Eternian Beastman - Pathfinder RPG | |||||||||||||||||||||||||||||||||||||
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Inspired by He-Man and the Masters of the Universe (specifcally, the Beast Man action figure), these beastmen come from the planet Eternia. Source: adapted by Charles W. Plemons III Eternian BeastmanPowerful, violent, and bestial, the Eternian beastmen are goblin-kin at home in the deep dark forests and jungles. They raid from within alongside war trained beasts and fearsome mounts and then disappear back into the seemingly impenetrable depths. They value strength and bravery in battle, and often make use of dark magic to turn their deadly terrain into weapons against others. Physical Description: Eternian beastmen have a gorilla-like appearance with broad shoulders and are covered in fur that ranges from bright orange to tan brown. The skin around the face is often tan to white with blue around the eyes. Their ears are pointed like those of elves, and their maws are filled with sharp teeth including two lower tusks that protrude from the mouth. Although stockier than humans, Eternian beastmen are surprisingly agile and nimble. Society: The Eternian beastmen live more in harmony with nature than most goblinoids, but they are prone to violence to one another and other intelligent beings. They prize might as well as cunning, with the beastman exhibiting the most might and ferocity often leading the tribe. Eternian beastmen value magic but often do not fully understand it. Eternian beastmen who gain some measure of magical ability often rise to prominent roles due to the fear and superstition of the rest of the tribe. Relations: Eternian beastmen rarely co-exist well with humans, elves, halflings, and dwarves. They often form alliances with other goblinoid tribes and with giants. Eternian beastmen get along best with animals and often incorporate numerous species into various roles in the tribe as mounts, guardians, and companions. Beastmen tribes often include apes, dinosaurs, and predatory mammals like great cats. Occasionally, bugbears and hobgoblins are found living among Eternian beastmen. They find goblins annoying, however, and rarely tolerate their smaller brethren for long. Alignment and Religion: Eternian beastmen are often chaotic and tend toward neutrality, but those who are not neutral are more frequently evil than good. Eternian beastmen often include numerous druids, shamans, and adepts in their midst who shape their spiritual beliefs, which are usually unique per tribe. Powerful warlike gods sometimes gain converts among them as well. Adventurers: With their outdoor natures, Eternian beastmen are attracted to classes making good use of those talents, such as ranger, druid, cavalier, hunter, and shaman. Barbarians and slayers outnumber fighters. Bards are almost unknown, but skalds are well respected. Sorcerers and bloodragers are far more common than wizards, magi, or witches. Due to their great agility, more than a few Eternian beastmen have found success as rogues. Male Names: Drunaqq, Raqquill, Sharazz Female Names: Bindi, Qquora, Thakka Eternian Beastman Racial Traits+2 Strength, +2 Dexterity, -2 Intelligence: Eternian beastmen are strong and nimble but often lack opportunity to develop deeper learning and knowledge. Medium: Eternian beastmen are Medium creatures and receive no bonuses or penalties due to their size. Larger Eternian beastmen can be created using Powerful Build and Tremendous Size feats. Goblinoid: Eternian beastmen are humanoids with the goblinoid subtype. They are distantly related to bugbears and hobgoblins. Low-Light Vision: Eternian beastmen can see twice as far as humans in conditions of dim light. Nimble Faller: Eternian beastmen always land on their feet even when they take lethal damage from a fall. Furthermore, they gain a +1 bonus to their CMD against trip attempts. Skill Bonus: Eternian beastmen gain a +1 racial bonus on Handle Animal and Survival checks. Terrain Stride: Eternian beastmen can move through natural difficult terrain at normal speed while within both forest and jungle terrain. Weapon Familiarity: Eternian beastmen are proficient with kukris and whips. Languages: Eternian beastmen begin play speaking Common and Goblin. Eternian beastmen with high Intelligence scores can choose from the following: Aquan, Elven, Giant, Gnoll, Gnome, Orc, and Sylvan. Age, Height, and Weight ChartsTable: Racial Age and Aging
1 This category includes barbarians, oracles, rogues, and sorcerers. 2 This category includes bards, cavaliers, fighters, gunslingers, paladins, rangers, summoners, and witches. 3 This category includes alchemists, clerics, druids, inquisitors, magi, monks, and wizards. Table: Racial Aging Effects
1 At middle age, -1 to Str, Dex, and Con and +1 to Int, Wis, and Cha. 2 At old age, -2 to Str, Dex, and Con and +1 to Int, Wis, and Cha. 3 At venerable age, -3 to Str, Dex, and Con and +1 to Int, Wis, and Cha. Table: Random Height & Weight
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