Hurwaeti - Pathfinder RPG | |||||||||||||||||||||||||||||||||||||
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Inspired by the hurwaeti from classic Advanced Dungeons & Dragons 2nd Edition Spelljammer campaign setting. Source: adapted by Charles W. Plemons III HurwaetiHurwaeti are a reptilian race long established in space. They are valued for their ability to produce fresh oxygen for other spacefarers. Physical Description: Hurwaeti are an ancient reptilian race with small, thick, olive-green scales, long frog-like legs, and webbed fingers and toes. Their gnome-like faces have large ears, pointed noses, and sharp bearded chins. Society: Hurwaeti prefer seafood but can eat anything humans can (plus a few things humans can'tor won't). Hurwaeti are greedy but nonaggressive. Nobody gets anything from a hurwaeti for free, but hurwaeti don't expect anything for free either. Relations: Hurwaeti never surrender to neogi, illithids, or beholders, or to any ship crewed by members of such races. They will do anything to avoid capture by these racestheir usual course is to doggedly fight until killed. Hurwaeti share a kinship with lizard men and also get along well with hadozee. Alignment and Religion: Hurwaeti are often self-interested or at least practical and tend toward neutral alignments. They generally follow deities of scalykind, travel, wealth, or trade. Adventurers: Hurwaeti tend toward fighter and rogue professions. Male Names: Simin, Oiert, Tuess, Aedo Female Names: Aeia, Mitvia, Vuella, Ida Hurwaeti Racial Traits+2 Dexterity, +2 Wisdom, -2 Constitution: Hurwaeti are astute and coordinated, but their bodies are somewhat fragile. Medium: Hurwaeti are Medium creatures and receive no bonuses or penalties due to their size. Reptilian: Hurwaeti are humanoids with the reptilian subtype. Greed: Hurwaeti gain a +2 racial bonus on Appraise checks made to determine the price of nonmagical goods that contain precious metals or gemstones. Hatred (Ex): Hurwaeti gain a +1 racial bonus on attack rolls against aberrations because of their special training against these hated foes. Jumper (Ex): Hurwaeti are always considered to have a running start when making Acrobatics checks to jump. Natural Armor (Ex): Hurwaeti gain a +1 natural armor bonus to their Armor Class. Natural Cloud (Ex): Once per day, Hurwaeti can emit a natural cloud of obscuring moisture that functions as a fog cloud spell as if cast as a spell-like ability. As a non-magical effect, this cannot be dispeled but can be dissipated with natural and magical winds. Terrifying Croak (Su): Once per hour as a standard action, hurwaeti can emit a thunderous croak. Any creature not of hurwaeti subtype within 30 ft. must make a successful Will saving throw (DC 10 + 1/2 the user's character level + the user's Charisma modifier) or become shaken for 1d4 rounds. A target that successfully saves cannot be affected by the user's terrifying croak for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. This is a sonic, mind-affecting effect. Languages: Hurwaeti begin play speaking Common and Hurwaeti. Hurwaeti with high Intelligence scores can choose from the following: Aquan, Draconic, Dwarven, Gnome, Goblin, Hadozee, and Lizard Man. Age, Height, and Weight ChartsTable: Racial Age and Aging
1 This category includes barbarians, oracles, rogues, and sorcerers. 2 This category includes bards, cavaliers, fighters, gunslingers, paladins, rangers, summoners, and witches. 3 This category includes alchemists, clerics, druids, inquisitors, magi, monks, and wizards. Table: Racial Aging Effects
1 At middle age, -1 to Str, Dex, and Con and +1 to Int, Wis, and Cha. 2 At old age, -2 to Str, Dex, and Con and +1 to Int, Wis, and Cha. 3 At venerable age, -3 to Str, Dex, and Con and +1 to Int, Wis, and Cha. Table: Random Height & Weight
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