SHATHA | CR 13 |
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Male silver dragonkin ranger 4
NG Large dragon
Init +2+2 Dex; Senses darkvision 60 ft., low-light vision, scent; Perception +16
DEFENSE |
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AC 25, touch 12, flat-footed 22 (+2 Dex, +1 dodge, +13+1 Baba Yaga boon plus +12 natural natural, -1 size)
hp 174 (4d10+10d12+7410d12 racial, 4d10 ranger, +70 Con, +4 Favored Class, +0 Toughness feat; +12 temporary hp); once as immediate action at 0 hpbreath of life (CL 20th)
Fort +16+11 base, +5 Con, Ref +13+11 base, +2 Dex, Will +10+8 base, +1 Wis, +1 morale heroes' feast; +4 vs. fear and poison
OFFENSE |
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Speed 40 ft.40 ft. base, -0 ft. armor, fly 120 ft. (good)
Melee
mwk glaive +23/+18/+13BAB plus +8 Str plus -1 size plus +1 enhancement plus +1 morale heroes' feast (2d8+121.5x Str modifier/x3) and bite +15BAB plus +8 Str plus -1 size plus +1 Weapon Focus plus -5 secondary attack plus +1 morale heroes' feast (1d8+40.5x Str modifier for secondary attack) or
bite +23BAB plus +8 Str plus -1 size plus +1 Weapon Focus plus +1 morale heroes' feast (1d8+8+8 Str/x3) and 2 claws +19BAB plus +8 Str plus -1 size plus +1 morale heroes' feast (1d6+8+8 Str)
Space 10 ft.; Reach 10 ft. (15 ft. with glaive)
Special Attacks breath weapon (30-ft. cone, 9d6 cold damage, Reflex DC 2210 plus 1/2 racial HD plus +5 Con plus +2 Ability Focus feat half, usable every 1d4 rounds), combat style (two-handed weapon), favored enemy (dragons +2)
Ranger Spells Prepared (CL 1st; concentration +2)
1stresist energy
TACTICS |
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Before Combat Shatha consumes extended heroes' feast each morning.
Base Statistics Without heroes' feast, Shatha's stastics are hp 162 (4d10+10d12+7410d12 racial, 4d10 ranger, +70 Con, +4 Favored Class, +0 Toughness feat); Will +9+8 base, +1 Wis; +0 vs. fear and poison; Melee mwk glaive +22/+17/+12BAB plus +8 Str plus -1 size plus +1 enhancement plus +1 morale heroes' feast (2d8+121.5x Str modifier/x3) and bite +14BAB plus +8 Str plus -1 size plus +1 Weapon Focus plus -5 secondary attack (1d8+40.5x Str modifier for secondary attack) or bite +22BAB plus +8 Str plus -1 size plus +1 Weapon Focus (1d8+8+8 Str/x3) and 2 claws +18BAB plus +8 Str plus -1 size (1d6+8+8 Str); CMB +23+14 BAB, +1 size, +8 Str.
STATISTICS |
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Str 2726 base, +0 race, +1 level, Dex 1515 base, +0 race, +0 level, Con 2020 base, +0 race, +0 level, Int 1111 base, +0 race, +0 level, Wis 1212 base, +0 race, +0 level, Cha 1717 base, +0 race, +0 level
Base Atk +14/+9/+4; CMB +24+14 BAB, +1 size, +8 Str, +1 morale heroes' feast; CMD 3610 +14 BAB, +1 size, +8 Str, +2 Dex, +0 deflection, +1 dodge
Feats Ability Focus (breath weapon), CleaveB, Combat Reflexes, Dodge, EnduranceB, Flyby Attack, Power Attack, Vital Strike, Weapon Focus (bite)
Skills +20 ranks, +2 Dex, -0 armor (+6 when jumping), Appraise +00 ranks, +0 Int, Bluff +1711 ranks, +3 Cha, +3 class skill, Climb +132 ranks, +8 Str, +3 class skill, -0 armor, Diplomacy +30 ranks, +3 Cha, Disguise +30 ranks, +3 Cha, Escape Artist +20 ranks, +2 Dex, -0 armor, Fly +2114 ranks, +2 Dex, +3 class skill, -2 size, +4 good maneuverability, -0 armor, Heal +10 ranks, +1 Wis, Intimidate +1711 ranks, +3 Cha, +3 class skill, Knowledge (nature) +63 ranks, +0 Int, +3 class skill, Perception +1612 ranks, +1 Wis, +3 class skill, Ride +20 ranks, +2 Dex, -0 armor, Sense Motive +10 ranks, +1 Wis, Stealth +1514 ranks, +2 Dex, +3 class skill, -4 size, -0 armor, Survival +1814 ranks, +1 Wis, +3 class skill (+20 following tracks), Swim +143 ranks, +8 Str, +3 class skill, -0 armor
AcrobaticsLanguages Draconic, Triaxian
SQ favored terrain (cold +2), hunter's bond (companions), rider bond, track +2+1/2 ranger level (minimum 1), wild empathy +5ranger level plus Cha modifier
Other Gear masterwork glaive, exotic military saddle, saddlebags
SPECIAL ABILITIES |
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Cleave As standard action, make single attack at full base attack bonus against foe within reach. If you hit, deal damage normally and make additional attack (using full attack bonus) against a foe adjacent to the first who is also within your reach. Can only make one additional attack per round. Suffer -2 AC until start of your next turn.
Combat Reflexes Make a number of additional attacks of opportunity per round equal to your Dexterity bonus. May make attacks of opportunity while flat-footed.
Equipment Descriptions
exotic military saddle Gives rider +2 circumstance bonus on Ride checks related to staying in saddle. If rider knocked unconscious, has 75% chance to stay in saddle.
Endurance Gain +4 bonus on the following checks and saves: Swim checks to resist nonlethal damage from exhaustion; Con checks made to continue running; Con checks made to avoid nonlethal damage from a forced march; Con checks made to hold your breath; Con checks made to avoid nonlethal damage from starvation or thirst; Fort saves made to avoid nonlethal damage from hot or cold environments; and Fort saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming fatigued.
Favored Enemy (Ex) Gain bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against favored enemy. Gain bonus on weapon attack and damage rolls against them. May make Knowledge skill checks untrained when attempting to identify favored enemy.
Favored Terrain (Ex) Gain bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival checks when in this terrain. Cannot be tracked and leaves no trail, unless desired, in this terrain.
Flyby Attack When flying, can take a move action and another standard action at any point during the move. Cannot take a second move action during a round you make a flyby attack.
Hunter's Bond (Ex) As move action, grant half your favored enemy bonus against a single target of the appropriate type to all allies within 30 ft. who can see and hear you for a number of rounds equal to your Wisdom modifier. Does not stack with any favored enemy bonuses possessed by allies; they use the higher bonus.
Power Attack Take -4-1 base minus 1 per 4 BAB penalty on all melee attack rolls and combat maneuver checks to gain +8+2 base plus 2 per 4 BAB bonus on all melee damage rolls. Bonus increased by half (+50%) if attacking with a two-handed weapon or a one handed weapon using two hands. Bonus halved (-50%) if attacking with an off-hand weapon. You must choose to use this feat before making an attack roll, and its effects last until your next turn. Bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Rider Bond (Su) Dragon and rider can communicate with each other as if with telepathy, range 100 ft. If rider is mounted at the start of combat, both roll initiative and take highest roll.
Vital Strike When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.
Wild Empathy (Ex) Within 30 ft. under normal visibility, can improve initial attitude of an animal just like a Diplomacy check to improve a person's attitude. Domestic animal has starting attitude of indifferent, wild animals are usually unfriendly. Can influence a magical beast with Int 1 or 2 at -4 penalty.
Height 17 ft. long; Weight 1,823 lbs.; Hair None; Eyes Blue; Skin Silver; Age 72; Religion Apsu; Homeland Skyfire Mandate; Favored Class Ranger; XP Earned 1,501,761 of 1,800,000