armor, Escape Artist +30 ranks, +3 Dex, -0 armor, Intimidate -20 ranks, -2 Cha, Perception +73 ranks, +1 Wis, +3 class skill, Stealth +126 ranks, +3 Dex, +3 class skill, -0 armor, Survival +10 ranks, +1 Wis, Swim +111 ranks, +7 Str, +3 class skill, -0 armor

SQ link, share spells, tricks (attack [all creatures], come, defend, down, fetch, guard, heel, seek, stay, track, work)

Other Gear amulet of mighty fists +2

  SPECIAL ABILITIES

Improved Evasion (Ex) If you make a successful Reflex save against an attack that normally deals half damage on a successful save, instead take no damage. If you fail the save, you only take half damage. Must be wearing light or no armor and cannot be helpless.

Link (Ex) Inquisitor can handle companion as a free action, or push it as a move action. Gain a +4 circumstance bonus on Handle Animal checks made regarding companion.

Mobility Gain +4 dodge bonus to AC against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to AC (if any) also makes you lose dodge bonuses.

Power Attack Take -3-1 base minus 1 per 4 BAB penalty on all melee attack rolls and combat maneuver checks to gain +6+2 base plus 2 per 4 BAB bonus on all melee damage rolls. Bonus increased by half (+50%) if attacking with a two-handed weapon or a one handed weapon using two hands. Bonus halved (-50%) if attacking with an off-hand weapon. You must choose to use this feat before making an attack roll, and its effects last until your next turn. Bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Share Spells (Ex) May cast a inquisitor spell with a target of "You" on companion instead of upon self, even if spell doesn't normally affect the companion's creature type. Cannot share spell-like abilities, only spells.

Spring Attack As full-round action, move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn.


Height 5'11"; Weight 155 lbs.; Hair Blonde; Eyes Pale Blue; Skin Caucasian; Age 28; Religion Erastil; Homeland Lands of the Linnorm Kings; Favored Class Fighter, Inquisitor; XP Earned 1,501,761 of 1,800,000

Defeated Enemies Advanced Assassin Vine, Hoarpanther Zombie (4), Moon-Beast, Ogre, Pukwudgie

History Alfbern is a rare halfbreed born in the frozen northlands of the Linnorm Kings. He has long flowing blonde hair and shocking light blue eyes. He is a devout follower of Erastil and seeks to maintain the balance of nature. He is a skilled tracker and enjoys running down prey with his bear companion. Alfbern seeks creatures destructive to the environment, such as ogres and orcs, and puts an end to their despoilment.