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Wealth
PP 0, GP 0, SP 29, CP 2

Investment Funds 30,103 plus 14,700 invested in cargo (44,803 total)

Gems none

Jewelry & Art 50 Krynn steel pieces (worthless outside Krynnspace)

Magic Items

Armor none

Oils none

Potions berserker brew admixture, potion of cure moderate wounds (4), potion of invisibility (4)

Helms none

Rings none

Rods rod of sure striking

Scrolls scroll of greater dispel magic, scroll of transformation

Staves none

Wands wand of cure light wounds (25 charges) (2)

Weapons none

Wondrous Items chill box marked with Apostles of Apocalypse unholy symbol, loreworm (Knowledge [geography: Greyspace] +5), pipes of the sewers

Masterwork Items

Armor none

Other Goods & Services none

Weapons none

Mundane Items 🔨

Alchemical Items none

Ammunition sling bullets (30)

Armor none

Other Goods & Services none

Poisons none

Shields none

Weapons none

Miscellaneous Items black granite idol of Lolth (glows mauve), book of pressed fairy wings, book of sea shanties from the Green Guppy, brass signal whistle, Captain Aric Shadowbane's journal, child's doll from the Green Guppy, Greyspace star chart, jar of constantly shifting multicolored substance, Krynnspace star chart, mechanical parrot, Realmspace star chart

Formula & Spellbooks

Formula Books none

Ship Fleet

The Shooting Star - Galleon
Tonnage 40; Crew 20/40/+0; Cargo 20 tons (18 available with heavy catapult)
AC 11 (+5 natural, -4 size); HP 400; Hardness 5; Primary Material wooden
Helm major; Tactical Speed 30; Maneuverability Class E; Adjusted Pilot Modifier +1 (+5 Pilot skill, +0 crew quality, -4 tonnage modifier [-8 when towing barge])
Armament
     1 +1 Light Ballista of Piercing (3d8+1/19-20/x2; type P; 120 ft.; crew 1; aim 0; load 2; AC 4; hardness 5; hp 50; speed 0 ft. (mounted); forward, port)
     1 Light Ballista (3d8/19-20/x2; type P; 120 ft.; crew 1; aim 0; load 2; AC 4; hardness 5; hp 50; speed 0 ft. (mounted); forward, starboard)
     1 Heavy Catapult (8d6/x2; target DC 25; type B; 300 ft. (100 ft. min.); crew 4; aim 3; load 3; AC 2; hardness 5; hp 200; speed 0 ft. (mounted); 360°)
Keel Length 130 ft.; Beam Width 30 ft.; Landing — Land No; Landing — Water Yes
Upgrades
      +1 light ballista of piercing, crow's nest of the stormwatch


Cargo Barge
Tonnage 25; Crew 0/25/+0; Cargo 20 tons (19 available with light ballista)
AC 13 (+5 natural, -2 size); HP 250; Hardness 5; Primary Material wooden
Helm furnace; Tactical Speed by towing vessel (120 with furnace); Maneuverability Class * (E with furnace); Adjusted Pilot Modifier n/a
Armament
     1 Light Ballista (3d8/19-20/x2; type P; 120 ft.; crew 1; aim 0; load 2; AC 4; hardness 5; hp 50; speed 0 ft. (mounted); 360°)
Keel Length 40 ft.; Beam Width 20 ft.; Landing — Land No; Landing — Water Yes
Upgrades
     Central Cabin

* Each barge towed reduces the Maneuverability Class of the towing vessel by one category. Tactical speed is calculated on the total tonnage of the towing vessel plus each cargo barge.


The Tinker's Folly - Platypus Ship
Tonnage 13; Crew 2/13/+0; Cargo 7 tons
AC 13 (+5 natural, -2 size); HP 130; Hardness 5; Primary Material wooden
Helm gnomish (minor equivalent); Tactical Speed 60; Maneuverability Class C; Adjusted Pilot Modifier +3 (+5 Pilot skill, +0 crew quality, -2 tonnage modifier [-4 when towing barge])
Armament
     1 Light Ballista (3d8/19-20/x2; type P; 120 ft.; crew 1; aim 0; load 2; AC 4; hardness 5; hp 50; speed 0 ft. (mounted); 360°)
Keel Length 60 ft.; Beam Width 20 ft.; Landing — Land Yes; Landing — Water No
Upgrades
     Topped Out (increased MC by one; increased minimum crew by 50%)

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