KOMOREBI | LEVEL 11 |
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Male kitsune bard 11
NG Medium humanoid (kitsune, shapechanger)
Init +8+3 Dex plus +1 Arcane Temper trait plus +4 Improved Initiative; Senses low-light vision; Perception +14
DEFENSE |
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AC 21, touch 13, flat-footed 18 (+5 armor, +3 Dex, +1 natural, +2 shield)
hp 93 (11d8+3311d8 bard, +22 Con, +11 Favored Class, +0 Toughness feat)
Fort +7+3 base, +2 Con, +2 resistance from ring of stoutness, Ref +10+7 base, +3 Dex, Will +8+7 base, +0 Wis, +1 Indomitable Faith trait; +4 vs. bardic performance, language-dependent, and sonic, +1 vs. Kyuss create spawn effects
Flaws archenemy
OFFENSE |
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Speed 30 ft.30 ft. base, -0 ft. armor (6 squares)
Melee
+1 corrosive longsword +10/+5BAB plus +1 Str plus +1 enhancement (1d8+2+1 Str plus +1 enhancement/19-20 plus 1d6 acid)
Ranged
masterwork composite shortbow +12/+7BAB plus +3 Dex plus +1 enhancement (1d6+1+1 Str plus +0 enhancement; increments 105 = thrown/early firearm | 10 = projectile; range 7070 ft. ft.)
Special Attacks bardic performance 314 plus +5 Cha modifier plus 2x bard level rounds/day (move action; countersong, dirge of doom, distraction, fascinate [DC 2010 plus 1/2 bard level plus +5 Cha modifier], inspire competence +5+4 from bard level 11 plus +1 dervish sikke, inspire courage +4+2 from bard level 11 plus +1 dervish sikke, inspire greatness, suggestion [DC 2010 plus 1/2 bard level plus +5 Cha modifier]), natural weapons (bite, 1d4)
Spell-Like Abilities (CL 11th; concentration +1711 character level plus +1 Arcane Temper plus +5 Cha)
□□□/daydancing lights
Bard Spells Known (CL 11th; concentration +1711 character level plus +1 Arcane Temper plus +5 Cha)
4th (□□□/day)break enchantment, heroic finale, shadow conjuration (DC 19)
3rd (□□□□□/day)dispel magic, gaseous form, invisibility sphere, purging finale
2nd (□□□□□/day)blistering invective (DC 17), blur, mirror image, path of glory, silence (DC 17)
1st (□□|□□□□□/day)cure light wounds, ear-piercing scream (DC 16), grease (DC 16), hideous laughter (DC 19), saving finale, sleep (DC 19), timely inspiration
0 (at will)daze (DC 18), detect magic, light, message, read magic, summon instrument
STATISTICS |
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Str 1213 base, -2 race, +1 level, Dex 1614 base, +2 race, +0 level, Con 1413 base, +0 race, +1 level, Int 1212 base, +0 race, +0 level, Wis 1111 base, +0 race, +0 level, Cha 2016 base, +2 race, +0 level, +2 enhancement headband of alluring charisma
Base Atk +8/+3; CMB +9+8 BAB, +0 size, +1 Str; CMD 2110 +8 BAB, +0 size, +1 Str, +3 Dex, +0 deflection, +0 dodge, -1 armor check penalty
Traits Arcane Temper, Indomitable Faith
Feats Armor Proficiency (light), Discordant Voice, Exotic Weapon Proficiency (whip), Extend Spell, Greater Spell Focus (enchantment), Improved Dirge of Doom, Improved Initiative, Improved Unarmed StrikeB, Lingering Performance, Martial Weapon Proficiency (longsword, rapier, sap, short sword, shortbow), Shield Proficiency (all except tower shields), Simple Weapon Proficiency (all), Spell Focus (enchantment)
Skills +103 ranks, +3 Dex, +3 class skill, +2 racial, -1 armor (+14 moving through threatened square or enemy), Appraise +51 ranks, +1 Int, +3 class skill, Bluff +15replaced by Perform (string) for Versatile Performance, Climb +41 ranks, +1 Str, +3 class skill, -1 armor, Craft (traps) +93 ranks, +1 Int, +3 class skill, +2 masterwork artisan's tools, Diplomacy +23replaced by Perform (oratory) for Versatile Performance, Disable Device +84 ranks, +3 Dex, +2 masterwork thieves' tools, -1 armor, Disguise +91 ranks, +5 Cha, +3 class skill, Escape Artist +83 ranks, +3 Dex, +3 class skill, -1 armor, Fly +20 ranks, +3 Dex, -1 armor, Handle Animal +61 ranks, +5 Cha, Heal +00 ranks, +0 Wis, Intimidate +1911 ranks, +5 Cha, +3 class skill, Knowledge (arcana) +121 ranks, +1 Int, +3 class skill, +7 bardic knowledge augmented by dervish sikke, Knowledge (dungeoneering) +143 background ranks, +1 Int, +3 class skill, +7 bardic knowledge augmented by dervish sikke, Knowledge (engineering) +121 ranks, +1 Int, +3 class skill, +7 bardic knowledge augmented by dervish sikke, Knowledge (geography: Realmspace) +121 ranks, +1 Int, +3 class skill, +7 bardic knowledge augmented by dervish sikke, Knowledge (history: Pirtelspace) +121 ranks, +1 Int, +3 class skill, +7 bardic knowledge augmented by dervish sikke, Knowledge (history: Realmspace) +132 ranks, +1 Int, +3 class skill, +7 bardic knowledge augmented by dervish sikke, Knowledge (local: Realmspace) +132 ranks, +1 Int, +3 class skill, +7 bardic knowledge augmented by dervish sikke, Knowledge (nature) +121 ranks, +1 Int, +3 class skill, +7 bardic knowledge augmented by dervish sikke, Knowledge (nobility: Realmspace) +121 ranks, +1 Int, +3 class skill, +7 bardic knowledge augmented by dervish sikke, Knowledge (planes) +121 ranks, +1 Int, +3 class skill, +7 bardic knowledge augmented by dervish sikke, Knowledge (religion: Realmspace) +121 ranks, +1 Int, +3 class skill, +7 bardic knowledge augmented by dervish sikke, Knowledge (religion: Wildspace) +141 ranks, +1 Int, +3 class skill, +7 bardic knowledge augmented by dervish sikke, +2 competence dervish sikke (+2 involving Kyuss), Knowledge (space) +132 ranks, +1 Int, +3 class skill, +7 bardic knowledge augmented by dervish sikke, Linguistics +51 ranks, +1 Int, +3 class skill (+10 identify forgeries), Perception +1411 ranks, +0 Wis, +3 class skill, Perform (act) +141 ranks, +5 Cha, +3 class skill, +5 competence bracers of the glib entertainer, Perform (oratory) +2310 ranks, +5 Cha, +3 class skill, +5 competence bracers of the glib entertainer, Perform (sing) +141 ranks, +5 Cha, +3 class skill, +5 competence bracers of the glib entertainer, Perform (string) +152 ranks, +5 Cha, +3 class skill, +5 competence bracers of the glib entertainer, Perform (wind) +163 ranks, +5 Cha, +3 class skill, +5 competence bracers of the glib entertainer, Profession (barrister) +63 ranks, +0 Wis, +3 class skill, Ride +20 ranks, +3 Dex, -1 armor, Sense Motive +23replaced by Perform (oratory) for Versatile Performance, Sleight of Hand +105 ranks, +3 Dex, +3 class skill, -1 armor, Spellcraft +73 ranks, +1 Int, +3 class skill, Stealth +94 ranks, +3 Dex, +3 class skill, -1 armor, Survival +44 ranks, +0 Wis, Swim +11 ranks, +1 Str, -1 armor, Use Magic Device +179 ranks, +5 Cha, +3 class skill; Racial Modifiers +2 Acrobatics
AcrobaticsLanguages Beholder, Celestial, Common, Draconic, Giant, Shou, Sylvan, Undercommon
SQ bardic knowledge +51/2 bard level, change shape, jack-of-all-trades, lore master 22/day at 11, 3/day at 17/day, versatile performance (oratory, sing, string)
Combat Gear elixir of truth, grubworm of shield of faith (CL 12th), hammer suit, mushroom drop, oil of fire trap (CL 3rd), oil of grease, oil of hold portal, oil of stone shape, potion of barkskin, potion of bear's endurance, potion of cure light wounds, potion of cure moderate wounds (2), potion of fly, potion of gaseous form, potion of resist energy (electricity), scroll of cure serious wounds, scroll of Drawmij's tool box (CL 5th), scroll of furrier, scroll of good hope, scroll of raise dead, scroll of retune wand, scroll of unshakeable zeal (2), snapleaf, stardust elixir of cosmic acuity, stardust elixir of stellar insight, stardust elixir of void breathing, vanish cap, wand of Bailey's silver retriever (CL 3rd; 25 charges), wand of cure light wounds (50 charges), wand of cure moderate wounds (10 charges), wand of grease (20 charges), wand of magic missile (CL 5th; requires Use Magic Device check; 6 charges), wand of wall of fire (CL 9th; requires Use Magic Device check; 3 charges), whisk away admixture, arrows (20)
Other Gear +1 singing steel chain shirt, +1 buckler, +1 corrosive longsword, +1 striking knaxe, masterwork composite shortbow (+1 Str), amulet of natural armor +1, belt of tumbling, boots of gnomishkind, bos'n's whistle of piping, bracers of the glib entertainer, cloak of fiery vanishing, dervish sikke (Knowledge [religion]), gloves of reconnaissance, headband of alluring charisma +2, mnemonic vestment, page of spell knowledge (cure light wounds), ring of languages (Beholder, Draconic, Giant, Shou), ring of stoutness +2, spectacles of understanding, canteen, cold-weather outfit, flint and steel, masterwork artisan's tools (traps), masterwork backpack, masterwork hurdy gurdy, masterwork thieves' tools, mess kit, scroll box, spell component pouch, 1,315 pp, 128 gp, 8 sp
SPECIAL ABILITIES |
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Bardic Knowledge (Ex) Add half bard level (minimum 1) on all Knowledge checks (factored in Skills section above) and can attempt all Knowledge checks untrained.
Bardic Performance Start as move action, maintain as free action, and cannot be disrupted but ends if you are killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action. Cannot have more than one bardic performance in effect at one time.
Countersong (Su) Counter magic effects that depend on sound. Each round performing, make a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 ft. (including self) affected by sonic or language-dependent magical attack may use you Perform check in place of rolled saving throw. Creature in range under effect of non-instantaneous sonic or language-dependent magical attack gain another saving throw each round it hears the countersong but must use your Perform check result. Does not work on effects that don't allow saves. Relies on audible components.
Dirge of Doom (Su) Affect enemies within 30 ft. able to hear your performance causing them to become shaken. Persists for as long as the enemy is within 30 ft. and you continue your performance. Cannot cause a creature to become frightened or panicked, even if the creature is already shaken from another effect. This is a sonic mind-affecting fear effect that relies on audible components.
Distraction (Su) Counter magic effects that depend on sight. Each round performing, make a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 ft. (including self) affected by an illusion (pattern) or illusion (figment) may use your Perform check in place of rolled saving throw, if higher. Creature in range under effect of non-instantaneous illusion (pattern) or illusion (figment) attack gain another saving throw each round it sees the distraction but must use your Perform check result. Does not work on effects that don't allow saves. Relies on visual components.
Fascinate (Su) Use performance to fascinate one or more creatures. Creatures must be within 90 ft., able to see and hear you, and capable of paying attention to you. You must also see the creatures affected. Distraction of nearby combat or other dangers prevents this ability from working. If save failed, targets take -4 penalty on all skill checks made as reaction, such as Perception. Potential threats allow a new save, obvious threats automatically break the effect. Relies on audible and visual components and is an enchantment (compulsion), mind-affecting ability.
Inspire Competence (Su) Inspire ally within 30 ft. who can hear you. Ally gains competence bonus on skill checks with a particular skill as long as he hears your performance. Certain uses, such as Stealth are infeasible. Cannot inspire self. Relies on audible components.
Inspire Courage (Su) Inspire allies (and self) with morale bonus on saving throws against charm and fear as well as competence bonus on attack and weapon damage rolls. Relies on audible or visual components (your choice) and is a mind-affecting ability.
Inspire Greatness (Su) Inspire up to 11 plus 1 per 3 levels over 9th creatures within 30 ft. who can see and hear you. Each gains 2 bonus Hit Dice (d10s), commensurate number of temporary hp (applying target's Con modifier), +2 competence bonus on attack rolls, and +1 competence bonus on Fort saves. Bonus HD count for determining effect of spells that are HD dependent. Relies on audible or visual components (your choice) and is a mind-affecting ability.
Suggestion (Sp) Make a suggestion to a creature already fascinated. Doing so does not disrupt fascinate but requires a standard action (in addition to free action to continue the fascinate effect). Can use more than once against a creature during the performance. Does not count against daily use of bardic performance. Is an enchantment (compulsion), mind affecting, language-dependent ability and relies on audible components.
Change Shape (Su) As standard action, shift into specific human form of same sex as per alter self (do not adjust ability scores) and can remain in form indefinitely. In human form, cannot use bite attack and gains +10 racial bonus to Disguise checks to appear human. Revert to anthropomorphic fox form as standard action.
Discordant Voice When using oratory or singing bardic performance to create a spell-like or supernatural effect, allies within 30 ft. deal extra 1d6 sonic damage with successful weapon attacks stacking with any other energy damage the weapons may deal. Projectile weapons bestow this energy on their ammunition, but only if the target hit is within 30 ft. of you.
Equipment Descriptions
belt of tumbling Gain +4 competence bonus on Acrobatics checks to move through a threatened square or enemy's space (factored into Skills above).
boots of gnomishkind As standard action, create sound of up to four booted sets of feet walking, running, or marching away from where you are to any point up to 30 ft. away lasting for up to 2 rounds. For the round in which you activate the boots and the following round, gain +2 bonus on Stealth checks.
bos'n's whistle of piping If trained in Perform (wind instruments), all living creatures within 60 ft. that can hear you play gain +2 competence bonus on all Profession (sailor/spacehand) checks for 10 minutes. If you have bardic music ability, spend one round of daily use to play tune that grants a +2 enhancement bonus to Str and Dex to a single living creature within 30 ft. for a number of rounds equal to your Charisma bonus. Gain +2 competence bonus on Perform (wind instruments) checks when using whistle.
bracers of the glib entertainer 1/dayOn command gain benefit of glibness spell (CL 7). Gain +5 competence bonus on Perform checks (accounted for in Skills above).
cloak of fiery vanishing □/dayAs immediate action, when subjected to fire damage, become invisible for 5 rounds (or until you make an attack) and leave behind illusory pile of ashes and bone. Creatures that study or interact with ashes make DC 11 Will save to disbelieve, although this does not end invisibility.
cold-weather outfit Gain +5 circumstance bonus on Fort saves against exposure to cold weather.
dervish sikke Grants +2 competence bonus to one Knowledge or Perform skill chosen when item created. If you are a bard, considered 5 levels higher for bardic knowledge. Bonuses granted by inspire courage and inspire competence increase by 1. All bonuses factored in Skills and Special Attacks above. May take 10 on any Perform skill in which you have ranks.
elixir of truth Drinker can say nothing but truth for 10 minutes (Will DC 13 negates). Must answer any question (up to one per round) put to him during that time but may make an additional DC 13 Will save to avoid answering the question. This does not end the enchantment. This is a mind-affecting compulsion enchantment.
gloves of reconnaissance On command, 10 rounds/day, see and hear through solid material no thicker than 15 feet by placing both hands on material. Rounds need not be consecutive.
hammer suit Activate as standard action not provoking attacks of opportunity to gain 2d8 temporary hp. Until these temporary hp are depleted or 5 minutes pass, whichever comes first, gain ability to conjure and hurl a hammer once per round as an additional attack (like a secondary natural attack) as part of an attack action but at 30 ft. range with 5 increments dealing 1d6 plus half Str damage and x3 on critical. Hammer disappears after striking or missing target. Can end as move action if desired.
mnemonic vestment □/dayA spontaneous caster may use a spell slot to cast a spell from a written source (such as a scroll or spellbook) as if he knew the spell. The spell must be on your spell list, a spell level equal or lower than the expended spell slot, and of the same type (ex., arcane, divine) as the spell slot expended. Caster must understand the written source (such as using Spellcraft or read magic) and be carrying it. Activating this item is part of the action of casting the spell as normal, including casting time, providing components and foci, and so on. The written source is not consumed.
mushroom drop Consume as standard action provoking attacks of opportunity to cure 2d4 hp to you and all allies within 15-ft. radius.
scroll box As move action, retrieve scroll. Hold 10; if more crammed inside retrieval becomes full-round action. Case must be destroyed to damage contents (hardness 5 for wood; 5 hp; break DC 20). Is watertight.
singing steel When wielding a singing steel weapon, shield, 5+ lbs. item, or wearing medium or heavy singing steel armor, strike item as beginning part of bardic performance and reduce action time to activate performance by one step (standard action becomes move and move becomes swift). Does not function in magical silence. Item must be carefully brushed for 10 minutes to eliminate lingering vibrations before it can be used like this again.
snapleaf As immediate action while falling (standard action otherwise), snap and destroy to activate both feather fall (5 rounds) and invisibility (5 minutes). Effects and durations are independent of one another; ending one does not end the other.
spectacles of understanding When worn, any languages read convert to one language you know, as comprehend languages. Gain +5 bonus to Linguistics checks to identify forgeries and can make such checks untrained (factored into Skills above).
stardust elixir of cosmic acuity For 1 hour, gain +4 insight bonus on AC against attacks from aberrations and saving throws against spells and abilities used by aberrations.
stardust elixir of stellar insight For 1 hour, gain +5 insight bonus on all Knowledge checks.
stardust elixir of void breathing For 24 hours, gain cold resistance 5, breathe freely underwater or in a vacuum and immune to gases, vapors, inhaled diseases, inhaled poisons, and similar spell effects such as cloudkill or stinking cloud. Neither you nor equipment harmed by temperatures between -50 and 140 degrees Fahrenheit and no Fort saves due to temperature are necessary.
striking mastercraft template Gain +2 circumstance bonus to confirm critical hit with this weapon.
vanish cap Activate as standard action not provoking attacks of opportunity to gain 2d8 temporary hp. Until these temporary hp are depleted or 5 minutes pass, whichever comes first, gain greater invisibility but noticeable with contested Perception check against your Stealth at +5 bonus instead of +20. Attacking does not end the effect. Can end as move action if desired.
whisk away Consume as standard action provoking attacks of opportunity to gain invisibility and 60 ft. fly (good) and +2 bonus on Fly skill checks for 5 minutes. If flight expires while aloft, float downward 60 ft. per round for 1d6 rounds.
Greater Spell Focus (enchantment) Add +1 to the Difficulty Class for all saving throws against spells from the enchantment school (already factored in Spells Known section). This bonus stacks with Spell Focus.
Improved Dirge of Doom Range of dirge of doom extended to 60 ft. If creature is already shaken from another effect, that specific creature can be frightened by your dirge of doom. Cannot cause creature to become panicked, even if already frightened. Once affected by this feat, a creature cannot be affected by it again for 24 hours.
Improved Unarmed Strike You do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
Jack-of-All-Trades (Ex) Can use any skill, even if normally requires training.
Kitsune Magic (Ex) Add +1 to the Difficulty Class for all saving throws against spells from the enchantment school (already factored in Spells Known section).
Lingering Performance The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for the effect to continue. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease.
Lore Master (Ex) Can take 10 on any Knowledge skill check in which you have ranks. May choose to roll normally instead of taking 10. Up to 22/day at 11, 3/day at 17/day, take 20 on any Knowledge skill check as standard action.
Metamagic Feats Apply metamagic feat on the spot during casting, increasing standard action time to cast to full-round action (not the same as 1-round casting time). For spell with longer duration, it takes an extra full-round action to cast the spell. Does not change level of the spell, so the DC for saving throws does not increase. Does not affect spell-like abilities. Can apply multiple metamagic feats (assuming you have an available spell slot of the resulting level) but cannot apply same metamagic feat to single spell multiple times.
Extend Spell Duration is doubled. Cannot affect spell with duration of concentration, instantaneous, or permanent. Uses spell slot one level higher than spell's actual level.
Spell Focus (enchantment) Add +1 to the Difficulty Class for all saving throws against spells from the enchantment school (already factored in Spells Known section).
Versatile Performance (Ex) Substitute chosen Perform category skill in place of two associated skills using total Perform skill modifier regardless of other ranks or modifiers in associated skill. The categories of Perform and their associated skills are Oratory (Diplomacy, Sense Motive), Percussion (Handle Animal, Intimidate), Sing (Bluff, Sense Motive), String (Bluff, Diplomacy), and Wind (Diplomacy, Handle Animal).
Height 5'10"; Weight 153 lbs.; Hair Orange, Grey, White Fur (kitsune) / Red, Grey (human form); Eyes Black (kitsune) / Blue (human form); Skin Fur (kitsune) / Fair/Pale and Freckled (human form); Age 27; Religion Church of Lathander (Realmspace); Homeland Realmspace; Favored Class Bard
Defeated Enemies Brown Scavver, Colonial Grell Druid, Fastidious Sharpshooter, Gnoll Manslayer Lackey, Green Hammer Brother Lackey, Koopa Troopa, Koopa Troopa Goon, Piranha Plant Lackey
Defining Characteristic Can shapeshift into a human form. Plays a mean hurdy-gurdy but generally prefers the oratory style. Often quotes rote-sounding poems dramatically during Bardic Performances.
SESSION NOTES |
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Pathfinder® Roleplaying Game Phoenix Gaming Club 2023-2025 | DM Charles W. Plemons III 51 Games Played | Last Played 02/11/2025 | Created 03/06/2023 | Played by Josh Jenkins |