RUBY RUE | LEVEL 6 |
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Male blink dog fighter 1/rogue 1
NG Medium magical beast
Init +5+5 Dex; Senses darkvision 60 ft., low-light vision, scent; Perception +8 (+9 locating traps)
DEFENSE |
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AC 21, touch 16, flat-footed 15 (+3 armor, +5 Dex, +1 dodge, +2 natural)
hp 55 (1d8+4d10+183d10 blink dog, 1d10 fighter, 1d8 rogue, +15 Con, +2 Favored Class, +5 Toughness feat)
Fort +8+5 base , +3 Con, Ref +10+5 base, +5 Dex, Will +3+3 base, +0 Wis
OFFENSE |
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Speed 40 ft.40 ft. base, -0 ft. armor (8 squares)
Melee
bite +9BAB plus +5 Dex [Weapon Finesse] plus +1 Weapon Focus (1d6+3+3 Str plus +0 enhancement)
Special Attacks sneak attack +1d6
Spell-Like Abilities (CL 7th; concentration +7)
Constantblink
At Willquickened dimension door (self only)
STATISTICS |
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Str 1612 base, +4 race, +0 level, Dex 2015 base, +4 race, +1 level, Con 1614 base, +2 race, +0 level, Int 1210 base, +2 race, +0 level, Wis 1113 base, -2 race, +0 level, Cha 1111 base, +0 race, +0 level
Base Atk +4; CMB +7+4 BAB, +0 size, +3 Str; CMD 2310 +4 BAB, +0 size, +3 Str, +5 Dex, +0 deflection, +1 dodge, -0 armor check penalty (+27 vs. trip)
Feats Armor Proficiency (light), DodgeB, Simple Weapon Proficiency (all), Toughness, Weapon Finesse, Weapon Focus (bite)
Skills +135 ranks, +5 Dex, +3 class skill, -0 armor (+17 when jumping), Appraise +10 ranks, +1 Int, Bluff +00 ranks, +0 Cha, Climb +71 ranks, +3 Str, +3 class skill, -0 armor, Diplomacy +00 ranks, +0 Cha, Disguise +00 ranks, +0 Cha, Escape Artist +91 ranks, +5 Dex, +3 class skill, -0 armor, Fly +50 ranks, +5 Dex, -0 armor, Heal +00 ranks, +0 Wis, Intimidate +52 ranks, +0 Cha, +3 class skill, Perception +85 ranks, +0 Wis, +3 class skill (+9 locating traps), Ride +50 ranks, +5 Dex, -0 armor, Sense Motive +00 ranks, +0 Wis, Stealth +124 ranks, +5 Dex, , +3 class skill, -0 armor, Survival +52 ranks, +0 Wis, +3 class skill (+9 scent tracking), Swim +71 ranks, +3 Str, +3 class skill, -0 armor
AcrobaticsLanguages Common, Sylvan
SQ trapfinding +1
Other Gear masterwork studded leather barding, companion cold-weather outfit
SPECIAL ABILITIES |
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Blink (Sp) Physical attacks have 50% miss chance (20% for concealment if attack can strike ethereal). If attacker can see invisible, miss chance is 20%. If attacker can see invisible and strike ethereal, no miss chance. Your attacks have 20% miss chance. Individually targeted spells have 50% chance to fail against you (unless attacker can target invisible ethereal creatures). Your own individually targeted spells have 20% chance of failure. Take half damage from area of effect attacks (unless they extend into the Ethereal Plane) and falling. Can step through solid objects but for each 5 feet (round down) there is a 50% chance you materialize and suffer 1d6 points of damage per 5 ft. traveled. Can interact with and attack ethereal creatures just like material ones. Force effects and abjurations affect you normally.
Dimension Door (Sp) Transfer from current location to other spot within range arriving exactly in spot desired (visualized or stated direction). Cannot take any other actions after arrival until your next turn. If arrival area is already occupied by a solid body, you take 1d6 damage and are shunted to a random location with 100 ft. If there is no free space within 100 ft., take 2d6 damage and shunted 1,000 ft. If no free space within 1,000 ft., take 4d6 damage and spell fails.
Equipment Descriptions
cold-weather outfit Gain +5 circumstance bonus on Fort saves against exposure to cold weather.
Scent (Ex) Can detect opponents within 30 ft. by smell (60 ft. if opponent upwind, 15 ft. downwind). Strong scents (smoke or garbage) at twice range and overpowering scents (skunk or troglodyte) at triple range. Exact location not revealed, only presence within range. As move action, note direction of scent (pinpoints when within 5 ft.). Track by smell with Wisdom (or Survival) check (DC 10 for fresh trail on any surface). Increase DC by 2 per hour of trail's age. Otherwise as Survival skill ignoring surface conditions and poor visibility.
Sneak Attack (Ex) Attack deals extra damage anytime target is denied Dex bonus to AC, or when flanking a target. Extra damage not multiplied on critical hit. Ranged attacks must be within 30 ft. Must be able to see and reach a vital spot. Cannot sneak attack a creature with concealment.
Trapfinding Add bonus to Perception skill checks to locate traps and to Disable Device checks (factored into Skills section above). Can use Disable Device to disarm magical traps.
Height 4'2"; Weight 70 lbs.; Fur Brown and Black; Eyes Black; Age 7; Favored Class Fighter, Rogue
Defeated Enemies Winged Coldsnap Basilisk
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Pathfinder® Roleplaying Game Phoenix Gaming Club 2022 | DM Charles W. Plemons III (12) Games Played | Last Played 03/07/2023 | Created 04/26/2022 | Cohort |