A Chronoshift: Spelljammer Character

STANLEY LEVEL 11

Male tiefling sorcerer 11

CN Medium outsider (native)

Init +3+3 Dex; Senses darkvision 60 ft.; Perception -1

Resist cold 75 tiefling plus 2 unscathed, electricity 1210 abyssal sorcerer plus 2 unscathed, fire 75 tiefling plus 2 unscathed

 DEFENSE

AC 19, touch 15, flat-footed 16 (+4 armor, +2 deflection, +3 Dex)

hp 81 (11d6+3311d6 sorcerer, +22 Con, +11 Favored Class, +0 Toughness feat)

Fort +7+3 base, +2 Con, +2 cloak of resistance, Ref +8+3 base, +3 Dex, +2 cloak of resistance, Will +8+7 base, -1 Wis, +2 cloak of resistance; +4 vs. poison, +2 vs. fear

Immune diseaseperiapt of health

 OFFENSE

Speed 30 ft.30 ft. base, -0 ft. armor (6 squares)

Melee

+1 mage tuned morningstar +12BAB plus +2 Str plus +1 enhancement plus +4 luck mage tuned (1d8+3+2 Str plus +1 enhancement)

Special Attacks +1 attack and damage rolls with ranged weapons at ranges up to 30 feet., claws (2, 1d6+2 plus 1d6 fire, treated as magic weapons, 83 plus Cha modifier plus fiendish sorcery rounds/day)

Spell-Like Abilities (CL 11th; concentration +1511 caster level plus Cha modifier

1/day—darkness

Sorcerer Spells Known (CL 11th; concentration +1611 caster level plus Cha modifier plus fiendish sorcery)

5th (5/day)—acidic spray (DC 22), damnation stride (DC 22), dismissal (DC 20)

4th (7/day)—coldscream (DC 19), scryingF, stoneskinM, summon monster IV

3rd (7/day)—engulfing terror, gaseous form, haste, rage, summon monster III

2nd (7/day)—bull's strength, fling skull (DC 19), Gaush's mighty scout, invisibility, shocking spark, subvert minion

1st (8/day)—alarm, cause fear (DC 16), lesser orb of acid, protection from evil, shield, voidmote (DC 18)

0 (at will)—dancing lights, dash, detect magic, detect poison, electric jolt, ghost sound (DC 15), mage hand, mending, read magic

Bloodline abyssal; F requires focus; M requires costly material component

 STATISTICS

Str 1412 base, +0 race, +0 level, +2 inherent from Strength of the Abyss bloodline, Dex 1614 base, +2 race, +0 level, Con 1413 base, +0 race, +1 level, Int 1210 base, +2 race, +0 level, Wis 88 base, +0 race, +0 level, Cha 1815 base, -2 race, +1 level, +4 headband of alluring charisma

Base Atk +5; CMB +7+5 BAB, +0 size, +2 Str; CMD 2210 +5 BAB, +0 size, +2 Str, +3 Dex, +2 deflection, +0 dodge

Traits Courage, Unscathed

Feats Augment SummoningB, Eldritch Legion, Eschew MaterialsB, Fast Spell, Greater Spell Focus (conjuration), Point-Blank Shot, Precise Shot, Simple Weapon Proficiency (all), Spell Focus (conjuration)

Skills (armor check penalty -0-0 armor, -0 shield); Acrobatics +30 ranks, +3 Dex, -0 armor, Appraise +10 ranks, +1 Int, Bluff +167 ranks, +4 Cha, +3 class skill, +2 racial, Climb +20 ranks, +2 Str, -0 armor, Diplomacy +40 ranks, +4 Cha, Disguise +40 ranks, +4 Cha, Escape Artist +30 ranks, +3 Dex, -0 armor, Fly +71 ranks, +3 Dex, +3 class skill, -0 armor, Heal -10 ranks, -1 Wis, Intimidate +92 ranks, +4 Cha, +3 class skill, Knowledge (arcana) +106 ranks, +1 Int, +3 class skill, Knowledge (planes) +62 ranks, +1 Int, +3 class skill, Linguistics +32 ranks, +1 Int, Perception -10 ranks, -1 Wis, Perform (sing) +1511 background ranks, +4 Cha, Perform (strings) +1511 background ranks, +4 Cha, Ride +30 ranks, +3 Dex, -0 armor, Sense Motive -10 ranks, -1 Wis, Spellcraft +73 ranks, +1 Int, +3 class skill, Stealth +83 ranks, +3 Dex, +2 racial, -0 armor, Survival -10 ranks, -1 Wis, Swim +20 ranks, +2 Str, -0 armor, Use Magic Device +147 ranks, +4 Cha, +3 class skill; Racial Modifiers +2 Bluff, +2 Stealth

Languages Abyssal, Common, Draconic, Elven, Orc

SQ bloodline arcana (summoned creatures gain DR 51/2 sorcerer level/good), fiendish sorcery

Combat Gear potion of barkskin (2), potion of cure serious wounds, potion of fly, potion of neutralize poison, potion of remove disease, wand of cure moderate wounds (CL 3rd; 10 charges), wand of fireball (CL 10th; 5 charges), wand of lightning bolt (CL 10th; 5 charges)

Other Gear +1 mage tuned morningstar, bracers of armor +4, cloak of resistance +2, handy haversack, headband of alluring charisma +4, periapt of health, ring of protection +2, ring of smoke, spell component pouch, granite and diamond dust (4; worth 250 gp), silver mirror (worth 1,000 gp), 831 pp, 157 gp

 SPECIAL ABILITIES

Augment Summoning Each creature you conjure with any summon spell gains a +4 enhancement bonus to Str and Con for the duration of the spell that summoned it.

Claws (Su) As free action, grow claws as natural weapons for a number of rounds per day equal to 3 + Cha modifier. Can make two claw attacks as full attack using full base attack bonus. Rounds of use do not need to be consecutive. Considered magic weapons for purpose of overcoming DR.

Eldritch Legion When you cast a conjuration (summoning) spell that summons a random number of creatures, roll twice to see how many are summoned and take higher result.

Equipment Descriptions

handy haversack As move action provoking attacks of opportunity, retrieve any specific item stored in bag. Two side pouches can each hold 2 cu. ft. of material weighing up to 20 lbs. Central pocket can hold 8 cu. ft. of material weighing up to 80 lbs. Pack always weighs only 5 lbs.

mage tuned special weapon ability When wielded by a wizard or sorcerer, gain +4 luck bonus on attack rolls.

ring of smoke On command generate 10-foot cube of smoke (as fog cloud except moderate or stronger wind dissipates in 1 round). Smoke dissipates naturally after 1 minute.

Eschew Materials Cast any spell with a material component costing 1 gp or less without needing that component.

Fiendish Sorcery (Ex) Treat Charisma score as 2 points higher for all sorcerer class abilities if you have the Abyssal or Infernal bloodline.

Greater Spell Focus (conjuration) Add +1 to the Difficulty Class for all saving throws against spells from the conjuration school (already factored in Sorcerer Spells Known section). This bonus stacks with Spell Focus.

Metamagic Feats Apply metamagic feat on the spot during casting, increasing standard action time to cast to full-round action (not the same as 1-round casting time). For spell with longer duration, it takes an extra full-round action to cast the spell. Does not change level of the spell, so the DC for saving throws does not increase. Does not affect spell-like abilities. Can apply multiple metamagic feats (assuming you have an available spell slot of the resulting level) but cannot apply same metamagic feat to single spell multiple times.

Fast Spell Reduces casting time of a spell taking 1 full round to standard action and halves casting time for spells taking longer than a full round to cast. Has no effect on spells taking less than a full round to cast. Uses spell slot one level higher than spell's actual level.

Precise Shot Shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Spell Focus (conjuration) Add +1 to the Difficulty Class for all saving throws against spells from the conjuration school (already factored in Sorcerer Spells Known section).


Height 6'2"; Weight 195 lbs.; Hair Black; Eyes Red; Skin White; Age 29; Religion Revelry; Homeland Refuge; Favored Class Sorcerer

Defeated Enemies Freelance Thief

Defining Characteristic Convinced he is the star of the show.

History Stanley is a bright white-skinned tiefling with long black hair and athletic build. He and his twin brother, Simmons, are descended from a demon, and that wildness runs through their veins. Stanley is a master of conjuration and loves summoning powerful beings into existence to do his bidding. These are enhanced by his Augment Summoning and bloodline arcana. Stanley also has a love for electricity magic.

Future Level-Up Plans: Consider feats to enhance summoning capabilities such as Superior Summoning, Beckon the Frozen, or Evolved Summon Monster.


SESSION NOTES
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