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Wealth
PP 0, GP 0, SP 9, CP 2

Investment Funds 121,002 plus 0 invested in cargo (121,002 total)

Gems none

Jewelry & Art 4,500 Gold Mantis coins (1 gp; rectangular with a hole on one side so it can be strung, emblem of a scythe on one side and praying mantis on the other), 500 Platinum Warthog coins (1 pp; round, emblem of a mace on one side and a warthog on the other), 3,000 Silver Mammoth coins (1 sp each; triangular shape with emblem of a spear on one side and mammoth on the other with numbers stamped on them ranging from 400 to 436, with the later numbers appearing newer)

Magic Items

Armor none

Oils none

Potions none

Helms none

Rings none

Rods none

Scrolls none

Staves none

Wands none

Weapons none

Wondrous Items belt of mighty constitution +4, brute gauntlets, chill box marked with Apostles of Apocalypse unholy symbol, loreworm (Knowledge [geography: Greyspace] +5), merform belt, reins of ascension, troll gut rope

Masterwork Items

Armor none

Other Goods & Services none

Weapons none

Mundane Items 🔨

Alchemical Items none

Ammunition none

Armor none

Other Goods & Services none

Poisons none

Shields none

Weapons none

Miscellaneous Items black granite idol of Lolth (glows mauve), book of pressed fairy wings, book of sea shanties from the Green Guppy, brass signal whistle, Captain Aric Shadowbane's journal, child's doll from the Green Guppy, Greyspace star chart, jar of constantly shifting multicolored substance, Krynnspace star chart, mechanical parrot, Realmspace star chart

Formula & Spellbooks

Formula Books none

Spell Fetishes — Elder Serpent Emperor Cobra Druid-Mage

4th—coldscream, flame strike, mass reduce person, spike stones

3rd—backblast, doom fog, fireball, floor of fire, spike growth

2nd—barkskin, mass snake's swiftness, mud pit, scorching ray, unluck on that

1st—breath of the jungle, color spray, entangle, lesser ironhide, mage armor, shield, voidmote

0—detect magic, mage hand, open/close, read magic

Ship Fleet

The Shooting Star - Galleon
Tonnage 40; Crew 20/40/+0; Cargo 20 tons (18 available with heavy catapult)
AC 11 (+5 natural, -4 size); HP 400; Hardness 5; Primary Material wooden
Helm major; Tactical Speed 30; Maneuverability Class E; Adjusted Pilot Modifier +1 (+5 Pilot skill, +0 crew quality, -4 tonnage modifier [-8 when towing barge])
Armament
     1 +1 Light Ballista of Piercing (3d8+1/19-20/x2; type P; 120 ft.; crew 1; aim 0; load 2; AC 4; hardness 5; hp 50; speed 0 ft. (mounted); forward, port)
     1 Light Ballista (3d8/19-20/x2; type P; 120 ft.; crew 1; aim 0; load 2; AC 4; hardness 5; hp 50; speed 0 ft. (mounted); forward, starboard)
     1 Heavy Catapult (8d6/x2; target DC 25; type B; 300 ft. (100 ft. min.); crew 4; aim 3; load 3; AC 2; hardness 5; hp 200; speed 0 ft. (mounted); 360°)
Keel Length 130 ft.; Beam Width 30 ft.; Landing — Land No; Landing — Water Yes
Upgrades
      +1 light ballista of piercing, crow's nest of the stormwatch


The Tinker's Folly - Platypus Ship
Tonnage 13; Crew 2/13/+0; Cargo 7 tons
AC 13 (+5 natural, -2 size); HP 130; Hardness 5; Primary Material wooden
Helm gnomish (minor equivalent); Tactical Speed 60; Maneuverability Class C; Adjusted Pilot Modifier +3 (+5 Pilot skill, +0 crew quality, -2 tonnage modifier [-4 when towing barge])
Armament
     1 Light Ballista (3d8/19-20/x2; type P; 120 ft.; crew 1; aim 0; load 2; AC 4; hardness 5; hp 50; speed 0 ft. (mounted); 360°)
Keel Length 60 ft.; Beam Width 20 ft.; Landing — Land Yes; Landing — Water No
Upgrades
     Topped Out (increased MC by one; increased minimum crew by 50%)

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