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Wealth
PP 45, GP 0, SP 9, CP 2

Investment Funds 66,395 plus 8,820 invested in cargo (75,213 total)

Gems 3 deep blue spinels (worth 500 gp each)

Jewelry & Art 50 Krynn steel pieces (worthless outside Krynnspace), platinum and opal dragon pendant (worth 1,000 gp), 19 silver ingots (worth 450 gp each)

Magic Items

Armor none

Oils none

Potions batman blend admixture

Helms none

Rings none

Rods none

Scrolls none

Staves none

Wands none

Weapons none

Wondrous Items belt of mighty constitution +4, brute gauntlets, chill box marked with Apostles of Apocalypse unholy symbol, loreworm (Knowledge [geography: Greyspace] +5), merform belt, reins of ascension, troll gut rope

Masterwork Items

Armor none

Other Goods & Services none

Weapons none

Mundane Items 🔨

Alchemical Items none

Ammunition none

Armor none

Other Goods & Services none

Poisons none

Shields none

Weapons none

Miscellaneous Items black granite idol of Lolth (glows mauve), book of pressed fairy wings, book of sea shanties from the Green Guppy, brass signal whistle, Captain Aric Shadowbane's journal, child's doll from the Green Guppy, Greyspace star chart, jar of constantly shifting multicolored substance, Krynnspace star chart, mechanical parrot, Realmspace star chart

Formula & Spellbooks

Formula Books none

Spell Fetishes — Elder Serpent Emperor Cobra Druid-Mage

4th—coldscream, flame strike, mass reduce person, spike stones

3rd—backblast, doom fog, fireball, floor of fire, spike growth

2nd—barkskin, mass snake's swiftness, mud pit, scorching ray, unluck on that

1st—breath of the jungle, color spray, entangle, lesser ironhide, mage armor, shield, voidmote

0—detect magic, mage hand, open/close, read magic

Ship Fleet

The Shooting Star - Galleon
Tonnage 40; Crew 20/40/+0; Cargo 20 tons (18 available with heavy catapult)
AC 11 (+5 natural, -4 size); HP 400; Hardness 5; Primary Material wooden
Helm major; Tactical Speed 30; Maneuverability Class E; Adjusted Pilot Modifier +1 (+5 Pilot skill, +0 crew quality, -4 tonnage modifier [-8 when towing barge])
Armament
     1 +1 Light Ballista of Piercing (3d8+1/19-20/x2; type P; 120 ft.; crew 1; aim 0; load 2; AC 4; hardness 5; hp 50; speed 0 ft. (mounted); forward, port)
     1 Light Ballista (3d8/19-20/x2; type P; 120 ft.; crew 1; aim 0; load 2; AC 4; hardness 5; hp 50; speed 0 ft. (mounted); forward, starboard)
     1 Heavy Catapult (8d6/x2; target DC 25; type B; 300 ft. (100 ft. min.); crew 4; aim 3; load 3; AC 2; hardness 5; hp 200; speed 0 ft. (mounted); 360°)
Keel Length 130 ft.; Beam Width 30 ft.; Landing — Land No; Landing — Water Yes
Upgrades
      +1 light ballista of piercing, crow's nest of the stormwatch


The Tinker's Folly - Platypus Ship
Tonnage 13; Crew 2/13/+0; Cargo 7 tons
AC 13 (+5 natural, -2 size); HP 130; Hardness 5; Primary Material wooden
Helm gnomish (minor equivalent); Tactical Speed 60; Maneuverability Class C; Adjusted Pilot Modifier +3 (+5 Pilot skill, +0 crew quality, -2 tonnage modifier [-4 when towing barge])
Armament
     1 Light Ballista (3d8/19-20/x2; type P; 120 ft.; crew 1; aim 0; load 2; AC 4; hardness 5; hp 50; speed 0 ft. (mounted); 360°)
Keel Length 60 ft.; Beam Width 20 ft.; Landing — Land Yes; Landing — Water No
Upgrades
     Topped Out (increased MC by one; increased minimum crew by 50%)

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