| POLARIS HELMSMEADE | LEVEL 12 |
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Male dwarf templar 12
LN Medium humanoid (dwarf)
Init +4+2 Dex, +2 Reactionary trait; Senses darkvision 60 ft.; Perception +18 (+20 to notice unusual stonework)
| DEFENSE |
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AC 31, touch 12, flat-footed 30 (+12 armor, +1 deflection, +1 Dex, +1 natural, +6 shield)
hp 181 (12d12+8412d12 templar, +60 Con, +12 Favored Class, +12 Toughness feat)
Fort +15+8 base, +5 Con, +2 resistance cloak of resistance, Ref +8+4 base, +2 Dex, +2 resistance cloak of resistance, Will +10+4 base, +4 Wis, +2 resistance cloak of resistance; +4 vs. spells, and spell-like abilities, +3 vs. curses, +2 vs. poison
Defensive Abilities 25% chance to negate critical hits and sneak attacks, defensive training (+4 dodge bonus to AC vs. giants), iron hide (6half templar level rounds/day), resolute (move actionAT LEVEL 13 STANDARD ACTION; AT LEVEL 17 IMMUNE TO MAGIC COMPULSION); Resist electricity 5
| OFFENSE |
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Speed 30 ft.20 ft. base, -0 ft. armor, +10 ft. boots of dwarvenkind (6 squares)
Melee
+1 adamantine holy hurtful dwarven waraxe +19/+14/+9BAB plus +5 Str plus +1 enhancement plus +1 Weapon Focus (1d10+7+5 Str plus +2 enhancement [hurtful]/19-20/x3) or
Power Attack +1 adamantine holy hurtful dwarven waraxe +15/+10/+5BAB plus +5 Str plus +1 enhancement plus +1 Weapon Focus plus -4 Power Attack (1d10+15+5 Str plus +2 enhancement [hurtful] plus +8 Power Attack/19-20/x3) or
storm gauntlet +18/+13/+8BAB plus +5 Str plus +1 enhancement (1d4+6+5 Str plus +1 enhancement) or
masterwork warhammer +18/+13/+8BAB plus +5 Str plus +1 enhancement (1d8+5+5 Str plus +0 enhancement/x3) or
masterwork dagger +18/+13/+8BAB plus +5 Str plus +1 enhancement (1d4+5+5 Str plus +0 enhancement/19-20)
Ranged
thrown masterwork dagger +15BAB plus +2 Dex plus +1 enhancement (1d4+5+5 Str plus +0 enhancement; increments 55 = thrown/early firearm | 10 = projectile; range 1010 ft. ft.)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, temple bond (scourge of the unfaithful [evil] +6)
| STATISTICS |
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Str 2017 base, +0 race, +1 level, +2 enhancement belt of physical might, Dex 1513 base, +0 race, +2 level, Con 2016 base, +2 race, +0 level, +2 enhancement belt of physical might, Int 1010 base, +0 race, +0 level, Wis 1814 base, +2 race, +0 level, +2 enhancement headband of wisdom, Cha 810 base, -2 race, +0 level
Base Atk +12/+7/+2; CMB +17+12 BAB, +0 size, +5 Str; CMD 3010 +12 BAB, +0 size, +5 Str, +2 Dex, +1 deflection, +0 dodge (33 vs. bull rush, disarm, sunder or trip+4 stability vs. bull rush and trip, +4 Wis from sword of the faith vs. bull rush or trip,)
Traits Child of the Temple, Reactionary
Feats Armor Proficiency (all), Improved Critical (dwarven waraxe), Martial Weapon Proficiency (all), Power Attack, Shield Proficiency (all; including tower shields), Simple Weapon Proficiency (all), Shield Focus, Steel Soul, Toughness, Weapon Focus (dwarven waraxe)
Skills Acrobatics -40 ranks, +2 Dex, -6 armor, Appraise +00 ranks, +0 Int, Bluff -10 ranks, -1 Cha, Climb +119 ranks, +5 Str, +3 class skill, -6 armor, Craft (armor) +1512 background ranks, +0 Int, +3 class skill (+17 involving metal or stone), Diplomacy -10 ranks, -1 Cha, Disguise -10 ranks, -1 Cha, Escape Artist -40 ranks, +2 Dex, -6 armor, Fly -40 ranks, +2 Dex, -6 armor, Heal +169 ranks, +4 Wis, +3 class skill, Intimidate -10 ranks, -1 Cha, Knowledge (nobility: Krynnspace) +84 background ranks, +0 Int, +3 class skill, +1 Child of the Temple trait, class skill due to Child of the Temple trait, Knowledge (planes) +74 background ranks, +0 Int, +3 class skill, class skill due to Earth templar order, Knowledge (religion: Krynnspace) +84 background ranks, +0 Int, +3 class skill, +1 Child of the Temple trait, Perception +1812 ranks, +4 Wis, +2 ring of aptitude (+20 to notice unusual stonework), Ride -40 ranks, +2 Dex, -6 armor, Sense Motive +169 ranks, +4 Wis, +3 class skill, Stealth -40 ranks, +2 Dex, -6 armor, Survival +40 ranks, +4 Wis, Swim +119 ranks, +5 Str, +3 class skill, -6 armor; Racial Modifiers +1 Perform in Dullstrand (Oerth)
Languages Common, Dwarven
SQ craftsman, faithful talent (defender of the faith, mantra of leadership, sword of the faith), stability, stonecunning, templar order (Earth), weapon familiarity
Combat Gear burn remover admixture, combat boost admixture (2), major quick fix admixture, oil of weapon of awe (2), potion of astute fighting (CL 10th), potion of crafter's fortune, potion of stabilize
Other Gear +3 heavy steel shield, +3 light fortification full plate armor, +1 adamantine holy hurtful dwarven waraxe, masterwork dagger, masterwork warhammer, amulet of natural armor +1, belt of physical might +2 (Str and Con), boots of dwarvenkind, cloak of resistance +2, counterstrike bracers, funeral mask of the stone master, headband of wisdom +2, ring of aptitude (Perception) +2, ring of protection +1, storm gauntlets, 1,076 pp, 9 gp
| SPECIAL ABILITIES |
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Craftsman Receive +2 racial bonus on all Craft or Profession checks related to metal or stone.
Equipment Descriptions
boots of dwarvenkind Gain 10 ft. enhancement bonus to movement rate if wearing armor that encumbers as medium or heavy armor, or if in medium or heavy encumbrance.
burn remover admixture Consume as standard action provoking attacks of opportunity to cure 3d8+11 hp and gain fire resistance 30 for 110 minutes.
combat boost admixture Consume as standard action provoking attacks of opportunity to gain +1 on attack rolls, +1 dodge on AC and Reflex saves, increase all modes of movement by 30 ft. (max. twice normal speed), and gain one extra attack when making a full attack action for 6 rounds. Gain +3 enhancement to natural armor and +2 morale on attack rolls, saves, and skill checks for 60 minutes.
counterstrike bracers 2/dayAs immediate action after an enemy misses you with a melee attack, take an attack of opportunity (even if you have none remaining for the round) before enemy takes any other actions or attacks.
funeral mask of the stone master As standard action, launch one of three stones as ranged touch with range 30 ft. dealing 2d6 piercing damage and x3 critical multiplier. Stones regenerate each morning.
holy special weapon ability Weapon is good-aligned and bypasses corresponding damage reduction. Deals 2d6 additional damage to all creatures of evil alignment. Bestows one negative level on any evil creature attempting to wield it for as long as weapon is wielded; negative level cannot be overcome in any way while weapon is wielded.
hurtful special weapon ability Weapon's enhancement bonus to damage is +1 higher.
major quick fix admixture Consume as standard action provoking attacks of opportunity to cure 2d8+10 hp and gain +1 on attack rolls, +1 dodge on AC and Reflex saves, increase all modes of movement by 30 ft. (max. twice normal speed), and gain one extra attack when making a full attack action for 10 rounds.
storm gauntlets Item has 4 charges that recharge daily. As standard action, spend 1, 2, or 4 charges to activate a spell effect (CL 9) determined by number of charges expended: 1 charge for shocking grasp, 2 charges for lightning bolt (DC 14), or 4 charges for electric spheres (DC 13; as 4 flaming spheres, can direct any or all as same action and multiples against same creature deal damage separately). Always grants resist energy 5 and function as +1 spiked gauntlets.
Faithful Talent Talents marked with an asterisk are mantras. Recite mantra as standard action; must be able to speak and hear yourself for mantra to have effect. Can benefit from only a single mantra at a time. Reciting a new mantra automatically ends any previous mantra.
Mantra of Leadership* (Su) Grant all allies within 30 ft. who are able to see and hear you gain morale bonus to all skill checks equal to your Wisdom modifier (minimum +1). The effect lasts 1 round per two templar levels.
Iron Hide (Su) As move action, gain DR 10/adamantine. Can maintain for 1 round for every 2 templar levels (minimum 1). Rounds need not be consecutive.
Power Attack Take -4-1 base minus 1 per 4 BAB penalty on all melee attack rolls and combat maneuver checks to gain +8+2 base plus 2 per 4 BAB bonus on all melee damage rolls. Bonus increased by half (+50%) if attacking with a two-handed weapon or a one handed weapon using two hands. Bonus halved (-50%) if attacking with an off-hand weapon. You must choose to use this feat before making an attack roll, and its effects last until your next turn. Bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Resolute (Ex) When suffering a magic compulsion effect, can choose to ignore it and instead take a single move action (and as many free actions as you wish) each round. As long as you restrict yourself to this single action, you can ignore the compulsion though its duration continues until it expires or is dispelled. You still threaten the area around you and may make attacks of opportunity and speak without disrupting the resolute effect. If at any point you take more actions than this, you are immediately (before taking the action) fully affected by any magic compulsion still affecting you.
Scourge of the Unfaithful (Ex) Against foes of your selected alignment, gain morale bonus on attack and damage rolls as well as Bluff, Intimidate, Knowledge, Perception, and Sense Motive skill checks.
Stonecunning (Ex) Gain +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. Receive check to notice such when passing within 10 ft., whether actively looking or not.
Height 4'5"; Weight 160 lbs.; Hair Red; Eyes Charcoal Grey; Skin Caucasian; Age 64; Religion Reorx; Homeland Krynnspace; Favored Class Templar
Defeated Enemies Goblin Little Big Man, Mocking Marine, Weapon-Eater Troll (2)
Defining Characteristic Stoic Resilience and Unyielding Righteousness
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Pathfinder® Roleplaying Game Phoenix Gaming Club 2026 | DM Charles W. Plemons III 4 Games Played | Last Played 03/31/2026 | Created 03/07/2026 | Played by Peyton Harmon |