HEKERA NEPHERA MAWHESK VYK’SEBEKENKA | LEVEL 11 |
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Male sebek-ka fighter (weapon master) 11
LN Medium humanoid (anthromorph, reptilian)
Init +1+1 Dex; Senses Perception +2
DEFENSE |
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AC 23, touch 12, flat-footed 22 (+9 armor, +1 deflection, +1 Dex, +2 natural); +3 vs. greatswords
hp 150 (11d10+6611d10 fighter, +44 Con, +11 Favored Class, +0 Toughness feat, +11 ring of vigor)
Fort +15+7 base, +4 Con, +1 Life of Toil trait, +3 cloak of resistance (+4 luck vs. poison), Ref +7+3 base, +1 Dex, +3 cloak of resistance, Will +8+3 base, +2 Wis, +3 cloak of resistance; +1 vs. Kyuss create spawn effects
Defensive Abilities 25% chance to negate critical hits and sneak attacks, reptilian mind; DR 1/medium armor focus ; Resist fire 3
OFFENSE |
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Speed 25 ft.20 ft. base, -0 ft. armor, +5 ft. enhancement boots of quick pace (5 squares); swim 30 ft.
Melee
+1 Large keen adamantine greatsword +22/+17/+12BAB plus +6 Str plus +1 enhancement plus +1 Weapon Focus plus +3 weapon training (3d6+15+6 Str x 1.5 plus +2 Weapon Specialization plus +3 weapon training plus +1 enhancement/17-20) and bite +12BAB plus +6 Str plus -5 secondary (2d61d8 upgraded by fanged mask+3+5 Str x 0.5 plus +0 enhancement) or
Power Attack +1 Large keen adamantine greatsword +22/+14/+9BAB plus +6 Str plus +1 enhancement plus +1 Weapon Focus plus +3 weapon training plus -3 Power Attack [Furious Focus ignores on first swing but not AoO] (3d6+24+6 Str x 1.5 plus +2 Weapon Specialization plus +3 weapon training plus +1 enhancement plus +9 Power Attack/17-20) and bite +9BAB plus +6 Str plus -5 secondary plus -3 Power Attack (2d61d8 upgraded by fanged mask+6+5 Str x 0.5 plus +0 enhancement plus +3 Power Attack) or
Large balanced masterwork dagger +18/+13/+8BAB plus +6 Str plus +1 enhancement (1d6+7+6 Str plus +1 enhancement/19-20) and bite +12BAB plus +6 Str plus -5 secondary (2d61d8 upgraded by fanged mask+3+6 Str x 0.5 plus +0 enhancement) or
+1 Large earth breaker +18/+13/+8BAB plus +6 Str plus +1 enhancement (3d6+10+6 Str x 1.5 plus +1 enhancement/x3) and bite +12BAB plus +6 Str plus -5 secondary (2d61d8 upgraded by fanged mask+3+6 Str x 0.5 plus +0 enhancement) or
bite +17BAB plus +6 Str (2d61d8 upgraded by fanged mask+12+6 Str x 2 plus +0 enhancement)
Ranged
Large masterwork composite longbow +13/+8/+3BAB plus +1 Dex plus +1 masterwork (2d6+5+5 Str/x3; increments 105 = thrown/early firearm | 10 = projectile; range 110110 ft. ft.)
Special Attacks +4 circumstance bonus on attack rolls made to confirm critical hits, +1 on attack rolls against Tiny or smaller sized creatures, +1 on damage rolls against last creature to attack you within 24 hours, reliable strike 2/day, weapon training (greatsword) +3
STATISTICS |
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Str 2216 base, +2 race, +2 level, +2 enhancement belt of giant strength, Dex 1212 base, +0 race, +0 level, Con 1818 base, +0 race, +0 level, Int 88 base, -2 race, +0 level, +2 enhancement headband of vast intelligence, Wis 1513 base, +2 race, +0 level, Cha 1414 base, +0 race, +0 level
Base Atk +11/+6/+1; CMB +18+11 BAB, +1 size, +6 Str; CMD 3010 +11 BAB, +1 size, +6 Str, +1 Dex, +1 deflection, +0 dodge
Traits Life of Toil, Vengeful
Feats Armor Proficiency (all), Cleave, Combat ReflexesB, Critical FocusB, Furious Focus, Great CleaveB, Improved Unarmed StrikeB, Martial Weapon Proficiency (all), Medium Armor FocusB, Power Attack, Powerful Build, Shield Proficiency (all), Simple Weapon Proficiency (all), Step Up, Vital Strike, Weapon Focus (greatsword)B, Weapon Specialization (greatsword)B
Skills +10 ranks, +1 Dex, -0 armor, Appraise -10 ranks, -1 Int, Bluff +20 ranks, +2 Cha, Climb +80 ranks, +6 Str, -0 armor, +2 competence pirate's eye patch, Craft (weapons) +97 ranks, -1 Int, +3 class skill, Diplomacy +20 ranks, +2 Cha, Disguise +20 ranks, +2 Cha, Escape Artist +10 ranks, +1 Dex, -0 armor, Fly +10 ranks, +1 Dex, -0 armor, Heal +20 ranks, +2 Wis, Intimidate +116 ranks, +2 Cha, +3 class skill, Knowledge (dungeoneering) +1210 background ranks, -1 Int, +3 class skill, Knowledge (engineering) +1210 ranks, -1 Int, +3 class skill, Knowledge (religion: Wildspace) -10 ranks, -1 Int (+2 involving Kyuss), Knowledge (space) +910 ranks from headband of vast intelligence, -1 Int, Perception +20 ranks, +2 Wis, Ride +10 ranks, +1 Dex, -0 armor, Sense Motive +20 ranks, +2 Wis, Stealth +10 ranks, +1 Dex, -0 armor, Survival +83 ranks, +2 Wis, +3 class skill, Swim +212 ranks, +6 Str, +3 class skill, -0 armor, +8 racial, +2 competence pirate's eye patch; Racial Modifiers +8 Swim
AcrobaticsLanguages Common, Halbok
SQ amphibious, mirror move, weapon guard (greatsword) +3
Combat Gear adamantine arrows (19), shadow paste, tangleburn bag, tanglefoot bag (2), thunderstone, tindertwig (5), +1 corrosive arrow (5), +1 shock arrow (5), grubworm of shield of faith (CL 12th), life mushroom, minor now and later admixture, oil of align weapon (lawful), oil of bless weapon, oil of grease, oil of hold portal, oil of versatile weapon, potion of astute fighting (CL 10th), potion of barkskin, potion of cure light wounds (2), potion of cure moderate wounds (5), potion of cure serious wounds, potion of enlarge person (7), potion of heroism, potion of invisibility, potion of guidance (attack roll), potion of protection from energy (acid), potion of remove disease, potion of resist energy (electricity), potion of spider climb, scoundrel's gambit, stardust elixir of cosmic acuity, stardust elixir of stellar insight, stardust elixir of void breathing
Other Gear +1 Large earth breaker, +1 Large keen adamantine greatsword, Large balanced masterwork dagger, Large masterwork composite (+5 Str) longbow with 77 arrows, +2 light fortification mithral splint mail, amulet of the serpent, belt of giant strength +2, boots of quick pace, cloak of resistance +3, counterstrike bracers, devastation gauntlets, fanged mask, headband of vast intelligence +2 (Knowledge [space]), pirate's eye patch, quick runner's shirt, aegis ring of energy warding (fire) +1, ring of vigor, backpack, bandolier, canteen, cold-weather outfit, flint and steel, grappling hook, manacles with simple lock and key, mess kit, rope (50 ft.), torches (8), 1,009 pp, 1 gp, 4 sp, 2 cp
SPECIAL ABILITIES |
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Amphibious (Ex) Possess lungs and may survive underwater 1 hour per 2 points of Con before beginning to drown.
Cleave As standard action, make single attack at full base attack bonus against foe within reach. If you hit, deal damage normally and make additional attack (using full attack bonus) against a foe adjacent to the first who is also within your reach. Can only make one additional attack per round. Suffer -2 AC until start of your next turn.
Combat Reflexes Make a number of additional attacks of opportunity per round equal to your Dexterity bonus. May make attacks of opportunity while flat-footed.
Equipment Descriptions
amulet of the serpent Gain +2 enhancement natural armor and +4 luck bonus to Fortitude saves against poison (factored in above).
bandolier As move action provoking attacks of opportunity, use "retrieve a stored item" action to take item from bandolier. Can hold up to 8 small items. Can wear no more than two bandoliers at once.
boots of quick pace Gain +5 enhancement bonus on land movement speed.
cold-weather outfit Gain +5 circumstance bonus on Fort saves against exposure to cold weather.
counterstrike bracers 2/dayAs immediate action after an enemy misses you with a melee attack, take an attack of opportunity (even if you have none remaining for the round) before enemy takes any other actions or attacks.
devastation gauntlets Item has 3 charges that recharge daily. As swift action, spend 1, 2, or 3 charges after confirming critical hit but before rolling damage to add damage to the total: 1 charge for +2d6, 2 charges for +3d6, or 3 charges for +4d6.
fanged mask Grants secondary bite attack dealing 1d4 damage; if you already have a natural bite attack, gain benefit of Improved Natural Attack instead.
grappling hook Requires ranged attack roll, as thrown weapon with five 10 ft. range increments. Objects with ample places to catch the hook are AC 5.
life mushroom Consume as standard action provoking attacks of opportunity to gain 2d4 temporary hp.
manacles Can bind Medium creature, DC 30 Escape Artist, or break (DC 26 Str check). Has hardness 10 and 10 hp. Unlock with DC 20 Disable Device.
minor now and later Consume as standard action provoking attacks of opportunity to cure 1d8+5 hp and gain +1 morale on attack rolls and saves against fear, and 1d8+5 temporary hp for 5 minutes.
pirate's eye patch 1/dayGain effect of either touch of the sea or expeditious retreat at CL 2. Gain +2 competence bonus on Climb and Swim checks (factored into Skills section).
quick runner's shirt 1/dayAs swift action, take additional move action on your turn.
ring of vigor Gain +1 enhancement bonus hp per level or HD. Must be worn a week before this benefit is gained, and if removed another week is required.
scoundrel's gambit As standard action, utter command word and fire single magic missile at target within 100 ft.
shadow paste Take 1 minute to apply to skin, clothes, or armor and gain +4 alchemical bonus to Stealth checks for 1 hour and can make Stealth checks in normal or bright light (though not when already observed).
stardust elixir of cosmic acuity For 1 hour, gain +4 insight bonus on AC against attacks from aberrations and saving throws against spells and abilities used by aberrations.
stardust elixir of stellar insight For 1 hour, gain +5 insight bonus on all Knowledge checks.
stardust elixir of void breathing For 24 hours, gain cold resistance 5, breathe freely underwater or in a vacuum and immune to gases, vapors, inhaled diseases, inhaled poisons, and similar spell effects such as cloudkill or stinking cloud. Neither you nor equipment harmed by temperatures between -50 and 140 degrees Fahrenheit and no Fort saves due to temperature are necessary.
tangleburn bag Throw as ranged touch with range increment of 10 ft. against Large or smaller target. Target hit takes -2 penalty on attack rolls and -4 penalty to Dex and must make DC 15 Reflex save or be glued to floor, unable to move. On successful save, move only half speed. Winged flying creature is not stuck to floor but must make DC 15 Reflex save or be unable to fly and fall to ground. Direct hit also deals 1d6 fire damage and target must save (DC 20 Reflex) or catch fire. For 2 rounds, extinguishing these flames is a DC 25 Reflex save, and using water in the attempt causes a burst of flames like alchemist's fire making a direct hit plus splash damage. After 2 rounds, DC 15 Reflex save and water works normally.
tanglefoot bag Throw as ranged touch with range increment of 10 ft. against Large or smaller target. Target hit takes -2 penalty on attack rolls and -4 penalty to Dex and must make DC 15 Reflex save or be glued to floor, unable to move. On successful save, move only half speed. Winged flying creature is not stuck to floor but must make DC 15 Reflex save or be unable to fly and fall to ground.
thunderstone Throw as ranged attack with range increment of 20 ft. When striking hard surface (or is struck), each creature in 10-ft.-radius must make DC 15 Fort save or be deafened for 1 hour. Aiming at a particular 5-ft. square is against AC 5.
Furious Focus When wielding a two-handed weapon or a one-handed weapon with two hands and using Power Attack, you do not suffer the penalty on attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.
Great Cleave As standard action, make single attack at full base attack bonus against foe within reach. If you hit, deal damage normally and make additional attack (using full attack bonus) against a foe adjacent to the first who is also within your reach. If you hit, continue to make attacks against foes adjacent to the previous foe, so long as they are within your reach. Cannot attack an individual foe more than once during this attack action. Suffer -2 AC until start of your next turn.
Improved Unarmed Strike You do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
Medium Armor Focus When wearing medium armor, gain DR 1/ that stacks with DR gained from Armor Mastery fighter ability and any DR gained from armor material but not from any other source.
Mirror Move (Ex) Gain insight bonus to AC equal to your weapon training bonus when attacked by your chosen weapon.
Power Attack Take -3-1 base minus 1 per 4 BAB penalty on all melee attack rolls and combat maneuver checks to gain +6+2 base plus 2 per 4 BAB bonus on all melee damage rolls. Bonus increased by half (+50%) if attacking with a two-handed weapon or a one handed weapon using two hands. Bonus halved (-50%) if attacking with an off-hand weapon. You must choose to use this feat before making an attack roll, and its effects last until your next turn. Bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Powerful Build Function in some ways as Large creature. Modifiers to CMD or CMB are as Large creature if doing so is advantageous. Consider Large when determining whether a creature's special attack (such as grab or swallow whole) can affect you. Can use Large weapons without penalty but does not affect space and reach. Stacks with effects of abilities and spells that change your size category.
Reliable Strike (Ex) 2/dayAs immediate action, reroll an attack roll, critical hit confirmation roll, miss chance attack, or damage roll. Must accept the second roll even if it is worse.
Reptilian Mind (Ex) If you fail a Will saving throw, may roll again and take the second result.
Step Up When an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action so long as you end up adjacent to the foe that triggered this ability. If you take this step, you cannot take a 5-foot step during your next turn. If you take an action to move during your next turn, subtract 5 feet from your total movement.
Vital Strike When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit but are added to the total.
Weapon Guard (Ex) Gain bonus to CMD against disarm and sunder while wielding chosen weapon. Also applies on saves against any effect that targets your chosen weapon (ex., grease, heat metal, shatter, warp wood).
Weapon Training (Ex) Gain bonus on attack and damage with chosen weapon.
Height 6'4"; Weight 200 lbs.; Hair None; Eyes Red; Skin Green; Age 24; Religion Valhallan Pantheon; Homeland Khemet, Sebek-Ka Home Sphere; Favored Class Fighter
Defeated Enemies Advanced Black Skeleton (2), Advanced Boss Monster Void Scavver, Advanced Gray Ooze, Advanced Mimic, Babau Demon, Banelar, Blue Spike Top Goon, Brigand, Brown Scavver (3), Bulette, Cavernous Bear, Cheep Cheep Goon, Cildabrin (2), Cold Mutated Ogre Spider, Coliar Dirigible Octopus Goon, Coliar Giant Black Chimera, Coliar White Chimericore (2), Colonial Grell Patriarch, Chunin Ninja, Drider Wizard, Drow Noble Priestess, Drow Raider (2), Drow Scout (5), Drow Spell Dancer, Drow Warrior Priestess, Dry Bones (2), Enraged Hook Horror (2), Fiendish Crab Spider (3), Flame Drake (2), Freelance Thief, Giff Guild Breaker, Gnoll Manslayer, Gnoll Manslayer Lackey, Gnoll Marauder Lackey, Goomba, Goomba Goon (2), Gray Scavver, Guard Dog, Guild Foxclaw (2), Half-Drow Necromancer, Hammerhead Scavver, Hobgoblin Battle Priest, Hobgoblin Marauder Goon, Margoyle, Mighty Bulette, Mummy, Ogre Mancatcher, Ogren Corsair (5), Ogrillon Pugilist (2), Orc Blunderer, Orc Marauder Goon (4), Orc Scout Goon, Ossuary Agent, Piranha Plant Goon, Piranha Plant Lackey, Pitborn Bugbear, Red Spike Top, Resilient Fire Giant Skeleton, Rodent of Unusual Size Goon (2), Rodent of Unusual Size Lackey (3), Scorpion Spawn (2), Sky Blue Draco-Wyvern (2), Sky Blue Half-Dragon Pteranodon, Sky Blue Mature Adult Dragon, Space Stingray, Spawning Scorpion, Spellstitched Sword Wight, Sword of Kyuss, Tengu Vandal, Void Bonesucker, Void Shambling Mound, Wormcaller, Zealot Wraith Goon, Zhentarim Mercenary Goon
Defining Characteristic Boldness
SESSION NOTES |
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Pathfinder® Roleplaying Game Phoenix Gaming Club 2022-2025 | DM Charles W. Plemons III 115 Games Played | Last Played 02/18/2025 | Created 04/25/2022 | Played by Preston Harmon |